예제 #1
0
/*
 * Opens the haptic device from the file descriptor.
 *
 *    Steps:
 *       - Open temporary DirectInputDevice interface.
 *       - Create DirectInputDevice8 interface.
 *       - Release DirectInputDevice interface.
 *       - Call SDL_SYS_HapticOpenFromDevice8
 */
static int
SDL_SYS_HapticOpenFromInstance(SDL_Haptic * haptic, DIDEVICEINSTANCE instance)
{
    HRESULT ret;
    int ret2;
    LPDIRECTINPUTDEVICE8 device;
    LPDIRECTINPUTDEVICE8 device8;

    /* Open the device */
    ret = IDirectInput8_CreateDevice(dinput, &instance.guidInstance,
                                    &device, NULL);
    if (FAILED(ret)) {
        DI_SetError("Creating DirectInput device", ret);
        return -1;
    }

    /* Now get the IDirectInputDevice8 interface, instead. */
    ret = IDirectInputDevice8_QueryInterface(device,
                                            &IID_IDirectInputDevice8,
                                            (LPVOID *) &device8);
    /* Done with the temporary one now. */
    IDirectInputDevice8_Release(device);
    if (FAILED(ret)) {
        DI_SetError("Querying DirectInput interface", ret);
        return -1;
    }

    ret2 = SDL_SYS_HapticOpenFromDevice8(haptic, device8, SDL_FALSE);
    if (ret2 < 0) {
        IDirectInputDevice8_Release(device8);
        return -1;
    }

    return 0;
}
예제 #2
0
int
SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
{
    HRESULT ret;
    LPDIRECTINPUTDEVICE8 device;
    LPDIRECTINPUTDEVICE8 device8;

    /* Open the device */
    ret = IDirectInput8_CreateDevice(dinput, &item->instance.guidInstance,
        &device, NULL);
    if (FAILED(ret)) {
        DI_SetError("Creating DirectInput device", ret);
        return -1;
    }

    /* Now get the IDirectInputDevice8 interface, instead. */
    ret = IDirectInputDevice8_QueryInterface(device,
        &IID_IDirectInputDevice8,
        (LPVOID *)&device8);
    /* Done with the temporary one now. */
    IDirectInputDevice8_Release(device);
    if (FAILED(ret)) {
        DI_SetError("Querying DirectInput interface", ret);
        return -1;
    }

    if (SDL_DINPUT_HapticOpenFromDevice(haptic, device8, SDL_FALSE) < 0) {
        IDirectInputDevice8_Release(device8);
        return -1;
    }
    return 0;
}
예제 #3
0
/*
 * Initializes the haptic subsystem.
 */
int
SDL_SYS_HapticInit(void)
{
    HRESULT ret;
    HINSTANCE instance;

    if (dinput != NULL) {       /* Already open. */
        SDL_SetError("Haptic: SubSystem already open.");
        return -1;
    }

    /* Clear all the memory. */
    SDL_memset(SDL_hapticlist, 0, sizeof(SDL_hapticlist));

    SDL_numhaptics = 0;

    ret = CoInitialize(NULL);
    if (FAILED(ret)) {
        DI_SetError("Coinitialize", ret);
        return -1;
    }

    ret = CoCreateInstance(&CLSID_DirectInput, NULL, CLSCTX_INPROC_SERVER,
                           &IID_IDirectInput, (LPVOID) & dinput);
    if (FAILED(ret)) {
        DI_SetError("CoCreateInstance", ret);
        return -1;
    }

    /* Because we used CoCreateInstance, we need to Initialize it, first. */
    instance = GetModuleHandle(NULL);
    if (instance == NULL) {
        SDL_SetError("GetModuleHandle() failed with error code %d.",
                     GetLastError());
        return -1;
    }
    ret = IDirectInput_Initialize(dinput, instance, DIRECTINPUT_VERSION);
    if (FAILED(ret)) {
        DI_SetError("Initializing DirectInput device", ret);
        return -1;
    }

    /* Look for haptic devices. */
    ret = IDirectInput_EnumDevices(dinput,
                                   0,
                                   EnumHapticsCallback,
                                   NULL,
                                   DIEDFL_FORCEFEEDBACK |
                                   DIEDFL_ATTACHEDONLY);
    if (FAILED(ret)) {
        DI_SetError("Enumerating DirectInput devices", ret);
        return -1;
    }

    return SDL_numhaptics;
}
예제 #4
0
/*
 * Opens the haptic device from the file descriptor.
 *
 *    Steps:
 *       - Open temporary DirectInputDevice interface.
 *       - Create DirectInputDevice2 interface.
 *       - Release DirectInputDevice interface.
 *       - Call SDL_SYS_HapticOpenFromDevice2
 */
static int
SDL_SYS_HapticOpenFromInstance(SDL_Haptic * haptic, DIDEVICEINSTANCE instance)
{
    HRESULT ret;
    int ret2;
    LPDIRECTINPUTDEVICE device;

    /* Allocate the hwdata */
    haptic->hwdata = (struct haptic_hwdata *)
        SDL_malloc(sizeof(*haptic->hwdata));
    if (haptic->hwdata == NULL) {
        SDL_OutOfMemory();
        goto creat_err;
    }
    SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));

    /* Open the device */
    ret = IDirectInput_CreateDevice(dinput, &instance.guidInstance,
                                    &device, NULL);
    if (FAILED(ret)) {
        DI_SetError("Creating DirectInput device", ret);
        goto creat_err;
    }

    /* Now get the IDirectInputDevice2 interface, instead. */
    ret = IDirectInputDevice_QueryInterface(device,
                                            &IID_IDirectInputDevice2,
                                            (LPVOID *) & haptic->hwdata->
                                            device);
    /* Done with the temporary one now. */
    IDirectInputDevice_Release(device);
    if (FAILED(ret)) {
        DI_SetError("Querying DirectInput interface", ret);
        goto creat_err;
    }

    ret2 = SDL_SYS_HapticOpenFromDevice2(haptic, haptic->hwdata->device);
    if (ret2 < 0) {
        goto query_err;
    }

    return 0;

  query_err:
    IDirectInputDevice2_Release(haptic->hwdata->device);
  creat_err:
    if (haptic->hwdata != NULL) {
        SDL_free(haptic->hwdata);
        haptic->hwdata = NULL;
    }
    return -1;
}
예제 #5
0
int
SDL_DINPUT_HapticInit(void)
{
    HRESULT ret;
    HINSTANCE instance;

    if (dinput != NULL) {       /* Already open. */
        return SDL_SetError("Haptic: SubSystem already open.");
    }

    ret = WIN_CoInitialize();
    if (FAILED(ret)) {
        return DI_SetError("Coinitialize", ret);
    }

    coinitialized = SDL_TRUE;

    ret = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER,
        &IID_IDirectInput8, (LPVOID)& dinput);
    if (FAILED(ret)) {
        SDL_SYS_HapticQuit();
        return DI_SetError("CoCreateInstance", ret);
    }

    /* Because we used CoCreateInstance, we need to Initialize it, first. */
    instance = GetModuleHandle(NULL);
    if (instance == NULL) {
        SDL_SYS_HapticQuit();
        return SDL_SetError("GetModuleHandle() failed with error code %lu.",
            GetLastError());
    }
    ret = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
    if (FAILED(ret)) {
        SDL_SYS_HapticQuit();
        return DI_SetError("Initializing DirectInput device", ret);
    }

    /* Look for haptic devices. */
    ret = IDirectInput8_EnumDevices(dinput,
        0,
        EnumHapticsCallback,
        NULL,
        DIEDFL_FORCEFEEDBACK |
        DIEDFL_ATTACHEDONLY);
    if (FAILED(ret)) {
        SDL_SYS_HapticQuit();
        return DI_SetError("Enumerating DirectInput devices", ret);
    }
    return 0;
}
예제 #6
0
int
SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
{
    HRESULT ret;
    REFGUID type = SDL_SYS_HapticEffectType(base);

    if (type == NULL) {
        SDL_SetError("Haptic: Unknown effect type.");
        return -1;
    }

    /* Get the effect. */
    if (SDL_SYS_ToDIEFFECT(haptic, &effect->hweffect->effect, base) < 0) {
        goto err_effectdone;
    }

    /* Create the actual effect. */
    ret = IDirectInputDevice8_CreateEffect(haptic->hwdata->device, type,
        &effect->hweffect->effect,
        &effect->hweffect->ref, NULL);
    if (FAILED(ret)) {
        DI_SetError("Unable to create effect", ret);
        goto err_effectdone;
    }

    return 0;

err_effectdone:
    SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, base->type);
    return -1;
}
예제 #7
0
/*
 * Runs an effect.
 */
int
SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
                        Uint32 iterations)
{
    HRESULT ret;
    DWORD iter;

    if (haptic->hwdata->bXInputHaptic) {
        XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
        SDL_assert(effect->effect.type == SDL_HAPTIC_SINE);  /* should catch this at higher level */
        SDL_LockMutex(haptic->hwdata->mutex);
        haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.periodic.length * iterations);
        SDL_UnlockMutex(haptic->hwdata->mutex);
        return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1;
    }

    /* Check if it's infinite. */
    if (iterations == SDL_HAPTIC_INFINITY) {
        iter = INFINITE;
    } else
        iter = iterations;

    /* Run the effect. */
    ret = IDirectInputEffect_Start(effect->hweffect->ref, iter, 0);
    if (FAILED(ret)) {
        return DI_SetError("Running the effect", ret);
    }

    return 0;
}
예제 #8
0
/*
 * Updates an effect.
 */
int
SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
                           struct haptic_effect *effect,
                           SDL_HapticEffect * data)
{
    HRESULT ret;
    DWORD flags;
    DIEFFECT temp;

    if (haptic->hwdata->bXInputHaptic) {
        /* !!! FIXME: this isn't close to right. We only support "sine" effects,
         * !!! FIXME:  we ignore most of the parameters, and we probably get
         * !!! FIXME:  the ones we don't ignore wrong, too.
         * !!! FIXME: if I had a better understanding of how the two motors
         * !!! FIXME:  could be used in unison, perhaps I could implement other
         * !!! FIXME:  effect types?
         */
        /* From MSDN:
            "Note that the right motor is the high-frequency motor, the left
             motor is the low-frequency motor. They do not always need to be
             set to the same amount, as they provide different effects." */
        XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
        SDL_assert(data->type == SDL_HAPTIC_SINE);
        vib->wLeftMotorSpeed = vib->wRightMotorSpeed = data->periodic.magnitude * 2;
        return 0;
    }

    /* Get the effect. */
    SDL_memset(&temp, 0, sizeof(DIEFFECT));
    if (SDL_SYS_ToDIEFFECT(haptic, &temp, data) < 0) {
        goto err_update;
    }

    /* Set the flags.  Might be worthwhile to diff temp with loaded effect and
     *  only change those parameters. */
    flags = DIEP_DIRECTION |
        DIEP_DURATION |
        DIEP_ENVELOPE |
        DIEP_STARTDELAY |
        DIEP_TRIGGERBUTTON |
        DIEP_TRIGGERREPEATINTERVAL | DIEP_TYPESPECIFICPARAMS;

    /* Create the actual effect. */
    ret =
        IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags);
    if (FAILED(ret)) {
        DI_SetError("Unable to update effect", ret);
        goto err_update;
    }

    /* Copy it over. */
    SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, data->type);
    SDL_memcpy(&effect->hweffect->effect, &temp, sizeof(DIEFFECT));

    return 0;

  err_update:
    SDL_SYS_HapticFreeDIEFFECT(&temp, data->type);
    return -1;
}
예제 #9
0
void
SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
    HRESULT ret;

    ret = IDirectInputEffect_Unload(effect->hweffect->ref);
    if (FAILED(ret)) {
        DI_SetError("Removing effect from the device", ret);
    }
    SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, effect->effect.type);
}
예제 #10
0
int
SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
    HRESULT ret;

    ret = IDirectInputEffect_Stop(effect->hweffect->ref);
    if (FAILED(ret)) {
        return DI_SetError("Unable to stop effect", ret);
    }
    return 0;
}
예제 #11
0
int
SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
{
    HRESULT ret;
    DWORD flags;
    DIEFFECT temp;

    /* Get the effect. */
    SDL_memset(&temp, 0, sizeof(DIEFFECT));
    if (SDL_SYS_ToDIEFFECT(haptic, &temp, data) < 0) {
        goto err_update;
    }

    /* Set the flags.  Might be worthwhile to diff temp with loaded effect and
    *  only change those parameters. */
    flags = DIEP_DIRECTION |
        DIEP_DURATION |
        DIEP_ENVELOPE |
        DIEP_STARTDELAY |
        DIEP_TRIGGERBUTTON |
        DIEP_TRIGGERREPEATINTERVAL | DIEP_TYPESPECIFICPARAMS;

    /* Create the actual effect. */
    ret =
        IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags);
    if (ret == DIERR_NOTEXCLUSIVEACQUIRED) {
        IDirectInputDevice8_Unacquire(haptic->hwdata->device);
        ret = IDirectInputDevice8_SetCooperativeLevel(haptic->hwdata->device, SDL_HelperWindow, DISCL_EXCLUSIVE | DISCL_BACKGROUND);
        if (SUCCEEDED(ret)) {
            ret = DIERR_NOTACQUIRED;
        }
    }
    if (ret == DIERR_INPUTLOST || ret == DIERR_NOTACQUIRED) {
        ret = IDirectInputDevice8_Acquire(haptic->hwdata->device);
        if (SUCCEEDED(ret)) {
            ret = IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags);
        }
    }
    if (FAILED(ret)) {
        DI_SetError("Unable to update effect", ret);
        goto err_update;
    }

    /* Copy it over. */
    SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, data->type);
    SDL_memcpy(&effect->hweffect->effect, &temp, sizeof(DIEFFECT));

    return 0;

err_update:
    SDL_SYS_HapticFreeDIEFFECT(&temp, data->type);
    return -1;
}
예제 #12
0
int
SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic)
{
    HRESULT ret;

    /* Try to stop the effects. */
    ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device,
        DISFFC_STOPALL);
    if (FAILED(ret)) {
        return DI_SetError("Stopping the device", ret);
    }
    return 0;
}
예제 #13
0
int
SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic)
{
    HRESULT ret;

    /* Unpause the device. */
    ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device,
        DISFFC_CONTINUE);
    if (FAILED(ret)) {
        return DI_SetError("Pausing the device", ret);
    }
    return 0;
}
예제 #14
0
/*
 * Creates a new haptic effect.
 */
int
SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
                        SDL_HapticEffect * base)
{
    HRESULT ret;
    REFGUID type = SDL_SYS_HapticEffectType(base);

    if (type == NULL) {
        goto err_hweffect;
    }

    /* Alloc the effect. */
    effect->hweffect = (struct haptic_hweffect *)
        SDL_malloc(sizeof(struct haptic_hweffect));
    if (effect->hweffect == NULL) {
        SDL_OutOfMemory();
        goto err_hweffect;
    }

    SDL_zerop(effect->hweffect);

    if (haptic->hwdata->bXInputHaptic) {
        SDL_assert(base->type == SDL_HAPTIC_SINE);  /* should catch this at higher level */
        return SDL_SYS_HapticUpdateEffect(haptic, effect, base);
    }

    /* Get the effect. */
    if (SDL_SYS_ToDIEFFECT(haptic, &effect->hweffect->effect, base) < 0) {
        goto err_effectdone;
    }

    /* Create the actual effect. */
    ret = IDirectInputDevice8_CreateEffect(haptic->hwdata->device, type,
                                           &effect->hweffect->effect,
                                           &effect->hweffect->ref, NULL);
    if (FAILED(ret)) {
        DI_SetError("Unable to create effect", ret);
        goto err_effectdone;
    }

    return 0;

  err_effectdone:
    SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, base->type);
  err_hweffect:
    if (effect->hweffect != NULL) {
        SDL_free(effect->hweffect);
        effect->hweffect = NULL;
    }
    return -1;
}
예제 #15
0
int
SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
{
    HRESULT ret;
    DWORD status;

    ret = IDirectInputEffect_GetEffectStatus(effect->hweffect->ref, &status);
    if (FAILED(ret)) {
        return DI_SetError("Getting effect status", ret);
    }

    if (status == 0)
        return SDL_FALSE;
    return SDL_TRUE;
}
예제 #16
0
/*
 * Pauses the device.
 */
int
SDL_SYS_HapticPause(SDL_Haptic * haptic)
{
    HRESULT ret;

    /* Pause the device. */
    ret = IDirectInputDevice2_SendForceFeedbackCommand(haptic->hwdata->device,
                                                       DISFFC_PAUSE);
    if (FAILED(ret)) {
        DI_SetError("Pausing the device", ret);
        return -1;
    }

    return 0;
}
예제 #17
0
/*
 * Creates a new haptic effect.
 */
int
SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
                        SDL_HapticEffect * base)
{
    HRESULT ret;

    /* Get the type. */
    REFGUID type = SDL_SYS_HapticEffectType(base);
    if (type == NULL) {
        goto err_hweffect;
    }

    /* Alloc the effect. */
    effect->hweffect = (struct haptic_hweffect *)
        SDL_malloc(sizeof(struct haptic_hweffect));
    if (effect->hweffect == NULL) {
        SDL_OutOfMemory();
        goto err_hweffect;
    }

    /* Get the effect. */
    if (SDL_SYS_ToDIEFFECT(haptic, &effect->hweffect->effect, base) < 0) {
        goto err_effectdone;
    }

    /* Create the actual effect. */
    ret = IDirectInputDevice2_CreateEffect(haptic->hwdata->device, type,
                                           &effect->hweffect->effect,
                                           &effect->hweffect->ref, NULL);
    if (FAILED(ret)) {
        DI_SetError("Unable to create effect", ret);
        goto err_effectdone;
    }

    return 0;

  err_effectdone:
    SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, base->type);
  err_hweffect:
    if (effect->hweffect != NULL) {
        SDL_free(effect->hweffect);
        effect->hweffect = NULL;
    }
    return -1;
}
예제 #18
0
/*
 * Frees the effect.
 */
void
SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
    HRESULT ret;

    if (haptic->hwdata->bXInputHaptic) {
        SDL_SYS_HapticStopEffect(haptic, effect);
    } else {
        ret = IDirectInputEffect_Unload(effect->hweffect->ref);
        if (FAILED(ret)) {
            DI_SetError("Removing effect from the device", ret);
        }
        SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect,
                                   effect->effect.type);
    }
    SDL_free(effect->hweffect);
    effect->hweffect = NULL;
}
예제 #19
0
/*
 * Updates an effect.
 */
int
SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
                           struct haptic_effect *effect,
                           SDL_HapticEffect * data)
{
    HRESULT ret;
    DWORD flags;
    DIEFFECT temp;

    /* Get the effect. */
    SDL_memset(&temp, 0, sizeof(DIEFFECT));
    if (SDL_SYS_ToDIEFFECT(haptic, &temp, data) < 0) {
        goto err_update;
    }

    /* Set the flags.  Might be worthwhile to diff temp with loaded effect and
     *  only change those parameters. */
    flags = DIEP_DIRECTION |
        DIEP_DURATION |
        DIEP_ENVELOPE |
        DIEP_STARTDELAY |
        DIEP_TRIGGERBUTTON |
        DIEP_TRIGGERREPEATINTERVAL | DIEP_TYPESPECIFICPARAMS;

    /* Create the actual effect. */
    ret =
        IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags);
    if (FAILED(ret)) {
        DI_SetError("Unable to update effect", ret);
        goto err_update;
    }

    /* Copy it over. */
    SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, data->type);
    SDL_memcpy(&effect->hweffect->effect, &temp, sizeof(DIEFFECT));

    return 0;

  err_update:
    SDL_SYS_HapticFreeDIEFFECT(&temp, data->type);
    return -1;
}
예제 #20
0
/*
 * Stops an effect.
 */
int
SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
    HRESULT ret;

    if (haptic->hwdata->bXInputHaptic) {
        XINPUT_VIBRATION vibration = { 0, 0 };
        SDL_LockMutex(haptic->hwdata->mutex);
        haptic->hwdata->stopTicks = 0;
        SDL_UnlockMutex(haptic->hwdata->mutex);
        return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
    }

    ret = IDirectInputEffect_Stop(effect->hweffect->ref);
    if (FAILED(ret)) {
        return DI_SetError("Unable to stop effect", ret);
    }

    return 0;
}
예제 #21
0
int
SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
{
    HRESULT ret;
    DWORD iter;

    /* Check if it's infinite. */
    if (iterations == SDL_HAPTIC_INFINITY) {
        iter = INFINITE;
    } else {
        iter = iterations;
    }

    /* Run the effect. */
    ret = IDirectInputEffect_Start(effect->hweffect->ref, iter, 0);
    if (FAILED(ret)) {
        return DI_SetError("Running the effect", ret);
    }
    return 0;
}
예제 #22
0
int
SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
{
    HRESULT ret;
    DIPROPDWORD dipdw;

    /* Create the weird structure thingy. */
    dipdw.diph.dwSize = sizeof(DIPROPDWORD);
    dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
    dipdw.diph.dwObj = 0;
    dipdw.diph.dwHow = DIPH_DEVICE;
    dipdw.dwData = gain * 100;  /* 0 to 10,000 */

    /* Try to set the autocenter. */
    ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device,
        DIPROP_FFGAIN, &dipdw.diph);
    if (FAILED(ret)) {
        return DI_SetError("Setting gain", ret);
    }
    return 0;
}
예제 #23
0
int
SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
{
    HRESULT ret;
    DIPROPDWORD dipdw;

    /* Create the weird structure thingy. */
    dipdw.diph.dwSize = sizeof(DIPROPDWORD);
    dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
    dipdw.diph.dwObj = 0;
    dipdw.diph.dwHow = DIPH_DEVICE;
    dipdw.dwData = (autocenter == 0) ? DIPROPAUTOCENTER_OFF :
        DIPROPAUTOCENTER_ON;

    /* Try to set the autocenter. */
    ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device,
        DIPROP_AUTOCENTER, &dipdw.diph);
    if (FAILED(ret)) {
        return DI_SetError("Setting autocenter", ret);
    }
    return 0;
}
예제 #24
0
/*
 * Stops all the playing effects on the device.
 */
int
SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
{
    HRESULT ret;

    if (haptic->hwdata->bXInputHaptic) {
        XINPUT_VIBRATION vibration = { 0, 0 };
        SDL_LockMutex(haptic->hwdata->mutex);
        haptic->hwdata->stopTicks = 0;
        SDL_UnlockMutex(haptic->hwdata->mutex);
        return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
    }

    /* Try to stop the effects. */
    ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device,
                                                       DISFFC_STOPALL);
    if (FAILED(ret)) {
        return DI_SetError("Stopping the device", ret);
    }

    return 0;
}
예제 #25
0
/*
 * Opens the haptic device from the file descriptor.
 *
 *    Steps:
 *       - Set cooperative level.
 *       - Set data format.
 *       - Acquire exclusiveness.
 *       - Reset actuators.
 *       - Get supported featuers.
 */
static int
SDL_SYS_HapticOpenFromDevice2(SDL_Haptic * haptic,
                              LPDIRECTINPUTDEVICE2 device2)
{
    HRESULT ret;
    DIPROPDWORD dipdw;

    /* We'll use the device2 from now on. */
    haptic->hwdata->device = device2;

    /* Grab it exclusively to use force feedback stuff. */
    ret = IDirectInputDevice2_SetCooperativeLevel(haptic->hwdata->device,
                                                  SDL_HelperWindow,
                                                  DISCL_EXCLUSIVE |
                                                  DISCL_BACKGROUND);
    if (FAILED(ret)) {
        DI_SetError("Setting cooperative level to exclusive", ret);
        goto acquire_err;
    }

    /* Set data format. */
    ret = IDirectInputDevice2_SetDataFormat(haptic->hwdata->device,
                                            &c_dfDIJoystick2);
    if (FAILED(ret)) {
        DI_SetError("Setting data format", ret);
        goto acquire_err;
    }

    /* Get number of axes. */
    ret = IDirectInputDevice2_EnumObjects(haptic->hwdata->device,
                                          DI_DeviceObjectCallback,
                                          haptic, DIDFT_AXIS);
    if (FAILED(ret)) {
        DI_SetError("Getting device axes", ret);
        goto acquire_err;
    }

    /* Acquire the device. */
    ret = IDirectInputDevice2_Acquire(haptic->hwdata->device);
    if (FAILED(ret)) {
        DI_SetError("Acquiring DirectInput device", ret);
        goto acquire_err;
    }

    /* Reset all actuators - just in case. */
    ret = IDirectInputDevice2_SendForceFeedbackCommand(haptic->hwdata->device,
                                                       DISFFC_RESET);
    if (FAILED(ret)) {
        DI_SetError("Resetting device", ret);
        goto acquire_err;
    }

    /* Enabling actuators. */
    ret = IDirectInputDevice2_SendForceFeedbackCommand(haptic->hwdata->device,
                                                       DISFFC_SETACTUATORSON);
    if (FAILED(ret)) {
        DI_SetError("Enabling actuators", ret);
        goto acquire_err;
    }

    /* Get supported effects. */
    ret = IDirectInputDevice2_EnumEffects(haptic->hwdata->device,
                                          DI_EffectCallback, haptic,
                                          DIEFT_ALL);
    if (FAILED(ret)) {
        DI_SetError("Enumerating supported effects", ret);
        goto acquire_err;
    }
    if (haptic->supported == 0) {       /* Error since device supports nothing. */
        SDL_SetError("Haptic: Internal error on finding supported effects.");
        goto acquire_err;
    }

    /* Check autogain and autocenter. */
    dipdw.diph.dwSize = sizeof(DIPROPDWORD);
    dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
    dipdw.diph.dwObj = 0;
    dipdw.diph.dwHow = DIPH_DEVICE;
    dipdw.dwData = 10000;
    ret = IDirectInputDevice2_SetProperty(haptic->hwdata->device,
                                          DIPROP_FFGAIN, &dipdw.diph);
    if (!FAILED(ret)) {         /* Gain is supported. */
        haptic->supported |= SDL_HAPTIC_GAIN;
    }
    dipdw.diph.dwObj = 0;
    dipdw.diph.dwHow = DIPH_DEVICE;
    dipdw.dwData = DIPROPAUTOCENTER_OFF;
    ret = IDirectInputDevice2_SetProperty(haptic->hwdata->device,
                                          DIPROP_AUTOCENTER, &dipdw.diph);
    if (!FAILED(ret)) {         /* Autocenter is supported. */
        haptic->supported |= SDL_HAPTIC_AUTOCENTER;
    }

    /* Status is always supported. */
    haptic->supported |= SDL_HAPTIC_STATUS | SDL_HAPTIC_PAUSE;

    /* Check maximum effects. */
    haptic->neffects = 128;     /* This is not actually supported as thus under windows,
                                   there is no way to tell the number of EFFECTS that a
                                   device can hold, so we'll just use a "random" number
                                   instead and put warnings in SDL_haptic.h */
    haptic->nplaying = 128;     /* Even more impossible to get this then neffects. */

    /* Prepare effects memory. */
    haptic->effects = (struct haptic_effect *)
        SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
    if (haptic->effects == NULL) {
        SDL_OutOfMemory();
        goto acquire_err;
    }
    /* Clear the memory */
    SDL_memset(haptic->effects, 0,
               sizeof(struct haptic_effect) * haptic->neffects);

    return 0;

    /* Error handling */
  acquire_err:
    IDirectInputDevice2_Unacquire(haptic->hwdata->device);
    return -1;

}
예제 #26
0
/*
 * Initializes the haptic subsystem.
 */
int
SDL_SYS_HapticInit(void)
{
    const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
    HRESULT ret;
    HINSTANCE instance;

    if (dinput != NULL) {       /* Already open. */
        return SDL_SetError("Haptic: SubSystem already open.");
    }

    /* Clear all the memory. */
    SDL_memset(SDL_hapticlist, 0, sizeof(SDL_hapticlist));

    SDL_numhaptics = 0;

    ret = WIN_CoInitialize();
    if (FAILED(ret)) {
        return DI_SetError("Coinitialize", ret);
    }

    coinitialized = SDL_TRUE;

    ret = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER,
                           &IID_IDirectInput8, (LPVOID) & dinput);
    if (FAILED(ret)) {
        SDL_SYS_HapticQuit();
        return DI_SetError("CoCreateInstance", ret);
    }

    /* Because we used CoCreateInstance, we need to Initialize it, first. */
    instance = GetModuleHandle(NULL);
    if (instance == NULL) {
        SDL_SYS_HapticQuit();
        return SDL_SetError("GetModuleHandle() failed with error code %d.",
                            GetLastError());
    }
    ret = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
    if (FAILED(ret)) {
        SDL_SYS_HapticQuit();
        return DI_SetError("Initializing DirectInput device", ret);
    }

    /* Look for haptic devices. */
    ret = IDirectInput8_EnumDevices(dinput,
                                   0,
                                   EnumHapticsCallback,
                                   NULL,
                                   DIEDFL_FORCEFEEDBACK |
                                   DIEDFL_ATTACHEDONLY);
    if (FAILED(ret)) {
        SDL_SYS_HapticQuit();
        return DI_SetError("Enumerating DirectInput devices", ret);
    }

    if (!env || SDL_atoi(env)) {
        loaded_xinput = (WIN_LoadXInputDLL() == 0);
    }

    if (loaded_xinput) {
        DWORD i;
        const SDL_bool bIs14OrLater = (SDL_XInputVersion >= ((1<<16)|4));

        for (i = 0; (i < SDL_XINPUT_MAX_DEVICES) && (SDL_numhaptics < MAX_HAPTICS); i++) {
            XINPUT_CAPABILITIES caps;
            if (XINPUTGETCAPABILITIES(i, XINPUT_FLAG_GAMEPAD, &caps) == ERROR_SUCCESS) {
                if ((!bIs14OrLater) || (caps.Flags & XINPUT_CAPS_FFB_SUPPORTED)) {
                    /* !!! FIXME: I'm not bothering to query for a real name right now. */
                    char buf[64];
                    SDL_snprintf(buf, sizeof (buf), "XInput Controller #%u", i+1);
                    SDL_hapticlist[SDL_numhaptics].name = SDL_strdup(buf);
                    SDL_hapticlist[SDL_numhaptics].bXInputHaptic = 1;
                    SDL_hapticlist[SDL_numhaptics].userid = (Uint8) i;
                    SDL_numhaptics++;
                }
            }
        }
    }

    return SDL_numhaptics;
}
예제 #27
0
/*
 * Opens the haptic device.
 *
 *    Steps:
 *       - Set cooperative level.
 *       - Set data format.
 *       - Acquire exclusiveness.
 *       - Reset actuators.
 *       - Get supported features.
 */
static int
SDL_DINPUT_HapticOpenFromDevice(SDL_Haptic * haptic, LPDIRECTINPUTDEVICE8 device8, SDL_bool is_joystick)
{
    HRESULT ret;
    DIPROPDWORD dipdw;

    /* Allocate the hwdata */
    haptic->hwdata = (struct haptic_hwdata *)SDL_malloc(sizeof(*haptic->hwdata));
    if (haptic->hwdata == NULL) {
        return SDL_OutOfMemory();
    }
    SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));

    /* We'll use the device8 from now on. */
    haptic->hwdata->device = device8;
    haptic->hwdata->is_joystick = is_joystick;

    /* !!! FIXME: opening a haptic device here first will make an attempt to
       !!! FIXME:  SDL_JoystickOpen() that same device fail later, since we
       !!! FIXME:  have it open in exclusive mode. But this will allow
       !!! FIXME:  SDL_JoystickOpen() followed by SDL_HapticOpenFromJoystick()
       !!! FIXME:  to work, and that's probably the common case. Still,
       !!! FIXME:  ideally, We need to unify the opening code. */

    if (!is_joystick) {  /* if is_joystick, we already set this up elsewhere. */
        /* Grab it exclusively to use force feedback stuff. */
        ret = IDirectInputDevice8_SetCooperativeLevel(haptic->hwdata->device,
                                                      SDL_HelperWindow,
                                                      DISCL_EXCLUSIVE |
                                                      DISCL_BACKGROUND);
        if (FAILED(ret)) {
            DI_SetError("Setting cooperative level to exclusive", ret);
            goto acquire_err;
        }

        /* Set data format. */
        ret = IDirectInputDevice8_SetDataFormat(haptic->hwdata->device,
                                                &c_dfDIJoystick2);
        if (FAILED(ret)) {
            DI_SetError("Setting data format", ret);
            goto acquire_err;
        }

        /* Get number of axes. */
        ret = IDirectInputDevice8_EnumObjects(haptic->hwdata->device,
                                              DI_DeviceObjectCallback,
                                              haptic, DIDFT_AXIS);
        if (FAILED(ret)) {
            DI_SetError("Getting device axes", ret);
            goto acquire_err;
        }

        /* Acquire the device. */
        ret = IDirectInputDevice8_Acquire(haptic->hwdata->device);
        if (FAILED(ret)) {
            DI_SetError("Acquiring DirectInput device", ret);
            goto acquire_err;
        }
    }

    /* Reset all actuators - just in case. */
    ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device,
                                                       DISFFC_RESET);
    if (FAILED(ret)) {
        DI_SetError("Resetting device", ret);
        goto acquire_err;
    }

    /* Enabling actuators. */
    ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device,
                                                       DISFFC_SETACTUATORSON);
    if (FAILED(ret)) {
        DI_SetError("Enabling actuators", ret);
        goto acquire_err;
    }

    /* Get supported effects. */
    ret = IDirectInputDevice8_EnumEffects(haptic->hwdata->device,
                                          DI_EffectCallback, haptic,
                                          DIEFT_ALL);
    if (FAILED(ret)) {
        DI_SetError("Enumerating supported effects", ret);
        goto acquire_err;
    }
    if (haptic->supported == 0) {       /* Error since device supports nothing. */
        SDL_SetError("Haptic: Internal error on finding supported effects.");
        goto acquire_err;
    }

    /* Check autogain and autocenter. */
    dipdw.diph.dwSize = sizeof(DIPROPDWORD);
    dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
    dipdw.diph.dwObj = 0;
    dipdw.diph.dwHow = DIPH_DEVICE;
    dipdw.dwData = 10000;
    ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device,
                                          DIPROP_FFGAIN, &dipdw.diph);
    if (!FAILED(ret)) {         /* Gain is supported. */
        haptic->supported |= SDL_HAPTIC_GAIN;
    }
    dipdw.diph.dwObj = 0;
    dipdw.diph.dwHow = DIPH_DEVICE;
    dipdw.dwData = DIPROPAUTOCENTER_OFF;
    ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device,
                                          DIPROP_AUTOCENTER, &dipdw.diph);
    if (!FAILED(ret)) {         /* Autocenter is supported. */
        haptic->supported |= SDL_HAPTIC_AUTOCENTER;
    }

    /* Status is always supported. */
    haptic->supported |= SDL_HAPTIC_STATUS | SDL_HAPTIC_PAUSE;

    /* Check maximum effects. */
    haptic->neffects = 128;     /* This is not actually supported as thus under windows,
                                   there is no way to tell the number of EFFECTS that a
                                   device can hold, so we'll just use a "random" number
                                   instead and put warnings in SDL_haptic.h */
    haptic->nplaying = 128;     /* Even more impossible to get this then neffects. */

    /* Prepare effects memory. */
    haptic->effects = (struct haptic_effect *)
        SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
    if (haptic->effects == NULL) {
        SDL_OutOfMemory();
        goto acquire_err;
    }
    /* Clear the memory */
    SDL_memset(haptic->effects, 0,
               sizeof(struct haptic_effect) * haptic->neffects);

    return 0;

    /* Error handling */
  acquire_err:
    IDirectInputDevice8_Unacquire(haptic->hwdata->device);
    return -1;
}