예제 #1
0
void DumpUIErrors(std::shared_ptr<Process> wow)
{
    static std::uintptr_t const UIErrorsOffset = 0xCB01D0;
    static std::size_t const UIErrorsSize = 945;

    Enum uiErrors;
    uiErrors.SetName("GAME_ERROR_TYPE");
    std::vector<UIErrorInfo> errors = wow->ReadArray<UIErrorInfo>(UIErrorsOffset, UIErrorsSize);
    for (std::size_t i = 0; i < errors.size(); ++i)
    {
        std::string error = wow->Read<std::string>(errors[i].ErrorName);
        if (!error.empty())
            uiErrors.AddMember(Enum::Member(i, error, ""));
    }

    DumpEnum(uiErrors, "UIErrors");
}
예제 #2
0
void DumpFrameXML_Events(std::shared_ptr<Process> wow)
{
    static std::uintptr_t const FrameXML_EventsOffset = 0xE66430;
    static std::size_t const FrameXML_EventsSize = 1054;

    Enum frameXML;
    frameXML.SetName("FrameXML_Events");
    std::vector<char const*> events = wow->ReadArray<char const*>(FrameXML_EventsOffset, FrameXML_EventsSize);
    for (std::size_t i = 0; i < events.size(); ++i)
    {
        std::string evt = wow->Read<std::string>(events[i]);
        if (!evt.empty())
            frameXML.AddMember(Enum::Member(i, evt, ""));
    }

    DumpEnum(frameXML, "FrameXML_Events");
}
예제 #3
0
void UpdateFieldDumper::DumpEnums(std::ofstream& updateFieldsDump)
{
    DumpEnum(updateFieldsDump, ObjectFields);
    DumpEnum(updateFieldsDump, ObjectDynamicFields);
    DumpEnum(updateFieldsDump, ItemFields);
    DumpEnum(updateFieldsDump, ItemDynamicFields);
    DumpEnum(updateFieldsDump, ContainerFields);
    DumpEnum(updateFieldsDump, ContainerDynamicFields);
    DumpEnum(updateFieldsDump, UnitFields);
    DumpEnum(updateFieldsDump, UnitDynamicFields);
    DumpEnum(updateFieldsDump, PlayerFields);
    DumpEnum(updateFieldsDump, PlayerDynamicFields);
    DumpEnum(updateFieldsDump, GameObjectFields);
    DumpEnum(updateFieldsDump, GameObjectDynamicFields);
    DumpEnum(updateFieldsDump, DynamicObjectFields);
    DumpEnum(updateFieldsDump, DynamicObjectDynamicFields);
    DumpEnum(updateFieldsDump, CorpseFields);
    DumpEnum(updateFieldsDump, CorpseDynamicFields);
    DumpEnum(updateFieldsDump, AreaTriggerFields);
    DumpEnum(updateFieldsDump, AreaTriggerDynamicFields);
    DumpEnum(updateFieldsDump, SceneObjectFields);
    DumpEnum(updateFieldsDump, SceneObjectDynamicFields);
    DumpEnum(updateFieldsDump, ConversationFields);
    DumpEnum(updateFieldsDump, ConversationDynamicFields);
}