/* makes Mesh out of editmesh */ void load_editMesh(Scene *scene, Object *obedit) { Mesh *me= obedit->data; MVert *mvert, *oldverts; MEdge *medge; MFace *mface; MSelect *mselect; EditMesh *em= me->edit_mesh; EditVert *eve; EditFace *efa, *efa_act; EditEdge *eed; EditSelection *ese; float *fp, *newkey, *oldkey; int i, a, ototvert; /* this one also tests of edges are not in faces: */ /* eed->f2==0: not in face, f2==1: draw it */ /* eed->f1 : flag for dynaface (cylindertest, old engine) */ /* eve->f1 : flag for dynaface (sphere test, old engine) */ /* eve->f2 : being used in vertexnormals */ edge_drawflags(me, em); EM_stats_update(em); /* new Vertex block */ if(em->totvert==0) mvert= NULL; else mvert= MEM_callocN(em->totvert*sizeof(MVert), "loadeditMesh vert"); /* new Edge block */ if(em->totedge==0) medge= NULL; else medge= MEM_callocN(em->totedge*sizeof(MEdge), "loadeditMesh edge"); /* new Face block */ if(em->totface==0) mface= NULL; else mface= MEM_callocN(em->totface*sizeof(MFace), "loadeditMesh face"); /* lets save the old verts just in case we are actually working on * a key ... we now do processing of the keys at the end */ oldverts= me->mvert; ototvert= me->totvert; /* don't free this yet */ CustomData_set_layer(&me->vdata, CD_MVERT, NULL); /* free custom data */ CustomData_free(&me->vdata, me->totvert); CustomData_free(&me->edata, me->totedge); CustomData_free(&me->fdata, me->totface); /* add new custom data */ me->totvert= em->totvert; me->totedge= em->totedge; me->totface= em->totface; CustomData_copy(&em->vdata, &me->vdata, CD_MASK_MESH, CD_CALLOC, me->totvert); CustomData_copy(&em->edata, &me->edata, CD_MASK_MESH, CD_CALLOC, me->totedge); CustomData_copy(&em->fdata, &me->fdata, CD_MASK_MESH, CD_CALLOC, me->totface); CustomData_add_layer(&me->vdata, CD_MVERT, CD_ASSIGN, mvert, me->totvert); CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, me->totedge); CustomData_add_layer(&me->fdata, CD_MFACE, CD_ASSIGN, mface, me->totface); mesh_update_customdata_pointers(me); /* the vertices, use ->tmp.l as counter */ eve= em->verts.first; a= 0; while(eve) { VECCOPY(mvert->co, eve->co); /* vertex normal */ normal_float_to_short_v3(mvert->no, eve->no); /* note: it used to remove me->dvert when it was not in use, cancelled that... annoying when you have a fresh vgroup */ CustomData_from_em_block(&em->vdata, &me->vdata, eve->data, a); eve->tmp.l = a++; /* counter */ mvert->flag= 0; mvert->flag |= (eve->f & SELECT); if (eve->h) mvert->flag |= ME_HIDE; mvert->bweight= (char)(255.0f*eve->bweight); eve= eve->next; mvert++; } /* the edges */ a= 0; eed= em->edges.first; while(eed) { medge->v1= (unsigned int) eed->v1->tmp.l; medge->v2= (unsigned int) eed->v2->tmp.l; medge->flag= (eed->f & SELECT) | ME_EDGERENDER; if(eed->f2<2) medge->flag |= ME_EDGEDRAW; if(eed->f2==0) medge->flag |= ME_LOOSEEDGE; if(eed->sharp) medge->flag |= ME_SHARP; if(eed->seam) medge->flag |= ME_SEAM; if(eed->h & EM_FGON) medge->flag |= ME_FGON; // different defines yes if(eed->h & 1) medge->flag |= ME_HIDE; medge->crease= (char)(255.0f*eed->crease); medge->bweight= (char)(255.0f*eed->bweight); CustomData_from_em_block(&em->edata, &me->edata, eed->data, a); eed->tmp.l = a++; medge++; eed= eed->next; } /* the faces */ a = 0; efa= em->faces.first; efa_act= EM_get_actFace(em, 0); i = 0; me->act_face = -1; while(efa) { mface= &((MFace *) me->mface)[i]; mface->v1= (unsigned int) efa->v1->tmp.l; mface->v2= (unsigned int) efa->v2->tmp.l; mface->v3= (unsigned int) efa->v3->tmp.l; if (efa->v4) mface->v4 = (unsigned int) efa->v4->tmp.l; mface->mat_nr= efa->mat_nr; mface->flag= efa->flag; /* bit 0 of flag is already taken for smooth... */ if(efa->h) { mface->flag |= ME_HIDE; mface->flag &= ~ME_FACE_SEL; } else { if(efa->f & 1) mface->flag |= ME_FACE_SEL; else mface->flag &= ~ME_FACE_SEL; } /* watch: efa->e1->f2==0 means loose edge */ if(efa->e1->f2==1) { efa->e1->f2= 2; } if(efa->e2->f2==1) { efa->e2->f2= 2; } if(efa->e3->f2==1) { efa->e3->f2= 2; } if(efa->e4 && efa->e4->f2==1) { efa->e4->f2= 2; } CustomData_from_em_block(&em->fdata, &me->fdata, efa->data, i); /* no index '0' at location 3 or 4 */ test_index_face(mface, &me->fdata, i, efa->v4?4:3); if (efa_act == efa) me->act_face = a; efa->tmp.l = a++; i++; efa= efa->next; } /* patch hook indices and vertex parents */ { Object *ob; ModifierData *md; EditVert **vertMap = NULL; int j; for (ob=G.main->object.first; ob; ob=ob->id.next) { if (ob->parent==obedit && ELEM(ob->partype, PARVERT1,PARVERT3)) { /* duplicate code from below, make it function later...? */ if (!vertMap) { vertMap = MEM_callocN(sizeof(*vertMap)*ototvert, "vertMap"); for (eve=em->verts.first; eve; eve=eve->next) { if (eve->keyindex!=-1) vertMap[eve->keyindex] = eve; } } if(ob->par1 < ototvert) { eve = vertMap[ob->par1]; if(eve) ob->par1= eve->tmp.l; } if(ob->par2 < ototvert) { eve = vertMap[ob->par2]; if(eve) ob->par2= eve->tmp.l; } if(ob->par3 < ototvert) { eve = vertMap[ob->par3]; if(eve) ob->par3= eve->tmp.l; } } if (ob->data==me) { for (md=ob->modifiers.first; md; md=md->next) { if (md->type==eModifierType_Hook) { HookModifierData *hmd = (HookModifierData*) md; if (!vertMap) { vertMap = MEM_callocN(sizeof(*vertMap)*ototvert, "vertMap"); for (eve=em->verts.first; eve; eve=eve->next) { if (eve->keyindex!=-1) vertMap[eve->keyindex] = eve; } } for (i=j=0; i<hmd->totindex; i++) { if(hmd->indexar[i] < ototvert) { eve = vertMap[hmd->indexar[i]]; if (eve) { hmd->indexar[j++] = eve->tmp.l; } } else j++; } hmd->totindex = j; } } } } if (vertMap) MEM_freeN(vertMap); } /* are there keys? */ if(me->key) { KeyBlock *currkey; KeyBlock *actkey= BLI_findlink(&me->key->block, em->shapenr-1); float (*ofs)[3] = NULL; /* editing the base key should update others */ if(me->key->type==KEY_RELATIVE && oldverts) { int act_is_basis = 0; /* find if this key is a basis for any others */ for(currkey = me->key->block.first; currkey; currkey= currkey->next) { if(em->shapenr-1 == currkey->relative) { act_is_basis = 1; break; } } if(act_is_basis) { /* active key is a base */ float (*fp)[3]= actkey->data; i=0; ofs= MEM_callocN(sizeof(float) * 3 * em->totvert, "currkey->data"); eve= em->verts.first; mvert = me->mvert; while(eve) { if(eve->keyindex>=0) { sub_v3_v3v3(ofs[i], mvert->co, fp[eve->keyindex]); } eve= eve->next; i++; mvert++; } } } /* Lets reorder the key data so that things line up roughly * with the way things were before editmode */ currkey = me->key->block.first; while(currkey) { int apply_offset = (ofs && (currkey != actkey) && (em->shapenr-1 == currkey->relative)); fp= newkey= MEM_callocN(me->key->elemsize*em->totvert, "currkey->data"); oldkey = currkey->data; eve= em->verts.first; i = 0; mvert = me->mvert; while(eve) { if (eve->keyindex >= 0 && eve->keyindex < currkey->totelem) { // valid old vertex if(currkey == actkey) { if(actkey == me->key->refkey) { VECCOPY(fp, mvert->co); } else { VECCOPY(fp, mvert->co); if(oldverts) { VECCOPY(mvert->co, oldverts[eve->keyindex].co); } } } else { if(oldkey) { VECCOPY(fp, oldkey + 3 * eve->keyindex); } } } else { VECCOPY(fp, mvert->co); } /* propagate edited basis offsets to other shapes */ if(apply_offset) { VECADD(fp, fp, ofs[i]); } fp+= 3; ++i; ++mvert; eve= eve->next; } currkey->totelem= em->totvert; if(currkey->data) MEM_freeN(currkey->data); currkey->data = newkey; currkey= currkey->next; } if(ofs) MEM_freeN(ofs); } if(oldverts) MEM_freeN(oldverts); i = 0; for(ese=em->selected.first; ese; ese=ese->next) i++; me->totselect = i; if(i==0) mselect= NULL; else mselect= MEM_callocN(i*sizeof(MSelect), "loadeditMesh selections"); if(me->mselect) MEM_freeN(me->mselect); me->mselect= mselect; for(ese=em->selected.first; ese; ese=ese->next){ mselect->type = ese->type; if(ese->type == EDITVERT) mselect->index = ((EditVert*)ese->data)->tmp.l; else if(ese->type == EDITEDGE) mselect->index = ((EditEdge*)ese->data)->tmp.l; else if(ese->type == EDITFACE) mselect->index = ((EditFace*)ese->data)->tmp.l; mselect++; } /* to be sure: clear ->tmp.l pointers */ eve= em->verts.first; while(eve) { eve->tmp.l = 0; eve= eve->next; } eed= em->edges.first; while(eed) { eed->tmp.l = 0; eed= eed->next; } efa= em->faces.first; while(efa) { efa->tmp.l = 0; efa= efa->next; } /* remake softbody of all users */ if(me->id.us>1) { Base *base; for(base= scene->base.first; base; base= base->next) if(base->object->data==me) base->object->recalc |= OB_RECALC_DATA; } mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL); /* topology could be changed, ensure mdisps are ok */ multires_topology_changed(scene, obedit); }
static void make_prim(Object *obedit, int type, float mat[4][4], int tot, int seg, int subdiv, float dia, float depth, int ext, int fill) { /* * type - for the type of shape * dia - the radius for cone,sphere cylinder etc. * depth - * ext - extrude * fill - end capping, and option to fill in circle * cent[3] - center of the data. * */ EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data)); EditVert *eve, *v1=NULL, *v2, *v3, *v4=NULL, *vtop, *vdown; float phi, phid, vec[3]; float q[4], cmat[3][3], nor[3]= {0.0, 0.0, 0.0}; short a, b; EM_clear_flag_all(em, SELECT); phid= 2.0f*(float)M_PI/tot; phi= .25f*(float)M_PI; switch(type) { case PRIM_GRID: /* grid */ /* clear flags */ eve= em->verts.first; while(eve) { eve->f= 0; eve= eve->next; } /* one segment first: the X axis */ phi = (2*dia)/(float)(tot-1); phid = (2*dia)/(float)(seg-1); for(a=tot-1;a>=0;a--) { vec[0] = (phi*a) - dia; vec[1]= - dia; vec[2]= 0.0f; eve= addvertlist(em, vec, NULL); eve->f= 1+2+4; if(a < tot -1) addedgelist(em, eve->prev, eve, NULL); } /* extrude and translate */ vec[0]= vec[2]= 0.0; vec[1]= phid; for(a=0;a<seg-1;a++) { extrudeflag_vert(obedit, em, 2, nor, 0); // nor unused translateflag(em, 2, vec); } /* and now do imat */ eve= em->verts.first; while(eve) { if(eve->f & SELECT) { mul_m4_v3(mat,eve->co); } eve= eve->next; } recalc_editnormals(em); break; case PRIM_UVSPHERE: /* UVsphere */ /* clear all flags */ eve= em->verts.first; while(eve) { eve->f= 0; eve= eve->next; } /* one segment first */ phi= 0; phid/=2; for(a=0; a<=tot; a++) { vec[0]= dia*sinf(phi); vec[1]= 0.0; vec[2]= dia*cosf(phi); eve= addvertlist(em, vec, NULL); eve->f= 1+2+4; if(a==0) v1= eve; else addedgelist(em, eve, eve->prev, NULL); phi+= phid; } /* extrude and rotate */ phi= M_PI/seg; q[0]= cos(phi); q[3]= sin(phi); q[1]=q[2]= 0; quat_to_mat3( cmat,q); for(a=0; a<seg; a++) { extrudeflag_vert(obedit, em, 2, nor, 0); // nor unused rotateflag(em, 2, v1->co, cmat); } removedoublesflag(em, 4, 0, 0.0001); /* and now do imat */ eve= em->verts.first; while(eve) { if(eve->f & SELECT) { mul_m4_v3(mat,eve->co); } eve= eve->next; } recalc_editnormals(em); break; case PRIM_ICOSPHERE: /* Icosphere */ { EditVert *eva[12]; EditEdge *eed; /* clear all flags */ eve= em->verts.first; while(eve) { eve->f= 0; eve= eve->next; } dia/=200; for(a=0;a<12;a++) { vec[0]= dia*icovert[a][0]; vec[1]= dia*icovert[a][1]; vec[2]= dia*icovert[a][2]; eva[a]= addvertlist(em, vec, NULL); eva[a]->f= 1+2; } for(a=0;a<20;a++) { EditFace *evtemp; v1= eva[ icoface[a][0] ]; v2= eva[ icoface[a][1] ]; v3= eva[ icoface[a][2] ]; evtemp = addfacelist(em, v1, v2, v3, 0, NULL, NULL); evtemp->e1->f = 1+2; evtemp->e2->f = 1+2; evtemp->e3->f = 1+2; } dia*=200; for(a=1; a<subdiv; a++) esubdivideflag(obedit, em, 2, dia, 0, B_SPHERE,1, SUBDIV_CORNER_PATH, 0); /* and now do imat */ eve= em->verts.first; while(eve) { if(eve->f & 2) { mul_m4_v3(mat,eve->co); } eve= eve->next; } // Clear the flag 2 from the edges for(eed=em->edges.first;eed;eed=eed->next){ if(eed->f & 2){ eed->f &= !2; } } } break; case PRIM_MONKEY: /* Monkey */ { //extern int monkeyo, monkeynv, monkeynf; //extern signed char monkeyf[][4]; //extern signed char monkeyv[][3]; EditVert **tv= MEM_mallocN(sizeof(*tv)*monkeynv*2, "tv"); int i; for (i=0; i<monkeynv; i++) { float v[3]; v[0]= (monkeyv[i][0]+127)/128.0, v[1]= monkeyv[i][1]/128.0, v[2]= monkeyv[i][2]/128.0; tv[i]= addvertlist(em, v, NULL); tv[i]->f |= SELECT; tv[monkeynv+i]= (fabs(v[0]= -v[0])<0.001)?tv[i]:addvertlist(em, v, NULL); tv[monkeynv+i]->f |= SELECT; } for (i=0; i<monkeynf; i++) { addfacelist(em, tv[monkeyf[i][0]+i-monkeyo], tv[monkeyf[i][1]+i-monkeyo], tv[monkeyf[i][2]+i-monkeyo], (monkeyf[i][3]!=monkeyf[i][2])?tv[monkeyf[i][3]+i-monkeyo]:NULL, NULL, NULL); addfacelist(em, tv[monkeynv+monkeyf[i][2]+i-monkeyo], tv[monkeynv+monkeyf[i][1]+i-monkeyo], tv[monkeynv+monkeyf[i][0]+i-monkeyo], (monkeyf[i][3]!=monkeyf[i][2])?tv[monkeynv+monkeyf[i][3]+i-monkeyo]:NULL, NULL, NULL); } MEM_freeN(tv); /* and now do imat */ for(eve= em->verts.first; eve; eve= eve->next) { if(eve->f & SELECT) { mul_m4_v3(mat,eve->co); } } recalc_editnormals(em); } break; default: /* all types except grid, sphere... */ if(type==PRIM_CONE); else if(ext==0) depth= 0.0f; /* first vertex at 0° for circular objects */ if( ELEM3(type, PRIM_CIRCLE,PRIM_CYLINDER,PRIM_CONE) ) phi = 0.0f; vtop= vdown= v1= v2= 0; for(b=0; b<=ext; b++) { for(a=0; a<tot; a++) { vec[0]= dia*sinf(phi); vec[1]= dia*cosf(phi); vec[2]= b?depth:-depth; mul_m4_v3(mat, vec); eve= addvertlist(em, vec, NULL); eve->f= SELECT; if(a==0) { if(b==0) v1= eve; else v2= eve; } phi+=phid; } } /* center vertices */ /* type PRIM_CONE can only have 1 one side filled * if the cone has no capping, dont add vtop */ if(type == PRIM_CONE || (fill && !ELEM(type, PRIM_PLANE, PRIM_CUBE))) { vec[0]= vec[1]= 0.0f; vec[2]= type==PRIM_CONE ? depth : -depth; mul_m4_v3(mat, vec); vdown= addvertlist(em, vec, NULL); if((ext || type==PRIM_CONE) && fill) { vec[0]= vec[1]= 0.0f; vec[2]= type==PRIM_CONE ? -depth : depth; mul_m4_v3(mat,vec); vtop= addvertlist(em, vec, NULL); } } else { vdown= v1; vtop= v2; } if(vtop) vtop->f= SELECT; if(vdown) vdown->f= SELECT; /* top and bottom face */ if(fill || type==PRIM_CONE) { if(tot==4 && ELEM(type, PRIM_PLANE, PRIM_CUBE)) { v3= v1->next->next; if(ext) v4= v2->next->next; addfacelist(em, v3, v1->next, v1, v3->next, NULL, NULL); if(ext) addfacelist(em, v2, v2->next, v4, v4->next, NULL, NULL); } else { v3= v1; v4= v2; for(a=1; a<tot; a++) { addfacelist(em, vdown, v3, v3->next, 0, NULL, NULL); v3= v3->next; if(ext && fill) { addfacelist(em, vtop, v4, v4->next, 0, NULL, NULL); v4= v4->next; } } if(!ELEM(type, PRIM_PLANE, PRIM_CUBE)) { addfacelist(em, vdown, v3, v1, 0, NULL, NULL); if(ext) addfacelist(em, vtop, v4, v2, 0, NULL, NULL); } } } else if(type==PRIM_CIRCLE) { /* we need edges for a circle */ v3= v1; for(a=1;a<tot;a++) { addedgelist(em, v3, v3->next, NULL); v3= v3->next; } addedgelist(em, v3, v1, NULL); } /* side faces */ if(ext) { v3= v1; v4= v2; for(a=1; a<tot; a++) { addfacelist(em, v3, v3->next, v4->next, v4, NULL, NULL); v3= v3->next; v4= v4->next; } addfacelist(em, v3, v1, v2, v4, NULL, NULL); } else if(fill && type==PRIM_CONE) { /* add the bottom flat area of the cone * if capping is disabled dont bother */ v3= v1; for(a=1; a<tot; a++) { addfacelist(em, vtop, v3->next, v3, 0, NULL, NULL); v3= v3->next; } addfacelist(em, vtop, v1, v3, 0, NULL, NULL); } } EM_stats_update(em); /* simple selection flush OK, based on fact it's a single model */ EM_select_flush(em); /* flushes vertex -> edge -> face selection */ if(!ELEM5(type, PRIM_GRID, PRIM_PLANE, PRIM_ICOSPHERE, PRIM_UVSPHERE, PRIM_MONKEY)) EM_recalc_normal_direction(em, FALSE, TRUE); /* otherwise monkey has eyes in wrong direction */ BKE_mesh_end_editmesh(obedit->data, em); }
/* return 1: success */ static int mesh_separate_selected(wmOperator *op, Main *bmain, Scene *scene, Base *editbase) { EditMesh *em, *emnew; EditVert *eve, *v1; EditEdge *eed, *e1; EditFace *efa, *f1; Object *obedit; Mesh *me, *menew; Base *basenew; if(editbase==NULL) return 0; obedit= editbase->object; me= obedit->data; em= BKE_mesh_get_editmesh(me); if(me->key) { BKE_report(op->reports, RPT_WARNING, "Can't separate mesh with shape keys"); BKE_mesh_end_editmesh(me, em); return 0; } if(em->selected.first) BLI_freelistN(&(em->selected)); /* clear the selection order */ EM_selectmode_set(em); // enforce full consistent selection flags EM_stats_update(em); if(em->totvertsel==0) { BKE_mesh_end_editmesh(me, em); return 0; } /* we are going to work as follows: * 1. add a linked duplicate object: this will be the new one, we remember old pointer * 2. give new object empty mesh and put in editmode * 3: do a split if needed on current editmesh. * 4. copy over: all NOT selected verts, edges, faces * 5. call load_editMesh() on the new object */ /* 1 */ basenew= ED_object_add_duplicate(bmain, scene, editbase, 0); /* 0 = fully linked */ ED_base_object_select(basenew, BA_DESELECT); /* 2 */ basenew->object->data= menew= add_mesh(me->id.name+2); /* empty */ assign_matarar(basenew->object, give_matarar(obedit), *give_totcolp(obedit)); /* new in 2.5 */ me->id.us--; make_editMesh(scene, basenew->object); emnew= menew->edit_mesh; CustomData_copy(&em->vdata, &emnew->vdata, CD_MASK_EDITMESH, CD_DEFAULT, 0); CustomData_copy(&em->edata, &emnew->edata, CD_MASK_EDITMESH, CD_DEFAULT, 0); CustomData_copy(&em->fdata, &emnew->fdata, CD_MASK_EDITMESH, CD_DEFAULT, 0); /* 3 */ /* SPLIT: first make duplicate */ adduplicateflag(em, SELECT); /* SPLIT: old faces have 3x flag 128 set, delete these ones */ delfaceflag(em, 128); /* since we do tricky things with verts/edges/faces, this makes sure all is selected coherent */ EM_selectmode_set(em); /* 4 */ /* move over: everything that is selected */ for(eve= em->verts.first; eve; eve= v1) { v1= eve->next; if(eve->f & SELECT) { BLI_remlink(&em->verts, eve); BLI_addtail(&emnew->verts, eve); } } for(eed= em->edges.first; eed; eed= e1) { e1= eed->next; if(eed->f & SELECT) { BLI_remlink(&em->edges, eed); BLI_addtail(&emnew->edges, eed); } } for(efa= em->faces.first; efa; efa= f1) { f1= efa->next; if (efa == em->act_face && (efa->f & SELECT)) { EM_set_actFace(em, NULL); } if(efa->f & SELECT) { BLI_remlink(&em->faces, efa); BLI_addtail(&emnew->faces, efa); } } /* 5 */ load_editMesh(scene, basenew->object); free_editMesh(emnew); MEM_freeN(menew->edit_mesh); menew->edit_mesh= NULL; /* copy settings */ menew->texflag= me->texflag; menew->drawflag= me->drawflag; menew->flag= me->flag; menew->editflag= me->editflag; menew->smoothresh= me->smoothresh; /* hashedges are invalid now, make new! */ editMesh_set_hash(em); DAG_id_tag_update(&obedit->id, OB_RECALC_DATA); DAG_id_tag_update(&basenew->object->id, OB_RECALC_DATA); BKE_mesh_end_editmesh(me, em); return 1; }