TextureFormat const * TextureFormat::fromImageType(AbstractImage::Type type, bool is_depth) { if (is_depth) { switch (type) { case AbstractImage::Type::LUMINANCE_16U : return DEPTH16(); case AbstractImage::Type::LUMINANCE_32U : return DEPTH32(); case AbstractImage::Type::LUMINANCE_32F : return DEPTH32F(); default: throw Error("TextureFormat: No supported depth texture format corresponds to the specified image format"); } } enum { COLOR_ORDER_RGB, COLOR_ORDER_BGR } color_order; color_order = (AbstractImage::Channel::RED < AbstractImage::Channel::BLUE ? COLOR_ORDER_RGB : COLOR_ORDER_BGR); switch (type) { case AbstractImage::Type::LUMINANCE_8U : return L8(); case AbstractImage::Type::LUMINANCE_16U : return L16(); case AbstractImage::Type::LUMINANCE_32F : return L32F(); case AbstractImage::Type::RGB_8U : return color_order == COLOR_ORDER_RGB ? RGB8() : BGR8(); case AbstractImage::Type::RGBA_8U : return color_order == COLOR_ORDER_RGB ? RGBA8() : BGRA8(); case AbstractImage::Type::RGB_16U : return color_order == COLOR_ORDER_RGB ? RGB16() : BGR16(); case AbstractImage::Type::RGBA_16U : return color_order == COLOR_ORDER_RGB ? RGBA16() : BGRA16(); case AbstractImage::Type::RGB_32F : return color_order == COLOR_ORDER_RGB ? RGB32F() : BGR32F(); case AbstractImage::Type::RGBA_32F : return color_order == COLOR_ORDER_RGB ? RGBA32F() : BGRA32F(); default: throw Error("TextureFormat: No supported texture format corresponds to the specified image format"); } }
const ImageFormat* ImageFormat::depth(int depthBits) { switch (depthBits) { case 16: return DEPTH16(); case 24: return DEPTH24(); case 32: return DEPTH32(); default: debugAssertM(false, "Depth must be 16, 24, or 32."); return DEPTH32(); } }
TextureFormat const * TextureFormat::depth(int depth_bits) { switch (depth_bits) { case 16: return DEPTH16(); case 24: return DEPTH24(); case 32: return DEPTH32(); default: alwaysAssertM(false, "TextureFormat: Number of depth bits must be 16, 24, or 32"); return DEPTH32(); } }
TextureFormat const * TextureFormat::fromCode(Code code) { switch (code) { case Code::L8: return L8(); case Code::L16: return L16(); case Code::L16F: return L16F(); case Code::L32F: return L32F(); case Code::A8: return A8(); case Code::A16: return A16(); case Code::A16F: return A16F(); case Code::A32F: return A32F(); case Code::LA4: return LA4(); case Code::LA8: return LA8(); case Code::LA16: return LA16(); case Code::LA16F: return LA16F(); break; case Code::LA32F: return LA32F(); case Code::RGB5: return RGB5(); case Code::RGB5A1: return RGB5A1(); case Code::RGB8: return RGB8(); case Code::RGB10: return RGB10(); case Code::RGB10A2: return RGB10A2(); case Code::RGB16: return RGB16(); case Code::RGB32F: return RGB32F(); case Code::R11G11B10F: return R11G11B10F(); case Code::RGB9E5F: return RGB9E5F(); case Code::RGB8I: return RGB8I(); case Code::RGB8UI: return RGB8UI(); case Code::ARGB8: return NULL; case Code::BGR8: return BGR8(); case Code::BGRA8: return BGRA8(); case Code::BGR16: return BGR16(); case Code::BGRA16: return BGRA16(); case Code::BGR32F: return BGR32F(); case Code::BGRA32F: return BGRA32F(); case Code::R8: return R8(); case Code::RG8: return RG8(); case Code::RG8I: return RG8I(); case Code::RG8UI: return RG8UI(); case Code::RG16F: return RG16F(); case Code::RGBA8: return RGBA8(); case Code::RGBA16: return RGBA16(); case Code::RGBA16F: return RGBA16F(); case Code::RGBA32F: return RGBA32F(); case Code::RGBA32UI: return RGBA32UI(); case Code::BAYER_RGGB8: // TODO case Code::BAYER_GRBG8: // TODO case Code::BAYER_GBRG8: // TODO case Code::BAYER_BGGR8: // TODO case Code::BAYER_RGGB32F: // TODO case Code::BAYER_GRBG32F: // TODO case Code::BAYER_GBRG32F: // TODO case Code::BAYER_BGGR32F: // TODO case Code::HSV8: // TODO case Code::HSV32F: // TODO return NULL; break; case Code::RGB_DXT1: return RGB_DXT1(); break; case Code::RGBA_DXT1: return RGBA_DXT1(); break; case Code::RGBA_DXT3: return RGBA_DXT3(); break; case Code::RGBA_DXT5: return RGBA_DXT5(); break; case Code::SRGB8: return SRGB8(); break; case Code::SRGBA8: return SRGBA8(); break; case Code::SL8: return SL8(); break; case Code::SLA8: return SLA8(); break; case Code::SRGB_DXT1: return SRGB_DXT1(); break; case Code::SRGBA_DXT1: return SRGBA_DXT1(); break; case Code::SRGBA_DXT3: return SRGBA_DXT3(); break; case Code::SRGBA_DXT5: return SRGBA_DXT5(); break; case Code::DEPTH16: return DEPTH16(); break; case Code::DEPTH24: return DEPTH24(); break; case Code::DEPTH32: return DEPTH32(); break; case Code::DEPTH32F: return DEPTH32F(); break; case Code::STENCIL1: return STENCIL1(); break; case Code::STENCIL4: return STENCIL4(); break; case Code::STENCIL8: return STENCIL8(); break; case Code::STENCIL16: return STENCIL16(); break; case Code::DEPTH24_STENCIL8: return DEPTH24_STENCIL8(); break; case Code::YUV420_PLANAR: return YUV420_PLANAR(); break; case Code::YUV422: return YUV422(); break; case Code::YUV444: return YUV444(); break; default: return NULL; } }
BOOL DrvStrokePath( SURFOBJ* pso, PATHOBJ* ppo, CLIPOBJ* pco, XFORMOBJ* pxo, BRUSHOBJ* pbo, POINTL* pptlBrush, LINEATTRS* pla, MIX mix) { STYLEPOS aspLtoR[STYLE_MAX_COUNT]; STYLEPOS aspRtoL[STYLE_MAX_COUNT]; LINESTATE ls; PFNSTRIP* apfn; FLONG fl; PDEV* ppdev; DSURF* pdsurf; OH* poh; ULONG ulHwMix; RECTL arclClip[4]; // For rectangular clipping RECTL rclBounds; RECTFX rcfxBounds; // Pass the surface off to GDI if it's a device bitmap that we've // converted to a DIB: pdsurf = (DSURF*) pso->dhsurf; if (pdsurf->dt == DT_DIB) { return(EngStrokePath(pdsurf->pso, ppo, pco, pxo, pbo, pptlBrush, pla, mix)); } // We'll be drawing to the screen or an off-screen DFB; copy the surface's // offset now so that we won't need to refer to the DSURF again: poh = pdsurf->poh; ppdev = (PDEV*) pso->dhpdev; ppdev->xOffset = poh->x; ppdev->yOffset = poh->y; ulHwMix = gajHwMixFromMix[mix & 0xf]; // x86 has special case ASM code for accelerating solid lines: #if defined(_X86_) if ((pla->pstyle == NULL) && !(pla->fl & LA_ALTERNATE)) { // We can accelerate solid lines: if (pco->iDComplexity == DC_TRIVIAL) { ppdev->pfnFastLine(ppdev, ppo, NULL, &gapfnStrip[0], 0, pbo->iSolidColor, ulHwMix); return(TRUE); } else if (pco->iDComplexity == DC_RECT) { // We have to be sure that we don't overflow the hardware registers // for current position, line length, or DDA terms. We check // here to make sure that the current position and line length // values won't overflow (for integer lines, this check is // sufficient to ensure that the DDA terms won't overflow; for GIQ // lines, we specifically check on every line in pfnFastLine that we // don't overflow). PATHOBJ_vGetBounds(ppo, &rcfxBounds); if (rcfxBounds.xLeft + (ppdev->xOffset * F) >= (MIN_INTEGER_BOUND * F) && rcfxBounds.xRight + (ppdev->xOffset * F) <= (MAX_INTEGER_BOUND * F) && rcfxBounds.yTop + (ppdev->yOffset * F) >= (MIN_INTEGER_BOUND * F) && rcfxBounds.yBottom + (ppdev->yOffset * F) <= (MAX_INTEGER_BOUND * F)) { // Since we're going to be using the scissors registers to // do hardware clipping, we'll also have to make sure we don't // exceed its bounds. ATI chips have a maximum limit of 1023, // which we could exceed if we're running at 1280x1024, or for // off-screen device bitmaps. if ((pco->rclBounds.right + ppdev->xOffset < 1024) && (pco->rclBounds.bottom + ppdev->yOffset < 1024)) { arclClip[0] = pco->rclBounds; // FL_FLIP_D: arclClip[1].top = pco->rclBounds.left; arclClip[1].left = pco->rclBounds.top; arclClip[1].bottom = pco->rclBounds.right; arclClip[1].right = pco->rclBounds.bottom; // FL_FLIP_V: arclClip[2].top = -pco->rclBounds.bottom + 1; arclClip[2].left = pco->rclBounds.left; arclClip[2].bottom = -pco->rclBounds.top + 1; arclClip[2].right = pco->rclBounds.right; // FL_FLIP_V | FL_FLIP_D: arclClip[3].top = pco->rclBounds.left; arclClip[3].left = -pco->rclBounds.bottom + 1; arclClip[3].bottom = pco->rclBounds.right; arclClip[3].right = -pco->rclBounds.top + 1; rclBounds.left = pco->rclBounds.left; rclBounds.top = pco->rclBounds.top; rclBounds.right = pco->rclBounds.right; rclBounds.bottom = pco->rclBounds.bottom; vSetClipping(ppdev, &rclBounds); ppdev->pfnFastLine(ppdev, ppo, &arclClip[0], &gapfnStrip[0], FL_SIMPLE_CLIP, pbo->iSolidColor, ulHwMix); vResetClipping(ppdev); return(TRUE); } } } } #endif // _X86_ // Get the device ready: if (DEPTH32(ppdev)) { IO_FIFO_WAIT(ppdev, 4); MM_FRGD_COLOR32(ppdev, ppdev->pjMmBase, pbo->iSolidColor); } else { IO_FIFO_WAIT(ppdev, 3); IO_FRGD_COLOR(ppdev, pbo->iSolidColor); } IO_FRGD_MIX(ppdev, FOREGROUND_COLOR | ulHwMix); IO_PIX_CNTL(ppdev, ALL_ONES); fl = 0; // Look after styling initialization: if (pla->fl & LA_ALTERNATE) { ls.cStyle = 1; ls.spTotal = 1; ls.spTotal2 = 2; ls.spRemaining = 1; ls.aspRtoL = &gaspAlternateStyle[0]; ls.aspLtoR = &gaspAlternateStyle[0]; ls.spNext = HIWORD(pla->elStyleState.l); ls.xyDensity = 1; fl |= FL_ARBITRARYSTYLED; ls.ulStartMask = 0L; } else if (pla->pstyle != (FLOAT_LONG*) NULL) { PFLOAT_LONG pstyle; STYLEPOS* pspDown; STYLEPOS* pspUp; pstyle = &pla->pstyle[pla->cstyle]; ls.xyDensity = STYLE_DENSITY; ls.spTotal = 0; while (pstyle-- > pla->pstyle) { ls.spTotal += pstyle->l; } ls.spTotal *= STYLE_DENSITY; ls.spTotal2 = 2 * ls.spTotal; // Compute starting style position (this is guaranteed not to overflow): ls.spNext = HIWORD(pla->elStyleState.l) * STYLE_DENSITY + LOWORD(pla->elStyleState.l); fl |= FL_ARBITRARYSTYLED; ls.cStyle = pla->cstyle; ls.aspRtoL = aspRtoL; ls.aspLtoR = aspLtoR; if (pla->fl & LA_STARTGAP) ls.ulStartMask = 0xffffffffL; else ls.ulStartMask = 0L; pstyle = pla->pstyle; pspDown = &ls.aspRtoL[ls.cStyle - 1]; pspUp = &ls.aspLtoR[0]; while (pspDown >= &ls.aspRtoL[0]) { *pspDown = pstyle->l * STYLE_DENSITY; *pspUp = *pspDown; pspUp++; pspDown--; pstyle++; } } apfn = &gapfnStrip[NUM_STRIP_DRAW_STYLES * ((fl & FL_STYLE_MASK) >> FL_STYLE_SHIFT)]; // Set up to enumerate the path: #if defined(_X86_) // x86 ASM bLines supports DC_RECT clipping: if (pco->iDComplexity != DC_COMPLEX) #else // Non-x86 ASM bLines don't support DC_RECT clipping: if (pco->iDComplexity == DC_TRIVIAL) #endif { PATHDATA pd; RECTL* prclClip = (RECTL*) NULL; BOOL bMore; ULONG cptfx; POINTFIX ptfxStartFigure; POINTFIX ptfxLast; POINTFIX* pptfxFirst; POINTFIX* pptfxBuf; #if defined(_X86_) if (pco->iDComplexity == DC_RECT) { fl |= FL_SIMPLE_CLIP; arclClip[0] = pco->rclBounds; // FL_FLIP_D: arclClip[1].top = pco->rclBounds.left; arclClip[1].left = pco->rclBounds.top; arclClip[1].bottom = pco->rclBounds.right; arclClip[1].right = pco->rclBounds.bottom; // FL_FLIP_V: arclClip[2].top = -pco->rclBounds.bottom + 1; arclClip[2].left = pco->rclBounds.left; arclClip[2].bottom = -pco->rclBounds.top + 1; arclClip[2].right = pco->rclBounds.right; // FL_FLIP_V | FL_FLIP_D: arclClip[3].top = pco->rclBounds.left; arclClip[3].left = -pco->rclBounds.bottom + 1; arclClip[3].bottom = pco->rclBounds.right; arclClip[3].right = -pco->rclBounds.top + 1; prclClip = arclClip; } #endif // _X86_ pd.flags = 0; do { bMore = PATHOBJ_bEnum(ppo, &pd); cptfx = pd.count; if (cptfx == 0) { break; } if (pd.flags & PD_BEGINSUBPATH) { ptfxStartFigure = *pd.pptfx; pptfxFirst = pd.pptfx; pptfxBuf = pd.pptfx + 1; cptfx--; } else { pptfxFirst = &ptfxLast; pptfxBuf = pd.pptfx; } if (pd.flags & PD_RESETSTYLE) ls.spNext = 0; if (cptfx > 0) { if (!bLines(ppdev, pptfxFirst, pptfxBuf, (RUN*) NULL, cptfx, &ls, prclClip, apfn, fl)) return(FALSE); } ptfxLast = pd.pptfx[pd.count - 1]; if (pd.flags & PD_CLOSEFIGURE) { if (!bLines(ppdev, &ptfxLast, &ptfxStartFigure, (RUN*) NULL, 1, &ls, prclClip, apfn, fl)) return(FALSE); } } while (bMore); if (fl & FL_STYLED) { // Save the style state: ULONG ulHigh; ULONG ulLow; // Masked styles don't normalize the style state. It's a good // thing to do, so let's do it now: if ((ULONG) ls.spNext >= (ULONG) ls.spTotal2) ls.spNext = (ULONG) ls.spNext % (ULONG) ls.spTotal2; ulHigh = ls.spNext / ls.xyDensity; ulLow = ls.spNext % ls.xyDensity; pla->elStyleState.l = MAKELONG(ulLow, ulHigh); } } else { // Local state for path enumeration: BOOL bMore; union { BYTE aj[offsetof(CLIPLINE, arun) + RUN_MAX * sizeof(RUN)]; CLIPLINE cl; } cl; fl |= FL_COMPLEX_CLIP; // We use the clip object when non-simple clipping is involved: PATHOBJ_vEnumStartClipLines(ppo, pco, pso, pla); do { bMore = PATHOBJ_bEnumClipLines(ppo, sizeof(cl), &cl.cl); if (cl.cl.c != 0) { if (fl & FL_STYLED) { ls.spComplex = HIWORD(cl.cl.lStyleState) * ls.xyDensity + LOWORD(cl.cl.lStyleState); } if (!bLines(ppdev, &cl.cl.ptfxA, &cl.cl.ptfxB, &cl.cl.arun[0], cl.cl.c, &ls, (RECTL*) NULL, apfn, fl)) return(FALSE); } } while (bMore); } return(TRUE); }