/** * Mix (at most) the given number of bytes into the given position of the * device buffer, from the secondary buffer "dsb" (starting at the current * mix position for that buffer). * * Returns the number of bytes actually mixed into the device buffer. This * will match fraglen unless the end of the secondary buffer is reached * (and it is not looping). * * dsb = the secondary buffer to mix from * writepos = position (offset) in device buffer to write at * fraglen = number of bytes to mix */ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen) { INT len = fraglen; BYTE *ibuf, *volbuf; DWORD oldpos, mixbufpos; TRACE("sec_mixpos=%d/%d\n", dsb->sec_mixpos, dsb->buflen); TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen); if (len % dsb->device->pwfx->nBlockAlign) { INT nBlockAlign = dsb->device->pwfx->nBlockAlign; ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign); len -= len % nBlockAlign; /* data alignment */ } /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */ oldpos = dsb->sec_mixpos; DSOUND_MixToTemporary(dsb, len); ibuf = dsb->device->tmp_buffer; /* Apply volume if needed */ volbuf = DSOUND_MixerVol(dsb, len); if (volbuf) ibuf = volbuf; mixbufpos = DSOUND_bufpos_to_mixpos(dsb->device, writepos); /* Now mix the temporary buffer into the devices main buffer */ if ((writepos + len) <= dsb->device->buflen) dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, len); else { DWORD todo = dsb->device->buflen - writepos; dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, todo); dsb->device->mixfunction(ibuf + todo, dsb->device->mix_buffer, len - todo); } /* check for notification positions */ if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY && dsb->state != STATE_STARTING) { INT ilen = DSOUND_BufPtrDiff(dsb->buflen, dsb->sec_mixpos, oldpos); DSOUND_CheckEvent(dsb, oldpos, ilen); } /* increase mix position */ dsb->primary_mixpos += len; dsb->primary_mixpos %= dsb->device->buflen; return len; }
static HRESULT DSOUND_PrimaryOpen(DirectSoundDevice *device) { DWORD buflen; LPBYTE newbuf; TRACE("(%p)\n", device); /* on original windows, the buffer it set to a fixed size, no matter what the settings are. on windows this size is always fixed (tested on win-xp) */ if (!device->buflen) device->buflen = ds_hel_buflen; buflen = device->buflen; buflen -= buflen % device->pwfx->nBlockAlign; device->buflen = buflen; device->mix_buffer_len = DSOUND_bufpos_to_mixpos(device, device->buflen); device->mix_buffer = HeapAlloc(GetProcessHeap(), 0, device->mix_buffer_len); if (!device->mix_buffer) return DSERR_OUTOFMEMORY; if (device->state == STATE_PLAYING) device->state = STATE_STARTING; else if (device->state == STATE_STOPPING) device->state = STATE_STOPPED; TRACE("desired buflen=%d, old buffer=%p\n", buflen, device->buffer); /* reallocate emulated primary buffer */ if (device->buffer) newbuf = HeapReAlloc(GetProcessHeap(),0,device->buffer, buflen); else newbuf = HeapAlloc(GetProcessHeap(),0, buflen); if (!newbuf) { ERR("failed to allocate primary buffer\n"); return DSERR_OUTOFMEMORY; /* but the old buffer might still exist and must be re-prepared */ } DSOUND_RecalcPrimary(device); device->buffer = newbuf; TRACE("fraglen=%d\n", device->fraglen); device->mixfunction = mixfunctions[device->pwfx->wBitsPerSample/8 - 1]; device->normfunction = normfunctions[device->pwfx->wBitsPerSample/8 - 1]; FillMemory(device->buffer, device->buflen, (device->pwfx->wBitsPerSample == 8) ? 128 : 0); FillMemory(device->mix_buffer, device->mix_buffer_len, 0); device->last_pos_bytes = device->pwplay = device->pwqueue = device->playpos = device->mixpos = 0; return DS_OK; }
HRESULT primarybuffer_SetFormat(DirectSoundDevice *device, LPCWAVEFORMATEX passed_fmt) { HRESULT err = DSERR_BUFFERLOST; int i; WAVEFORMATEX *old_fmt; WAVEFORMATEXTENSIBLE *fmtex; BOOL forced = (device->priolevel == DSSCL_WRITEPRIMARY); TRACE("(%p,%p)\n", device, passed_fmt); if (device->priolevel == DSSCL_NORMAL) { WARN("failed priority check!\n"); return DSERR_PRIOLEVELNEEDED; } /* Let's be pedantic! */ if (passed_fmt == NULL) { WARN("invalid parameter: passed_fmt==NULL!\n"); return DSERR_INVALIDPARAM; } TRACE("(formattag=0x%04x,chans=%d,samplerate=%d," "bytespersec=%d,blockalign=%d,bitspersamp=%d,cbSize=%d)\n", passed_fmt->wFormatTag, passed_fmt->nChannels, passed_fmt->nSamplesPerSec, passed_fmt->nAvgBytesPerSec, passed_fmt->nBlockAlign, passed_fmt->wBitsPerSample, passed_fmt->cbSize); /* **** */ RtlAcquireResourceExclusive(&(device->buffer_list_lock), TRUE); EnterCriticalSection(&(device->mixlock)); old_fmt = device->pwfx; device->pwfx = DSOUND_CopyFormat(passed_fmt); fmtex = (WAVEFORMATEXTENSIBLE *)device->pwfx; if (device->pwfx == NULL) { device->pwfx = old_fmt; old_fmt = NULL; err = DSERR_OUTOFMEMORY; goto done; } DSOUND_PrimaryClose(device); err = DSOUND_ReopenDevice(device, FALSE); if(SUCCEEDED(err)) goto opened; /* requested format failed, so try others */ if(device->pwfx->wFormatTag == WAVE_FORMAT_IEEE_FLOAT){ device->pwfx->wFormatTag = WAVE_FORMAT_PCM; device->pwfx->wBitsPerSample = 32; device->pwfx->nAvgBytesPerSec = passed_fmt->nSamplesPerSec * device->pwfx->nBlockAlign; device->pwfx->nBlockAlign = passed_fmt->nChannels * (device->pwfx->wBitsPerSample / 8); err = DSOUND_ReopenDevice(device, FALSE); if(SUCCEEDED(err)) goto opened; } if(device->pwfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE && IsEqualGUID(&fmtex->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT)){ fmtex->SubFormat = KSDATAFORMAT_SUBTYPE_PCM; device->pwfx->wBitsPerSample = 32; device->pwfx->nAvgBytesPerSec = passed_fmt->nSamplesPerSec * device->pwfx->nBlockAlign; device->pwfx->nBlockAlign = passed_fmt->nChannels * (device->pwfx->wBitsPerSample / 8); err = DSOUND_ReopenDevice(device, FALSE); if(SUCCEEDED(err)) goto opened; } device->pwfx->wBitsPerSample = 32; device->pwfx->nAvgBytesPerSec = passed_fmt->nSamplesPerSec * device->pwfx->nBlockAlign; device->pwfx->nBlockAlign = passed_fmt->nChannels * (device->pwfx->wBitsPerSample / 8); err = DSOUND_ReopenDevice(device, FALSE); if(SUCCEEDED(err)) goto opened; device->pwfx->wBitsPerSample = 16; device->pwfx->nAvgBytesPerSec = passed_fmt->nSamplesPerSec * device->pwfx->nBlockAlign; device->pwfx->nBlockAlign = passed_fmt->nChannels * (device->pwfx->wBitsPerSample / 8); err = DSOUND_ReopenDevice(device, FALSE); if(SUCCEEDED(err)) goto opened; device->pwfx->wBitsPerSample = 8; device->pwfx->nAvgBytesPerSec = passed_fmt->nSamplesPerSec * device->pwfx->nBlockAlign; device->pwfx->nBlockAlign = passed_fmt->nChannels * (device->pwfx->wBitsPerSample / 8); err = DSOUND_ReopenDevice(device, FALSE); if(SUCCEEDED(err)) goto opened; device->pwfx->nChannels = (passed_fmt->nChannels == 2) ? 1 : 2; device->pwfx->wBitsPerSample = passed_fmt->wBitsPerSample; device->pwfx->nAvgBytesPerSec = passed_fmt->nSamplesPerSec * device->pwfx->nBlockAlign; device->pwfx->nBlockAlign = passed_fmt->nChannels * (device->pwfx->wBitsPerSample / 8); err = DSOUND_ReopenDevice(device, FALSE); if(SUCCEEDED(err)) goto opened; device->pwfx->wBitsPerSample = 32; device->pwfx->nAvgBytesPerSec = passed_fmt->nSamplesPerSec * device->pwfx->nBlockAlign; device->pwfx->nBlockAlign = passed_fmt->nChannels * (device->pwfx->wBitsPerSample / 8); err = DSOUND_ReopenDevice(device, FALSE); if(SUCCEEDED(err)) goto opened; device->pwfx->wBitsPerSample = 16; device->pwfx->nAvgBytesPerSec = passed_fmt->nSamplesPerSec * device->pwfx->nBlockAlign; device->pwfx->nBlockAlign = passed_fmt->nChannels * (device->pwfx->wBitsPerSample / 8); err = DSOUND_ReopenDevice(device, FALSE); if(SUCCEEDED(err)) goto opened; device->pwfx->wBitsPerSample = 8; device->pwfx->nAvgBytesPerSec = passed_fmt->nSamplesPerSec * device->pwfx->nBlockAlign; device->pwfx->nBlockAlign = passed_fmt->nChannels * (device->pwfx->wBitsPerSample / 8); err = DSOUND_ReopenDevice(device, FALSE); if(SUCCEEDED(err)) goto opened; WARN("No formats could be opened\n"); goto done; opened: err = DSOUND_PrimaryOpen(device); if (err != DS_OK) { WARN("DSOUND_PrimaryOpen failed\n"); goto done; } if (passed_fmt->nSamplesPerSec/100 != device->pwfx->nSamplesPerSec/100 && forced && device->buffer) { DSOUND_PrimaryClose(device); device->pwfx->nSamplesPerSec = passed_fmt->nSamplesPerSec; err = DSOUND_ReopenDevice(device, TRUE); if (FAILED(err)) WARN("DSOUND_ReopenDevice(2) failed: %08x\n", err); else if (FAILED((err = DSOUND_PrimaryOpen(device)))) WARN("DSOUND_PrimaryOpen(2) failed: %08x\n", err); } device->mix_buffer_len = DSOUND_bufpos_to_mixpos(device, device->buflen); device->mix_buffer = HeapReAlloc(GetProcessHeap(), 0, device->mix_buffer, device->mix_buffer_len); FillMemory(device->mix_buffer, device->mix_buffer_len, 0); device->mixfunction = mixfunctions[device->pwfx->wBitsPerSample/8 - 1]; device->normfunction = normfunctions[device->pwfx->wBitsPerSample/8 - 1]; if (old_fmt->nSamplesPerSec != device->pwfx->nSamplesPerSec || old_fmt->wBitsPerSample != device->pwfx->wBitsPerSample || old_fmt->nChannels != device->pwfx->nChannels) { IDirectSoundBufferImpl** dsb = device->buffers; for (i = 0; i < device->nrofbuffers; i++, dsb++) { /* **** */ RtlAcquireResourceExclusive(&(*dsb)->lock, TRUE); (*dsb)->freqAdjust = ((DWORD64)(*dsb)->freq << DSOUND_FREQSHIFT) / device->pwfx->nSamplesPerSec; DSOUND_RecalcFormat((*dsb)); DSOUND_MixToTemporary((*dsb), 0, (*dsb)->buflen, FALSE); (*dsb)->primary_mixpos = 0; RtlReleaseResource(&(*dsb)->lock); /* **** */ } } done: LeaveCriticalSection(&(device->mixlock)); RtlReleaseResource(&(device->buffer_list_lock)); /* **** */ HeapFree(GetProcessHeap(), 0, old_fmt); return err; }
static HRESULT DSOUND_PrimarySetFormat(DirectSoundDevice *device, LPCWAVEFORMATEX wfex, BOOL forced) { HRESULT err = DSERR_BUFFERLOST; int i; DWORD nSamplesPerSec, bpp, chans; LPWAVEFORMATEX oldpwfx; TRACE("(%p,%p)\n", device, wfex); if (device->priolevel == DSSCL_NORMAL) { WARN("failed priority check!\n"); return DSERR_PRIOLEVELNEEDED; } /* Let's be pedantic! */ if (wfex == NULL) { WARN("invalid parameter: wfex==NULL!\n"); return DSERR_INVALIDPARAM; } TRACE("(formattag=0x%04x,chans=%d,samplerate=%d," "bytespersec=%d,blockalign=%d,bitspersamp=%d,cbSize=%d)\n", wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec, wfex->nAvgBytesPerSec, wfex->nBlockAlign, wfex->wBitsPerSample, wfex->cbSize); /* **** */ RtlAcquireResourceExclusive(&(device->buffer_list_lock), TRUE); EnterCriticalSection(&(device->mixlock)); nSamplesPerSec = device->pwfx->nSamplesPerSec; bpp = device->pwfx->wBitsPerSample; chans = device->pwfx->nChannels; oldpwfx = device->pwfx; device->pwfx = DSOUND_CopyFormat(wfex); if (device->pwfx == NULL) { device->pwfx = oldpwfx; oldpwfx = NULL; err = DSERR_OUTOFMEMORY; goto done; } if (!(device->drvdesc.dwFlags & DSDDESC_DOMMSYSTEMSETFORMAT) && device->hwbuf) { err = IDsDriverBuffer_SetFormat(device->hwbuf, device->pwfx); /* On bad format, try to re-create, big chance it will work then, only do this if we <HAVE> to */ if (forced && (device->pwfx->nSamplesPerSec/100 != wfex->nSamplesPerSec/100 || err == DSERR_BADFORMAT)) { DWORD cp_size = wfex->wFormatTag == WAVE_FORMAT_PCM ? sizeof(PCMWAVEFORMAT) : sizeof(WAVEFORMATEX) + wfex->cbSize; err = DSERR_BUFFERLOST; CopyMemory(device->pwfx, wfex, cp_size); } if (err != DSERR_BUFFERLOST && FAILED(err)) { DWORD size = DSOUND_GetFormatSize(oldpwfx); WARN("IDsDriverBuffer_SetFormat failed\n"); if (!forced) { CopyMemory(device->pwfx, oldpwfx, size); err = DS_OK; } goto done; } if (err == S_FALSE) { /* ALSA specific: S_FALSE tells that recreation was successful, * but size and location may be changed, and buffer has to be restarted * I put it here, so if frequency doesn't match the error will be changed to DSERR_BUFFERLOST * and the entire re-initialization will occur anyway */ IDsDriverBuffer_Lock(device->hwbuf, (LPVOID *)&device->buffer, &device->buflen, NULL, NULL, 0, 0, DSBLOCK_ENTIREBUFFER); IDsDriverBuffer_Unlock(device->hwbuf, device->buffer, 0, NULL, 0); if (device->state == STATE_PLAYING) device->state = STATE_STARTING; else if (device->state == STATE_STOPPING) device->state = STATE_STOPPED; device->pwplay = device->pwqueue = device->playpos = device->mixpos = 0; err = DS_OK; } DSOUND_RecalcPrimary(device); } if (err == DSERR_BUFFERLOST) { DSOUND_PrimaryClose(device); err = DSOUND_ReopenDevice(device, FALSE); if (FAILED(err)) { WARN("DSOUND_ReopenDevice failed: %08x\n", err); goto done; } err = DSOUND_PrimaryOpen(device); if (err != DS_OK) { WARN("DSOUND_PrimaryOpen failed\n"); goto done; } if (wfex->nSamplesPerSec/100 != device->pwfx->nSamplesPerSec/100 && forced && device->buffer) { DSOUND_PrimaryClose(device); device->pwfx->nSamplesPerSec = wfex->nSamplesPerSec; err = DSOUND_ReopenDevice(device, TRUE); if (FAILED(err)) WARN("DSOUND_ReopenDevice(2) failed: %08x\n", err); else if (FAILED((err = DSOUND_PrimaryOpen(device)))) WARN("DSOUND_PrimaryOpen(2) failed: %08x\n", err); } } device->mix_buffer_len = DSOUND_bufpos_to_mixpos(device, device->buflen); device->mix_buffer = HeapReAlloc(GetProcessHeap(), 0, device->mix_buffer, device->mix_buffer_len); FillMemory(device->mix_buffer, device->mix_buffer_len, 0); device->mixfunction = mixfunctions[device->pwfx->wBitsPerSample/8 - 1]; device->normfunction = normfunctions[device->pwfx->wBitsPerSample/8 - 1]; if (nSamplesPerSec != device->pwfx->nSamplesPerSec || bpp != device->pwfx->wBitsPerSample || chans != device->pwfx->nChannels) { IDirectSoundBufferImpl** dsb = device->buffers; for (i = 0; i < device->nrofbuffers; i++, dsb++) { /* **** */ RtlAcquireResourceExclusive(&(*dsb)->lock, TRUE); (*dsb)->freqAdjust = ((DWORD64)(*dsb)->freq << DSOUND_FREQSHIFT) / device->pwfx->nSamplesPerSec; DSOUND_RecalcFormat((*dsb)); DSOUND_MixToTemporary((*dsb), 0, (*dsb)->buflen, FALSE); (*dsb)->primary_mixpos = 0; RtlReleaseResource(&(*dsb)->lock); /* **** */ } } done: LeaveCriticalSection(&(device->mixlock)); RtlReleaseResource(&(device->buffer_list_lock)); /* **** */ HeapFree(GetProcessHeap(), 0, oldpwfx); return err; }
static HRESULT DSOUND_PrimaryOpen(DirectSoundDevice *device) { DWORD buflen; HRESULT err = DS_OK; TRACE("(%p)\n", device); /* on original windows, the buffer it set to a fixed size, no matter what the settings are. on windows this size is always fixed (tested on win-xp) */ if (!device->buflen) device->buflen = ds_hel_buflen; buflen = device->buflen; buflen -= buflen % device->pwfx->nBlockAlign; device->buflen = buflen; if (device->driver) { err = IDsDriver_CreateSoundBuffer(device->driver,device->pwfx, DSBCAPS_PRIMARYBUFFER,0, &(device->buflen),&(device->buffer), (LPVOID*)&(device->hwbuf)); if (err != DS_OK) { WARN("IDsDriver_CreateSoundBuffer failed (%08x), falling back to waveout\n", err); err = DSOUND_ReopenDevice(device, TRUE); if (FAILED(err)) { WARN("Falling back to waveout failed too! Giving up\n"); return err; } } if (device->hwbuf) IDsDriverBuffer_SetVolumePan(device->hwbuf, &device->volpan); DSOUND_RecalcPrimary(device); device->prebuf = ds_snd_queue_max; if (device->helfrags < ds_snd_queue_min) { WARN("Too little sound buffer to be effective (%d/%d) falling back to waveout\n", device->buflen, ds_snd_queue_min * device->fraglen); device->buflen = buflen; IDsDriverBuffer_Release(device->hwbuf); device->hwbuf = NULL; err = DSOUND_ReopenDevice(device, TRUE); if (FAILED(err)) { WARN("Falling back to waveout failed too! Giving up\n"); return err; } } else if (device->helfrags < ds_snd_queue_max) device->prebuf = device->helfrags; } device->mix_buffer_len = DSOUND_bufpos_to_mixpos(device, device->buflen); device->mix_buffer = HeapAlloc(GetProcessHeap(), 0, device->mix_buffer_len); if (!device->mix_buffer) { if (device->hwbuf) IDsDriverBuffer_Release(device->hwbuf); device->hwbuf = NULL; return DSERR_OUTOFMEMORY; } if (device->state == STATE_PLAYING) device->state = STATE_STARTING; else if (device->state == STATE_STOPPING) device->state = STATE_STOPPED; /* are we using waveOut stuff? */ if (!device->driver) { LPBYTE newbuf; LPWAVEHDR headers = NULL; DWORD overshot; unsigned int c; /* Start in pause mode, to allow buffers to get filled */ waveOutPause(device->hwo); TRACE("desired buflen=%d, old buffer=%p\n", buflen, device->buffer); /* reallocate emulated primary buffer */ if (device->buffer) newbuf = HeapReAlloc(GetProcessHeap(),0,device->buffer, buflen); else newbuf = HeapAlloc(GetProcessHeap(),0, buflen); if (!newbuf) { ERR("failed to allocate primary buffer\n"); return DSERR_OUTOFMEMORY; /* but the old buffer might still exist and must be re-prepared */ } DSOUND_RecalcPrimary(device); if (device->pwave) headers = HeapReAlloc(GetProcessHeap(),0,device->pwave, device->helfrags * sizeof(WAVEHDR)); else headers = HeapAlloc(GetProcessHeap(),0,device->helfrags * sizeof(WAVEHDR)); if (!headers) { ERR("failed to allocate wave headers\n"); HeapFree(GetProcessHeap(), 0, newbuf); DSOUND_RecalcPrimary(device); return DSERR_OUTOFMEMORY; } device->buffer = newbuf; device->pwave = headers; /* prepare fragment headers */ for (c=0; c<device->helfrags; c++) { device->pwave[c].lpData = (char*)device->buffer + c*device->fraglen; device->pwave[c].dwBufferLength = device->fraglen; device->pwave[c].dwUser = (DWORD_PTR)device; device->pwave[c].dwFlags = 0; device->pwave[c].dwLoops = 0; err = mmErr(waveOutPrepareHeader(device->hwo,&device->pwave[c],sizeof(WAVEHDR))); if (err != DS_OK) { while (c--) waveOutUnprepareHeader(device->hwo,&device->pwave[c],sizeof(WAVEHDR)); break; } } overshot = device->buflen % device->fraglen; /* sanity */ if(overshot) { overshot -= overshot % device->pwfx->nBlockAlign; device->pwave[device->helfrags - 1].dwBufferLength += overshot; } TRACE("fraglen=%d, overshot=%d\n", device->fraglen, overshot); } device->mixfunction = mixfunctions[device->pwfx->wBitsPerSample/8 - 1]; device->normfunction = normfunctions[device->pwfx->wBitsPerSample/8 - 1]; FillMemory(device->buffer, device->buflen, (device->pwfx->wBitsPerSample == 8) ? 128 : 0); FillMemory(device->mix_buffer, device->mix_buffer_len, 0); device->pwplay = device->pwqueue = device->playpos = device->mixpos = 0; return err; }
/** * Perform mixing for a Direct Sound device. That is, go through all the * secondary buffers (the sound bites currently playing) and mix them in * to the primary buffer (the device buffer). */ static void DSOUND_PerformMix(DirectSoundDevice *device) { TRACE("(%p)\n", device); /* **** */ EnterCriticalSection(&(device->mixlock)); if (device->priolevel != DSSCL_WRITEPRIMARY) { BOOL recover = FALSE, all_stopped = FALSE; DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2, mixplaypos, mixplaypos2; LPVOID buf1, buf2; BOOL lock = (device->hwbuf && !(device->drvdesc.dwFlags & DSDDESC_DONTNEEDPRIMARYLOCK)); int nfiller; /* the sound of silence */ nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0; /* get the position in the primary buffer */ if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){ LeaveCriticalSection(&(device->mixlock)); return; } TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n", playpos,writepos,device->playpos,device->mixpos,device->buflen); assert(device->playpos < device->buflen); mixplaypos = DSOUND_bufpos_to_mixpos(device, device->playpos); mixplaypos2 = DSOUND_bufpos_to_mixpos(device, playpos); /* calc maximum prebuff */ prebuff_max = (device->prebuf * device->fraglen); if (!device->hwbuf && playpos + prebuff_max >= device->helfrags * device->fraglen) prebuff_max += device->buflen - device->helfrags * device->fraglen; /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */ prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos); /* check for underrun. underrun occurs when the write position passes the mix position * also wipe out just-played sound data */ if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){ if (device->state == STATE_STOPPING || device->state == STATE_PLAYING) WARN("Probable buffer underrun\n"); else TRACE("Buffer starting or buffer underrun\n"); /* recover mixing for all buffers */ recover = TRUE; /* reset mix position to write position */ device->mixpos = writepos; ZeroMemory(device->mix_buffer, device->mix_buffer_len); ZeroMemory(device->buffer, device->buflen); } else if (playpos < device->playpos) { buf1 = device->buffer + device->playpos; buf2 = device->buffer; size1 = device->buflen - device->playpos; size2 = playpos; FillMemory(device->mix_buffer + mixplaypos, device->mix_buffer_len - mixplaypos, 0); FillMemory(device->mix_buffer, mixplaypos2, 0); if (lock) IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0); FillMemory(buf1, size1, nfiller); if (playpos && (!buf2 || !size2)) FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos); FillMemory(buf2, size2, nfiller); if (lock) IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2); } else { buf1 = device->buffer + device->playpos; buf2 = NULL; size1 = playpos - device->playpos; size2 = 0; FillMemory(device->mix_buffer + mixplaypos, mixplaypos2 - mixplaypos, 0); if (lock) IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0); FillMemory(buf1, size1, nfiller); if (buf2 && size2) { FIXME("%d: There should be no additional buffer here!!\n", __LINE__); FillMemory(buf2, size2, nfiller); } if (lock) IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2); } device->playpos = playpos; /* find the maximum we can prebuffer from current write position */ maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0; TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n", prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead); if (lock) IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, writepos, maxq, 0); /* do the mixing */ frag = DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped); if (frag + writepos > device->buflen) { DWORD todo = device->buflen - writepos; device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, todo); device->normfunction(device->mix_buffer, device->buffer, frag - todo); } else device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, frag); /* update the mix position, taking wrap-around into account */ device->mixpos = writepos + frag; device->mixpos %= device->buflen; if (lock) { DWORD frag2 = (frag > size1 ? frag - size1 : 0); frag -= frag2; if (frag2 > size2) { FIXME("Buffering too much! (%d, %d, %d, %d)\n", maxq, frag, size2, frag2 - size2); frag2 = size2; } IDsDriverBuffer_Unlock(device->hwbuf, buf1, frag, buf2, frag2); } /* update prebuff left */ prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); /* check if have a whole fragment */ if (prebuff_left >= device->fraglen){ /* update the wave queue if using wave system */ if (!device->hwbuf) DSOUND_WaveQueue(device, FALSE); /* buffers are full. start playing if applicable */ if(device->state == STATE_STARTING){ TRACE("started primary buffer\n"); if(DSOUND_PrimaryPlay(device) != DS_OK){ WARN("DSOUND_PrimaryPlay failed\n"); } else{ /* we are playing now */ device->state = STATE_PLAYING; } } /* buffers are full. start stopping if applicable */ if(device->state == STATE_STOPPED){ TRACE("restarting primary buffer\n"); if(DSOUND_PrimaryPlay(device) != DS_OK){ WARN("DSOUND_PrimaryPlay failed\n"); } else{ /* start stopping again. as soon as there is no more data, it will stop */ device->state = STATE_STOPPING; } } } /* if device was stopping, its for sure stopped when all buffers have stopped */ else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){ TRACE("All buffers have stopped. Stopping primary buffer\n"); device->state = STATE_STOPPED; /* stop the primary buffer now */ DSOUND_PrimaryStop(device); } } else { /* update the wave queue if using wave system */ if (!device->hwbuf) DSOUND_WaveQueue(device, TRUE); else /* Keep alsa happy, which needs GetPosition called once every 10 ms */ IDsDriverBuffer_GetPosition(device->hwbuf, NULL, NULL); /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */ if (device->state == STATE_STARTING) { if (DSOUND_PrimaryPlay(device) != DS_OK) WARN("DSOUND_PrimaryPlay failed\n"); else device->state = STATE_PLAYING; } else if (device->state == STATE_STOPPING) { if (DSOUND_PrimaryStop(device) != DS_OK) WARN("DSOUND_PrimaryStop failed\n"); else device->state = STATE_STOPPED; } } LeaveCriticalSection(&(device->mixlock)); /* **** */ }
/** * Mix (at most) the given number of bytes into the given position of the * device buffer, from the secondary buffer "dsb" (starting at the current * mix position for that buffer). * * Returns the number of bytes actually mixed into the device buffer. This * will match fraglen unless the end of the secondary buffer is reached * (and it is not looping). * * dsb = the secondary buffer to mix from * writepos = position (offset) in device buffer to write at * fraglen = number of bytes to mix */ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen) { INT len = fraglen, ilen; BYTE *ibuf = (dsb->tmp_buffer ? dsb->tmp_buffer : dsb->buffer->memory) + dsb->buf_mixpos, *volbuf; DWORD oldpos, mixbufpos; TRACE("buf_mixpos=%d/%d sec_mixpos=%d/%d\n", dsb->buf_mixpos, dsb->tmp_buffer_len, dsb->sec_mixpos, dsb->buflen); TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen); assert(dsb->buf_mixpos + len <= dsb->tmp_buffer_len); if (len % dsb->device->pwfx->nBlockAlign) { INT nBlockAlign = dsb->device->pwfx->nBlockAlign; ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign); len -= len % nBlockAlign; /* data alignment */ } /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */ DSOUND_MixToTemporary(dsb, dsb->sec_mixpos, DSOUND_bufpos_to_secpos(dsb, dsb->buf_mixpos+len) - dsb->sec_mixpos, TRUE); if (dsb->resampleinmixer) ibuf = dsb->device->tmp_buffer; /* Apply volume if needed */ volbuf = DSOUND_MixerVol(dsb, len); if (volbuf) ibuf = volbuf; mixbufpos = DSOUND_bufpos_to_mixpos(dsb->device, writepos); /* Now mix the temporary buffer into the devices main buffer */ if ((writepos + len) <= dsb->device->buflen) dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, len); else { DWORD todo = dsb->device->buflen - writepos; dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, todo); dsb->device->mixfunction(ibuf + todo, dsb->device->mix_buffer, len - todo); } oldpos = dsb->sec_mixpos; dsb->buf_mixpos += len; if (dsb->buf_mixpos >= dsb->tmp_buffer_len) { if (dsb->buf_mixpos > dsb->tmp_buffer_len) ERR("Mixpos (%u) past buflen (%u), capping...\n", dsb->buf_mixpos, dsb->tmp_buffer_len); if (dsb->playflags & DSBPLAY_LOOPING) { dsb->buf_mixpos -= dsb->tmp_buffer_len; } else if (dsb->buf_mixpos >= dsb->tmp_buffer_len) { dsb->buf_mixpos = dsb->sec_mixpos = 0; dsb->state = STATE_STOPPED; } DSOUND_RecalcFreqAcc(dsb); } dsb->sec_mixpos = DSOUND_bufpos_to_secpos(dsb, dsb->buf_mixpos); ilen = DSOUND_BufPtrDiff(dsb->buflen, dsb->sec_mixpos, oldpos); /* check for notification positions */ if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY && dsb->state != STATE_STARTING) { DSOUND_CheckEvent(dsb, oldpos, ilen); } /* increase mix position */ dsb->primary_mixpos += len; if (dsb->primary_mixpos >= dsb->device->buflen) dsb->primary_mixpos -= dsb->device->buflen; return len; }
HRESULT primarybuffer_SetFormat(DirectSoundDevice *device, LPCWAVEFORMATEX wfex) { HRESULT err = DSERR_BUFFERLOST; int i; DWORD nSamplesPerSec, bpp, chans; LPWAVEFORMATEX oldpwfx; BOOL forced = device->priolevel == DSSCL_WRITEPRIMARY; TRACE("(%p,%p)\n", device, wfex); if (device->priolevel == DSSCL_NORMAL) { WARN("failed priority check!\n"); return DSERR_PRIOLEVELNEEDED; } /* Let's be pedantic! */ if (wfex == NULL) { WARN("invalid parameter: wfex==NULL!\n"); return DSERR_INVALIDPARAM; } TRACE("(formattag=0x%04x,chans=%d,samplerate=%d," "bytespersec=%d,blockalign=%d,bitspersamp=%d,cbSize=%d)\n", wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec, wfex->nAvgBytesPerSec, wfex->nBlockAlign, wfex->wBitsPerSample, wfex->cbSize); /* **** */ RtlAcquireResourceExclusive(&(device->buffer_list_lock), TRUE); EnterCriticalSection(&(device->mixlock)); nSamplesPerSec = device->pwfx->nSamplesPerSec; bpp = device->pwfx->wBitsPerSample; chans = device->pwfx->nChannels; oldpwfx = device->pwfx; device->pwfx = DSOUND_CopyFormat(wfex); if (device->pwfx == NULL) { device->pwfx = oldpwfx; oldpwfx = NULL; err = DSERR_OUTOFMEMORY; goto done; } DSOUND_PrimaryClose(device); err = DSOUND_ReopenDevice(device, FALSE); if (FAILED(err)) { WARN("DSOUND_ReopenDevice failed: %08x\n", err); goto done; } err = DSOUND_PrimaryOpen(device); if (err != DS_OK) { WARN("DSOUND_PrimaryOpen failed\n"); goto done; } if (wfex->nSamplesPerSec/100 != device->pwfx->nSamplesPerSec/100 && forced && device->buffer) { DSOUND_PrimaryClose(device); device->pwfx->nSamplesPerSec = wfex->nSamplesPerSec; err = DSOUND_ReopenDevice(device, TRUE); if (FAILED(err)) WARN("DSOUND_ReopenDevice(2) failed: %08x\n", err); else if (FAILED((err = DSOUND_PrimaryOpen(device)))) WARN("DSOUND_PrimaryOpen(2) failed: %08x\n", err); } device->mix_buffer_len = DSOUND_bufpos_to_mixpos(device, device->buflen); device->mix_buffer = HeapReAlloc(GetProcessHeap(), 0, device->mix_buffer, device->mix_buffer_len); FillMemory(device->mix_buffer, device->mix_buffer_len, 0); device->mixfunction = mixfunctions[device->pwfx->wBitsPerSample/8 - 1]; device->normfunction = normfunctions[device->pwfx->wBitsPerSample/8 - 1]; if (nSamplesPerSec != device->pwfx->nSamplesPerSec || bpp != device->pwfx->wBitsPerSample || chans != device->pwfx->nChannels) { IDirectSoundBufferImpl** dsb = device->buffers; for (i = 0; i < device->nrofbuffers; i++, dsb++) { /* **** */ RtlAcquireResourceExclusive(&(*dsb)->lock, TRUE); (*dsb)->freqAdjust = ((DWORD64)(*dsb)->freq << DSOUND_FREQSHIFT) / device->pwfx->nSamplesPerSec; DSOUND_RecalcFormat((*dsb)); DSOUND_MixToTemporary((*dsb), 0, (*dsb)->buflen, FALSE); (*dsb)->primary_mixpos = 0; RtlReleaseResource(&(*dsb)->lock); /* **** */ } } done: LeaveCriticalSection(&(device->mixlock)); RtlReleaseResource(&(device->buffer_list_lock)); /* **** */ HeapFree(GetProcessHeap(), 0, oldpwfx); return err; }
static HRESULT DSOUND_PrimaryOpen(DirectSoundDevice *device) { DWORD buflen; HRESULT err = DS_OK; LPBYTE newbuf; LPWAVEHDR headers = NULL; DWORD overshot; unsigned int c; TRACE("(%p)\n", device); /* on original windows, the buffer it set to a fixed size, no matter what the settings are. on windows this size is always fixed (tested on win-xp) */ if (!device->buflen) device->buflen = ds_hel_buflen; buflen = device->buflen; buflen -= buflen % device->pwfx->nBlockAlign; device->buflen = buflen; device->mix_buffer_len = DSOUND_bufpos_to_mixpos(device, device->buflen); device->mix_buffer = HeapAlloc(GetProcessHeap(), 0, device->mix_buffer_len); if (!device->mix_buffer) return DSERR_OUTOFMEMORY; if (device->state == STATE_PLAYING) device->state = STATE_STARTING; else if (device->state == STATE_STOPPING) device->state = STATE_STOPPED; /* Start in pause mode, to allow buffers to get filled */ waveOutPause(device->hwo); TRACE("desired buflen=%d, old buffer=%p\n", buflen, device->buffer); /* reallocate emulated primary buffer */ if (device->buffer) newbuf = HeapReAlloc(GetProcessHeap(),0,device->buffer, buflen); else newbuf = HeapAlloc(GetProcessHeap(),0, buflen); if (!newbuf) { ERR("failed to allocate primary buffer\n"); return DSERR_OUTOFMEMORY; /* but the old buffer might still exist and must be re-prepared */ } DSOUND_RecalcPrimary(device); if (device->pwave) headers = HeapReAlloc(GetProcessHeap(),0,device->pwave, device->helfrags * sizeof(WAVEHDR)); else headers = HeapAlloc(GetProcessHeap(),0,device->helfrags * sizeof(WAVEHDR)); if (!headers) { ERR("failed to allocate wave headers\n"); HeapFree(GetProcessHeap(), 0, newbuf); DSOUND_RecalcPrimary(device); return DSERR_OUTOFMEMORY; } device->buffer = newbuf; device->pwave = headers; /* prepare fragment headers */ for (c=0; c<device->helfrags; c++) { device->pwave[c].lpData = (char*)device->buffer + c*device->fraglen; device->pwave[c].dwBufferLength = device->fraglen; device->pwave[c].dwUser = (DWORD_PTR)device; device->pwave[c].dwFlags = 0; device->pwave[c].dwLoops = 0; err = mmErr(waveOutPrepareHeader(device->hwo,&device->pwave[c],sizeof(WAVEHDR))); if (err != DS_OK) { while (c--) waveOutUnprepareHeader(device->hwo,&device->pwave[c],sizeof(WAVEHDR)); break; } } overshot = device->buflen % device->fraglen; /* sanity */ if(overshot) { overshot -= overshot % device->pwfx->nBlockAlign; device->pwave[device->helfrags - 1].dwBufferLength += overshot; } TRACE("fraglen=%d, overshot=%d\n", device->fraglen, overshot); device->mixfunction = mixfunctions[device->pwfx->wBitsPerSample/8 - 1]; device->normfunction = normfunctions[device->pwfx->wBitsPerSample/8 - 1]; FillMemory(device->buffer, device->buflen, (device->pwfx->wBitsPerSample == 8) ? 128 : 0); FillMemory(device->mix_buffer, device->mix_buffer_len, 0); device->pwplay = device->pwqueue = device->playpos = device->mixpos = 0; return err; }
/** * Perform mixing for a Direct Sound device. That is, go through all the * secondary buffers (the sound bites currently playing) and mix them in * to the primary buffer (the device buffer). */ static void DSOUND_PerformMix(DirectSoundDevice *device) { UINT64 clock_pos, clock_freq, pos_bytes; UINT delta_frags; HRESULT hr; TRACE("(%p)\n", device); /* **** */ EnterCriticalSection(&device->mixlock); hr = IAudioClock_GetFrequency(device->clock, &clock_freq); if(FAILED(hr)){ WARN("GetFrequency failed: %08x\n", hr); LeaveCriticalSection(&device->mixlock); return; } hr = IAudioClock_GetPosition(device->clock, &clock_pos, NULL); if(FAILED(hr)){ WARN("GetCurrentPadding failed: %08x\n", hr); LeaveCriticalSection(&device->mixlock); return; } pos_bytes = (clock_pos * device->pwfx->nSamplesPerSec * device->pwfx->nBlockAlign) / clock_freq; delta_frags = (pos_bytes - device->last_pos_bytes) / device->fraglen; if(delta_frags > 0){ device->pwplay += delta_frags; device->pwplay %= device->helfrags; device->pwqueue -= delta_frags; device->last_pos_bytes = pos_bytes - (pos_bytes % device->fraglen); } if (device->priolevel != DSSCL_WRITEPRIMARY) { BOOL recover = FALSE, all_stopped = FALSE; DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2, mixplaypos, mixplaypos2; LPVOID buf1, buf2; int nfiller; /* the sound of silence */ nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0; /* get the position in the primary buffer */ if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){ LeaveCriticalSection(&(device->mixlock)); return; } TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n", playpos,writepos,device->playpos,device->mixpos,device->buflen); assert(device->playpos < device->buflen); mixplaypos = DSOUND_bufpos_to_mixpos(device, device->playpos); mixplaypos2 = DSOUND_bufpos_to_mixpos(device, playpos); /* calc maximum prebuff */ prebuff_max = (device->prebuf * device->fraglen); if (playpos + prebuff_max >= device->helfrags * device->fraglen) prebuff_max += device->buflen - device->helfrags * device->fraglen; /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */ prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos); /* check for underrun. underrun occurs when the write position passes the mix position * also wipe out just-played sound data */ if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){ if (device->state == STATE_STOPPING || device->state == STATE_PLAYING) WARN("Probable buffer underrun\n"); else TRACE("Buffer starting or buffer underrun\n"); /* recover mixing for all buffers */ recover = TRUE; /* reset mix position to write position */ device->mixpos = writepos; ZeroMemory(device->mix_buffer, device->mix_buffer_len); ZeroMemory(device->buffer, device->buflen); } else if (playpos < device->playpos) { buf1 = device->buffer + device->playpos; buf2 = device->buffer; size1 = device->buflen - device->playpos; size2 = playpos; FillMemory(device->mix_buffer + mixplaypos, device->mix_buffer_len - mixplaypos, 0); FillMemory(device->mix_buffer, mixplaypos2, 0); FillMemory(buf1, size1, nfiller); if (playpos && (!buf2 || !size2)) FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos); FillMemory(buf2, size2, nfiller); } else { buf1 = device->buffer + device->playpos; buf2 = NULL; size1 = playpos - device->playpos; size2 = 0; FillMemory(device->mix_buffer + mixplaypos, mixplaypos2 - mixplaypos, 0); FillMemory(buf1, size1, nfiller); } device->playpos = playpos; /* find the maximum we can prebuffer from current write position */ maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0; TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n", prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead); /* do the mixing */ frag = DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped); if (frag + writepos > device->buflen) { DWORD todo = device->buflen - writepos; device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, todo); device->normfunction(device->mix_buffer, device->buffer, frag - todo); } else device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, frag); /* update the mix position, taking wrap-around into account */ device->mixpos = writepos + frag; device->mixpos %= device->buflen; /* update prebuff left */ prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); /* check if have a whole fragment */ if (prebuff_left >= device->fraglen){ /* update the wave queue */ DSOUND_WaveQueue(device, FALSE); /* buffers are full. start playing if applicable */ if(device->state == STATE_STARTING){ TRACE("started primary buffer\n"); if(DSOUND_PrimaryPlay(device) != DS_OK){ WARN("DSOUND_PrimaryPlay failed\n"); } else{ /* we are playing now */ device->state = STATE_PLAYING; } } /* buffers are full. start stopping if applicable */ if(device->state == STATE_STOPPED){ TRACE("restarting primary buffer\n"); if(DSOUND_PrimaryPlay(device) != DS_OK){ WARN("DSOUND_PrimaryPlay failed\n"); } else{ /* start stopping again. as soon as there is no more data, it will stop */ device->state = STATE_STOPPING; } } } /* if device was stopping, its for sure stopped when all buffers have stopped */ else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){ TRACE("All buffers have stopped. Stopping primary buffer\n"); device->state = STATE_STOPPED; /* stop the primary buffer now */ DSOUND_PrimaryStop(device); } } else { DSOUND_WaveQueue(device, TRUE); /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */ if (device->state == STATE_STARTING) { if (DSOUND_PrimaryPlay(device) != DS_OK) WARN("DSOUND_PrimaryPlay failed\n"); else device->state = STATE_PLAYING; } else if (device->state == STATE_STOPPING) { if (DSOUND_PrimaryStop(device) != DS_OK) WARN("DSOUND_PrimaryStop failed\n"); else device->state = STATE_STOPPED; } } LeaveCriticalSection(&(device->mixlock)); /* **** */ }