CServer::~CServer() { DeleteChannels(); FreePlugins(); Close(); }
void VoiceSession::Close() { if (audio_playback_channel_) ClosePlaybackChannel(); state_ = STATE_CLOSED; DeleteChannels(); emit StateChanged(state_); }
/* * function : ~ChannelMap * design : Destructor */ ChannelMap::~ChannelMap() { DeleteChannels(); }