void guardAI_orgrimmar::ReceiveEmote(Player* pPlayer, uint32 text_emote) { if (pPlayer->GetTeam()==HORDE) DoReplyToTextEmote(text_emote); }
void guardAI_stormwind::ReceiveEmote(Player* pPlayer, uint32 text_emote) { if (pPlayer->GetTeam() == ALLIANCE) DoReplyToTextEmote(text_emote); }