void game_init() { if( ! al_init() ) EXIT_ON_FAILURE(); if( ! al_install_keyboard() ) EXIT_ON_FAILURE(); if( ! al_init_image_addon() ) EXIT_ON_FAILURE(); if( ! al_init_primitives_addon() ) EXIT_ON_FAILURE(); }
void CAESinkDirectSound::EnumerateDevicesEx(AEDeviceInfoList &deviceInfoList, bool force) { CAEDeviceInfo deviceInfo; IMMDeviceEnumerator* pEnumerator = NULL; IMMDeviceCollection* pEnumDevices = NULL; HRESULT hr; std::string strDD = GetDefaultDevice(); /* Windows Vista or later - supporting WASAPI device probing */ hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator); EXIT_ON_FAILURE(hr, __FUNCTION__": Could not allocate WASAPI device enumerator. CoCreateInstance error code: %li", hr) UINT uiCount = 0; hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pEnumDevices); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint enumeration failed.") hr = pEnumDevices->GetCount(&uiCount); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint count failed.") for (UINT i = 0; i < uiCount; i++) { IMMDevice *pDevice = NULL; IPropertyStore *pProperty = NULL; PROPVARIANT varName; PropVariantInit(&varName); deviceInfo.m_channels.Reset(); deviceInfo.m_dataFormats.clear(); deviceInfo.m_sampleRates.clear(); hr = pEnumDevices->Item(i, &pDevice); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint failed."); goto failed; } hr = pDevice->OpenPropertyStore(STGM_READ, &pProperty); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint properties failed."); SAFE_RELEASE(pDevice); goto failed; } hr = pProperty->GetValue(PKEY_Device_FriendlyName, &varName); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint device name failed."); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); goto failed; } std::string strFriendlyName = localWideToUtf(varName.pwszVal); PropVariantClear(&varName); hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint GUID failed."); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); goto failed; } std::string strDevName = localWideToUtf(varName.pwszVal); PropVariantClear(&varName); hr = pProperty->GetValue(PKEY_AudioEndpoint_FormFactor, &varName); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint form factor failed."); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); goto failed; } std::string strWinDevType = winEndpoints[(EndpointFormFactor)varName.uiVal].winEndpointType; AEDeviceType aeDeviceType = winEndpoints[(EndpointFormFactor)varName.uiVal].aeDeviceType; PropVariantClear(&varName); /* In shared mode Windows tells us what format the audio must be in. */ IAudioClient *pClient; hr = pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pClient); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Activate device failed (%s)", WASAPIErrToStr(hr)); goto failed; } //hr = pClient->GetMixFormat(&pwfxex); hr = pProperty->GetValue(PKEY_AudioEngine_DeviceFormat, &varName); if (SUCCEEDED(hr) && varName.blob.cbSize > 0) { WAVEFORMATEX* smpwfxex = (WAVEFORMATEX*)varName.blob.pBlobData; deviceInfo.m_channels = layoutsByChCount[std::max(std::min(smpwfxex->nChannels, (WORD) DS_SPEAKER_COUNT), (WORD) 2)]; deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_FLOAT)); deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_AC3)); deviceInfo.m_sampleRates.push_back(std::min(smpwfxex->nSamplesPerSec, (DWORD) 192000)); } else { CLog::Log(LOGERROR, __FUNCTION__": Getting DeviceFormat failed (%s)", WASAPIErrToStr(hr)); } pClient->Release(); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); deviceInfo.m_deviceName = strDevName; deviceInfo.m_displayName = strWinDevType.append(strFriendlyName); deviceInfo.m_displayNameExtra = std::string("DirectSound: ").append(strFriendlyName); deviceInfo.m_deviceType = aeDeviceType; deviceInfoList.push_back(deviceInfo); // add the default device with m_deviceName = default if(strDD == strDevName) { deviceInfo.m_deviceName = std::string("default"); deviceInfo.m_displayName = std::string("default"); deviceInfo.m_displayNameExtra = std::string(""); deviceInfoList.push_back(deviceInfo); } } return; failed: if (FAILED(hr)) CLog::Log(LOGERROR, __FUNCTION__": Failed to enumerate WASAPI endpoint devices (%s).", WASAPIErrToStr(hr)); SAFE_RELEASE(pEnumDevices); SAFE_RELEASE(pEnumerator); }
void CAESinkDirectSound::EnumerateDevicesEx(AEDeviceInfoList &deviceInfoList, bool force) { CAEDeviceInfo deviceInfo; IMMDeviceEnumerator* pEnumerator = NULL; IMMDeviceCollection* pEnumDevices = NULL; HRESULT hr; /* See if we are on Windows XP */ if (!g_sysinfo.IsWindowsVersionAtLeast(CSysInfo::WindowsVersionVista)) { /* We are on XP - WASAPI not supported - enumerate using DS devices */ LPGUID deviceGUID = NULL; RPC_CSTR cszGUID; std::string szGUID; std::list<DSDevice> DSDeviceList; DirectSoundEnumerate(DSEnumCallback, &DSDeviceList); for(std::list<DSDevice>::iterator itt = DSDeviceList.begin(); itt != DSDeviceList.end(); ++itt) { if (UuidToString((*itt).lpGuid, &cszGUID) != RPC_S_OK) continue; /* could not convert GUID to string - skip device */ deviceInfo.m_channels.Reset(); deviceInfo.m_dataFormats.clear(); deviceInfo.m_sampleRates.clear(); szGUID = (LPSTR)cszGUID; deviceInfo.m_deviceName = "{" + szGUID + "}"; deviceInfo.m_displayName = (*itt).name; deviceInfo.m_displayNameExtra = std::string("DirectSound: ") + (*itt).name; deviceInfo.m_deviceType = AE_DEVTYPE_PCM; deviceInfo.m_channels = layoutsByChCount[2]; deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_FLOAT)); deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_AC3)); deviceInfo.m_sampleRates.push_back((DWORD) 96000); deviceInfoList.push_back(deviceInfo); } RpcStringFree(&cszGUID); return; } /* Windows Vista or later - supporting WASAPI device probing */ hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator); EXIT_ON_FAILURE(hr, __FUNCTION__": Could not allocate WASAPI device enumerator. CoCreateInstance error code: %li", hr) UINT uiCount = 0; hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pEnumDevices); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint enumeration failed.") hr = pEnumDevices->GetCount(&uiCount); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint count failed.") for (UINT i = 0; i < uiCount; i++) { IMMDevice *pDevice = NULL; IPropertyStore *pProperty = NULL; PROPVARIANT varName; PropVariantInit(&varName); deviceInfo.m_channels.Reset(); deviceInfo.m_dataFormats.clear(); deviceInfo.m_sampleRates.clear(); hr = pEnumDevices->Item(i, &pDevice); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint failed."); goto failed; } hr = pDevice->OpenPropertyStore(STGM_READ, &pProperty); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint properties failed."); SAFE_RELEASE(pDevice); goto failed; } hr = pProperty->GetValue(PKEY_Device_FriendlyName, &varName); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint device name failed."); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); goto failed; } std::string strFriendlyName = localWideToUtf(varName.pwszVal); PropVariantClear(&varName); hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint GUID failed."); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); goto failed; } std::string strDevName = localWideToUtf(varName.pwszVal); PropVariantClear(&varName); hr = pProperty->GetValue(PKEY_AudioEndpoint_FormFactor, &varName); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint form factor failed."); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); goto failed; } std::string strWinDevType = winEndpoints[(EndpointFormFactor)varName.uiVal].winEndpointType; AEDeviceType aeDeviceType = winEndpoints[(EndpointFormFactor)varName.uiVal].aeDeviceType; PropVariantClear(&varName); /* In shared mode Windows tells us what format the audio must be in. */ IAudioClient *pClient; hr = pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pClient); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Activate device failed (%s)", WASAPIErrToStr(hr)); goto failed; } //hr = pClient->GetMixFormat(&pwfxex); hr = pProperty->GetValue(PKEY_AudioEngine_DeviceFormat, &varName); if (SUCCEEDED(hr) && varName.blob.cbSize > 0) { WAVEFORMATEX* smpwfxex = (WAVEFORMATEX*)varName.blob.pBlobData; deviceInfo.m_channels = layoutsByChCount[std::max(std::min(smpwfxex->nChannels, (WORD) DS_SPEAKER_COUNT), (WORD) 2)]; deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_FLOAT)); deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_AC3)); deviceInfo.m_sampleRates.push_back(std::min(smpwfxex->nSamplesPerSec, (DWORD) 192000)); } else { CLog::Log(LOGERROR, __FUNCTION__": Getting DeviceFormat failed (%s)", WASAPIErrToStr(hr)); } pClient->Release(); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); deviceInfo.m_deviceName = strDevName; deviceInfo.m_displayName = strWinDevType.append(strFriendlyName); deviceInfo.m_displayNameExtra = std::string("DirectSound: ").append(strFriendlyName); deviceInfo.m_deviceType = aeDeviceType; deviceInfoList.push_back(deviceInfo); } // since AE takes the first device in deviceInfoList as default audio device we need // to sort it in order to use the real default device if(deviceInfoList.size() > 1) { std::string strDD = GetDefaultDevice(); for (AEDeviceInfoList::iterator itt = deviceInfoList.begin(); itt != deviceInfoList.end(); ++itt) { CAEDeviceInfo devInfo = *itt; if(devInfo.m_deviceName == strDD) { deviceInfoList.erase(itt); deviceInfoList.insert(deviceInfoList.begin(), devInfo); break; } } } return; failed: if (FAILED(hr)) CLog::Log(LOGERROR, __FUNCTION__": Failed to enumerate WASAPI endpoint devices (%s).", WASAPIErrToStr(hr)); SAFE_RELEASE(pEnumDevices); SAFE_RELEASE(pEnumerator); }
void CAESinkWASAPI::EnumerateDevicesEx(AEDeviceInfoList &deviceInfoList, bool force) { IMMDeviceEnumerator* pEnumerator = NULL; IMMDeviceCollection* pEnumDevices = NULL; IMMDevice* pDefaultDevice = NULL; CAEDeviceInfo deviceInfo; CAEChannelInfo deviceChannels; LPWSTR pwszID = NULL; std::wstring wstrDDID; WAVEFORMATEXTENSIBLE wfxex = {0}; HRESULT hr; hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator); EXIT_ON_FAILURE(hr, __FUNCTION__": Could not allocate WASAPI device enumerator. CoCreateInstance error code: %li", hr) UINT uiCount = 0; // get the default audio endpoint if(pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &pDefaultDevice) == S_OK) { if(pDefaultDevice->GetId(&pwszID) == S_OK) { wstrDDID = pwszID; CoTaskMemFree(pwszID); } SAFE_RELEASE(pDefaultDevice); } // enumerate over all audio endpoints hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pEnumDevices); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint enumeration failed.") hr = pEnumDevices->GetCount(&uiCount); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint count failed.") for (UINT i = 0; i < uiCount; i++) { IMMDevice *pDevice = NULL; IPropertyStore *pProperty = NULL; PROPVARIANT varName; PropVariantInit(&varName); deviceInfo.m_channels.Reset(); deviceInfo.m_dataFormats.clear(); deviceInfo.m_sampleRates.clear(); hr = pEnumDevices->Item(i, &pDevice); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint failed."); goto failed; } hr = pDevice->OpenPropertyStore(STGM_READ, &pProperty); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint properties failed."); SAFE_RELEASE(pDevice); goto failed; } hr = pProperty->GetValue(PKEY_Device_FriendlyName, &varName); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint device name failed."); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); goto failed; } std::string strFriendlyName = localWideToUtf(varName.pwszVal); PropVariantClear(&varName); hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName); if(FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint GUID failed."); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); goto failed; } std::string strDevName = localWideToUtf(varName.pwszVal); PropVariantClear(&varName); hr = pProperty->GetValue(PKEY_AudioEndpoint_FormFactor, &varName); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint form factor failed."); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); goto failed; } std::string strWinDevType = winEndpoints[(EndpointFormFactor)varName.uiVal].winEndpointType; AEDeviceType aeDeviceType = winEndpoints[(EndpointFormFactor)varName.uiVal].aeDeviceType; PropVariantClear(&varName); hr = pProperty->GetValue(PKEY_AudioEndpoint_PhysicalSpeakers, &varName); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint speaker layout failed."); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); goto failed; } unsigned int uiChannelMask = std::max(varName.uintVal, (unsigned int) KSAUDIO_SPEAKER_STEREO); deviceChannels.Reset(); for (unsigned int c = 0; c < WASAPI_SPEAKER_COUNT; c++) { if (uiChannelMask & WASAPIChannelOrder[c]) deviceChannels += AEChannelNames[c]; } PropVariantClear(&varName); IAudioClient *pClient; hr = pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pClient); if (SUCCEEDED(hr)) { /* Test format DTS-HD */ wfxex.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX); wfxex.Format.nSamplesPerSec = 192000; wfxex.dwChannelMask = KSAUDIO_SPEAKER_7POINT1_SURROUND; wfxex.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; wfxex.SubFormat = KSDATAFORMAT_SUBTYPE_IEC61937_DTS_HD; wfxex.Format.wBitsPerSample = 16; wfxex.Samples.wValidBitsPerSample = 16; wfxex.Format.nChannels = 8; wfxex.Format.nBlockAlign = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3); wfxex.Format.nAvgBytesPerSec = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign; hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL); if (SUCCEEDED(hr)) deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_DTSHD)); /* Test format Dolby TrueHD */ wfxex.SubFormat = KSDATAFORMAT_SUBTYPE_IEC61937_DOLBY_MLP; hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL); if (SUCCEEDED(hr)) deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_TRUEHD)); /* Test format Dolby EAC3 */ wfxex.SubFormat = KSDATAFORMAT_SUBTYPE_IEC61937_DOLBY_DIGITAL_PLUS; wfxex.Format.nChannels = 2; wfxex.Format.nBlockAlign = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3); wfxex.Format.nAvgBytesPerSec = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign; hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL); if (SUCCEEDED(hr)) deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_EAC3)); /* Test format DTS */ wfxex.Format.nSamplesPerSec = 48000; wfxex.dwChannelMask = KSAUDIO_SPEAKER_5POINT1; wfxex.SubFormat = KSDATAFORMAT_SUBTYPE_IEC61937_DTS; wfxex.Format.nBlockAlign = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3); wfxex.Format.nAvgBytesPerSec = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign; hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL); if (SUCCEEDED(hr)) deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_DTS)); /* Test format Dolby AC3 */ wfxex.SubFormat = KSDATAFORMAT_SUBTYPE_IEC61937_DOLBY_DIGITAL; hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL); if (SUCCEEDED(hr)) deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_AC3)); /* Test format AAC */ wfxex.SubFormat = KSDATAFORMAT_SUBTYPE_IEC61937_AAC; hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL); if (SUCCEEDED(hr)) deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_AAC)); /* Test format for PCM format iteration */ wfxex.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX); wfxex.dwChannelMask = KSAUDIO_SPEAKER_STEREO; wfxex.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; wfxex.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT; for (int p = AE_FMT_FLOAT; p > AE_FMT_INVALID; p--) { if (p < AE_FMT_FLOAT) wfxex.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; wfxex.Format.wBitsPerSample = CAEUtil::DataFormatToBits((AEDataFormat) p); wfxex.Format.nBlockAlign = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3); wfxex.Format.nAvgBytesPerSec = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign; if (p <= AE_FMT_S24NE4 && p >= AE_FMT_S24BE4) { wfxex.Samples.wValidBitsPerSample = 24; } else { wfxex.Samples.wValidBitsPerSample = wfxex.Format.wBitsPerSample; } hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL); if (SUCCEEDED(hr)) deviceInfo.m_dataFormats.push_back((AEDataFormat) p); } /* Test format for sample rate iteration */ wfxex.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX); wfxex.dwChannelMask = KSAUDIO_SPEAKER_STEREO; wfxex.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; wfxex.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; wfxex.Format.wBitsPerSample = 16; wfxex.Samples.wValidBitsPerSample = 16; wfxex.Format.nChannels = 2; wfxex.Format.nBlockAlign = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3); wfxex.Format.nAvgBytesPerSec = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign; for (int j = 0; j < WASAPISampleRateCount; j++) { wfxex.Format.nSamplesPerSec = WASAPISampleRates[j]; wfxex.Format.nAvgBytesPerSec = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign; hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL); if (SUCCEEDED(hr)) deviceInfo.m_sampleRates.push_back(WASAPISampleRates[j]); } /* Test format for channels iteration */ wfxex.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX); wfxex.dwChannelMask = KSAUDIO_SPEAKER_STEREO; wfxex.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; wfxex.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; wfxex.Format.nSamplesPerSec = 48000; wfxex.Format.wBitsPerSample = 16; wfxex.Samples.wValidBitsPerSample = 16; wfxex.Format.nChannels = 2; wfxex.Format.nBlockAlign = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3); wfxex.Format.nAvgBytesPerSec = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign; bool hasLpcm = false; // Try with KSAUDIO_SPEAKER_DIRECTOUT for (unsigned int k = WASAPI_SPEAKER_COUNT; k > 0; k--) { wfxex.dwChannelMask = KSAUDIO_SPEAKER_DIRECTOUT; wfxex.Format.nChannels = k; wfxex.Format.nBlockAlign = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3); wfxex.Format.nAvgBytesPerSec = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign; hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL); if (SUCCEEDED(hr)) { if (k > 3) // Add only multichannel LPCM { deviceInfo.m_dataFormats.push_back(AE_FMT_LPCM); hasLpcm = true; } break; } } /* Try with reported channel mask */ for (unsigned int k = WASAPI_SPEAKER_COUNT; k > 0; k--) { wfxex.dwChannelMask = uiChannelMask; wfxex.Format.nChannels = k; wfxex.Format.nBlockAlign = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3); wfxex.Format.nAvgBytesPerSec = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign; hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL); if (SUCCEEDED(hr)) { if ( !hasLpcm && k > 3) // Add only multichannel LPCM { deviceInfo.m_dataFormats.push_back(AE_FMT_LPCM); hasLpcm = true; } break; } } /* Try with specific speakers configurations */ for (unsigned int i = 0; i < ARRAYSIZE(layoutsList); i++) { unsigned int nmbOfCh; wfxex.dwChannelMask = ChLayoutToChMask(layoutsList[i], &nmbOfCh); wfxex.Format.nChannels = nmbOfCh; wfxex.Format.nBlockAlign = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3); wfxex.Format.nAvgBytesPerSec = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign; hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL); if (SUCCEEDED(hr)) { if ( deviceChannels.Count() < nmbOfCh) deviceChannels = layoutsList[i]; if ( !hasLpcm && nmbOfCh > 3) // Add only multichannel LPCM { deviceInfo.m_dataFormats.push_back(AE_FMT_LPCM); hasLpcm = true; } } } pClient->Release(); } else { CLog::Log(LOGDEBUG, __FUNCTION__": Failed to activate device for passthrough capability testing."); } deviceInfo.m_deviceName = strDevName; deviceInfo.m_displayName = strWinDevType.append(strFriendlyName); deviceInfo.m_displayNameExtra = std::string("WASAPI: ").append(strFriendlyName); deviceInfo.m_deviceType = aeDeviceType; deviceInfo.m_channels = deviceChannels; /* Store the device info */ deviceInfoList.push_back(deviceInfo); if(pDevice->GetId(&pwszID) == S_OK) { if(wstrDDID.compare(pwszID) == 0) { deviceInfo.m_deviceName = std::string("default"); deviceInfo.m_displayName = std::string("default"); deviceInfo.m_displayNameExtra = std::string(""); deviceInfoList.push_back(deviceInfo); } CoTaskMemFree(pwszID); } SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); }
bool CAESinkWASAPI::Initialize(AEAudioFormat &format, std::string &device) { if (m_initialized) return false; m_device = device; bool bdefault = false; /* Save requested format */ /* Clear returned format */ sinkReqFormat = format.m_dataFormat; sinkRetFormat = AE_FMT_INVALID; IMMDeviceEnumerator* pEnumerator = NULL; IMMDeviceCollection* pEnumDevices = NULL; HRESULT hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator); EXIT_ON_FAILURE(hr, __FUNCTION__": Could not allocate WASAPI device enumerator. CoCreateInstance error code: %li", hr) /* Get our device. First try to find the named device. */ UINT uiCount = 0; hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pEnumDevices); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint enumeration failed.") hr = pEnumDevices->GetCount(&uiCount); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint count failed.") if(StringUtils::EndsWithNoCase(device, std::string("default"))) bdefault = true; if(!bdefault) { for (UINT i = 0; i < uiCount; i++) { IPropertyStore *pProperty = NULL; PROPVARIANT varName; hr = pEnumDevices->Item(i, &m_pDevice); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint failed.") hr = m_pDevice->OpenPropertyStore(STGM_READ, &pProperty); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint properties failed.") hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint GUID failed."); SAFE_RELEASE(pProperty); goto failed; } std::string strDevName = localWideToUtf(varName.pwszVal); if (device == strDevName) i = uiCount; else SAFE_RELEASE(m_pDevice); PropVariantClear(&varName); SAFE_RELEASE(pProperty); } } SAFE_RELEASE(pEnumDevices); if (!m_pDevice) { if(!bdefault) CLog::Log(LOGINFO, __FUNCTION__": Could not locate the device named \"%s\" in the list of WASAPI endpoint devices. Trying the default device...", device.c_str()); hr = pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &m_pDevice); EXIT_ON_FAILURE(hr, __FUNCTION__": Could not retrieve the default WASAPI audio endpoint.") IPropertyStore *pProperty = NULL; PROPVARIANT varName; hr = m_pDevice->OpenPropertyStore(STGM_READ, &pProperty); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint properties failed.") hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName); device = localWideToUtf(varName.pwszVal); PropVariantClear(&varName); SAFE_RELEASE(pProperty); } SAFE_RELEASE(pEnumerator); hr = m_pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&m_pAudioClient); EXIT_ON_FAILURE(hr, __FUNCTION__": Activating the WASAPI endpoint device failed.") if (!InitializeExclusive(format)) { CLog::Log(LOGINFO, __FUNCTION__": Could not Initialize Exclusive with that format"); goto failed; } /* get the buffer size and calculate the frames for AE */ m_pAudioClient->GetBufferSize(&m_uiBufferLen); format.m_frames = m_uiBufferLen; format.m_frameSamples = format.m_frames * format.m_channelLayout.Count(); m_format = format; sinkRetFormat = format.m_dataFormat; hr = m_pAudioClient->GetService(IID_IAudioRenderClient, (void**)&m_pRenderClient); EXIT_ON_FAILURE(hr, __FUNCTION__": Could not initialize the WASAPI render client interface.") m_needDataEvent = CreateEvent(NULL, FALSE, FALSE, NULL); hr = m_pAudioClient->SetEventHandle(m_needDataEvent); EXIT_ON_FAILURE(hr, __FUNCTION__": Could not set the WASAPI event handler."); m_initialized = true; m_isDirty = false; // allow feeding less samples than buffer size // if the device is opened exclusive and event driven, provided samples must match buffersize // ActiveAE tries to align provided samples with buffer size but cannot guarantee (e.g. transcoding) // this can be avoided by dropping the event mode which has not much benefit; SoftAE polls anyway delete [] m_pBuffer; m_pBuffer = new uint8_t[format.m_frames * format.m_frameSize]; m_bufferPtr = 0; return true; failed: CLog::Log(LOGERROR, __FUNCTION__": WASAPI initialization failed."); SAFE_RELEASE(pEnumDevices); SAFE_RELEASE(pEnumerator); SAFE_RELEASE(m_pRenderClient); SAFE_RELEASE(m_pAudioClient); SAFE_RELEASE(m_pDevice); if(m_needDataEvent) { CloseHandle(m_needDataEvent); m_needDataEvent = 0; } return false; }
bool CWin32WASAPI::Initialize(IAudioCallback* pCallback, const CStdString& device, int iChannels, enum PCMChannels *channelMap, unsigned int uiSamplesPerSec, unsigned int uiBitsPerSample, bool bResample, bool bIsMusic, bool bAudioPassthrough) { CLog::Log(LOGDEBUG, __FUNCTION__": endpoint device %s", device.c_str()); //First check if the version of Windows we are running on even supports WASAPI. if (!g_sysinfo.IsVistaOrHigher()) { CLog::Log(LOGERROR, __FUNCTION__": WASAPI output requires Vista or higher."); return false; } //Only one exclusive stream may be initialized at one time. if(m_bIsAllocated) { CLog::Log(LOGERROR, __FUNCTION__": Cannot create more then one WASAPI stream at one time."); return false; } int layoutChannels = 0; if(!bAudioPassthrough) { //If no channel map is specified, use the default. if(!channelMap) channelMap = (PCMChannels *)wasapi_default_channel_layout[iChannels - 1]; PCMChannels *outLayout = m_remap.SetInputFormat(iChannels, channelMap, uiBitsPerSample / 8); for(PCMChannels *channel = outLayout; *channel != PCM_INVALID; channel++) ++layoutChannels; //Expand monural to stereo as most devices don't seem to like 1 channel PCM streams. //Stereo sources should be sent explicitly as two channels so that the external hardware //can apply ProLogic/5CH Stereo/etc processing on it. if(iChannels <= 2) { BuildChannelMapping(2, (PCMChannels *)wasapi_default_channel_layout[1]); layoutChannels = 2; m_remap.SetOutputFormat(2, m_SpeakerOrder, false); } else //Do the standard remapping. { BuildChannelMapping(layoutChannels, outLayout); m_remap.SetOutputFormat(layoutChannels, m_SpeakerOrder, false); } } m_bPlaying = false; m_bPause = false; m_bMuting = false; m_uiChannels = iChannels; m_uiBitsPerSample = uiBitsPerSample; m_bPassthrough = bAudioPassthrough; m_nCurrentVolume = g_settings.m_nVolumeLevel; m_pcmAmplifier.SetVolume(m_nCurrentVolume); WAVEFORMATEXTENSIBLE wfxex = {0}; //fill waveformatex ZeroMemory(&wfxex, sizeof(WAVEFORMATEXTENSIBLE)); wfxex.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX); wfxex.Format.nChannels = layoutChannels; wfxex.Format.nSamplesPerSec = uiSamplesPerSec; if (bAudioPassthrough == true) { wfxex.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT; wfxex.Format.wFormatTag = WAVE_FORMAT_DOLBY_AC3_SPDIF; wfxex.SubFormat = _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF; wfxex.Format.wBitsPerSample = 16; wfxex.Format.nChannels = 2; } else { wfxex.dwChannelMask = m_uiSpeakerMask; wfxex.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; wfxex.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; wfxex.Format.wBitsPerSample = uiBitsPerSample; } wfxex.Samples.wValidBitsPerSample = uiBitsPerSample == 32 ? 24 : uiBitsPerSample; wfxex.Format.nBlockAlign = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3); wfxex.Format.nAvgBytesPerSec = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign; m_uiAvgBytesPerSec = wfxex.Format.nAvgBytesPerSec; m_uiBytesPerFrame = wfxex.Format.nBlockAlign; m_uiBytesPerSrcFrame = bAudioPassthrough ? m_uiBytesPerFrame : iChannels * wfxex.Format.wBitsPerSample >> 3; IMMDeviceEnumerator* pEnumerator = NULL; IMMDeviceCollection* pEnumDevices = NULL; //Shut down Directsound. g_audioContext.SetActiveDevice(CAudioContext::NONE); HRESULT hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator); EXIT_ON_FAILURE(hr, __FUNCTION__": Could not allocate WASAPI device enumerator. CoCreateInstance error code: %i", hr) //Get our device. //First try to find the named device. UINT uiCount = 0; hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pEnumDevices); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint enumeration failed.") hr = pEnumDevices->GetCount(&uiCount); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint count failed.") for(UINT i = 0; i < uiCount; i++) { IPropertyStore *pProperty = NULL; PROPVARIANT varName; hr = pEnumDevices->Item(i, &m_pDevice); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint failed.") hr = m_pDevice->OpenPropertyStore(STGM_READ, &pProperty); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint properties failed.") hr = pProperty->GetValue(PKEY_Device_FriendlyName, &varName); if(FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint device name failed."); SAFE_RELEASE(pProperty); goto failed; } CStdStringW strRawDevName(varName.pwszVal); CStdString strDevName; g_charsetConverter.wToUTF8(strRawDevName, strDevName); if(device == strDevName) i = uiCount; else SAFE_RELEASE(m_pDevice); PropVariantClear(&varName); SAFE_RELEASE(pProperty); } SAFE_RELEASE(pEnumDevices); if(!m_pDevice) { CLog::Log(LOGDEBUG, __FUNCTION__": Could not locate the device named \"%s\" in the list of WASAPI endpoint devices. Trying the default device...", device.c_str()); hr = pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &m_pDevice); EXIT_ON_FAILURE(hr, __FUNCTION__": Could not retrieve the default WASAPI audio endpoint.") }
bool CAESinkWASAPI::Initialize(AEAudioFormat &format, std::string &device) { if (m_initialized) return false; CLog::Log(LOGDEBUG, __FUNCTION__": Initializing WASAPI Sink Rev. 1.0.5"); m_device = device; /* Save requested format */ /* Clear returned format */ sinkReqFormat = format.m_dataFormat; sinkRetFormat = AE_FMT_INVALID; IMMDeviceEnumerator* pEnumerator = NULL; IMMDeviceCollection* pEnumDevices = NULL; HRESULT hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator); EXIT_ON_FAILURE(hr, __FUNCTION__": Could not allocate WASAPI device enumerator. CoCreateInstance error code: %li", hr) //Get our device. //First try to find the named device. UINT uiCount = 0; hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pEnumDevices); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint enumeration failed.") hr = pEnumDevices->GetCount(&uiCount); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint count failed.") for (UINT i = 0; i < uiCount; i++) { IPropertyStore *pProperty = NULL; PROPVARIANT varName; hr = pEnumDevices->Item(i, &m_pDevice); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint failed.") hr = m_pDevice->OpenPropertyStore(STGM_READ, &pProperty); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint properties failed.") hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint GUID failed."); SAFE_RELEASE(pProperty); goto failed; } std::wstring strRawDevName(varName.pwszVal); std::string strDevName = std::string(strRawDevName.begin(), strRawDevName.end()); //g_charsetConverter.ucs2CharsetToStringCharset(strRawDevName, strDevName.c_str()); if (device == strDevName) i = uiCount; else SAFE_RELEASE(m_pDevice); PropVariantClear(&varName); SAFE_RELEASE(pProperty); } SAFE_RELEASE(pEnumDevices); if (!m_pDevice) { CLog::Log(LOGINFO, __FUNCTION__": Could not locate the device named \"%s\" in the list of WASAPI endpoint devices. Trying the default device...", device.c_str()); hr = pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &m_pDevice); EXIT_ON_FAILURE(hr, __FUNCTION__": Could not retrieve the default WASAPI audio endpoint.") IPropertyStore *pProperty = NULL; PROPVARIANT varName; hr = m_pDevice->OpenPropertyStore(STGM_READ, &pProperty); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint properties failed.") hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName); std::wstring strRawDevName(varName.pwszVal); std::string strDevName = std::string(strRawDevName.begin(), strRawDevName.end()); PropVariantClear(&varName); SAFE_RELEASE(pProperty); } //We are done with the enumerator. SAFE_RELEASE(pEnumerator); hr = m_pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&m_pAudioClient); EXIT_ON_FAILURE(hr, __FUNCTION__": Activating the WASAPI endpoint device failed.") if (!InitializeExclusive(format)) { CLog::Log(LOGINFO, __FUNCTION__": Could not Initialize Exclusive with that format"); goto failed; } /* get the buffer size and calculate the frames for AE */ m_pAudioClient->GetBufferSize(&m_uiBufferLen); format.m_frames = m_uiBufferLen; format.m_frameSamples = format.m_frames * format.m_channelLayout.Count(); m_format = format; sinkRetFormat = format.m_dataFormat; CLog::Log(LOGDEBUG, __FUNCTION__": Buffer Size = %d Bytes", m_uiBufferLen * format.m_frameSize); hr = m_pAudioClient->GetService(IID_IAudioRenderClient, (void**)&m_pRenderClient); EXIT_ON_FAILURE(hr, __FUNCTION__": Could not initialize the WASAPI render client interface.") m_needDataEvent = CreateEvent(NULL, FALSE, FALSE, NULL); hr = m_pAudioClient->SetEventHandle(m_needDataEvent); EXIT_ON_FAILURE(hr, __FUNCTION__": Could not set the WASAPI event handler."); m_initialized = true; m_isDirty = false; return true; failed: CLog::Log(LOGERROR, __FUNCTION__": WASAPI initialization failed."); SAFE_RELEASE(pEnumDevices); SAFE_RELEASE(pEnumerator); SAFE_RELEASE(m_pRenderClient); SAFE_RELEASE(m_pAudioClient); SAFE_RELEASE(m_pDevice); CloseHandle(m_needDataEvent); return false; }
void CAESinkDirectSound::EnumerateDevicesEx(AEDeviceInfoList &deviceInfoList) { CAEDeviceInfo deviceInfo; OSVERSIONINFO osvi; IMMDeviceEnumerator* pEnumerator = NULL; IMMDeviceCollection* pEnumDevices = NULL; WAVEFORMATEX* pwfxex = NULL; HRESULT hr; /* See if we are on Windows XP */ ZeroMemory(&osvi, sizeof(OSVERSIONINFO)); osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); GetVersionEx(&osvi); if (osvi.dwMajorVersion == 5) { /* We are on XP - WASAPI not supported - enumerate using DS devices */ LPGUID deviceGUID = NULL; RPC_CSTR cszGUID; std::string szGUID; std::list<DSDevice> DSDeviceList; DirectSoundEnumerate(DSEnumCallback, &DSDeviceList); for(std::list<DSDevice>::iterator itt = DSDeviceList.begin(); itt != DSDeviceList.end(); itt++) { if (UuidToString((*itt).lpGuid, &cszGUID) != RPC_S_OK) continue; /* could not convert GUID to string - skip device */ deviceInfo.m_channels.Reset(); deviceInfo.m_dataFormats.clear(); deviceInfo.m_sampleRates.clear(); szGUID = (LPSTR)cszGUID; deviceInfo.m_deviceName = "{" + szGUID + "}"; deviceInfo.m_displayName = (*itt).name; deviceInfo.m_displayNameExtra = std::string("DirectSound: ") + (*itt).name; deviceInfo.m_deviceType = AE_DEVTYPE_PCM; deviceInfo.m_channels = layoutsByChCount[2]; deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_FLOAT)); deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_AC3)); deviceInfo.m_sampleRates.push_back((DWORD) 96000); deviceInfoList.push_back(deviceInfo); } RpcStringFree(&cszGUID); return; } /* Windows Vista or later - supporting WASAPI device probing */ hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator); EXIT_ON_FAILURE(hr, __FUNCTION__": Could not allocate WASAPI device enumerator. CoCreateInstance error code: %li", hr) UINT uiCount = 0; hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pEnumDevices); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint enumeration failed.") hr = pEnumDevices->GetCount(&uiCount); EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint count failed.") for (UINT i = 0; i < uiCount; i++) { IMMDevice *pDevice = NULL; IPropertyStore *pProperty = NULL; PROPVARIANT varName; PropVariantInit(&varName); deviceInfo.m_channels.Reset(); deviceInfo.m_dataFormats.clear(); deviceInfo.m_sampleRates.clear(); hr = pEnumDevices->Item(i, &pDevice); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint failed."); goto failed; } hr = pDevice->OpenPropertyStore(STGM_READ, &pProperty); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint properties failed."); SAFE_RELEASE(pDevice); goto failed; } hr = pProperty->GetValue(PKEY_Device_FriendlyName, &varName); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint device name failed."); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); goto failed; } std::wstring strRawFriendlyName(varName.pwszVal); std::string strFriendlyName = std::string(strRawFriendlyName.begin(), strRawFriendlyName.end()); PropVariantClear(&varName); hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint GUID failed."); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); goto failed; } std::wstring strRawDevName(varName.pwszVal); std::string strDevName = std::string(strRawDevName.begin(), strRawDevName.end()); PropVariantClear(&varName); hr = pProperty->GetValue(PKEY_AudioEndpoint_FormFactor, &varName); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint form factor failed."); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); goto failed; } std::string strWinDevType = winEndpoints[(EndpointFormFactor)varName.uiVal].winEndpointType; AEDeviceType aeDeviceType = winEndpoints[(EndpointFormFactor)varName.uiVal].aeDeviceType; PropVariantClear(&varName); /* In shared mode Windows tells us what format the audio must be in. */ IAudioClient *pClient; hr = pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pClient); if (FAILED(hr)) { CLog::Log(LOGERROR, __FUNCTION__": Activate device failed (%s)", WASAPIErrToStr(hr)); } //hr = pClient->GetMixFormat(&pwfxex); hr = pProperty->GetValue(PKEY_AudioEngine_DeviceFormat, &varName); if (SUCCEEDED(hr)) { WAVEFORMATEX* smpwfxex = (WAVEFORMATEX*)varName.blob.pBlobData; deviceInfo.m_channels = layoutsByChCount[std::min(smpwfxex->nChannels, (WORD) 2)]; deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_FLOAT)); deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_AC3)); deviceInfo.m_sampleRates.push_back(std::min(smpwfxex->nSamplesPerSec, (DWORD) 96000)); } else { CLog::Log(LOGERROR, __FUNCTION__": GetMixFormat failed (%s)", WASAPIErrToStr(hr)); } pClient->Release(); SAFE_RELEASE(pDevice); SAFE_RELEASE(pProperty); deviceInfo.m_deviceName = strDevName; deviceInfo.m_displayName = strWinDevType.append(strFriendlyName); deviceInfo.m_displayNameExtra = std::string("DirectSound: ").append(strFriendlyName); deviceInfo.m_deviceType = aeDeviceType; /* Now logged by AESinkFactory on startup */ //CLog::Log(LOGDEBUG,"Audio Device %d: %s", i, ((std::string)deviceInfo).c_str()); deviceInfoList.push_back(deviceInfo); } return; failed: if (FAILED(hr)) CLog::Log(LOGERROR, __FUNCTION__": Failed to enumerate WASAPI endpoint devices (%s).", WASAPIErrToStr(hr)); SAFE_RELEASE(pEnumDevices); SAFE_RELEASE(pEnumerator); }