Engine::Engine() { Sanguosha = this; lua = CreateLuaState(); DoLuaScript(lua, "lua/config.lua"); QStringList package_names = GetConfigFromLuaState(lua, "package_names").toStringList(); foreach(QString name, package_names) if(name != "ThreeKingdoms") addPackage(name); addPackage("ThreeKingdoms"); QStringList scene_names = GetConfigFromLuaState(lua, "scene_names").toStringList(); foreach(QString name, scene_names) addScenario(name); DoLuaScript(lua, "lua/sanguosha.lua"); // available game modes modes["02p"] = tr("2 players"); //modes["02pbb"] = tr("2 players (using blance beam)"); modes["02_1v1"] = tr("2 players (KOF style)"); modes["03p"] = tr("3 players"); modes["03_3kingdoms"] = tr("3 players(3 kingdoms mode)"); modes["04p"] = tr("4 players"); modes["04_1v3"] = tr("4 players (Hulao Pass)"); modes["05p"] = tr("5 players"); modes["06p"] = tr("6 players"); modes["06_3v3"] = tr("6 players (3v3)"); modes["06pd"] = tr("6 players (2 renegades)"); modes["07p"] = tr("7 players"); modes["08p"] = tr("8 players"); modes["08pd"] = tr("8 players (2 renegades)"); modes["08pz"] = tr("8 players (0 renegade)"); modes["09p"] = tr("9 players"); modes["10pd"] = tr("10 players"); modes["10p"] = tr("10 players (1 renegade)"); modes["10pz"] = tr("10 players (0 renegade)"); connect(qApp, SIGNAL(aboutToQuit()), this, SLOT(deleteLater())); foreach(QString ban, getBanPackages()){ addBanPackage(ban); }
Engine::Engine() { Sanguosha = this; lua = CreateLuaState(); DoLuaScript(lua, "lua/config.lua"); QStringList package_names = GetConfigFromLuaState(lua, "package_names").toStringList(); foreach(QString name, package_names) addPackage(name); QStringList scene_names = GetConfigFromLuaState(lua, "scene_names").toStringList(); foreach(QString name, scene_names) addScenario(name); DoLuaScript(lua, "lua/sanguosha.lua"); // available game modes modes["02p"] = tr("2 players"); //modes["02pbb"] = tr("2 players (using blance beam)"); modes["02_1v1"] = tr("2 players (KOF style)"); modes["03p"] = tr("3 players"); modes["04p"] = tr("4 players"); modes["04_1v3"] = tr("4 players (Hulao Pass)"); modes["05p"] = tr("5 players"); modes["05_2v3"] = tr("5 players (Changban Slope)"); modes["06p"] = tr("6 players"); modes["06pd"] = tr("6 players (2 renegades)"); modes["06_3v3"] = tr("6 players (3v3)"); modes["07p"] = tr("7 players"); modes["08p"] = tr("8 players"); modes["08pd"] = tr("8 players (2 renegades)"); modes["08pz"] = tr("8 players (0 renegade)"); modes["09p"] = tr("9 players"); modes["10pd"] = tr("10 players"); modes["10p"] = tr("10 players (1 renegade)"); modes["10pz"] = tr("10 players (0 renegade)"); connect(qApp, SIGNAL(aboutToQuit()), this, SLOT(deleteLater())); foreach(QString ban, getBanPackages()) addBanPackage(ban); foreach(const Skill *skill, skills.values()){ Skill *mutable_skill = const_cast<Skill *>(skill); mutable_skill->initMediaSource(); } }
Engine::Engine() { Sanguosha = this; lua = CreateLuaState(); if (!DoLuaScript(lua, "lua/config.lua")) exit(1); QStringList stringlist_sp_convert = GetConfigFromLuaState(lua, "convert_pairs").toStringList(); foreach (QString cv_pair, stringlist_sp_convert) { QStringList pairs = cv_pair.split("->"); QStringList cv_to = pairs.at(1).split("|"); foreach (QString to, cv_to) sp_convert_pairs.insertMulti(pairs.at(0), to); }
foreach(QString script, scripts){ DoLuaScript(L, script.toLocal8Bit()); }