예제 #1
0
static ULONG WINAPI Basicaudio_AddRef(IBasicAudio *iface) {
    ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);

    TRACE("(%p/%p)->()\n", This, iface);

    return DSoundRender_AddRef((IBaseFilter*)This);
}
예제 #2
0
static ULONG WINAPI ReferenceClock_AddRef(IReferenceClock *iface)
{
    ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);

    TRACE("(%p/%p)->()\n", This, iface);

    return DSoundRender_AddRef((IBaseFilter*)This);
}
예제 #3
0
파일: dsoundrender.c 프로젝트: bilboed/wine
static ULONG WINAPI AMDirectSound_AddRef(IAMDirectSound *iface)
{
    ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);

    TRACE("(%p/%p)->()\n", This, iface);

    return DSoundRender_AddRef((IBaseFilter*)This);
}