CFXStencilState::CFXStencilState() { DefineVar("State", CVarCombo::CLASSNAME); ((CVarCombo*)GetVar("State"))->AddOption("Off"); // default ((CVarCombo*)GetVar("State"))->AddOption("On"); }
CFXCrossFade::CFXCrossFade() { DefineVar("Alpha", CVarFloat::CLASSNAME); DefineVar("Blend Mode", CVarCombo::CLASSNAME); // Add combo options ((CVarCombo*)GetVar("Blend Mode"))->AddOption("Mult"); ((CVarCombo*)GetVar("Blend Mode"))->AddOption("Add"); // Set default alpha value. // The desired one would have been a linear change from 0.0 to 1.0 but since we don't // know the effect time range at this point yet, we can't do that. ((CVarFloat*)GetVar("Alpha"))->SetConstant(0.5f); }
CFXBoxBlur::CFXBoxBlur() { DefineVar("BlurTexture Width", CVarInt::CLASSNAME); DefineVar("BlurTexture Height", CVarInt::CLASSNAME); DefineVar("Blur Radius (Pw2)", CVarInt::CLASSNAME); // Set default values ((CVarInt*)GetVar("BlurTexture Width" ))->LockConstant(true); ((CVarInt*)GetVar("BlurTexture Width" ))->SetConstant(256); ((CVarInt*)GetVar("BlurTexture Height"))->LockConstant(true); ((CVarInt*)GetVar("BlurTexture Height"))->SetConstant(256); ((CVarInt*)GetVar("Blur Radius (Pw2)" ))->SetConstant(16); GetVar("BlurTexture Width" )->ReloadFXOnChange(this); GetVar("BlurTexture Height")->ReloadFXOnChange(this); }
CFXSplineEvStencilSprite::CFXSplineEvStencilSprite() { DefineVar("Sprite Size", CVarFloat::CLASSNAME); DefineVar("Sprite Angle", CVarFloat::CLASSNAME); DefineVar("Type", CVarCombo::CLASSNAME); ((CVarFloat*)GetVar("Sprite Size"))->SetConstant(0.01f); ((CVarFloat*)GetVar("Sprite Angle"))->SetConstant(0.0f); ((CVarCombo*)GetVar("Type"))->AddOption("Single Sprite"); // default ((CVarCombo*)GetVar("Type"))->AddOption("Whole Spline"); DefineResourceReference("Texture", CResourceTexture2D::CLASSNAME); m_pResTexture = NULL; m_bEvaluateWholeSpline = false; }
CFXRadialBlur::CFXRadialBlur() { DefineVar("BlurTexture Width", CVarInt::CLASSNAME); DefineVar("BlurTexture Height", CVarInt::CLASSNAME); DefineVar("Steps", CVarInt::CLASSNAME); DefineVar("Width", CVarFloat::CLASSNAME); DefineVar("Height", CVarFloat::CLASSNAME); DefineVar("X Origin", CVarFloat::CLASSNAME); DefineVar("Y Origin", CVarFloat::CLASSNAME); // Set default values ((CVarInt*)GetVar("BlurTexture Width" ))->LockConstant(true); ((CVarInt*)GetVar("BlurTexture Width" ))->SetConstant(512); ((CVarInt*)GetVar("BlurTexture Height"))->LockConstant(true); ((CVarInt*)GetVar("BlurTexture Height"))->SetConstant(512); ((CVarInt*)GetVar("Steps"))->SetConstant(10); ((CVarFloat*)GetVar("Width" ))->SetConstant(1.2f); ((CVarFloat*)GetVar("Height" ))->SetConstant(1.2f); ((CVarFloat*)GetVar("X Origin" ))->SetConstant(0.5f); ((CVarFloat*)GetVar("Y Origin" ))->SetConstant(0.5f); GetVar("BlurTexture Width" )->ReloadFXOnChange(this); GetVar("BlurTexture Height")->ReloadFXOnChange(this); }
CFXRecursiveBlurTexture::CFXRecursiveBlurTexture() { DefineVar("Intensity", CVarFloat::CLASSNAME); DefineVar("Width", CVarFloat::CLASSNAME); DefineVar("Height", CVarFloat::CLASSNAME); DefineVar("X Origin", CVarFloat::CLASSNAME); DefineVar("Y Origin", CVarFloat::CLASSNAME); DefineResourceReference("Texture", CResourceTexture2D::CLASSNAME); // Set default values ((CVarFloat*)GetVar("Intensity" ))->SetConstant(0.90f); ((CVarFloat*)GetVar("Width" ))->SetConstant(1.02f); ((CVarFloat*)GetVar("Height" ))->SetConstant(1.02f); ((CVarFloat*)GetVar("X Origin" ))->SetConstant(0.5f); ((CVarFloat*)GetVar("Y Origin" ))->SetConstant(0.5f); m_pResTexture = NULL; m_pTexture = NULL; }
CFXScene::CFXScene() { DefineVar("Start Time", CVarFloat::CLASSNAME); DefineVar("Speed", CVarSpeed::CLASSNAME); DefineVar("Camera", CVarString::CLASSNAME); DefineVar("Loop Length", CVarFloat::CLASSNAME); DefineVar("Loop Start", CVarFloat::CLASSNAME); DefineVar("Render Mode", CVarCombo::CLASSNAME); DefineResourceReference("Scene", CResourceScene::CLASSNAME); // Set combo options (the first added becomes the default value) ((CVarCombo*)GetVar("Render Mode"))->AddOption("Full"); ((CVarCombo*)GetVar("Render Mode"))->AddOption("Solid"); ((CVarCombo*)GetVar("Render Mode"))->AddOption("Wire"); // Set the rest of default values ((CVarFloat*)GetVar("Start Time" ))->LockConstant(true); // must be constant ((CVarFloat*)GetVar("Start Time" ))->SetConstant(0.0f); ((CVarSpeed*)GetVar("Speed" ))->SetConstant(1.0f); ((CVarFloat*)GetVar("Loop Start" ))->SetConstant(0.0f); ((CVarFloat*)GetVar("Loop Length"))->SetConstant(-1.0f); // Define additional transformation variables DefineAddTransformVars(this); m_fAnimStart = m_fAnimEnd = 0.0f; m_pResScene = NULL; }
CFXMotionBlurTexture::CFXMotionBlurTexture() { DefineVar("Trail (0-1)", CVarFloat::CLASSNAME); DefineResourceReference("Texture", CResourceTexture2D::CLASSNAME); // Set default values ((CVarFloat*)GetVar("Trail (0-1)"))->SetConstant(0.9f); m_pResTexture = NULL; m_pTexture = NULL; }
void CCodeChainCtx::SaveAndDefineDataVar (ICCItem *pData) // SaveAndDefineDataVar // // Saves and defines gData { if (m_pOldData == NULL) m_pOldData = m_CC.LookupGlobal(STR_G_DATA, this); if (pData) DefineVar(STR_G_DATA, pData); else DefineNil(STR_G_DATA); }
void ReadConfig(char *cname) { cout << "reading CTL : " << cname << " : "; FILE *fp; int line=1; fp=fopen(cname,"rb"); if (fp!=NULL){ char b[100],rd,st[200],*keyw,*keyv;st[0]=0; while((rd=fread(b,1,100,fp))!=0){ for (int cn=0;cn<rd;cn++){ if (b[cn]==13||b[cn]==10){ if (b[cn]==13) line++; if (strchr(st,';')!=NULL) *strchr(st,';')=0; keyw=st; while(strlen(keyw)>0&&keyw[0]==' ') keyw++; if (*keyw!=0){ keyv=strchr(keyw,' '); if (keyv==NULL&&strlen(keyw)>0){ cout << "line " << line;ErrorExit(51," : cfg error");} keyv[0]=0;keyv++; while(strlen(keyv)>0&&keyv[0]==' ') keyv++; while(strlen(keyv)>0&&keyv[strlen(keyv)-1]==' ') keyv[strlen(keyv)-1]=0; if (strlen(keyv)==0){ cout << "line " << line;ErrorExit(58," : cfg error");} DefineVar(keyw,keyv); } st[0]=0; } else { st[strlen(st)+1]=0; st[strlen(st)]=b[cn]; } } } fclose(fp); } else ErrorExit(92,"FATAL: cfg not found"); cout << "OK" << endl; }
CFXViewport::CFXViewport() { DefineVar("X Center", CVarFloat::CLASSNAME); DefineVar("Y Center", CVarFloat::CLASSNAME); DefineVar("Width", CVarFloat::CLASSNAME); DefineVar("Height", CVarFloat::CLASSNAME); DefineVar("Scissor", CVarCombo::CLASSNAME); DefineVar("Aspect" , CVarFloat::CLASSNAME); // Set default values (mainly to have default values for the editor) ((CVarFloat*)GetVar("X Center"))->SetConstant(0.5f); ((CVarFloat*)GetVar("Y Center"))->SetConstant(0.5f); ((CVarFloat*)GetVar("Width" ))->SetConstant(1.0f); ((CVarFloat*)GetVar("Height"))->SetConstant(1.0f); ((CVarFloat*)GetVar("Aspect"))->SetConstant(1.33f); ((CVarCombo*)GetVar("Scissor"))->AddOption("No"); // default ((CVarCombo*)GetVar("Scissor"))->AddOption("Yes"); }
CFXBillboardScene::CFXBillboardScene() { DefineVar("Start Time", CVarFloat::CLASSNAME); DefineVar("Speed", CVarSpeed::CLASSNAME); DefineVar("Camera", CVarString::CLASSNAME); DefineVar("Loop Length", CVarFloat::CLASSNAME); DefineVar("Loop Start", CVarFloat::CLASSNAME); DefineVar("Render Mode", CVarCombo::CLASSNAME); DefineVar("Color", CVarColor::CLASSNAME); DefineVar("Size", CVarFloat::CLASSNAME); DefineVar("Alpha", CVarFloat::CLASSNAME); DefineVar("Angle", CVarFloat::CLASSNAME); DefineVar("Blend Mode", CVarCombo::CLASSNAME); DefineVar("Filtering", CVarCombo::CLASSNAME); DefineResourceReference("Scene", CResourceScene::CLASSNAME); DefineResourceReference("Texture", CResourceTexture2D::CLASSNAME); // Set combo options (the first added becomes the default value) ((CVarCombo*)GetVar("Render Mode"))->AddOption("Full"); ((CVarCombo*)GetVar("Render Mode"))->AddOption("Solid"); ((CVarCombo*)GetVar("Render Mode"))->AddOption("Wire"); ((CVarCombo*)GetVar("Blend Mode"))->AddOption("Mult"); ((CVarCombo*)GetVar("Blend Mode"))->AddOption("Add"); ((CVarCombo*)GetVar("Filtering"))->AddOption("Yes"); ((CVarCombo*)GetVar("Filtering"))->AddOption("No"); // Set the rest of default values ((CVarFloat*)GetVar("Start Time" ))->LockConstant(true); // must be constant ((CVarFloat*)GetVar("Start Time" ))->SetConstant(0.0f); ((CVarSpeed*)GetVar("Speed" ))->SetConstant(1.0f); ((CVarFloat*)GetVar("Loop Length"))->SetConstant(-1.0f); ((CVarFloat*)GetVar("Loop Start" ))->SetConstant(0.0f); ((CVarColor*)GetVar("Color" ))->SetConstant(CVector3(1.0f, 1.0f, 1.0f)); ((CVarFloat*)GetVar("Size" ))->SetConstant(1.0f); ((CVarFloat*)GetVar("Alpha" ))->SetConstant(1.0f); ((CVarFloat*)GetVar("Angle" ))->SetConstant(0.0f); // Define additional transformation variables DefineAddTransformVars(this); m_pResScene = NULL; m_pResTexture = NULL; m_fAnimStart = m_fAnimEnd = 0.0f; }
CFXTransExplodingCubes::CFXTransExplodingCubes() { DefineVar("X Cubes", CVarInt::CLASSNAME); DefineVar("Y Cubes", CVarInt::CLASSNAME); DefineVar("Z Depth", CVarFloat::CLASSNAME); DefineVar("Seed", CVarInt::CLASSNAME); DefineVar("Time (0-1)", CVarFloat::CLASSNAME); DefineVar("Tex Scale X", CVarFloat::CLASSNAME); DefineVar("Tex Scale Y", CVarFloat::CLASSNAME); DefineVar("Filtering", CVarCombo::CLASSNAME); DefineVar("RenderTex Width" , CVarInt::CLASSNAME); DefineVar("RenderTex Height", CVarInt::CLASSNAME); DefineVar("Flat Color", CVarColor::CLASSNAME); DefineVar("Start Speed X", CVarFloat::CLASSNAME); DefineVar("Start Speed Y", CVarFloat::CLASSNAME); DefineVar("Start Speed Z", CVarFloat::CLASSNAME); DefineVar("Accel X", CVarFloat::CLASSNAME); DefineVar("Accel Y", CVarFloat::CLASSNAME); DefineVar("Accel Z", CVarFloat::CLASSNAME); DefineVar("Assimetry", CVarFloat::CLASSNAME); DefineVar("Max Rotation", CVarFloat::CLASSNAME); DefineVar("Variation", CVarFloat::CLASSNAME); // Set default values (mainly to have default values for the editor) ((CVarInt*)GetVar("X Cubes" ))->LockConstant(true); ((CVarInt*)GetVar("X Cubes" ))->SetConstant(10); ((CVarInt*)GetVar("Y Cubes" ))->LockConstant(true); ((CVarInt*)GetVar("Y Cubes" ))->SetConstant(10); ((CVarFloat*)GetVar("Z Depth" ))->LockConstant(true); ((CVarFloat*)GetVar("Z Depth" ))->SetConstant(0.01f); ((CVarInt*)GetVar("Seed" ))->LockConstant(true); ((CVarInt*)GetVar("Seed" ))->SetConstant(0); ((CVarFloat*)GetVar("Time (0-1)" ))->SetConstant(0.0f); ((CVarFloat*)GetVar("Tex Scale X" ))->SetConstant(1.0f); ((CVarFloat*)GetVar("Tex Scale Y" ))->SetConstant(1.0f); ((CVarInt*)GetVar("RenderTex Width" ))->LockConstant(true); ((CVarInt*)GetVar("RenderTex Width" ))->SetConstant(512); ((CVarInt*)GetVar("RenderTex Height"))->LockConstant(true); ((CVarInt*)GetVar("RenderTex Height"))->SetConstant(512); ((CVarColor*)GetVar("Flat Color" ))->SetConstant(CVector3(0.5f, 0.5f, 0.5f)); ((CVarFloat*)GetVar("Start Speed X" ))->SetConstant(0.0f); ((CVarFloat*)GetVar("Start Speed X" ))->LockConstant(true); ((CVarFloat*)GetVar("Start Speed Y" ))->SetConstant(-0.4f); ((CVarFloat*)GetVar("Start Speed Y" ))->LockConstant(true); ((CVarFloat*)GetVar("Start Speed Z" ))->SetConstant(0.0f); ((CVarFloat*)GetVar("Start Speed Z" ))->LockConstant(true); ((CVarFloat*)GetVar("Accel X" ))->SetConstant(0.0f); ((CVarFloat*)GetVar("Accel X" ))->LockConstant(true); ((CVarFloat*)GetVar("Accel Y" ))->SetConstant(1.0f); ((CVarFloat*)GetVar("Accel Y" ))->LockConstant(true); ((CVarFloat*)GetVar("Accel Z" ))->SetConstant(0.0f); ((CVarFloat*)GetVar("Accel Z" ))->LockConstant(true); ((CVarFloat*)GetVar("Assimetry" ))->SetConstant(0.0f); ((CVarFloat*)GetVar("Assimetry" ))->LockConstant(true); ((CVarFloat*)GetVar("Max Rotation" ))->SetConstant(2000.0f); ((CVarFloat*)GetVar("Max Rotation" ))->LockConstant(true); ((CVarFloat*)GetVar("Variation" ))->SetConstant(0.0f); ((CVarFloat*)GetVar("Variation" ))->LockConstant(true); ((CVarCombo*)GetVar("Filtering"))->AddOption("Yes"); // default ((CVarCombo*)GetVar("Filtering"))->AddOption("No"); GetVar("X Cubes" )->ReloadFXOnChange(this); GetVar("Y Cubes" )->ReloadFXOnChange(this); GetVar("Z Depth" )->ReloadFXOnChange(this); GetVar("Seed" )->ReloadFXOnChange(this); GetVar("Start Speed X" )->ReloadFXOnChange(this); GetVar("Start Speed Y" )->ReloadFXOnChange(this); GetVar("Start Speed Z" )->ReloadFXOnChange(this); GetVar("Accel X" )->ReloadFXOnChange(this); GetVar("Accel Y" )->ReloadFXOnChange(this); GetVar("Accel Z" )->ReloadFXOnChange(this); GetVar("Assimetry" )->ReloadFXOnChange(this); GetVar("Max Rotation" )->ReloadFXOnChange(this); GetVar("Variation" )->ReloadFXOnChange(this); }
CFXMosaic::CFXMosaic() { DefineVar("X Position", CVarFloat::CLASSNAME); DefineVar("Y Position", CVarFloat::CLASSNAME); DefineVar("Width", CVarFloat::CLASSNAME); DefineVar("Height", CVarFloat::CLASSNAME); DefineVar("Scale", CVarFloat::CLASSNAME); DefineVar("Alpha", CVarFloat::CLASSNAME); DefineVar("Angle", CVarFloat::CLASSNAME); DefineVar("Blend Mode", CVarCombo::CLASSNAME); DefineVar("Filtering", CVarCombo::CLASSNAME); DefineVar("Tiles X", CVarInt::CLASSNAME); DefineVar("Tiles Y", CVarInt::CLASSNAME); DefineVar("Tile Source Width", CVarInt::CLASSNAME); DefineVar("Tile Source Height", CVarInt::CLASSNAME); DefineVar("Seed", CVarInt::CLASSNAME); DefineVar("Change Frequency", CVarFloat::CLASSNAME); DefineVar("Change Freq Variation", CVarFloat::CLASSNAME); DefineResourceReference("Texture", CResourceTexture2D::CLASSNAME); // Set default values (mainly to have default values for the editor) ((CVarFloat*)GetVar("X Position" ))->SetConstant(0.5f); ((CVarFloat*)GetVar("Y Position" ))->SetConstant(0.5f); ((CVarFloat*)GetVar("Width" ))->SetConstant(1.0f); ((CVarFloat*)GetVar("Height" ))->SetConstant(1.0f); ((CVarFloat*)GetVar("Scale" ))->SetConstant(1.0f); ((CVarFloat*)GetVar("Alpha" ))->SetConstant(1.0f); ((CVarFloat*)GetVar("Angle" ))->SetConstant(0.0f); ((CVarInt* )GetVar("Tiles X" ))->SetConstant(10); ((CVarInt* )GetVar("Tiles X" ))->LockConstant(true); ((CVarInt* )GetVar("Tiles Y" ))->SetConstant(8); ((CVarInt* )GetVar("Tiles Y" ))->LockConstant(true); ((CVarInt* )GetVar("Tile Source Width" ))->SetConstant(64); ((CVarInt* )GetVar("Tile Source Width" ))->LockConstant(true); ((CVarInt* )GetVar("Tile Source Height" ))->SetConstant(64); ((CVarInt* )GetVar("Tile Source Height" ))->LockConstant(true); ((CVarInt* )GetVar("Seed" ))->SetConstant(0); ((CVarInt* )GetVar("Seed" ))->LockConstant(true); ((CVarFloat*)GetVar("Change Frequency" ))->SetConstant(5.0f); ((CVarFloat*)GetVar("Change Freq Variation"))->SetConstant(0.0f); ((CVarCombo*)GetVar("Blend Mode"))->AddOption("Mult"); // default ((CVarCombo*)GetVar("Blend Mode"))->AddOption("Add"); ((CVarCombo*)GetVar("Blend Mode"))->AddOption("Color Mult"); ((CVarCombo*)GetVar("Filtering"))->AddOption("Yes"); // default ((CVarCombo*)GetVar("Filtering"))->AddOption("No"); GetVar("Tiles X")->ReloadFXOnChange(this); GetVar("Tiles Y")->ReloadFXOnChange(this); GetVar("Seed" )->ReloadFXOnChange(this); m_pResTexture = NULL; m_fLastUpdate = 0.0f; }
CFXRings::CFXRings() { DefineVar("Alpha", CVarFloat::CLASSNAME); DefineVar("Horizontal Ring Count", CVarInt::CLASSNAME); DefineVar("Horizontal Ring Radius", CVarFloat::CLASSNAME); DefineVar("Horizontal Ring Width", CVarFloat::CLASSNAME); DefineVar("Horizontal Variation", CVarFloat::CLASSNAME); DefineVar("Vertical Ring Count", CVarInt::CLASSNAME); DefineVar("Vertical Ring Radius", CVarFloat::CLASSNAME); DefineVar("Vertical Ring Width", CVarFloat::CLASSNAME); DefineVar("Vertical Variation", CVarFloat::CLASSNAME); DefineVar("Oscillation Amplitude", CVarFloat::CLASSNAME); DefineVar("Oscillation Frequency", CVarFloat::CLASSNAME); DefineVar("Ring Subdivisions", CVarInt::CLASSNAME); DefineVar("Cylinder Height", CVarFloat::CLASSNAME); DefineVar("Rotation Speed", CVarFloat::CLASSNAME); DefineVar("Tile U", CVarFloat::CLASSNAME); DefineVar("Tile V", CVarFloat::CLASSNAME); DefineVar("Seed", CVarInt::CLASSNAME); DefineVar("Blend Mode", CVarCombo::CLASSNAME); DefineVar("Keep Previous Camera", CVarCombo::CLASSNAME); DefineResourceReference("Horizontal Texture", CResourceTexture2D::CLASSNAME); DefineResourceReference("Vertical Texture", CResourceTexture2D::CLASSNAME); // Set default values (mainly to have default values for the editor) ((CVarFloat*)GetVar("Alpha" ))->SetConstant(1.0f); ((CVarInt*) GetVar("Horizontal Ring Count" ))->SetConstant(8); ((CVarInt*) GetVar("Horizontal Ring Count" ))->LockConstant(true); ((CVarFloat*)GetVar("Horizontal Ring Radius"))->SetConstant(100.0f); ((CVarFloat*)GetVar("Horizontal Ring Width" ))->SetConstant(10.0f); ((CVarFloat*)GetVar("Horizontal Variation" ))->SetConstant(0.2f); ((CVarFloat*)GetVar("Horizontal Variation" ))->LockConstant(true); ((CVarInt*) GetVar("Vertical Ring Count" ))->SetConstant(8); ((CVarInt*) GetVar("Vertical Ring Count" ))->LockConstant(true); ((CVarFloat*)GetVar("Vertical Ring Radius" ))->SetConstant(100.0f); ((CVarFloat*)GetVar("Vertical Ring Width" ))->SetConstant(5.0f); ((CVarFloat*)GetVar("Vertical Variation" ))->SetConstant(0.2f); ((CVarFloat*)GetVar("Vertical Variation" ))->LockConstant(true); ((CVarInt*) GetVar("Ring Subdivisions" ))->SetConstant(100); ((CVarInt*) GetVar("Ring Subdivisions" ))->LockConstant(true); ((CVarFloat*)GetVar("Oscillation Amplitude" ))->SetConstant(0); ((CVarFloat*)GetVar("Oscillation Frequency" ))->SetConstant(1.0f); ((CVarFloat*)GetVar("Cylinder Height" ))->SetConstant(200.0f); ((CVarFloat*)GetVar("Rotation Speed" ))->SetConstant(0.05f); ((CVarFloat*)GetVar("Tile U" ))->SetConstant(1.0f); ((CVarFloat*)GetVar("Tile V" ))->SetConstant(1.0f); ((CVarInt*) GetVar("Seed" ))->SetConstant(0); ((CVarInt*) GetVar("Seed" ))->LockConstant(true); ((CVarCombo*)GetVar("Blend Mode"))->AddOption("Add"); // default ((CVarCombo*)GetVar("Blend Mode"))->AddOption("Alpha Blend"); ((CVarCombo*)GetVar("Blend Mode"))->AddOption("Color Mult"); ((CVarCombo*)GetVar("Keep Previous Camera"))->AddOption("No"); // default ((CVarCombo*)GetVar("Keep Previous Camera"))->AddOption("Yes"); GetVar("Ring Subdivisions" )->ReloadFXOnChange(this); GetVar("Horizontal Ring Count")->ReloadFXOnChange(this); GetVar("Horizontal Variation" )->ReloadFXOnChange(this); GetVar("Vertical Ring Count" )->ReloadFXOnChange(this); GetVar("Vertical Variation" )->ReloadFXOnChange(this); GetVar("Seed" )->ReloadFXOnChange(this); DefineAddTransformVars(this); m_pResHorTexture = NULL; m_pResVertTexture = NULL; m_pv3Circle = NULL; m_nSubdivisions = 0; m_pv3MeshVertices = NULL; m_pv2MeshMapping = NULL; m_pnMeshFaceList = NULL; }