예제 #1
0
파일: move.c 프로젝트: fruoff/pcb-fruoff
/* ----------------------------------------------------------------------
 * moves all names of an element to a new position
 */
static void *
MoveElementName (ElementTypePtr Element)
{
  if (PCB->ElementOn && (FRONT (Element) || PCB->InvisibleObjectsOn))
    {
      EraseElementName (Element);
      ELEMENTTEXT_LOOP (Element);
      {
	if (PCB->Data->name_tree[n])
	  r_delete_entry (PCB->Data->name_tree[n], (BoxType *)text);
	MOVE_TEXT_LOWLEVEL (text, DeltaX, DeltaY);
	if (PCB->Data->name_tree[n])
	  r_insert_entry (PCB->Data->name_tree[n], (BoxType *)text, 0);
      }
      END_LOOP;
      DrawElementName (Element);
      Draw ();
    }
  else
    {
      ELEMENTTEXT_LOOP (Element);
      {
	if (PCB->Data->name_tree[n])
	  r_delete_entry (PCB->Data->name_tree[n], (BoxType *)text);
	MOVE_TEXT_LOWLEVEL (text, DeltaX, DeltaY);
	if (PCB->Data->name_tree[n])
	  r_insert_entry (PCB->Data->name_tree[n], (BoxType *)text, 0);
      }
      END_LOOP;
    }
  return (Element);
}
예제 #2
0
파일: buffer.c 프로젝트: bgamari/geda-pcb
void
FreeRotateElementLowLevel (DataType *Data, ElementType *Element,
			   Coord X, Coord Y,
			   double cosa, double sina, Angle angle)
{
  /* solder side objects need a different orientation */

  /* the text subroutine decides by itself if the direction
   * is to be corrected
   */
#if 0
  ELEMENTTEXT_LOOP (Element);
  {
    if (Data && Data->name_tree[n])
      r_delete_entry (Data->name_tree[n], (BoxType *)text);
    RotateTextLowLevel (text, X, Y, Number);
  }
  END_LOOP;
#endif
  ELEMENTLINE_LOOP (Element);
  {
    free_rotate (&line->Point1.X, &line->Point1.Y, X, Y, cosa, sina);
    free_rotate (&line->Point2.X, &line->Point2.Y, X, Y, cosa, sina);
    SetLineBoundingBox (line);
  }
  END_LOOP;
  PIN_LOOP (Element);
  {
    /* pre-delete the pins from the pin-tree before their coordinates change */
    if (Data)
      r_delete_entry (Data->pin_tree, (BoxType *)pin);
    RestoreToPolygon (Data, PIN_TYPE, Element, pin);
    free_rotate (&pin->X, &pin->Y, X, Y, cosa, sina);
    SetPinBoundingBox (pin);
  }
  END_LOOP;
  PAD_LOOP (Element);
  {
    /* pre-delete the pads before their coordinates change */
    if (Data)
      r_delete_entry (Data->pad_tree, (BoxType *)pad);
    RestoreToPolygon (Data, PAD_TYPE, Element, pad);
    free_rotate (&pad->Point1.X, &pad->Point1.Y, X, Y, cosa, sina);
    free_rotate (&pad->Point2.X, &pad->Point2.Y, X, Y, cosa, sina);
    SetLineBoundingBox ((LineType *) pad);
  }
  END_LOOP;
  ARC_LOOP (Element);
  {
    free_rotate (&arc->X, &arc->Y, X, Y, cosa, sina);
    arc->StartAngle = NormalizeAngle (arc->StartAngle + angle);
  }
  END_LOOP;

  free_rotate (&Element->MarkX, &Element->MarkY, X, Y, cosa, sina);
  SetElementBoundingBox (Data, Element, &PCB->Font);
  ClearFromPolygon (Data, ELEMENT_TYPE, Element, Element);
}
예제 #3
0
파일: mirror.c 프로젝트: fruoff/pcb-fruoff
/* ---------------------------------------------------------------------------
 * mirrors the coordinates of an element
 * an additional offset is passed
 */
void
MirrorElementCoordinates (DataTypePtr Data, ElementTypePtr Element,
			  Coord yoff)
{
  r_delete_element (Data, Element);
  ELEMENTLINE_LOOP (Element);
  {
    line->Point1.X = SWAP_X (line->Point1.X);
    line->Point1.Y = SWAP_Y (line->Point1.Y) + yoff;
    line->Point2.X = SWAP_X (line->Point2.X);
    line->Point2.Y = SWAP_Y (line->Point2.Y) + yoff;
  }
  END_LOOP;
  PIN_LOOP (Element);
  {
    RestoreToPolygon (Data, PIN_TYPE, Element, pin);
    pin->X = SWAP_X (pin->X);
    pin->Y = SWAP_Y (pin->Y) + yoff;
  }
  END_LOOP;
  PAD_LOOP (Element);
  {
    RestoreToPolygon (Data, PAD_TYPE, Element, pad);
    pad->Point1.X = SWAP_X (pad->Point1.X);
    pad->Point1.Y = SWAP_Y (pad->Point1.Y) + yoff;
    pad->Point2.X = SWAP_X (pad->Point2.X);
    pad->Point2.Y = SWAP_Y (pad->Point2.Y) + yoff;
    TOGGLE_FLAG (ONSOLDERFLAG, pad);
  }
  END_LOOP;
  ARC_LOOP (Element);
  {
    arc->X = SWAP_X (arc->X);
    arc->Y = SWAP_Y (arc->Y) + yoff;
    arc->StartAngle = SWAP_ANGLE (arc->StartAngle);
    arc->Delta = SWAP_DELTA (arc->Delta);
  }
  END_LOOP;
  ELEMENTTEXT_LOOP (Element);
  {
    text->X = SWAP_X (text->X);
    text->Y = SWAP_Y (text->Y) + yoff;
    TOGGLE_FLAG (ONSOLDERFLAG, text);
  }
  END_LOOP;
  Element->MarkX = SWAP_X (Element->MarkX);
  Element->MarkY = SWAP_Y (Element->MarkY) + yoff;

  /* now toggle the solder-side flag */
  TOGGLE_FLAG (ONSOLDERFLAG, Element);
  /* this inserts all of the rtree data too */
  SetElementBoundingBox (Data, Element, &PCB->Font);
  ClearFromPolygon (Data, ELEMENT_TYPE, Element, Element);
}
예제 #4
0
파일: mymem.c 프로젝트: bert/pcb-update
/* ---------------------------------------------------------------------------
 * get next slot for an element, allocates memory if necessary
 */
ElementTypePtr
GetElementMemory (DataTypePtr Data)
{
  ElementTypePtr element = Data->Element;
  int i;

  /* realloc new memory if necessary and clear it */
  if (Data->ElementN >= Data->ElementMax)
    {
      Data->ElementMax += STEP_ELEMENT;
      if (Data->element_tree)
	r_destroy_tree (&Data->element_tree);
      element = MyRealloc (element, Data->ElementMax * sizeof (ElementType),
			   "GetElementMemory()");
      Data->Element = element;
      memset (element + Data->ElementN, 0,
	      STEP_ELEMENT * sizeof (ElementType));
      Data->element_tree = r_create_tree (NULL, 0, 0);
      for (i = 0; i < MAX_ELEMENTNAMES; i++)
	{
	  if (Data->name_tree[i])
	    r_destroy_tree (&Data->name_tree[i]);
	  Data->name_tree[i] = r_create_tree (NULL, 0, 0);
	}

      ELEMENT_LOOP (Data);
      {
	r_insert_entry (Data->element_tree, (BoxType *) element, 0);
	PIN_LOOP (element);
	{
	  pin->Element = element;
	}
	END_LOOP;
	PAD_LOOP (element);
	{
	  pad->Element = element;
	}
	END_LOOP;
	ELEMENTTEXT_LOOP (element);
	{
	  text->Element = element;
	  r_insert_entry (Data->name_tree[n], (BoxType *) text, 0);
	}
	END_LOOP;
      }
      END_LOOP;
    }
  return (element + Data->ElementN++);
}
예제 #5
0
파일: remove.c 프로젝트: bert/pcb-rnd
/* ---------------------------------------------------------------------------
 * destroys a element
 */
static void *
DestroyElement (ElementTypePtr Element)
{
  if (DestroyTarget->element_tree)
    r_delete_entry (DestroyTarget->element_tree, (BoxType *) Element);
  if (DestroyTarget->pin_tree)
    {
      PIN_LOOP (Element);
      {
	r_delete_entry (DestroyTarget->pin_tree, (BoxType *) pin);
      }
      END_LOOP;
    }
  if (DestroyTarget->pad_tree)
    {
      PAD_LOOP (Element);
      {
	r_delete_entry (DestroyTarget->pad_tree, (BoxType *) pad);
      }
      END_LOOP;
    }
  ELEMENTTEXT_LOOP (Element);
  {
    if (DestroyTarget->name_tree[n])
      r_delete_entry (DestroyTarget->name_tree[n], (BoxType *) text);
  }
  END_LOOP;
  FreeElementMemory (Element);

  DestroyTarget->Element = g_list_remove (DestroyTarget->Element, Element);
  DestroyTarget->ElementN --;

  g_slice_free (ElementType, Element);

  return NULL;
}
예제 #6
0
파일: move.c 프로젝트: fruoff/pcb-fruoff
/* ---------------------------------------------------------------------------
 * moves a element by +-X and +-Y
 */
void
MoveElementLowLevel (DataTypePtr Data, ElementTypePtr Element,
		     Coord DX, Coord DY)
{
  if (Data)
    r_delete_entry (Data->element_tree, (BoxType *)Element);
  ELEMENTLINE_LOOP (Element);
  {
    MOVE_LINE_LOWLEVEL (line, DX, DY);
  }
  END_LOOP;
  PIN_LOOP (Element);
  {
    if (Data)
      {
	r_delete_entry (Data->pin_tree, (BoxType *)pin);
	RestoreToPolygon (Data, PIN_TYPE, Element, pin);
      }
    MOVE_PIN_LOWLEVEL (pin, DX, DY);
    if (Data)
      {
	r_insert_entry (Data->pin_tree, (BoxType *)pin, 0);
	ClearFromPolygon (Data, PIN_TYPE, Element, pin);
      }
  }
  END_LOOP;
  PAD_LOOP (Element);
  {
    if (Data)
      {
	r_delete_entry (Data->pad_tree, (BoxType *)pad);
	RestoreToPolygon (Data, PAD_TYPE, Element, pad);
      }
    MOVE_PAD_LOWLEVEL (pad, DX, DY);
    if (Data)
      {
	r_insert_entry (Data->pad_tree, (BoxType *)pad, 0);
	ClearFromPolygon (Data, PAD_TYPE, Element, pad);
      }
  }
  END_LOOP;
  ARC_LOOP (Element);
  {
    MOVE_ARC_LOWLEVEL (arc, DX, DY);
  }
  END_LOOP;
  ELEMENTTEXT_LOOP (Element);
  {
    if (Data && Data->name_tree[n])
      r_delete_entry (PCB->Data->name_tree[n], (BoxType *)text);
    MOVE_TEXT_LOWLEVEL (text, DX, DY);
    if (Data && Data->name_tree[n])
      r_insert_entry (PCB->Data->name_tree[n], (BoxType *)text, 0);
  }
  END_LOOP;
  MOVE_BOX_LOWLEVEL (&Element->BoundingBox, DX, DY);
  MOVE_BOX_LOWLEVEL (&Element->VBox, DX, DY);
  MOVE (Element->MarkX, Element->MarkY, DX, DY);
  if (Data)
    r_insert_entry (Data->element_tree, (BoxType *)Element, 0);
}
예제 #7
0
파일: search.c 프로젝트: bert/pcb-rnd
/* ---------------------------------------------------------------------------
 * searches for a object by it's unique ID. It doesn't matter if
 * the object is visible or not. The search is performed on a PCB, a
 * buffer or on the remove list.
 * The calling routine passes two pointers to allocated memory for storing
 * the results. 
 * A type value is returned too which is NO_TYPE if no objects has been found.
 */
int
SearchObjectByID (DataTypePtr Base,
		  void **Result1, void **Result2, void **Result3, int ID,
		  int type)
{
  if (type == LINE_TYPE || type == LINEPOINT_TYPE)
    {
      ALLLINE_LOOP (Base);
      {
	if (line->ID == ID)
	  {
	    *Result1 = (void *) layer;
	    *Result2 = *Result3 = (void *) line;
	    return (LINE_TYPE);
	  }
	if (line->Point1.ID == ID)
	  {
	    *Result1 = (void *) layer;
	    *Result2 = (void *) line;
	    *Result3 = (void *) &line->Point1;
	    return (LINEPOINT_TYPE);
	  }
	if (line->Point2.ID == ID)
	  {
	    *Result1 = (void *) layer;
	    *Result2 = (void *) line;
	    *Result3 = (void *) &line->Point2;
	    return (LINEPOINT_TYPE);
	  }
      }
      ENDALL_LOOP;
    }
  if (type == ARC_TYPE)
    {
      ALLARC_LOOP (Base);
      {
	if (arc->ID == ID)
	  {
	    *Result1 = (void *) layer;
	    *Result2 = *Result3 = (void *) arc;
	    return (ARC_TYPE);
	  }
      }
      ENDALL_LOOP;
    }

  if (type == TEXT_TYPE)
    {
      ALLTEXT_LOOP (Base);
      {
	if (text->ID == ID)
	  {
	    *Result1 = (void *) layer;
	    *Result2 = *Result3 = (void *) text;
	    return (TEXT_TYPE);
	  }
      }
      ENDALL_LOOP;
    }

  if (type == POLYGON_TYPE || type == POLYGONPOINT_TYPE)
    {
      ALLPOLYGON_LOOP (Base);
      {
	if (polygon->ID == ID)
	  {
	    *Result1 = (void *) layer;
	    *Result2 = *Result3 = (void *) polygon;
	    return (POLYGON_TYPE);
	  }
	if (type == POLYGONPOINT_TYPE)
	  POLYGONPOINT_LOOP (polygon);
	{
	  if (point->ID == ID)
	    {
	      *Result1 = (void *) layer;
	      *Result2 = (void *) polygon;
	      *Result3 = (void *) point;
	      return (POLYGONPOINT_TYPE);
	    }
	}
	END_LOOP;
      }
      ENDALL_LOOP;
    }
  if (type == VIA_TYPE)
    {
      VIA_LOOP (Base);
      {
	if (via->ID == ID)
	  {
	    *Result1 = *Result2 = *Result3 = (void *) via;
	    return (VIA_TYPE);
	  }
      }
      END_LOOP;
    }

  if (type == RATLINE_TYPE || type == LINEPOINT_TYPE)
    {
      RAT_LOOP (Base);
      {
	if (line->ID == ID)
	  {
	    *Result1 = *Result2 = *Result3 = (void *) line;
	    return (RATLINE_TYPE);
	  }
	if (line->Point1.ID == ID)
	  {
	    *Result1 = (void *) NULL;
	    *Result2 = (void *) line;
	    *Result3 = (void *) &line->Point1;
	    return (LINEPOINT_TYPE);
	  }
	if (line->Point2.ID == ID)
	  {
	    *Result1 = (void *) NULL;
	    *Result2 = (void *) line;
	    *Result3 = (void *) &line->Point2;
	    return (LINEPOINT_TYPE);
	  }
      }
      END_LOOP;
    }

  if (type == ELEMENT_TYPE || type == PAD_TYPE || type == PIN_TYPE
      || type == ELEMENTLINE_TYPE || type == ELEMENTNAME_TYPE
      || type == ELEMENTARC_TYPE)
    /* check pins and elementnames too */
    ELEMENT_LOOP (Base);
  {
    if (element->ID == ID)
      {
	*Result1 = *Result2 = *Result3 = (void *) element;
	return (ELEMENT_TYPE);
      }
    if (type == ELEMENTLINE_TYPE)
      ELEMENTLINE_LOOP (element);
    {
      if (line->ID == ID)
	{
	  *Result1 = (void *) element;
	  *Result2 = *Result3 = (void *) line;
	  return (ELEMENTLINE_TYPE);
	}
    }
    END_LOOP;
    if (type == ELEMENTARC_TYPE)
      ARC_LOOP (element);
    {
      if (arc->ID == ID)
	{
	  *Result1 = (void *) element;
	  *Result2 = *Result3 = (void *) arc;
	  return (ELEMENTARC_TYPE);
	}
    }
    END_LOOP;
    if (type == ELEMENTNAME_TYPE)
      ELEMENTTEXT_LOOP (element);
    {
      if (text->ID == ID)
	{
	  *Result1 = (void *) element;
	  *Result2 = *Result3 = (void *) text;
	  return (ELEMENTNAME_TYPE);
	}
    }
    END_LOOP;
    if (type == PIN_TYPE)
      PIN_LOOP (element);
    {
      if (pin->ID == ID)
	{
	  *Result1 = (void *) element;
	  *Result2 = *Result3 = (void *) pin;
	  return (PIN_TYPE);
	}
    }
    END_LOOP;
    if (type == PAD_TYPE)
      PAD_LOOP (element);
    {
      if (pad->ID == ID)
	{
	  *Result1 = (void *) element;
	  *Result2 = *Result3 = (void *) pad;
	  return (PAD_TYPE);
	}
    }
    END_LOOP;
  }
  END_LOOP;

  Message ("hace: Internal error, search for ID %d failed\n", ID);
  return (NO_TYPE);
}
예제 #8
0
파일: select.c 프로젝트: bert/pcb-update
bool
SelectObjectByName (int Type, char *Pattern, bool Flag)
{
  bool changed = false;

#if defined(HAVE_REGCOMP)
#define	REGEXEC(arg)	(regexec_match_all(&compiled, (arg)))

  int result;
  regex_t compiled;

  /* compile the regular expression */
  result = regcomp (&compiled, Pattern, REG_EXTENDED | REG_ICASE);
  if (result)
    {
      char errorstring[128];

      regerror (result, &compiled, errorstring, 128);
      Message (_("regexp error: %s\n"), errorstring);
      regfree (&compiled);
      return (false);
    }
#else
#define	REGEXEC(arg)	(re_exec((arg)) == 1)

  char *compiled;

  /* compile the regular expression */
  if ((compiled = re_comp (Pattern)) != NULL)
    {
      Message (_("re_comp error: %s\n"), compiled);
      return (false);
    }
#endif

  /* loop over all visible objects with names */
  if (Type & TEXT_TYPE)
    ALLTEXT_LOOP (PCB->Data);
  {
    if (!TEST_FLAG (LOCKFLAG, text)
	&& TEXT_IS_VISIBLE (PCB, layer, text)
	&& text->TextString
	&& REGEXEC (text->TextString)
	&& TEST_FLAG (SELECTEDFLAG, text) != Flag)
      {
	AddObjectToFlagUndoList (TEXT_TYPE, layer, text, text);
	ASSIGN_FLAG (SELECTEDFLAG, Flag, text);
	DrawText (layer, text, 0);
	changed = true;
      }
  }
  ENDALL_LOOP;

  if (PCB->ElementOn && (Type & ELEMENT_TYPE))
    ELEMENT_LOOP (PCB->Data);
  {
    if (!TEST_FLAG (LOCKFLAG, element)
	&& ((TEST_FLAG (ONSOLDERFLAG, element) != 0) == SWAP_IDENT
	    || PCB->InvisibleObjectsOn)
	&& TEST_FLAG (SELECTEDFLAG, element) != Flag)
      {
	String name = ELEMENT_NAME (PCB, element);
	if (name && REGEXEC (name))
	  {
	    AddObjectToFlagUndoList (ELEMENT_TYPE, element, element, element);
	    ASSIGN_FLAG (SELECTEDFLAG, Flag, element);
	    PIN_LOOP (element);
	    {
	      AddObjectToFlagUndoList (PIN_TYPE, element, pin, pin);
	      ASSIGN_FLAG (SELECTEDFLAG, Flag, pin);
	    }
	    END_LOOP;
	    PAD_LOOP (element);
	    {
	      AddObjectToFlagUndoList (PAD_TYPE, element, pad, pad);
	      ASSIGN_FLAG (SELECTEDFLAG, Flag, pad);
	    }
	    END_LOOP;
	    ELEMENTTEXT_LOOP (element);
	    {
	      AddObjectToFlagUndoList (ELEMENTNAME_TYPE, element, text, text);
	      ASSIGN_FLAG (SELECTEDFLAG, Flag, text);
	    }
	    END_LOOP;
	    DrawElementName (element, 0);
	    DrawElement (element, 0);
	    changed = true;
	  }
      }
  }
  END_LOOP;
  if (PCB->PinOn && (Type & PIN_TYPE))
    ALLPIN_LOOP (PCB->Data);
  {
    if (!TEST_FLAG (LOCKFLAG, element)
	&& pin->Name && REGEXEC (pin->Name)
	&& TEST_FLAG (SELECTEDFLAG, pin) != Flag)
      {
	AddObjectToFlagUndoList (PIN_TYPE, element, pin, pin);
	ASSIGN_FLAG (SELECTEDFLAG, Flag, pin);
	DrawPin (pin, 0);
	changed = true;
      }
  }
  ENDALL_LOOP;
  if (PCB->PinOn && (Type & PAD_TYPE))
    ALLPAD_LOOP (PCB->Data);
  {
    if (!TEST_FLAG (LOCKFLAG, element)
	&& ((TEST_FLAG (ONSOLDERFLAG, pad) != 0) == SWAP_IDENT
	    || PCB->InvisibleObjectsOn)
	&& TEST_FLAG (SELECTEDFLAG, pad) != Flag)
      if (pad->Name && REGEXEC (pad->Name))
	{
	  AddObjectToFlagUndoList (PAD_TYPE, element, pad, pad);
	  ASSIGN_FLAG (SELECTEDFLAG, Flag, pad);
	  DrawPad (pad, 0);
	  changed = true;
	}
  }
  ENDALL_LOOP;
  if (PCB->ViaOn && (Type & VIA_TYPE))
    VIA_LOOP (PCB->Data);
  {
    if (!TEST_FLAG (LOCKFLAG, via)
	&& via->Name
	&& REGEXEC (via->Name) && TEST_FLAG (SELECTEDFLAG, via) != Flag)
      {
	AddObjectToFlagUndoList (VIA_TYPE, via, via, via);
	ASSIGN_FLAG (SELECTEDFLAG, Flag, via);
	DrawVia (via, 0);
	changed = true;
      }
  }
  END_LOOP;

#if defined(HAVE_REGCOMP)
#if !defined(sgi)
  regfree (&compiled);
#endif
#endif

  if (changed)
    {
      IncrementUndoSerialNumber ();
      Draw ();
    }
  return (changed);
}
예제 #9
0
파일: select.c 프로젝트: bert/pcb-update
/* ----------------------------------------------------------------------
 * selects/unselects all visible objects within the passed box
 * Flag determines if the block is to be selected or unselected
 * returns true if the state of any object has changed
 */
bool
SelectBlock (BoxTypePtr Box, bool Flag)
{
  bool changed = false;

  if (PCB->RatOn || !Flag)
    RAT_LOOP (PCB->Data);
  {
    if (LINE_IN_BOX ((LineTypePtr) line, Box) &&
	!TEST_FLAG (LOCKFLAG, line) && TEST_FLAG (SELECTEDFLAG, line) != Flag)
      {
	AddObjectToFlagUndoList (RATLINE_TYPE, line, line, line);
	ASSIGN_FLAG (SELECTEDFLAG, Flag, line);
	if (PCB->RatOn)
	  DrawRat (line, 0);
	changed = true;
      }
  }
  END_LOOP;

  /* check layers */
  LAYER_LOOP(PCB->Data, max_copper_layer + 2);
  {
    if (layer == & PCB->Data->SILKLAYER)
      {
	if (! (PCB->ElementOn || !Flag))
	  continue;
      }
    else if (layer == & PCB->Data->BACKSILKLAYER)
      {
	if (! (PCB->InvisibleObjectsOn || !Flag))
	  continue;
      }
    else
      if (! (layer->On || !Flag))
	continue;

    LINE_LOOP (layer);
    {
      if (LINE_IN_BOX (line, Box)
	  && !TEST_FLAG (LOCKFLAG, line)
	  && TEST_FLAG (SELECTEDFLAG, line) != Flag)
	{
	  AddObjectToFlagUndoList (LINE_TYPE, layer, line, line);
	  ASSIGN_FLAG (SELECTEDFLAG, Flag, line);
	  if (layer->On)
	    DrawLine (layer, line, 0);
	  changed = true;
	}
    }
    END_LOOP;
    ARC_LOOP (layer);
    {
      if (ARC_IN_BOX (arc, Box)
	  && !TEST_FLAG (LOCKFLAG, arc)
	  && TEST_FLAG (SELECTEDFLAG, arc) != Flag)
	{
	  AddObjectToFlagUndoList (ARC_TYPE, layer, arc, arc);
	  ASSIGN_FLAG (SELECTEDFLAG, Flag, arc);
	  if (layer->On)
	    DrawArc (layer, arc, 0);
	  changed = true;
	}
    }
    END_LOOP;
    TEXT_LOOP (layer);
    {
      if (!Flag || TEXT_IS_VISIBLE(PCB, layer, text))
	{
	  if (TEXT_IN_BOX (text, Box)
	      && !TEST_FLAG (LOCKFLAG, text)
	      && TEST_FLAG (SELECTEDFLAG, text) != Flag)
	    {
	      AddObjectToFlagUndoList (TEXT_TYPE, layer, text, text);
	      ASSIGN_FLAG (SELECTEDFLAG, Flag, text);
	      if (TEXT_IS_VISIBLE(PCB, layer, text))
		DrawText (layer, text, 0);
	      changed = true;
	    }
	}
    }
    END_LOOP;
    POLYGON_LOOP (layer);
    {
      if (POLYGON_IN_BOX (polygon, Box)
	  && !TEST_FLAG (LOCKFLAG, polygon)
	  && TEST_FLAG (SELECTEDFLAG, polygon) != Flag)
	{
	  AddObjectToFlagUndoList (POLYGON_TYPE, layer, polygon, polygon);
	  ASSIGN_FLAG (SELECTEDFLAG, Flag, polygon);
	  if (layer->On)
	    DrawPolygon (layer, polygon, 0);
	  changed = true;
	}
    }
    END_LOOP;
  }
  END_LOOP;

  /* elements */
  ELEMENT_LOOP (PCB->Data);
  {
    {
      bool gotElement = false;
      if ((PCB->ElementOn || !Flag)
	  && !TEST_FLAG (LOCKFLAG, element)
	  && ((TEST_FLAG (ONSOLDERFLAG, element) != 0) == SWAP_IDENT
	      || PCB->InvisibleObjectsOn))
	{
	  if (BOX_IN_BOX
	      (&ELEMENT_TEXT (PCB, element).BoundingBox, Box)
	      && !TEST_FLAG (LOCKFLAG, &ELEMENT_TEXT (PCB, element))
	      && TEST_FLAG (SELECTEDFLAG,
			    &ELEMENT_TEXT (PCB, element)) != Flag)
	    {
	      /* select all names of element */
	      ELEMENTTEXT_LOOP (element);
	      {
		AddObjectToFlagUndoList (ELEMENTNAME_TYPE,
					 element, text, text);
		ASSIGN_FLAG (SELECTEDFLAG, Flag, text);
	      }
	      END_LOOP;
	      if (PCB->ElementOn)
		DrawElementName (element, 0);
	      changed = true;
	    }
	  if ((PCB->PinOn || !Flag) && ELEMENT_IN_BOX (element, Box))
	    if (TEST_FLAG (SELECTEDFLAG, element) != Flag)
	      {
		AddObjectToFlagUndoList (ELEMENT_TYPE,
					 element, element, element);
		ASSIGN_FLAG (SELECTEDFLAG, Flag, element);
		PIN_LOOP (element);
		{
		  if (TEST_FLAG (SELECTEDFLAG, pin) != Flag)
		    {
		      AddObjectToFlagUndoList (PIN_TYPE, element, pin, pin);
		      ASSIGN_FLAG (SELECTEDFLAG, Flag, pin);
		      if (PCB->PinOn)
			DrawPin (pin, 0);
		      changed = true;
		    }
		}
		END_LOOP;
		PAD_LOOP (element);
		{
		  if (TEST_FLAG (SELECTEDFLAG, pad) != Flag)
		    {
		      AddObjectToFlagUndoList (PAD_TYPE, element, pad, pad);
		      ASSIGN_FLAG (SELECTEDFLAG, Flag, pad);
		      if (PCB->PinOn)
			DrawPad (pad, 0);
		      changed = true;
		    }
		}
		END_LOOP;
		if (PCB->PinOn)
		  DrawElement (element, 0);
		changed = true;
		gotElement = true;
	      }
	}
      if ((PCB->PinOn || !Flag) && !TEST_FLAG (LOCKFLAG, element) && !gotElement)
	{
	  PIN_LOOP (element);
	  {
	    if ((VIA_OR_PIN_IN_BOX (pin, Box)
		 && TEST_FLAG (SELECTEDFLAG, pin) != Flag))
	      {
		AddObjectToFlagUndoList (PIN_TYPE, element, pin, pin);
		ASSIGN_FLAG (SELECTEDFLAG, Flag, pin);
		if (PCB->PinOn)
		  DrawPin (pin, 0);
		changed = true;
	      }
	  }
	  END_LOOP;
	  PAD_LOOP (element);
	  {
	    if (PAD_IN_BOX (pad, Box)
		&& TEST_FLAG (SELECTEDFLAG, pad) != Flag)
	      {
		AddObjectToFlagUndoList (PAD_TYPE, element, pad, pad);
		ASSIGN_FLAG (SELECTEDFLAG, Flag, pad);
		if (PCB->PinOn)
		  DrawPad (pad, 0);
		changed = true;
	      }
	  }
	  END_LOOP;
	}
    }
  }
  END_LOOP;
  /* end with vias */
  if (PCB->ViaOn || !Flag)
    VIA_LOOP (PCB->Data);
  {
    if (VIA_OR_PIN_IN_BOX (via, Box)
	&& !TEST_FLAG (LOCKFLAG, via)
	&& TEST_FLAG (SELECTEDFLAG, via) != Flag)
      {
	AddObjectToFlagUndoList (VIA_TYPE, via, via, via);
	ASSIGN_FLAG (SELECTEDFLAG, Flag, via);
	if (PCB->ViaOn)
	  DrawVia (via, 0);
	changed = true;
      }
  }
  END_LOOP;
  if (changed)
    {
      Draw ();
      IncrementUndoSerialNumber ();
    }
  return (changed);
}
예제 #10
0
파일: select.c 프로젝트: bert/pcb-update
/* ---------------------------------------------------------------------------
 * toggles the selection of any kind of object
 * the different types are defined by search.h
 */
bool
SelectObject (void)
{
  void *ptr1, *ptr2, *ptr3;
  LayerTypePtr layer;
  int type;

  bool changed = true;

  type = SearchScreen (Crosshair.X, Crosshair.Y, SELECT_TYPES,
		       &ptr1, &ptr2, &ptr3);
  if (type == NO_TYPE || TEST_FLAG (LOCKFLAG, (PinTypePtr) ptr2))
    return (false);
  switch (type)
    {
    case VIA_TYPE:
      AddObjectToFlagUndoList (VIA_TYPE, ptr1, ptr1, ptr1);
      TOGGLE_FLAG (SELECTEDFLAG, (PinTypePtr) ptr1);
      DrawVia ((PinTypePtr) ptr1, 0);
      break;

    case LINE_TYPE:
      {
	LineType *line = (LineTypePtr) ptr2;

	layer = (LayerTypePtr) ptr1;
	AddObjectToFlagUndoList (LINE_TYPE, ptr1, ptr2, ptr2);
	TOGGLE_FLAG (SELECTEDFLAG, line);
	DrawLine (layer, line, 0);
	break;
      }

    case RATLINE_TYPE:
      {
	RatTypePtr rat = (RatTypePtr) ptr2;

	AddObjectToFlagUndoList (RATLINE_TYPE, ptr1, ptr1, ptr1);
	TOGGLE_FLAG (SELECTEDFLAG, rat);
	DrawRat (rat, 0);
	break;
      }

    case ARC_TYPE:
      {
	ArcType *arc = (ArcTypePtr) ptr2;

	layer = (LayerTypePtr) ptr1;
	AddObjectToFlagUndoList (ARC_TYPE, ptr1, ptr2, ptr2);
	TOGGLE_FLAG (SELECTEDFLAG, arc);
	DrawArc (layer, arc, 0);
	break;
      }

    case TEXT_TYPE:
      {
	TextType *text = (TextTypePtr) ptr2;

	layer = (LayerTypePtr) ptr1;
	AddObjectToFlagUndoList (TEXT_TYPE, ptr1, ptr2, ptr2);
	TOGGLE_FLAG (SELECTEDFLAG, text);
	DrawText (layer, text, 0);
	break;
      }

    case POLYGON_TYPE:
      {
	PolygonType *poly = (PolygonTypePtr) ptr2;

	layer = (LayerTypePtr) ptr1;
	AddObjectToFlagUndoList (POLYGON_TYPE, ptr1, ptr2, ptr2);
	TOGGLE_FLAG (SELECTEDFLAG, poly);
	DrawPolygon (layer, poly, 0);
	/* changing memory order no longer effects draw order */
	break;
      }

    case PIN_TYPE:
      AddObjectToFlagUndoList (PIN_TYPE, ptr1, ptr2, ptr2);
      TOGGLE_FLAG (SELECTEDFLAG, (PinTypePtr) ptr2);
      DrawPin ((PinTypePtr) ptr2, 0);
      break;

    case PAD_TYPE:
      AddObjectToFlagUndoList (PAD_TYPE, ptr1, ptr2, ptr2);
      TOGGLE_FLAG (SELECTEDFLAG, (PadTypePtr) ptr2);
      DrawPad ((PadTypePtr) ptr2, 0);
      break;

    case ELEMENTNAME_TYPE:
      {
	ElementTypePtr element = (ElementTypePtr) ptr1;

	/* select all names of the element */
	ELEMENTTEXT_LOOP (element);
	{
	  AddObjectToFlagUndoList (ELEMENTNAME_TYPE, element, text, text);
	  TOGGLE_FLAG (SELECTEDFLAG, text);
	}
	END_LOOP;
	DrawElementName (element, 0);
	break;
      }

    case ELEMENT_TYPE:
      {
	ElementTypePtr element = (ElementTypePtr) ptr1;

	/* select all pins and names of the element */
	PIN_LOOP (element);
	{
	  AddObjectToFlagUndoList (PIN_TYPE, element, pin, pin);
	  TOGGLE_FLAG (SELECTEDFLAG, pin);
	}
	END_LOOP;
	PAD_LOOP (element);
	{
	  AddObjectToFlagUndoList (PAD_TYPE, element, pad, pad);
	  TOGGLE_FLAG (SELECTEDFLAG, pad);
	}
	END_LOOP;
	ELEMENTTEXT_LOOP (element);
	{
	  AddObjectToFlagUndoList (ELEMENTNAME_TYPE, element, text, text);
	  TOGGLE_FLAG (SELECTEDFLAG, text);
	}
	END_LOOP;
	AddObjectToFlagUndoList (ELEMENT_TYPE, element, element, element);
	TOGGLE_FLAG (SELECTEDFLAG, element);
	if (PCB->ElementOn &&
	    ((TEST_FLAG (ONSOLDERFLAG, element) != 0) == SWAP_IDENT ||
	     PCB->InvisibleObjectsOn))
	  if (PCB->ElementOn)
	    {
	      DrawElementName (element, 0);
	      DrawElementPackage (element, 0);
	    }
	if (PCB->PinOn)
	  DrawElementPinsAndPads (element, 0);
	break;
      }
    }
  Draw ();
  IncrementUndoSerialNumber ();
  return (changed);
}