static void GLAPIENTRY _tnl_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; DISPATCH_ATTR4F( index, x, y, z, w ); }
static void GLAPIENTRY _tnl_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; DISPATCH_ATTR4F( attr, x, y, z, w ); }
static void GLAPIENTRY _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { if (index < VERT_ATTRIB_MAX) DISPATCH_ATTR4F( index, x, y, z, w ); else enum_error(); }
static void GLAPIENTRY _save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0, x, y, z, w ); }
static void GLAPIENTRY _save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0, x, y, z, w ); }
static void GLAPIENTRY _save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { DISPATCH_ATTR4F( _TNL_ATTRIB_POS, x, y, z, w ); }