예제 #1
0
static inline
wxDbgHelpDLL::BasicType GetBasicType(PSYMBOL_INFO pSym)
{
    wxDbgHelpDLL::BasicType bt;
    return DoGetTypeInfo(pSym, TI_GET_BASETYPE, &bt)
            ? bt
            : wxDbgHelpDLL::BASICTYPE_NOTYPE;
}
예제 #2
0
/* static */
wxDbgHelpDLL::SymbolTag
wxDbgHelpDLL::DereferenceSymbol(PSYMBOL_INFO pSym, void **ppData)
{
    SymbolTag tag = SYMBOL_TAG_NULL;
    for ( ;; )
    {
        if ( !DoGetTypeInfo(pSym, TI_GET_SYMTAG, &tag) )
            break;

        if ( tag != SYMBOL_TAG_POINTER_TYPE )
            break;

        ULONG tiNew;
        if ( !DoGetTypeInfo(pSym, TI_GET_TYPEID, &tiNew) ||
                tiNew == pSym->TypeIndex )
            break;

        pSym->TypeIndex = tiNew;

        // remove one level of indirection except for the char strings: we want
        // to dump "char *" and not a single "char" for them
        if ( ppData && *ppData && GetBasicType(pSym) != BASICTYPE_CHAR )
        {
            DWORD_PTR *pData = (DWORD_PTR *)*ppData;

            if ( ::IsBadReadPtr(pData, sizeof(DWORD_PTR *)) )
            {
                break;
            }

            *ppData = (void *)*pData;
        }
    }

    return tag;
}
예제 #3
0
// this function is meant to be called from under debugger to see the
// proprieties of the given type id
extern "C" void DumpTI(ULONG ti)
{
    SYMBOL_INFO sym = { sizeof(SYMBOL_INFO) };
    sym.ModBase = 0x400000; // it's a constant under Win32
    sym.TypeIndex = ti;

    wxDbgHelpDLL::SymbolTag tag = wxDbgHelpDLL::SYMBOL_TAG_NULL;
    DoGetTypeInfo(&sym, TI_GET_SYMTAG, &tag);
    DoGetTypeInfo(&sym, TI_GET_TYPEID, &ti);

    OutputDebugString(wxString::Format(_T("Type 0x%x: "), sym.TypeIndex));
    wxString name = wxDbgHelpDLL::GetSymbolName(&sym);
    if ( !name.empty() )
    {
        OutputDebugString(wxString::Format(_T("name=\"%s\", "), name.c_str()));
    }

    DWORD nested;
    if ( !DoGetTypeInfo(&sym, TI_GET_NESTED, &nested) )
    {
        nested = FALSE;
    }

    OutputDebugString(wxString::Format(_T("tag=%s%s"),
                      nested ? _T("nested ") : wxEmptyString,
                      TagString(tag).c_str()));
    if ( tag == wxDbgHelpDLL::SYMBOL_TAG_UDT )
    {
        wxDbgHelpDLL::UdtKind udtKind;
        if ( DoGetTypeInfo(&sym, TI_GET_UDTKIND, &udtKind) )
        {
            OutputDebugString(_T(" (") + UdtKindString(udtKind) + _T(')'));
        }
    }

    wxDbgHelpDLL::DataKind kind = wxDbgHelpDLL::DATA_UNKNOWN;
    if ( DoGetTypeInfo(&sym, TI_GET_DATAKIND, &kind) )
    {
        OutputDebugString(wxString::Format(
            _T(", kind=%s"), KindString(kind).c_str()));
        if ( kind == wxDbgHelpDLL::DATA_MEMBER )
        {
            DWORD ofs = 0;
            if ( DoGetTypeInfo(&sym, TI_GET_OFFSET, &ofs) )
            {
                OutputDebugString(wxString::Format(_T(" (ofs=0x%x)"), ofs));
            }
        }
    }

    wxDbgHelpDLL::BasicType bt = GetBasicType(&sym);
    if ( bt )
    {
        OutputDebugString(wxString::Format(_T(", type=%s"),
                                TypeString(bt).c_str()));
    }

    if ( ti != sym.TypeIndex )
    {
        OutputDebugString(wxString::Format(_T(", next ti=0x%x"), ti));
    }

    OutputDebugString(_T("\r\n"));
}
예제 #4
0
/* static */ wxString
wxDbgHelpDLL::DumpUDT(PSYMBOL_INFO pSym, void *pVariable, unsigned level)
{
    wxString s;

    // we have to limit the depth of UDT dumping as otherwise we get in
    // infinite loops trying to dump linked lists... 10 levels seems quite
    // reasonable, full information is in minidump file anyhow
    if ( level > 10 )
        return s;

    s.reserve(512);
    s = GetSymbolName(pSym);

#if !wxUSE_STL
    // special handling for ubiquitous wxString: although the code below works
    // for it as well, it shows the wxStringBase class and takes 4 lines
    // instead of only one as this branch
    if ( s == _T("wxString") )
    {
        wxString *ps = (wxString *)pVariable;
        s << _T("(\"") << *ps << _T(")\"");
    }
    else // any other UDT
#endif // !wxUSE_STL
    {
        // Determine how many children this type has.
        DWORD dwChildrenCount = 0;
        DoGetTypeInfo(pSym, TI_GET_CHILDRENCOUNT, &dwChildrenCount);

        // Prepare to get an array of "TypeIds", representing each of the children.
        TI_FINDCHILDREN_PARAMS *children = (TI_FINDCHILDREN_PARAMS *)
            malloc(sizeof(TI_FINDCHILDREN_PARAMS) +
                        (dwChildrenCount - 1)*sizeof(ULONG));
        if ( !children )
            return s;

        children->Count = dwChildrenCount;
        children->Start = 0;

        // Get the array of TypeIds, one for each child type
        if ( !DoGetTypeInfo(pSym, TI_FINDCHILDREN, children) )
        {
            free(children);
            return s;
        }

        s << _T(" {\n");

        // Iterate through all children
        SYMBOL_INFO sym;
        wxZeroMemory(sym);
        sym.ModBase = pSym->ModBase;
        for ( unsigned i = 0; i < dwChildrenCount; i++ )
        {
            sym.TypeIndex = children->ChildId[i];

            // children here are in lexicographic sense, i.e. we get all our nested
            // classes and not only our member fields, but we can't get the values
            // for the members of the nested classes, of course!
            DWORD nested;
            if ( DoGetTypeInfo(&sym, TI_GET_NESTED, &nested) && nested )
                continue;

            // avoid infinite recursion: this does seem to happen sometimes with
            // complex typedefs...
            if ( sym.TypeIndex == pSym->TypeIndex )
                continue;

            s += DumpField(&sym, pVariable, level + 1);
        }

        free(children);

        s << wxString(_T('\t'), level + 1) << _T('}');
    }

    return s;
}
예제 #5
0
wxString
wxDbgHelpDLL::DumpField(PSYMBOL_INFO pSym, void *pVariable, unsigned level)
{
    wxString s;

    // avoid infinite recursion
    if ( level > 100 )
    {
        return s;
    }

    SymbolTag tag = SYMBOL_TAG_NULL;
    if ( !DoGetTypeInfo(pSym, TI_GET_SYMTAG, &tag) )
    {
        return s;
    }

    switch ( tag )
    {
        case SYMBOL_TAG_UDT:
        case SYMBOL_TAG_BASE_CLASS:
            s = DumpUDT(pSym, pVariable, level);
            break;

        case SYMBOL_TAG_DATA:
            if ( !pVariable )
            {
                s = _T("NULL");
            }
            else // valid location
            {
                wxDbgHelpDLL::DataKind kind;
                if ( !DoGetTypeInfo(pSym, TI_GET_DATAKIND, &kind) ||
                        kind != DATA_MEMBER )
                {
                    // maybe it's a static member? we're not interested in them...
                    break;
                }

                // get the offset of the child member, relative to its parent
                DWORD ofs = 0;
                if ( !DoGetTypeInfo(pSym, TI_GET_OFFSET, &ofs) )
                    break;

                pVariable = (void *)((DWORD_PTR)pVariable + ofs);


                // now pass to the type representing the type of this member
                SYMBOL_INFO sym = *pSym;
                if ( !DoGetTypeInfo(pSym, TI_GET_TYPEID, &sym.TypeIndex) )
                    break;

                ULONG64 size;
                DoGetTypeInfo(&sym, TI_GET_LENGTH, &size);

                switch ( DereferenceSymbol(&sym, &pVariable) )
                {
                    case SYMBOL_TAG_BASE_TYPE:
                        {
                            BasicType bt = GetBasicType(&sym);
                            if ( bt )
                            {
                                s = DumpBaseType(bt, size, pVariable);
                            }
                        }
                        break;

                    case SYMBOL_TAG_UDT:
                    case SYMBOL_TAG_BASE_CLASS:
                        s = DumpUDT(&sym, pVariable, level);
                        break;
                }
            }

            if ( !s.empty() )
            {
                s = GetSymbolName(pSym) + _T(" = ") + s;
            }
            break;
    }

    if ( !s.empty() )
    {
        s = wxString(_T('\t'), level + 1) + s + _T('\n');
    }

    return s;
}
예제 #6
0
static inline
bool
DoGetTypeInfo(PSYMBOL_INFO pSym, IMAGEHLP_SYMBOL_TYPE_INFO type, void *rc)
{
    return DoGetTypeInfo(pSym->ModBase, pSym->TypeIndex, type, rc);
}
예제 #7
0
/* static */ wxString
wxDbgHelpDLL::DumpUDT(wxPSYMBOL_INFO pSym, void *pVariable, unsigned level)
{
    wxString s;

    // we have to limit the depth of UDT dumping as otherwise we get in
    // infinite loops trying to dump linked lists... 10 levels seems quite
    // reasonable, full information is in minidump file anyhow
    if ( level > 10 )
        return s;

    s.reserve(512);
    s = GetSymbolName(pSym);

#if !wxUSE_STD_STRING
    // special handling for ubiquitous wxString: although the code below works
    // for it as well, it shows the wxStringBase class and takes 4 lines
    // instead of only one as this branch
    if ( s == wxT("wxString") )
    {
        wxString *ps = (wxString *)pVariable;

        // we can't just dump wxString directly as it could be corrupted or
        // invalid and it could also be locked for writing (i.e. if we're
        // between GetWriteBuf() and UngetWriteBuf() calls) and assert when we
        // try to access it contents using public methods, so instead use our
        // knowledge of its internals
        const wxChar *p = NULL;
        if ( !::IsBadReadPtr(ps, sizeof(wxString)) )
        {
            p = ps->data();
            wxStringData *data = (wxStringData *)p - 1;
            if ( ::IsBadReadPtr(data, sizeof(wxStringData)) ||
                    ::IsBadReadPtr(p, sizeof(wxChar *)*data->nAllocLength) )
            {
                p = NULL; // don't touch this pointer with 10 feet pole
            }
        }

        s << wxT("(\"") << (p ? p : wxT("???")) << wxT(")\"");
    }
    else // any other UDT
#endif // !wxUSE_STD_STRING
    {
        // Determine how many children this type has.
        DWORD dwChildrenCount = 0;
        DoGetTypeInfo(pSym, TI_GET_CHILDRENCOUNT, &dwChildrenCount);

        // Prepare to get an array of "TypeIds", representing each of the children.
        TI_FINDCHILDREN_PARAMS *children = (TI_FINDCHILDREN_PARAMS *)
            malloc(sizeof(TI_FINDCHILDREN_PARAMS) +
                        (dwChildrenCount - 1)*sizeof(ULONG));
        if ( !children )
            return s;

        children->Count = dwChildrenCount;
        children->Start = 0;

        // Get the array of TypeIds, one for each child type
        if ( !DoGetTypeInfo(pSym, TI_FINDCHILDREN, children) )
        {
            free(children);
            return s;
        }

        s << wxT(" {\n");

        // Iterate through all children
        wxSYMBOL_INFO sym;
        wxZeroMemory(sym);
        sym.ModBase = pSym->ModBase;
        for ( unsigned i = 0; i < dwChildrenCount; i++ )
        {
            sym.TypeIndex = children->ChildId[i];

            // children here are in lexicographic sense, i.e. we get all our nested
            // classes and not only our member fields, but we can't get the values
            // for the members of the nested classes, of course!
            DWORD nested;
            if ( DoGetTypeInfo(&sym, TI_GET_NESTED, &nested) && nested )
                continue;

            // avoid infinite recursion: this does seem to happen sometimes with
            // complex typedefs...
            if ( sym.TypeIndex == pSym->TypeIndex )
                continue;

            s += DumpField(&sym, pVariable, level + 1);
        }

        free(children);

        s << wxString(wxT('\t'), level + 1) << wxT('}');
    }

    return s;
}