bool wxGenericProgressDialog::Pulse(const wxString& newmsg, bool *skip) { if ( !DoBeforeUpdate(skip) ) return false; wxCHECK_MSG( m_gauge, false, "dialog should be fully created" ); // show a bit of progress m_gauge->Pulse(); UpdateMessage(newmsg); if (m_elapsed || m_remaining || m_estimated) { unsigned long elapsed = wxGetCurrentTime() - m_timeStart; SetTimeLabel(elapsed, m_elapsed); SetTimeLabel((unsigned long)-1, m_estimated); SetTimeLabel((unsigned long)-1, m_remaining); } DoAfterUpdate(); return m_state != Canceled; }
bool wxProgressDialog::Pulse(const wxString& newmsg, bool *skip) { if ( !DoBeforeUpdate(skip) ) return false; wxASSERT_MSG( m_gauge, wxT("cannot update non existent dialog") ); // show a bit of progress m_gauge->Pulse(); UpdateMessage(newmsg); if (m_elapsed || m_remaining || m_estimated) { unsigned long elapsed = wxGetCurrentTime() - m_timeStart; SetTimeLabel(elapsed, m_elapsed); SetTimeLabel((unsigned long)-1, m_estimated); SetTimeLabel((unsigned long)-1, m_remaining); } DoAfterUpdate(); return m_state != Canceled; }
bool wxGenericProgressDialog::Update(int value, const wxString& newmsg, bool *skip) { if ( !DoBeforeUpdate(skip) ) return false; wxCHECK_MSG( m_gauge, false, "dialog should be fully created" ); #ifdef __WXMSW__ value /= m_factor; #endif // __WXMSW__ wxASSERT_MSG( value <= m_maximum, wxT("invalid progress value") ); m_gauge->SetValue(value); UpdateMessage(newmsg); if ( (m_elapsed || m_remaining || m_estimated) && (value != 0) ) { unsigned long elapsed; unsigned long display_remaining; UpdateTimeEstimates( value, elapsed, m_display_estimated, display_remaining ); SetTimeLabel(elapsed, m_elapsed); SetTimeLabel(m_display_estimated, m_estimated); SetTimeLabel(display_remaining, m_remaining); } if ( value == m_maximum ) { if ( m_state == Finished ) { // ignore multiple calls to Update(m_maximum): it may sometimes be // troublesome to ensure that Update() is not called twice with the // same value (e.g. because of the rounding errors) and if we don't // return now we're going to generate asserts below return true; } // so that we return true below and that out [Cancel] handler knew what // to do m_state = Finished; if( !HasPDFlag(wxPD_AUTO_HIDE) ) { EnableClose(); DisableSkip(); #if defined(__WXMSW__) && !defined(__WXUNIVERSAL__) EnableCloseButton(); #endif // __WXMSW__ if ( newmsg.empty() ) { // also provide the finishing message if the application didn't m_msg->SetLabel(_("Done.")); } // allow the window to repaint: // NOTE: since we yield only for UI events with this call, there // should be no side-effects wxEventLoopBase::GetActive()->YieldFor(wxEVT_CATEGORY_UI); // NOTE: this call results in a new event loop being created // and to a call to ProcessPendingEvents() (which may generate // unwanted re-entrancies). (void)ShowModal(); } else // auto hide { // reenable other windows before hiding this one because otherwise // Windows wouldn't give the focus back to the window which had // been previously focused because it would still be disabled ReenableOtherWindows(); Hide(); } } else // not at maximum yet { DoAfterUpdate(); } // update the display in case yielding above didn't do it Update(); return m_state != Canceled; }
bool wxProgressDialog::Update(int value, const wxString& newmsg, bool *skip) { if ( !DoBeforeUpdate(skip) ) return false; wxASSERT_MSG( value == -1 || m_gauge, wxT("cannot update non existent dialog") ); #ifdef __WXMSW__ value /= m_factor; #endif // __WXMSW__ wxASSERT_MSG( value <= m_maximum, wxT("invalid progress value") ); if ( m_gauge ) m_gauge->SetValue(value); UpdateMessage(newmsg); if ( (m_elapsed || m_remaining || m_estimated) && (value != 0) ) { unsigned long elapsed = wxGetCurrentTime() - m_timeStart; if ( m_last_timeupdate < elapsed || value == m_maximum ) { m_last_timeupdate = elapsed; unsigned long estimated = m_break + (unsigned long)(( (double) (elapsed-m_break) * m_maximum ) / ((double)value)) ; if ( estimated > m_display_estimated && m_ctdelay >= 0 ) { ++m_ctdelay; } else if ( estimated < m_display_estimated && m_ctdelay <= 0 ) { --m_ctdelay; } else { m_ctdelay = 0; } if ( m_ctdelay >= m_delay // enough confirmations for a higher value || m_ctdelay <= (m_delay*-1) // enough confirmations for a lower value || value == m_maximum // to stay consistent || elapsed > m_display_estimated // to stay consistent || ( elapsed > 0 && elapsed < 4 ) // additional updates in the beginning ) { m_display_estimated = estimated; m_ctdelay = 0; } } long display_remaining = m_display_estimated - elapsed; if ( display_remaining < 0 ) { display_remaining = 0; } SetTimeLabel(elapsed, m_elapsed); SetTimeLabel(m_display_estimated, m_estimated); SetTimeLabel(display_remaining, m_remaining); } if ( value == m_maximum ) { if ( m_state == Finished ) { // ignore multiple calls to Update(m_maximum): it may sometimes be // troublesome to ensure that Update() is not called twice with the // same value (e.g. because of the rounding errors) and if we don't // return now we're going to generate asserts below return true; } // so that we return true below and that out [Cancel] handler knew what // to do m_state = Finished; if( !HasFlag(wxPD_AUTO_HIDE) ) { EnableClose(); DisableSkip(); #if defined(__WXMSW__) && !defined(__WXUNIVERSAL__) EnableCloseButton(); #endif // __WXMSW__ if ( newmsg.empty() ) { // also provide the finishing message if the application didn't m_msg->SetLabel(_("Done.")); } wxCHECK_MSG(wxEventLoopBase::GetActive(), false, "wxProgressDialog::Update needs a running event loop"); // allow the window to repaint: // NOTE: since we yield only for UI events with this call, there // should be no side-effects wxEventLoopBase::GetActive()->YieldFor(wxEVT_CATEGORY_UI); // NOTE: this call results in a new event loop being created // and to a call to ProcessPendingEvents() (which may generate // unwanted re-entrancies). (void)ShowModal(); } else // auto hide { // reenable other windows before hiding this one because otherwise // Windows wouldn't give the focus back to the window which had // been previously focused because it would still be disabled ReenableOtherWindows(); Hide(); } } else // not at maximum yet { DoAfterUpdate(); } // update the display in case yielding above didn't do it Update(); return m_state != Canceled; }