예제 #1
0
//无用
HFONT FNT_SetFont(LPCTSTR face, int h, int w)
{
	HFONT hFont;

	hFont = CreateFont(h, 0, 0, 0, w, 


	FALSE, FALSE, FALSE, DEFAULT_CHARSET/*SHIFTJIS_CHARSET*/, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, PROOF_QUALITY, FIXED_PITCH | FF_MODERN, face);
	if (hFont == NULL)
	{
		DebugBox(NULL, "フォント作成に失敗しました");
	}
	return hFont;
}
예제 #2
0
파일: GM_Save.cpp 프로젝트: 0xrofi/Aquaplus
void SAV_Save( int save_no )
{
	char	fname[256];

	SAV_CreateSaveHead();
	SAV_SaveScript();
	CopyMemory( SaveStruct.ESC_FlagBuf, ESC_FlagBuf, sizeof(int)*ESC_FLAG_MAX );
	AVG_SetSaveData( &SaveStruct.sdata );

	if(save_no>=0)	{ wsprintf( fname, "save_%02d.sav", save_no );	}
	else			{
		wsprintf( fname, "save___.sav" );
	}
	if( !STD_WriteFile( fname, (char*)&SaveStruct, sizeof(SaveStruct)) ){
		DebugBox( NULL, "ファイルが開けないにょ[%s]", fname );
	}
}
예제 #3
0
파일: GM_Save.cpp 프로젝트: 0xrofi/Aquaplus
void SAV_Load( int load_no )
{
	char	fname[256];

	if(load_no>=0) { wsprintf( fname, "save_%02d.sav", load_no ); }
	else		   { wsprintf( fname, "save___.sav" );			  }
	if( !STD_ReadFile( fname, (char*)&SaveStruct, sizeof(SaveStruct)) ){
		DebugBox( NULL, "ファイルが開けないにょ[%s]", fname );
	}

	SAV_LoadScript();
	CopyMemory( ESC_FlagBuf, SaveStruct.ESC_FlagBuf, sizeof(int)*ESC_FLAG_MAX ); 

	DefaultCharName = ESC_GetFlag( _DEFAULT_NAME );

			AVG_SetLoadData( SaveStruct.sdata );
	AVG_LoadWindow();
}
예제 #4
0
BOOL PAC_PackFileMovie_Close( int move_no )
{
	if(MoveInfo[move_no].buf){
		MoveInfo[move_no].buf = (BYTE *)GlobalFree( MoveInfo[move_no].buf );
	}
	if(MoveInfo[move_no].fh){
		if( CloseHandle( MoveInfo[move_no].fh ) ){
			MoveInfo[move_no].fh = NULL;
		}else{
			DebugBox( NULL,"動画ファイルが閉じません");
		}
	}

	ZeroMemory( &MoveInfo[move_no], sizeof(MOVE_INFO) );
	MoveInfo[move_no].r = 128;
	MoveInfo[move_no].g = 128;
	MoveInfo[move_no].b = 128;

	return TRUE;
}
예제 #5
0
파일: debug.cpp 프로젝트: torakichi-jp/tork
// チェックポイントから現在の差分をとって、リークしていればダンプする
void MemoryLeakDetection::dump() const
{
    _CrtMemState stateNow;
    _CrtMemState stateDiff;

    // 現在のチェックポイントとの差分を取得
    _CrtMemCheckpoint(&stateNow);
    _CrtMemDifference(&stateDiff, &mem_state_, &stateNow);

    // ノーマルブロックかクライアントブロックの数が0より大きければ、
    // リークが起きている
    if (stateDiff.lCounts[_NORMAL_BLOCK] > 0 || stateDiff.lCounts[_CLIENT_BLOCK] > 0) {
        if (is_break_) {
            DebugBox("Memory Leak Detected!!");
        }
        DebugTrace("Checkpoint:\n%s(%d)\n", p_file_, line_);
        _CrtMemDumpAllObjectsSince(&mem_state_);
        DebugBreakIf(is_break_);
    }
    else {
        DebugTrace("No Memory Leaks. Checkpoint:\n%s(%d)\n", p_file_, line_);
    }
}
예제 #6
0
int PAC_PackFileMovie_Open( char *PackFname )
{
	int		i;
	int		size;

	for(i=0;i<32;i++){
		if(!MoveInfo[i].fh)	break;
	}
	if(i==32) return -1;

	PAC_PackFileMovie_Close( i );

	MoveInfo[i].fh = CREATE_READ_FILE2( PackFname, FILE_ATTRIBUTE_NORMAL|FILE_FLAG_SEQUENTIAL_SCAN );
	if( MoveInfo[i].fh==INVALID_HANDLE_VALUE ){
		MoveInfo[i].fh=NULL;
		DebugBox(NULL,"動画ファイルオープン失敗[%s]",PackFname);
		return -2;
	}

	ReadFile( MoveInfo[i].fh, &MoveInfo[i].bmi, sizeof(BMP_MOVE_INFO), (unsigned long *)&size, NULL);
	ReadFile( MoveInfo[i].fh, MoveInfo[i].next_size, sizeof(DWORD)*2, (unsigned long *)&size, NULL);
	
	if(MoveInfo[i].buf) MoveInfo[i].buf = (BYTE *)GlobalFree( MoveInfo[i].buf );
	MoveInfo[i].buf    = (BYTE *)GlobalAlloc( GPTR, MoveInfo[i].bmi.sx*MoveInfo[i].bmi.sy + 1024 + 8 );
	MoveInfo[i].db_buf = 0;

	MoveInfo[i].count      = 0;
	MoveInfo[i].start_time = 0;
	MoveInfo[i].cond       = MOVE_COND_STOP;
	MoveInfo[i].loop       = 1;
	MoveInfo[i].r          = 128;
	MoveInfo[i].g          = 128;
	MoveInfo[i].b          = 128;

	return i;
}
예제 #7
0
void ShowInfoText() {
	
	DebugBox frameInfo = DebugBox(Vec2i(10, 10), "FrameInfo");
	frameInfo.add("Platform time", prettyUs(toUs(g_platformTime.frameStart())));
	frameInfo.add("Game time", prettyUs(toUs(g_gameTime.now())));
	frameInfo.add("Prims", EERIEDrawnPolys);
	frameInfo.add("Particles", getParticleCount());
	frameInfo.add("Sparks", ParticleSparkCount());
	frameInfo.add("Polybooms", long(PolyBoomCount()));
	frameInfo.print();
	
	DebugBox camBox = DebugBox(Vec2i(10, frameInfo.size().y + 5), "Camera");
	camBox.add("Position", g_camera->m_pos);
	camBox.add("Rotation", g_camera->angle);
	camBox.add("Focal", g_camera->focal);
	camBox.print();
	
	DebugBox playerBox = DebugBox(Vec2i(10, camBox.size().y + 5), "Player");
	playerBox.add("Position", player.pos);
	playerBox.add("Rotation", player.angle);
	playerBox.add("Velocity", player.physics.velocity);
	
	EERIEPOLY * ep = CheckInPoly(player.pos);
	float truePolyY = -666.66f;
	if(ep) {
		float tempY = 0.f;
		if(GetTruePolyY(ep, player.pos, &tempY)) {
			truePolyY = tempY;
		}
	}
	
	ep = CheckInPoly(player.pos + Vec3f(0.f, -10.f, 0.f));
	float slope = 0.f;
	if(ep)
		slope = ep->norm.y;
	
	long zap = IsAnyPolyThere(player.pos.x, player.pos.z);
	
	playerBox.add("Ground Slope", slope);
	playerBox.add("Ground truePolyY", truePolyY);
	playerBox.add("Ground POLY", zap);
	playerBox.add("Color", CURRENT_PLAYER_COLOR);
	playerBox.add("Stealth", GetPlayerStealth());
	
	playerBox.add("Jump", player.jumplastposition);
	playerBox.add("OFFGRND", (!player.onfirmground ? "OFFGRND" : ""));
	
	playerBox.add("Life", player.lifePool);
	playerBox.add("Mana", player.manaPool);
	playerBox.add("Poisoned", player.poison);
	playerBox.add("Hunger", player.hunger);
	playerBox.add("Magic", static_cast<long>(player.doingmagic));
	playerBox.print();
	
	DebugBox miscBox = DebugBox(Vec2i(10, playerBox.size().y + 5), "Misc");
	miscBox.add(arx_name + " version", arx_version);
	miscBox.add("Level", LastLoadedScene.string());
	miscBox.add("Spell failed seq", LAST_FAILED_SEQUENCE);
	miscBox.add("Cinema", cinematicBorder.CINEMA_DECAL);
	miscBox.add("Mouse", Vec2i(DANAEMouse));
	miscBox.add("Pathfind queue", EERIE_PATHFINDER_Get_Queued_Number());
	miscBox.add("Pathfind status", EERIE_PATHFINDER_Is_Busy() ? "Working" : "Idled");
	miscBox.print();
	
	{
	struct ScriptDebugReport {
		std::string entityName;
		long events;
		long sends;
		
		ScriptDebugReport()
			: entityName("")
			, events(0)
			, sends(0)
		{}
	};
	
	ScriptDebugReport maxEvents;
	Entity * io = ARX_SCRIPT_Get_IO_Max_Events();
	if(io) {
		maxEvents.entityName = io->idString();
		maxEvents.events = io->stat_count;
	}
	
	ScriptDebugReport maxSender;
	io = ARX_SCRIPT_Get_IO_Max_Events_Sent();
	if(io) {
		maxSender.entityName = io->idString();
		maxSender.sends = io->stat_sent;
	}
	
	DebugBox scriptBox = DebugBox(Vec2i(10, miscBox.size().y + 5), "Script");
	scriptBox.add("Events", ScriptEvent::totalCount);
	scriptBox.add("Timers", ARX_SCRIPT_CountTimers());
	scriptBox.add("Max events", maxEvents.entityName);
	scriptBox.add("Max events#", maxEvents.events);
	scriptBox.add("Max sender", maxSender.entityName);
	scriptBox.add("Max sender#", maxSender.sends);
	scriptBox.print();
	}
	
		Entity * io = entities.get(LastSelectedIONum);
		if(io) {
			DebugBox entityBox = DebugBox(Vec2i(500, 10), "Entity " + io->idString());
			entityBox.add("Pos", io->pos);
			entityBox.add("Angle", io->angle);
			entityBox.add("Room", static_cast<long>(io->room));
			entityBox.add("Move", io->move);
			entityBox.add("Flags", flagNames(EntityFlagNames, io->ioflags));
			entityBox.add("GFlags", flagNames(GameFlagNames, io->gameFlags));
			entityBox.add("Show", entityVisilibityToString(io->show));
			entityBox.print();
			
			if(io->ioflags & IO_NPC) {
				IO_NPCDATA * npcData = io->_npcdata;
				
				DebugBox npcBox = DebugBox(Vec2i(500, entityBox.size().y + 5), "NPC");
				npcBox.add("Life", npcData->lifePool);
				npcBox.add("Mana", npcData->manaPool);
				npcBox.add("Poisoned", npcData->poisonned);
				npcBox.add("ArmorClass", ARX_INTERACTIVE_GetArmorClass(io));
				npcBox.add("Absorb", npcData->absorb);
				
				npcBox.add("Moveproblem", npcData->moveproblem);
				npcBox.add("Pathfind listpos", static_cast<long>(npcData->pathfind.listpos));
				npcBox.add("Pathfind listnb", npcData->pathfind.listnb);
				npcBox.add("Pathfind targ", npcData->pathfind.truetarget.handleData());
				npcBox.add("Behavior", flagNames(BehaviourFlagNames, npcData->behavior));
				
				// TODO should those really be flags ?
				PathfindFlags pflag = io->_npcdata->pathfind.flags;
				std::string pflags;
				if(pflag & PATHFIND_ALWAYS)    pflags += "ALWAYS ";
				if(pflag & PATHFIND_ONCE)      pflags += "ONCE ";
				if(pflag & PATHFIND_NO_UPDATE) pflags += "NO_UPDATE ";
				npcBox.add("Pathfind flgs", pflags);
				
				npcBox.print();
			}

			if(io->ioflags & (IO_FIX | IO_ITEM)) {
				DebugBox itemBox = DebugBox(Vec2i(500, entityBox.size().y + 5), "Item");
				
				itemBox.add("Durability", io->durability);
				itemBox.add("Durability max", io->max_durability);
				itemBox.add("Poisonous", static_cast<long>(io->poisonous));
				itemBox.add("Poisonous count", static_cast<long>(io->poisonous_count));
				itemBox.print();
			}
			
			long column2y = 400;
			
			for(size_t i = 0; i < MAX_ANIM_LAYERS; i++) {
				AnimLayer & layer = io->animlayer[i];
				
				DebugBox animLayerBox = DebugBox(Vec2i(500, column2y), str(boost::format("Anim Layer %1%") % i));
				animLayerBox.add("ctime", long(layer.ctime.t));
				animLayerBox.add("flags", flagNames(AnimUseFlagNames, layer.flags));
				
				animLayerBox.add("currentFrame", layer.currentFrame);
				if(layer.cur_anim) {
					animLayerBox.add("cur_anim", layer.cur_anim->path.string());
				} else {
					animLayerBox.add("cur_anim", "none");
				}
				
				animLayerBox.print();
				column2y = animLayerBox.size().y + 5;
			}
		}
	
	ARX_SCRIPT_Init_Event_Stats();
}
예제 #8
0
BOOL CMovPlayerFrm::OpenMovie( HWND hWnd, char *fname, int x, int y, int w, int h )
{

	m_hWnd = hWnd;

	wX = x;
	wY = y;

	wWidth  = w;
	wHeight = h;

	
	ofi = PAC_OpenFileHandle( "mov", fname, &fh );
	if(fh==NULL)DebugBox( NULL, "ファイルが見つかりませんでした。(%s)", fname);







	Chunk		aviFileHead;
	Chunk		aviInfo;
	AVIMAINHEADER aviMainHead;

	PAC_ReedFileHandle( &fh, &ofi, (BYTE*)&aviFileHead, sizeof(Chunk) );			
	if(MAKEFOURCC('R','I','F','F')!=aviFileHead.ckID){
		PAC_OpenFileHandle( &fh );												
		return FALSE;
	}
	PAC_ReedFileHandle( &fh, &ofi, (BYTE*)&aviInfo, sizeof(Chunk) );				
	PAC_ReedFileHandle( &fh, &ofi, (BYTE*)&aviMainHead, sizeof(AVIMAINHEADER) );	



	fpms = aviMainHead.dwMicroSecPerFrame;

	srcWidth = aviMainHead.dwWidth;
	srcHeight = aviMainHead.dwHeight;

	
	HDC hDC = ::GetDC(m_hWnd);
	HBRUSH brush = CreateSolidBrush(RGB(0, 0, 8));

	HBRUSH old_brush = (HBRUSH)SelectObject(hDC,brush);
	PatBlt(hDC,0,0, 800, 600, PATCOPY);
	SelectObject(hDC,old_brush);
	DeleteObject(brush);
	::ReleaseDC(m_hWnd,hDC);

	if(FALSE == CreateSurface() ){
		BITMAPINFOHEADER	bmpInfo;
		ZeroMemory(&bmpInfo,sizeof(BITMAPINFOHEADER));
		bmpInfo.biSize = sizeof(BITMAPINFOHEADER);
		bmpInfo.biPlanes = 1;
		bmpInfo.biBitCount = 24;
		bmpInfo.biCompression = BI_RGB;
		bmpInfo.biWidth = srcWidth;
		bmpInfo.biHeight = -srcHeight;
		bmpInfo.biSizeImage = srcWidth * srcHeight *3;
		hDC = ::GetDC(m_hWnd);
		memDC = CreateCompatibleDC(hDC);
		hBmp = CreateDIBSection(hDC,(BITMAPINFO *)&bmpInfo,DIB_RGB_COLORS,(void **)&pBuffer,NULL,NULL);
		oldBmp = (HBITMAP)SelectObject(memDC,hBmp);
		::ReleaseDC(m_hWnd,hDC);
	}
	buffer_size = srcWidth*srcHeight*2;
	readBuf = (LPBYTE)malloc(buffer_size);

	xvidDec.Start_XviD(srcWidth,srcHeight,overlay_forcc[forccNum]);
	read_size = PAC_ReedFileHandle( &fh, &ofi, readBuf, buffer_size );
	frame_cnt = 0;
	old_frame = 0;
	start_time = 0;
	old_time = 0;
	skip_cnt = 0;
	total_skip_cnt = 0;
	bPause = FALSE;
	bEnd = FALSE;

	MovPlaying2 = TRUE;

	return TRUE;
} 
예제 #9
0
파일: text.cpp 프로젝트: 0xrofi/Aquaplus
int TXT_DrawTextEx( void *dest, int draw_mode2, int sx, int sy, int w, int h, int pixh_w, int pich_h, int *px2, int *py2, RECT *clip,
					int font, char *str, int color, int text_cnt, int step_cnt, int r, int g, int b, int alph, int kage, int cnt_flag, char *normal_str, int kaigyou_musi )
{

	int		digit;
	int		px = sx, py = sy;
	int		cnt = 0;
	int		cnt2 = 0;
	int		kflag = 0;
	int		cno = color;
	int		fno = font&0xff, fno2 = font&0xff;
	int		tag_cnt = 0;
	int		tag_param[16];
	int		tag_back[16];
	int		draw_flag=0;
	int		accent_flag=0;
	char	rubi_str[64];
	RGB32	rgb;
	int		rfno = 16;
	int		alph2=alph;
	int		wait=0;
	int		speed=10;
	int		step=0;
	int		end_flag=0;
	int		amari=0;
	int		kaig=0;
	int		px_bak=0;
	int		hankaku_err=0;
	
	static int hankaku_err_flag=0;
	if(font&0xff00 && hankaku_err_flag==0){
		hankaku_err_flag=1;
		hankaku_err=1;
	}

	font = font&0xff;
	enum{
		TAG_DIGIT,
		TAG_COLOR,
		TAG_FONT,
		TAG_RUBI,
		TAG_ACCENT,
		TAG_SPEED,
		TAG_WAIT,
	};
	TXT_GetMsgSpeed( -1 );
	if(str==NULL){
		return 0;
	}

	
	while( cnt2 < text_cnt || text_cnt==-1 || ( cnt2==text_cnt && !amari)  ) {	
		amari = TXT_GetMsgSpeed(-2);
		if(wait){
			wait--;

			cnt2++;
			continue;
		}
		if(alph==-1){
			if(text_cnt==-1){	alph2 = 256;							}
			else			{	alph2 = LIM(text_cnt-cnt2, 0, 16)*16;	}
			if(step<step_cnt){ alph2 = 256; }
		}
		
		switch( str[cnt] ){
			case '\0':		
				if( tag_cnt ){
					DebugBox( NULL, "�^�O���J�����܂܂ɂȂ��Ă��܂��B�K���‚��Ă�������" );
				}
				end_flag=1;
				break;
			case '\n':
				if(!kaig){
					px_bak=px;
					px = sx;
					py += fno2+pich_h;
					fno2 = fno;
					if(normal_str) { *normal_str = '\n'; normal_str++; }
				}
				kaig=0;
				break;
			case '^':	
				draw_flag = 1;
				str[cnt] = ' ';

				break;
			case '~':	
				str[cnt] = ',';
				draw_flag = 1;

				break;
			case '\\':
				cnt++;
				switch( str[cnt] ){
					case 'n':			
						if(!kaig){
							px_bak=px;
							px = sx;
							py += fno2+pich_h;
							fno2 = fno;

							if(normal_str) { *normal_str = '\n'; normal_str++; }
						}
						kaig=0;
						break;
					case 'k':			
						if(step>=step_cnt && step_cnt!=-1 ){
							end_flag=1;
						}
						step++;
						break;
					case '^':	case '~':
					case '<':	case '>':
					case '|':	case '\\':	
						draw_flag = 1;
						break;
				}
				break;
			case '<':		
				cnt++;
				if( tag_cnt >= 15 ){
					DebugBox( NULL, "�^�O���J���߂��ł��B�l�`�w �P�T" );
					break;
				}
				switch( str[cnt] ){
					case 'd':	case 'D':	
						tag_param[tag_cnt] = TAG_DIGIT;
						tag_back[tag_cnt]  = 0;
						tag_cnt++;

						cnt++;
						if( GetDigit( str, &cnt, &digit ) ){
						}
						break;
					case 'c':	case 'C':	
						tag_param[tag_cnt] = TAG_COLOR;
						tag_back[tag_cnt]  = cno;
						tag_cnt++;

						cnt++;
						if( GetDigit( str, &cnt, &digit ) ){
							cno = digit;
						}
						break;
					case 'f':	case 'F':	
						tag_param[tag_cnt] = TAG_FONT;
						tag_back[tag_cnt]  = fno;
						tag_cnt++;

						cnt++;
						if( GetDigit( str, &cnt, &digit ) ){
							fno = digit;
							fno2 = max(fno,fno2);
						}
						break;
					case 'r':	case 'R':	
						tag_param[tag_cnt] = TAG_RUBI;
						tag_back[tag_cnt]  = px;
						tag_cnt++;
						break;
					case 'a':	case 'A':	
						tag_param[tag_cnt] = TAG_ACCENT;
						tag_cnt++;
						accent_flag = 1;
						break;
					case 's':	case 'S':	
						tag_param[tag_cnt] = TAG_SPEED;
						tag_back[tag_cnt]  = speed;
						tag_cnt++;

						cnt++;
						if( GetDigit( str, &cnt, &digit ) ){
							switch(digit){
								case 0:	speed = 100;break;
								case 1:	speed = 80;	break;
								case 2:	speed = 60;	break;
								case 3:	speed = 40;	break;
								case 4:	speed = 20;	break;
								case 5:	speed = 10;	break;
								case 6:	speed = 6;	break;
								case 7:	speed = 4;	break;
								case 8:	speed = 2;	break;
								case 9:	speed = 1;	break;
								case 10:speed = 0;	break;
							}
						}
						break;
					case 'w':	case 'W':	
						tag_param[tag_cnt] = TAG_WAIT;
						tag_back[tag_cnt]  = 0;
						tag_cnt++;

						cnt++;
						if( GetDigit( str, &cnt, &digit ) ){
							wait = digit*2;
						}
						break;
				}
				break;
			case '|':		
				cnt++;
				switch(tag_param[tag_cnt-1]){
					case TAG_RUBI:	
						{
							int		i=0,rx,pw=0;
							while(str[cnt]!='>'){
								rubi_str[i++] = str[cnt++];
							}
							rubi_str[i] = '\0';
							rgb = BMP_ChangeBright_Full( FCT[cno], r, g, b );
							
							rx = ((px-tag_back[tag_cnt-1]) - i*rfno/2)/2;
							if(rx<=0){
								pw=0;
							}else{
								if( (0x21 <= rubi_str[0] && rubi_str[0] <= 0x7e) || (0xa1 <= rubi_str[0] && rubi_str[0] <= 0xdf) ){
									pw = rx*2/(i);
								}else{
									pw = rx*2/(i/2);
								}
								rx = pw/2;
							}

							rx = tag_back[tag_cnt-1]+rx;
							if(!cnt_flag) FNT_DrawText( dest, draw_mode2, rx, py-rfno-1,pw,0, rubi_str, rfno, clip, rgb.r, rgb.g, rgb.b, alph2, (kage)?kage-1:0 );
						}
						cnt--;
						break;
				}
				break;

			case '>':		
				if( tag_cnt <= 0 ){
					DebugBox( NULL, "�‚��^�O( > )�̐����A�J��������葽���Ȃ��Ă��܂�" );
					break;
				}
				tag_cnt--;
				if(!TH2_Flag){
					switch( tag_param[tag_cnt] ){
						case TAG_DIGIT:									break;
						case TAG_COLOR:		cno = tag_back[tag_cnt];	break;
						case TAG_FONT:
							fno = tag_back[tag_cnt];
							if(px==sx){
								fno2 = fno;
							}else{
								fno2 = max(fno,fno2);
							}
							break;
						case TAG_RUBI:									break;
						case TAG_ACCENT:	accent_flag = 0;			break;
						case TAG_SPEED:		speed = tag_back[tag_cnt];	break;
						case TAG_WAIT:									break;
					}
				}
				break;
			default:	
				draw_flag = 1;
				break;
		}
		if(draw_flag){
			draw_flag = 0;
			rgb = BMP_ChangeBright_Full( FCT[cno], r, g, b );
			if( (0x00<=str[cnt] && str[cnt]<0x80) || (0xa0<=str[cnt] && str[cnt]<0xe0) ) {
				
				if(normal_str) { *normal_str = str[cnt]; normal_str++; }
				if(!cnt_flag) FNT_DrawChar( dest, draw_mode2, px, py, str[cnt], fno, clip, rgb.r, rgb.g, rgb.b, alph2, kage, 1 );
				cnt2 += TXT_GetMsgSpeed( speed );

				if(accent_flag){
					if(!cnt_flag) FNT_DrawChar( dest, draw_mode2, px+(fno-rfno/2)/2, py-rfno+1, '�', rfno, clip, rgb.r, rgb.g, rgb.b, alph2, (kage)?kage-1:0, 1 );
				}
				
				px += fno/2+pixh_w;
				kaig=0;
				if(hankaku_err){
					DebugBox( NULL, "ToHert2�ł͔��p������͎g�p�ł��܂���I" );
				}
			}else{	
				
				if(normal_str) { *(WORD*)normal_str = *(WORD*)&str[cnt]; normal_str+=2; }
				if(!cnt_flag) FNT_DrawChar( dest, draw_mode2, px, py, *(WORD*)&str[cnt], fno, clip, rgb.r, rgb.g, rgb.b, alph2, kage, 0 );
				cnt++;
				cnt2 += TXT_GetMsgSpeed( speed );

				if(accent_flag){
					if(!cnt_flag) FNT_DrawChar( dest, draw_mode2, px+(fno-rfno/2)/2, py-rfno+1, '�', rfno, clip, rgb.r, rgb.g, rgb.b, alph2,  (kage)?kage-1:0, 1 );
				}
				
				px += fno+pixh_w;
				kaig=0;
			}
		}
		if(end_flag)break;
		cnt++;

		
		if( px-sx >= w*font-fno+1 ){
			if( tag_param[tag_cnt-1]!=TAG_RUBI ){
				if( kflag==1 ){
					if( strncmp( &str[ cnt ], "�@", 2 ) )
					{
						kflag = 0;
						px_bak = px;
						px = sx;
						py += fno2+pich_h;
						fno2 = fno;
						kaig=1;
					}
				}else{
					if(
						strncmp( &str[ cnt ], "�B", 2 ) && strncmp( &str[ cnt ], "�A", 2 ) &&
						strncmp( &str[ cnt ], "�C", 2 ) && strncmp( &str[ cnt ], "�D", 2 ) &&
						strncmp( &str[ cnt ], "�E", 2 ) && strncmp( &str[ cnt ], "�c", 2 ) &&
						strncmp( &str[ cnt ], "�[", 2 ) && strncmp( &str[ cnt ], "�[", 2 ) &&
						strncmp( &str[ cnt ], "�F", 2 ) && strncmp( &str[ cnt ], "�G", 2 ) &&
						strncmp( &str[ cnt ], "�H", 2 ) && strncmp( &str[ cnt ], "�I", 2 ) &&
						strncmp( &str[ cnt ], "�n", 2 ) && strncmp( &str[ cnt ], "�h", 2 ) &&
						strncmp( &str[ cnt ], "�@", 2 ) && strncmp( &str[ cnt ], "�j", 2 ) &&
						strncmp( &str[ cnt ], "�v", 2 ) && strncmp( &str[ cnt ], "�x", 2 ) &&

						strncmp( &str[ cnt ], "�D", 2 ) && strncmp( &str[ cnt ], "�C", 2 ) &&
						strncmp( &str[ cnt ], "�B", 2 ) && strncmp( &str[ cnt ], "�A", 2 ) &&
						strncmp( &str[ cnt ], "�F", 2 ) && strncmp( &str[ cnt ], "�F", 2 ) &&
						strncmp( &str[ cnt ], "�G", 2 ) && strncmp( &str[ cnt ], "�E", 2 ) && strncmp( &str[ cnt ], "�@", 2 ) )
					{
						px_bak = px;
						px = sx;
						py += fno2+pich_h;
						fno2 = fno;
						kaig=1;
					}else{
						kflag=1;
					}
				}
			}
		}
		if( py-sy >= h*(font+pich_h)-(fno+pich_h)+1 ){
			static int err=0;
			if( py-sy==h*(font+pich_h) && px==sx ){
			}else{
				if(err==0){
					err=1;

				}
				break;
			}
		}
	}
	if(px2){
		if(kaigyou_musi){
			*px2=px;
			if(py2) *py2 = py;
		}else{
			if(px==sx && py!=sy && (px_bak-sx <= w*font) ){
				*px2=px_bak;
				if(py2) *py2 = py- (fno2+pich_h);
			}else{
				*px2=px;
				if(py2) *py2 = py;
			}
		}
	}else{
		if(py2) *py2 = py;
	}
	
	return (cnt_flag) ? cnt2 : (px==sx)? py-sy : py-sy+fno;
}
예제 #10
0
int D3DM_InitDevices( HWND hwnd, int w, int h, int full, HMENU menu )
{
	char	buf[256];
	int		i,j;
		LPDIRECTDRAW7 pDD = NULL;	
		HRESULT hr;
		if( FAILED( hr = DirectDrawCreateEx( NULL, (VOID**)&pDD, IID_IDirectDraw7, NULL ) ) )
			return DDENUMRET_CANCEL;

		D3DCapsStruct.m_ddCaps.dwSize = sizeof(DDCAPS);
		pDD->GetCaps( &D3DCapsStruct.m_ddCaps, NULL );
		if(pDD) {
			pDD->Release();
			pDD = NULL;
		}
	ZeroMemory( d3dTexture, sizeof(D3DD_TEXTURE)*D3DD_MAX_TEXTURE_AMOUNT );
	ZeroMemory( d3dText, sizeof(D3DD_TEXT)*D3DD_MAX_TEXT_AMOUNT );
	ZeroMemory( d3dDisp, sizeof(D3DD_DISP)*D3DD_MAX_DISP_AMOUNT );


	
	pD3D = Direct3DCreate8(D3D_SDK_VERSION);
	if(pD3D == NULL){
		MessageBox(NULL,"Direct3Dオブジェクトの生成に失敗しました。[DirectX8.1が入っていない?]","致命的なエラー", MB_OK | MB_ICONSTOP);
		return FALSE;
	}

	
	if( FAILED(pD3D->GetDeviceCaps( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &D3DCapsStruct.m_d3dCaps)) ){
		MessageBox(NULL,"デバイス能力の取得に失敗しました","致命的なエラー", MB_OK | MB_ICONSTOP);
		return FALSE;
	}
	
	EnumAdapters(D3DADAPTER_DEFAULT);

	
	if( (int)D3DCapsStruct.m_d3dCaps.MaxTextureWidth < D3DD_TEXTURE_CONTROL_SIZE ){
		DebugBox( NULL, "このビデオカードは、幅 %d pixel 以上のサイズのテクスチャを生成できません。[%s]", D3DD_TEXTURE_CONTROL_SIZE);
		return FALSE;
	}else if( (int)D3DCapsStruct.m_d3dCaps.MaxTextureHeight < D3DD_TEXTURE_CONTROL_SIZE ){
		DebugBox( NULL, "このビデオカードは、高さ %d pixel 以上のサイズのテクスチャを生成できません。[%s]", D3DD_TEXTURE_CONTROL_SIZE );
		return FALSE;
	}

	if( !(D3DCapsStruct.m_d3dCaps.ShadeCaps&D3DPSHADECAPS_ALPHAGOURAUDBLEND) ){
		MessageBox(NULL,"このビデオデバイスはグーロブレンディングに対応していません。\nゲームの画像が乱れることがあります","警告", MB_OK | MB_ICONSTOP);
	}
	if( !(D3DCapsStruct.m_d3dCaps.ShadeCaps&D3DPSHADECAPS_COLORGOURAUDRGB) ){
		MessageBox(NULL,"このビデオデバイスはグーロシェーディングに対応していません。\nゲームの画像が乱れることがあります","警告", MB_OK | MB_ICONSTOP);
	}

	if( D3DCapsStruct.m_d3dCaps.TextureCaps&D3DPTEXTURECAPS_SQUAREONLY ){
		DebugBox( NULL, "このビデオカードは長方形テクスチャを生成できません。[デバッグ用ダイアログ]" );
	}

	
	if( FAILED(pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&D3DCapsStruct.m_NowDisplayMode)) ){	
		MessageBox(NULL,"ディスプレイモードの取得に失敗しました。[なにゆえ?]","致命的なエラー", MB_OK | MB_ICONSTOP);
		return FALSE;
	}
	D3DCapsStruct.m_WindowDisplayMode = D3DCapsStruct.m_NowDisplayMode;
	D3DMain.m_DrawHwnd = hwnd;
	D3DMain.m_MenuHwnd = menu;
	if( GetSystemMetrics(SM_CXFULLSCREEN)<=800 || GetSystemMetrics(SM_CYFULLSCREEN)<=600){
		D3DMain.m_FullScreenOnly = TRUE;
		D3DMain.m_WindowMode = FALSE;
	}else{
		D3DMain.m_FullScreenOnly = FALSE;
		D3DMain.m_WindowMode = !full;
	}


	ZeroMemory(&d3dppApp,sizeof(d3dppApp));
	


	WinWidth  = w;
	WinHeight = h;



	d3dppApp.SwapEffect = D3DSWAPEFFECT_COPY;

	d3dppApp.BackBufferFormat = D3DCapsStruct.m_NowDisplayMode.Format;
	d3dppApp.BackBufferCount = 1;
	d3dppApp.BackBufferWidth  = WinWidth;
	d3dppApp.BackBufferHeight = WinHeight;





	d3dppApp.Windowed = TRUE;							
	d3dppApp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;

	
	HRESULT	ret;
	ret = pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hwnd,D3DCREATE_HARDWARE_VERTEXPROCESSING,&d3dppApp,&pD3DDevice);
	if( FAILED(ret) ){	
		ret = pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hwnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dppApp,&pD3DDevice);
		if( FAILED(ret) ){	
			D3DMain.m_FullScreenOnly = TRUE;
		}
	}
	if(D3DMain.m_FullScreenOnly==TRUE){
		RELEASE_3D(pD3DDevice);

		D3DMain.m_WindowMode = FALSE;
		ZeroMemory(&d3dppApp,sizeof(d3dppApp));
		for(i=0;i<D3DCapsStruct.m_DisplayModeNum;i++){
			if( D3DCapsStruct.m_DisplayMode[i].Width  == 800 && D3DCapsStruct.m_DisplayMode[i].Height == 600 ){
				switch( D3DCapsStruct.m_DisplayMode[i].Format ){
					case D3DFMT_R5G6B5:		case D3DFMT_X1R5G5B5:
					case D3DFMT_A1R5G5B5:	case D3DFMT_A4R4G4B4:
					case D3DFMT_X4R4G4B4:
						D3DCapsStruct.m_FullModeNum=i;

						d3dppApp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
						d3dppApp.Windowed = D3DMain.m_WindowMode;		
						d3dppApp.SwapEffect = FULL_FLIP;		
						d3dppApp.BackBufferFormat = D3DCapsStruct.m_DisplayMode[i].Format;	
						d3dppApp.BackBufferCount = 1;
						d3dppApp.BackBufferWidth  = WinWidth;
						d3dppApp.BackBufferHeight = WinHeight;



						break;
				}
			}
			if(d3dppApp.SwapEffect) break;
		}
		if(!full){
			wsprintf( buf, "このビデオカードの現在のモードではゲームを実行できません。フルスクリーン化しますか?\n[%d]", D3DCapsStruct.m_DisplayMode[i].RefreshRate );
			if( MessageBox( NULL, buf, "問い合わせ", MB_YESNO )==IDNO ){
				RELEASE_3D(pD3D);
				return FALSE;
			}
		}

		ret = pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hwnd,D3DCREATE_HARDWARE_VERTEXPROCESSING,&d3dppApp,&pD3DDevice);
		if( FAILED(ret) ){	
			ret = pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hwnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dppApp,&pD3DDevice);
			if( FAILED(ret) ){	
				switch(ret){
				default:
				case D3DERR_OUTOFVIDEOMEMORY:
					DebugBox( NULL, "Direct3D が処理を行うのに十分なディスプレイ メモリがありません。" );
					RELEASE_3D(pD3D);
					return FALSE;
				case D3DERR_INVALIDCALL:
					DebugBox( NULL, "Direct3Dの初期化に失敗しました[D3DERR_INVALIDCALL]\nこのグラフィックカードは必要な機能をサポートしていないか、\nあるいはDirectX8に対応したドライバが入っていません。" );
					RELEASE_3D(pD3D);
					return FALSE;
				case D3DERR_NOTAVAILABLE:
					DebugBox( NULL, "Direct3Dの初期化に失敗しました[D3DERR_NOTAVAILABLE]\nこのグラフィックカードは必要な機能をサポートしていないか、\nあるいはDirectX8に対応したドライバが入っていません。" );
					RELEASE_3D(pD3D);
					return FALSE;
				}
			}
		}
	}else{
		if(D3DMain.m_WindowMode){	
		}else{
			RELEASE_3D(pD3DDevice);
			ZeroMemory(&d3dppApp,sizeof(d3dppApp));

	
			d3dppApp.SwapEffect = FULL_FLIP;
	
	
			d3dppApp.BackBufferCount = 1;
			d3dppApp.BackBufferWidth  = WinWidth;
			d3dppApp.BackBufferHeight = WinHeight;

		
			d3dppApp.Windowed = FALSE;							
			d3dppApp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;


			if(DrawSetting.full_16bit){
				d3dppApp.BackBufferFormat=D3DFMT_UNKNOWN;
				for(i=0;i<D3DCapsStruct.m_DisplayModeNum;i++){
					if( D3DCapsStruct.m_DisplayMode[i].Width  == 800 && D3DCapsStruct.m_DisplayMode[i].Height == 600 ){
						switch( D3DCapsStruct.m_DisplayMode[i].Format ){
							case D3DFMT_R5G6B5:		case D3DFMT_X1R5G5B5:
							case D3DFMT_A1R5G5B5:	case D3DFMT_A4R4G4B4:
							case D3DFMT_X4R4G4B4:
								D3DCapsStruct.m_FullModeNum=i;
								d3dppApp.BackBufferFormat = D3DCapsStruct.m_DisplayMode[i].Format;	
								break;
						}
					}
					if(d3dppApp.BackBufferFormat!=D3DFMT_UNKNOWN) break;
				}
			}else{
				d3dppApp.BackBufferFormat = D3DCapsStruct.m_NowDisplayMode.Format;
			}

			ret = pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hwnd,D3DCREATE_HARDWARE_VERTEXPROCESSING,&d3dppApp,&pD3DDevice);
			if( FAILED(ret) ){	
				ret = pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hwnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dppApp,&pD3DDevice);
				if( FAILED(ret) ){	
					switch(ret){
					default:
					case D3DERR_OUTOFVIDEOMEMORY:
						DebugBox( NULL, "Direct3D が処理を行うのに十分なディスプレイ メモリがありません。" );
						RELEASE_3D(pD3D);
						return FALSE;
					case D3DERR_INVALIDCALL:
						DebugBox( NULL, "Direct3Dの初期化に失敗しました[D3DERR_INVALIDCALL]\nこのグラフィックカードは必要な機能をサポートしていないか、\nあるいはDirectX8に対応したドライバが入っていません。" );
						RELEASE_3D(pD3D);
						return FALSE;
					case D3DERR_NOTAVAILABLE:
						DebugBox( NULL, "Direct3Dの初期化に失敗しました[D3DERR_NOTAVAILABLE]\nこのグラフィックカードは必要な機能をサポートしていないか、\nあるいはDirectX8に対応したドライバが入っていません。" );
						RELEASE_3D(pD3D);
						return FALSE;
					}
				}
			}
		}
	}



	if( FAILED(pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&D3DCapsStruct.m_NowDisplayMode)) ){	
		MessageBox(NULL,"ディスプレイモードの取得に失敗しました。[なにゆえ?]","致命的なエラー", MB_OK | MB_ICONSTOP);
		RELEASE_3D(pD3D);
		return FALSE;
	}
	D3DCapsStruct.m_ttCaps.m_R8G8B8		= IsTextureFormatOk( D3DFMT_R8G8B8,   D3DCapsStruct.m_NowDisplayMode.Format);
	D3DCapsStruct.m_ttCaps.m_X8R8G8B8	= IsTextureFormatOk( D3DFMT_X8R8G8B8, D3DCapsStruct.m_NowDisplayMode.Format);
	D3DCapsStruct.m_ttCaps.m_A8R8G8B8	= IsTextureFormatOk( D3DFMT_A8R8G8B8, D3DCapsStruct.m_NowDisplayMode.Format);

	D3DCapsStruct.m_ttCaps.m_R5G6B5		= IsTextureFormatOk( D3DFMT_R5G6B5,   D3DCapsStruct.m_NowDisplayMode.Format);
	D3DCapsStruct.m_ttCaps.m_X1R5G5B5	= IsTextureFormatOk( D3DFMT_X1R5G5B5, D3DCapsStruct.m_NowDisplayMode.Format);
	D3DCapsStruct.m_ttCaps.m_A1R5G5B5	= IsTextureFormatOk( D3DFMT_A1R5G5B5, D3DCapsStruct.m_NowDisplayMode.Format);

	D3DCapsStruct.m_ttCaps.m_X4R4G4B4	= IsTextureFormatOk( D3DFMT_X4R4G4B4, D3DCapsStruct.m_NowDisplayMode.Format);
	D3DCapsStruct.m_ttCaps.m_A4R4G4B4	= IsTextureFormatOk( D3DFMT_A4R4G4B4, D3DCapsStruct.m_NowDisplayMode.Format);

	D3DCapsStruct.m_ttCaps.m_A8P8		= IsTextureFormatOk( D3DFMT_A8P8,     D3DCapsStruct.m_NowDisplayMode.Format);
	D3DCapsStruct.m_ttCaps.m_P8			= IsTextureFormatOk( D3DFMT_P8,       D3DCapsStruct.m_NowDisplayMode.Format);
	D3DCapsStruct.m_ttCaps.m_A8			= IsTextureFormatOk( D3DFMT_A8,       D3DCapsStruct.m_NowDisplayMode.Format);
	
	D3DD_SetBackBuffer( WinWidth, WinHeight );
	pD3DDevice->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_ARGB(0,0,0,0),1.0,0);

	if(0){
		char	buf2[512];

		wsprintf( buf, "実行ディスプレイモード[%s]\n", TxFmtMode[ LIM(d3dppApp.BackBufferFormat,0,D3DFMT_D3DD_MAX-1) ] );
		MBS_CPY(buf2,buf);

		MBS_CAT(buf2,"使用可能テクスチャ列挙\n");
		for(i=1;i<D3DFMT_D3DD_MAX-1;i++){
			if( TxFmtMode[i] ){
				j = IsTextureFormatOk( (D3DFORMAT)i, D3DCapsStruct.m_NowDisplayMode.Format);
				if(j){
					wsprintf(buf,"%-15s[%s]\n", TxFmtMode[i], (j==2)?"OK":"OK(NotRenderTarget)" );
					MBS_CAT(buf2,buf);
				}else{
					wsprintf(buf,"%-15s[%s]\n", TxFmtMode[i], "--Not--" );
					MBS_CAT(buf2,buf);
				}
			}
		}

		
		DebugBox(NULL,buf2);



	}

	D3DD_CreateTable();

	return TRUE;
}
예제 #11
0
파일: SceneIFC.cpp 프로젝트: gildor2/ActorX
// Log skin data including materials to file.
int	SceneIFC::LogSkinInfo( VActor *Thing, TCHAR* SkinName ) // char* ModelName )
{
	if( !LogPath[0] )
	{
		return 1; // Prevent logs getting lost in root.
	}

	TCHAR LogFileName[MAX_PATH];
	_stprintf(LogFileName,_T("\\X_ModelInfo_%s%s"),SkinName,_T(".LOG"));

	DLog.Open(LogPath,LogFileName,DOLOGFILE);

	if( DLog.Error() ) return 0;

   	DLog.Logf("\n\n Unreal skeletal exporter for " PRODUCT " - Model information for [%s.psk] \n\n",SkinName );

	DLog.Logf(" Skin faces: %6i\n",Thing->SkinData.Faces.Num());
	DLog.Logf(" Skin vertices: %6i\n",Thing->SkinData.Points.Num());
	DLog.Logf(" Skin wedges (vertices with unique U,V): %6i\n",Thing->SkinData.Wedges.Num());
	DLog.Logf(" Total bone-to-vertex linkups: %6i\n",Thing->SkinData.RawWeights.Num());
	DLog.Logf(" Reference bones: %6i\n",Thing->RefSkeletonBones.Num());
	DLog.Logf(" Unique materials: %6i\n",Thing->SkinData.Materials.Num());
	DLog.Logf("\n = materials =\n");

	// Print out smoothing groups ?
	if(0)
	for( INT f=0; f< Thing->SkinData.Faces.Num(); f++)
	{
		DLog.Logf(" Smoothing group for face %i is  [ %d ]  [%X] \n",f,Thing->SkinData.Faces[f].SmoothingGroups,Thing->SkinData.Faces[f].SmoothingGroups );
	}

	DebugBox("Start printing skins");

	for( INT i=0; i < Thing->SkinData.Materials.Num(); i++)
	{
		DebugBox("Start printing skin [%i]",i);

		TCHAR MaterialName[256];
	#if _UNICODE
		TCHAR tmp[256];
		mbstowcs(tmp, Thing->SkinData.Materials[i].MaterialName, 256);
		_tcscpy(MaterialName, CleanString(tmp));
	#else
		strcpy(MaterialName, CleanString( Thing->SkinData.Materials[i].MaterialName ));
	#endif

		DebugBox("Start printing bitmap");

		// Find bitmap:
		TCHAR BitmapName[MAX_PATH];
		TCHAR BitmapPath[MAX_PATH];

		if( (Thing->SkinData.RawMaterials.Num()>i) && Thing->SkinData.RawMaterials[i] )
		{
			_tcscpy( BitmapName,Thing->SkinData.RawBMPaths[i].RawBitmapName );
			_tcscpy( BitmapPath,Thing->SkinData.RawBMPaths[i].RawBitmapPath );
		}
		else
		{
			_stprintf(BitmapName,_T("[Internal material]"));
		}

		DebugBox("Retrieved bitmapname");
		// Log.
		DLog.Logf(" * Index: [%2i]  name: %s  \n",i, MaterialName);
		if( BitmapName[0] )
			DLog.Logf(_T("   Original bitmap: %s  Path: %s\n "),BitmapName,BitmapPath);
		DLog.Logf("   - Skin Index: %2i\n",Thing->SkinData.Materials[i].TextureIndex );


		DebugBox("End printing bitmap");

		DWORD Flags = Thing->SkinData.Materials[i].PolyFlags;
		DLog.Logf("   - render mode flags:\n");
		if( Flags & MTT_NormalTwoSided ) DLog.Logf("		- Twosided\n");
		if( Flags & MTT_Unlit          ) DLog.Logf("		- Unlit\n");
		if( Flags & MTT_Translucent    ) DLog.Logf("		- Translucent\n");
		if( (Flags & MTT_Masked) == MTT_Masked )
										 DLog.Logf("		- Masked\n");
		if( Flags & MTT_Modulate       ) DLog.Logf("		- Modulated\n");
		if( Flags & MTT_Placeholder    ) DLog.Logf("		- Invisible\n");
		if( Flags & MTT_Alpha          ) DLog.Logf("		- Per-pixel alpha.\n");
		//if( Flags & MTT_Flat           ) DLog.Logf("		- Flat\n");
		if( Flags & MTT_Environment    ) DLog.Logf("		- Environment mapped\n");
		if( Flags & MTT_NoSmooth       ) DLog.Logf("		- Nosmooth\n");
	}


    //#DEBUG print out smoothing groups
	/*
	for( INT f=0; f < Thing->SkinData.Faces.Num(); f++ )
	{
		DLog.Logf(" Face [%4i] Smoothing group: %4i  mat: %4i \n ", f, Thing->SkinData.Faces[f].SmoothingGroups, Thing->SkinData.Faces[f].MatIndex );
	}
	*/

	// Print out bones list
	DLog.Logf(" \n\n");
	DLog.Logf(" BONE LIST        [%i] total bones in reference skeleton. \n",Thing->RefSkeletonBones.Num());

	    DLog.Logf("  number     name                           (parent) \n");

	for( INT b=0; b < Thing->RefSkeletonBones.Num(); b++)
	{
		DLog.Logf("  [%3i ]    [%s]      (%3i ) \n",b, Thing->RefSkeletonBones[b].Name, Thing->RefSkeletonBones[b].ParentIndex );
	}

	DLog.Logf(" \n\n");
	DLog.Close();
	return 1;
}
예제 #12
0
void ShowInfoText() {
	
	DebugBox frameInfo = DebugBox(Vec2i(10, 10), "FrameInfo");
	frameInfo.add("Prims", EERIEDrawnPolys);
	frameInfo.add("Particles", getParticleCount());
	frameInfo.add("Polybooms", long(polyboom.size()));
	frameInfo.add("TIME", static_cast<long>(arxtime.now_ul() / 1000));
	frameInfo.print();
	
	DebugBox playerBox = DebugBox(Vec2i(10, frameInfo.size().y + 5), "Player");
	playerBox.add("Position", player.pos);
	playerBox.add("AnchorPos", player.pos - Mscenepos);
	playerBox.add("Rotation", player.angle);
	playerBox.add("Velocity", player.physics.velocity);
	
	EERIEPOLY * ep = CheckInPoly(player.pos);
	float truePolyY = -666.66f;
	if(ep) {
		float tempY = 0.f;
		if(GetTruePolyY(ep, player.pos, &tempY)) {
			truePolyY = tempY;
		}
	}
	
	ep = CheckInPoly(player.pos + Vec3f(0.f, -10.f, 0.f));
	float slope = 0.f;
	if(ep)
		slope = ep->norm.y;
	
	long zap = IsAnyPolyThere(player.pos.x,player.pos.z);
	
	playerBox.add("Ground Slope", slope);
	playerBox.add("Ground truePolyY", truePolyY);
	playerBox.add("Ground POLY", zap);
	playerBox.add("Color", CURRENT_PLAYER_COLOR);
	playerBox.add("Stealth", GetPlayerStealth());
	
	playerBox.add("Jump", player.jumplastposition);
	playerBox.add("OFFGRND", (!player.onfirmground ? "OFFGRND" : ""));
	
	playerBox.add("Life", player.lifePool);
	playerBox.add("Mana", player.manaPool);
	playerBox.add("Poisoned", player.poison);
	playerBox.add("Hunger", player.hunger);
	playerBox.add("Magic", static_cast<long>(player.doingmagic));
	playerBox.print();
	
	DebugBox miscBox = DebugBox(Vec2i(10, playerBox.size().y + 5), "Misc");
	miscBox.add("Arx version", arx_version);
	miscBox.add("Level", LastLoadedScene.string().c_str());
	miscBox.add("Spell failed seq", LAST_FAILED_SEQUENCE.c_str());
	miscBox.add("Camera focal", ACTIVECAM->focal);
	miscBox.add("Cinema", CINEMA_DECAL);
	miscBox.add("Mouse", Vec2i(DANAEMouse));
	miscBox.add("Pathfind queue", EERIE_PATHFINDER_Get_Queued_Number());
	miscBox.add("Pathfind status", (PATHFINDER_WORKING ? "Working" : "Idled"));
	miscBox.print();
	
	{
	struct ScriptDebugReport {
		std::string entityName;
		long events;
		long sends;
		
		ScriptDebugReport()
			: entityName("")
			, events(0)
			, sends(0)
		{}
	};
	
	ScriptDebugReport maxEvents;
	Entity * io = ARX_SCRIPT_Get_IO_Max_Events();
	if(io) {
		maxEvents.entityName = io->idString();
		maxEvents.events = io->stat_count;
	}
	
	ScriptDebugReport maxSender;
	io = ARX_SCRIPT_Get_IO_Max_Events_Sent();
	if(io) {
		maxSender.entityName = io->idString();
		maxSender.sends = io->stat_sent;
	}
	
	DebugBox scriptBox = DebugBox(Vec2i(10, miscBox.size().y + 5), "Script");
	scriptBox.add("Events", ScriptEvent::totalCount);
	scriptBox.add("Timers", ARX_SCRIPT_CountTimers());
	scriptBox.add("Max events", maxEvents.entityName);
	scriptBox.add("Max events#", maxEvents.events);
	scriptBox.add("Max sender", maxSender.entityName);
	scriptBox.add("Max sender#", maxSender.sends);
	scriptBox.print();
	}
	
	if(ValidIONum(LastSelectedIONum)) {
		Entity * io = entities[LastSelectedIONum];

		if(io) {
			DebugBox entityBox = DebugBox(Vec2i(500, 10), "Entity " + io->idString());
			entityBox.add("Pos", io->pos);
			entityBox.add("Angle", io->angle);
			entityBox.add("Room", static_cast<long>(io->room));
			entityBox.add("Move", io->move);
			entityBox.add("Flags", flagNames(EntityFlagNames, io->ioflags));
			entityBox.add("Show", entityVisilibityToString(io->show));
			entityBox.print();
			
			if(io->ioflags & IO_NPC) {
				IO_NPCDATA * npcData = io->_npcdata;
				
				DebugBox npcBox = DebugBox(Vec2i(500, entityBox.size().y + 5), "NPC");
				npcBox.add("Life", npcData->lifePool);
				npcBox.add("Mana", npcData->manaPool);
				npcBox.add("Poisoned", npcData->poisonned);
				npcBox.add("ArmorClass", ARX_INTERACTIVE_GetArmorClass(io));
				npcBox.add("Absorb", npcData->absorb);
				
				npcBox.add("Moveproblem", npcData->moveproblem);
				npcBox.add("Pathfind listpos", static_cast<long>(npcData->pathfind.listpos));
				npcBox.add("Pathfind listnb", npcData->pathfind.listnb);
				npcBox.add("Pathfind targ", npcData->pathfind.truetarget.handleData());
				npcBox.add("Behavior", flagNames(BehaviourFlagNames, npcData->behavior));
				
				// TODO should those really be flags ?
				PathfindFlags pflag = io->_npcdata->pathfind.flags;
				std::string pflags;
				if(pflag & PATHFIND_ALWAYS)    pflags += "ALWAYS ";
				if(pflag & PATHFIND_ONCE)      pflags += "ONCE ";
				if(pflag & PATHFIND_NO_UPDATE) pflags += "NO_UPDATE ";
				npcBox.add("Pathfind flgs", pflags);
				
				npcBox.print();
			}

			if(io->ioflags & (IO_FIX | IO_ITEM)) {
				DebugBox itemBox = DebugBox(Vec2i(500, entityBox.size().y + 5), "Item");
				
				itemBox.add("Durability", io->durability);
				itemBox.add("Durability max", io->max_durability);
				itemBox.add("Poisonous", static_cast<long>(io->poisonous));
				itemBox.add("Poisonous count", static_cast<long>(io->poisonous_count));
				itemBox.print();
			}
		}
	}
	
	ARX_SCRIPT_Init_Event_Stats();
}
예제 #13
0
파일: tga.cpp 프로젝트: 0xrofi/Aquaplus
TGAHead *LoadTgaInMemory( BYTE *ptr, BYTE **bmp, BYTE **pal, int *palnum, int *srcw, int *srch, int *bbp, int *alpha, int *hrev, int rgb_pal_ptn )
{
	int	i;
	static TGAHead	tgaHead;
	tgaHead = *(TGAHead*)ptr; ptr+=sizeof(tgaHead);


	if(tgaHead.imageType==9 || tgaHead.imageType==10){
		DebugBox(NULL,"このライブラリは、圧縮TGAをサポートしていません");
		return NULL;
	}
	*srcw = tgaHead.imageInfo.width;
	*srch = tgaHead.imageInfo.height;
	*bbp  = tgaHead.imageInfo.depth;
	*hrev = tgaHead.imageInfo.param&0x20;
	*alpha = 0;
	*palnum = 0;
	*pal = NULL;
	switch(*bbp){
		case 8:
			*palnum = tgaHead.cmInfo[2] + tgaHead.cmInfo[3]*256;
			if(tgaHead.cmInfo[4]==24){
				RGB_	*rgb=(RGB_*)ptr;
				static RGBA	rgba[256];
				*pal = (BYTE*)rgba;
				ptr += sizeof(RGB_) * *palnum;
				if(rgb_pal_ptn){
					for(i=0;i<*palnum;i++){
						rgba[i].blue  = rgb[i].red;
						rgba[i].green = rgb[i].green;
						rgba[i].red   = rgb[i].blue;
						rgba[i].alpha = 255;
					}
				}else{
					for(i=0;i<*palnum;i++){
						rgba[i].blue  = rgb[i].blue;
						rgba[i].green = rgb[i].green;
						rgba[i].red   = rgb[i].red;
						rgba[i].alpha = 255;
					}
				}
				*alpha=0;
			}else{
				RGBA	*rgb=(RGBA*)ptr;
				*pal = ptr;
				ptr += sizeof(RGBA) * *palnum;
				if(rgb_pal_ptn){
					for(i=0;i<*palnum;i++){
						BYTE	work=rgb[i].blue;
						rgb[i].blue  = rgb[i].red;
						rgb[i].green = rgb[i].green;
						rgb[i].red   = work;
						rgb[i].alpha = rgb[i].alpha;
					}
				}
				*alpha=1;
			}
			break;
		case 32:
			*alpha=1;
		case 24:
			break;
	}
	*bmp = ptr;
	return &tgaHead;
}