void ModuleWorldPage::OnBegindragModuleList(NMHDR* pNMHDR, LRESULT* pResult) 
{
	NM_LISTVIEW* pNMListView = (NM_LISTVIEW*)pNMHDR;
	// TODO: この位置にコントロール通知ハンドラ用のコードを追加してください
	DragBegin(pNMListView->iItem);
	
	*pResult = 0;
}
void ModuleWorldPage::OnMouseMove(UINT nFlags, CPoint point) 
{
	// TODO: この位置にメッセージ ハンドラ用のコードを追加するかまたはデフォルトの処理を呼び出してください
	if (isDragging() == false && getMouseButton() == MOUSE_BUTTON_LEFT && (point.x != mousex || point.y != mousey)) {
		ClientToScreen(&point);
		int n = isInsideImageList(point.x, point.y);
		if (0 <= n)
			DragBegin(n);
		ScreenToClient(&point);
	}
	
	CPropertyPage::OnMouseMove(nFlags, point);
}
예제 #3
0
LOCAL void ListBox_DoDrag(HWND hWindow, BOOL fDoubleClick, int x, int y, UINT keyFlags)
/***********************************************************************/
{
// Let the listbox control handle the mouse down so a selection can happen
FORWARD_WM_LBUTTONDOWN(hWindow, fDoubleClick, x, y, keyFlags, ListBox_CallWindowProc);

// see if it's cool for us to try to drag
LPLISTBOXDATA lpData = DragOK(hWindow);
if (!lpData)
	return;

// make the listbox think it got a mouse up so we can take over 
FORWARD_WM_LBUTTONUP(hWindow, x, y, keyFlags, ListBox_CallWindowProc);

// initialize the dragging
DragBegin(hWindow, x, y);

// dragging loop                      
while (lpData->fCapture)
	{  
	MSG msg;
	// Look for mouse, keyboard, and timer messages. 
	// keystroke messages are retrieved to avoid the message
	// queue from getting full
	while ( !PeekMessage(&msg, NULL, WM_MOUSEFIRST, WM_MOUSELAST, PM_REMOVE) &&
			!PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE) &&
       		!PeekMessage(&msg, NULL, WM_TIMER, WM_TIMER, PM_REMOVE)) 
	   	WaitMessage();
	switch(msg.message)
 		{
    	case WM_MOUSEMOVE:
			HANDLE_WM_MOUSEMOVE(msg.hwnd, msg.wParam, msg.lParam, Drag_OnMouseMove);
		break;
		case WM_TIMER:
			HANDLE_WM_TIMER(msg.hwnd, msg.wParam, msg.lParam, Drag_OnTimer);
		break;
	 	case WM_LBUTTONUP: 
			HANDLE_WM_LBUTTONUP(msg.hwnd, msg.wParam, msg.lParam, Drag_OnLButtonUp);
		break;
	 	default:
    		// Process messages we don't handle
	   		TranslateMessage(&msg);
	   		DispatchMessage(&msg);
		break;      
		}
	}

// process the drag and cleanup
DragEnd(hWindow);
}