static int ConnectToPulseServer(pa_mainloop **_mainloop, pa_context **_context) { const int retval = ConnectToPulseServer_Internal(_mainloop, _context); if (retval < 0) { DisconnectFromPulseServer(*_mainloop, *_context); } return retval; }
static void PULSEAUDIO_Deinitialize(void) { if (hotplug_thread) { PULSEAUDIO_pa_mainloop_quit(hotplug_mainloop, 0); SDL_WaitThread(hotplug_thread, NULL); hotplug_thread = NULL; } DisconnectFromPulseServer(hotplug_mainloop, hotplug_context); hotplug_mainloop = NULL; hotplug_context = NULL; UnloadPulseAudioLibrary(); }
static void PULSEAUDIO_CloseDevice(_THIS) { if (this->hidden != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); SDL_free(this->hidden->device_name); if (this->hidden->stream) { PULSEAUDIO_pa_stream_disconnect(this->hidden->stream); PULSEAUDIO_pa_stream_unref(this->hidden->stream); } DisconnectFromPulseServer(this->hidden->mainloop, this->hidden->context); SDL_free(this->hidden); this->hidden = NULL; } }
static void PULSEAUDIO_CloseDevice(_THIS) { if (this->hidden->stream) { if (this->hidden->capturebuf != NULL) { PULSEAUDIO_pa_stream_drop(this->hidden->stream); } PULSEAUDIO_pa_stream_disconnect(this->hidden->stream); PULSEAUDIO_pa_stream_unref(this->hidden->stream); } DisconnectFromPulseServer(this->hidden->mainloop, this->hidden->context); SDL_free(this->hidden->mixbuf); SDL_free(this->hidden->device_name); SDL_free(this->hidden); }