void JustDied(Unit* pKiller) { DoScriptText(SAY_DEATH, m_creature); DespawnSentry(); if (m_pInstance) { m_pInstance->SetData(TYPE_ZURAMAT, DONE); m_pInstance->SetData(TYPE_PORTAL, DONE); // check if boss was already killed before uint32 m_uiMyPortalNumber = m_pInstance->GetCurrentPortalNumber(); if(m_uiMyPortalNumber == 6) { if(m_pInstance->GetData(TYPE_FIRST_BOSS) == DONE) m_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); else m_pInstance->SetData(TYPE_FIRST_BOSS, DONE); } else if(m_uiMyPortalNumber == 12) { if(m_pInstance->GetData(TYPE_SECOND_BOSS) == DONE) m_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); else m_pInstance->SetData(TYPE_SECOND_BOSS, DONE); } } if(!m_bIsRegularMode && m_bIsSentryAlive) { if(m_pInstance) m_pInstance->DoCompleteAchievement(ACHIEV_VOID_DANCE); } }
void JustDied(Unit* pKiller) { DoScriptText(SAY_DEATH, m_creature); DespawnSentry(); if (m_pInstance){ m_pInstance->SetData(TYPE_ZURAMAT, DONE); if(m_pInstance->GetData(TYPE_PORTAL6) == IN_PROGRESS) {m_pInstance->SetData(TYPE_PORTAL6, DONE);} else {m_pInstance->SetData(TYPE_PORTAL12, DONE);} } }