예제 #1
0
파일: runtime.c 프로젝트: Joshun/rpg-game
void game_init()
{
	if( ! al_init() )
		EXIT_ON_FAILURE();
	if( ! al_install_keyboard() )
		EXIT_ON_FAILURE();
	if( ! al_init_image_addon() )
		EXIT_ON_FAILURE();
	if( ! al_init_primitives_addon() )
		EXIT_ON_FAILURE();
}
예제 #2
0
void CAESinkDirectSound::EnumerateDevicesEx(AEDeviceInfoList &deviceInfoList, bool force)
{
  CAEDeviceInfo        deviceInfo;

  IMMDeviceEnumerator* pEnumerator = NULL;
  IMMDeviceCollection* pEnumDevices = NULL;

  HRESULT                hr;

  std::string strDD = GetDefaultDevice();

  /* Windows Vista or later - supporting WASAPI device probing */
  hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Could not allocate WASAPI device enumerator. CoCreateInstance error code: %li", hr)

  UINT uiCount = 0;

  hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pEnumDevices);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint enumeration failed.")

  hr = pEnumDevices->GetCount(&uiCount);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint count failed.")

  for (UINT i = 0; i < uiCount; i++)
  {
    IMMDevice *pDevice = NULL;
    IPropertyStore *pProperty = NULL;
    PROPVARIANT varName;
    PropVariantInit(&varName);

    deviceInfo.m_channels.Reset();
    deviceInfo.m_dataFormats.clear();
    deviceInfo.m_sampleRates.clear();

    hr = pEnumDevices->Item(i, &pDevice);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint failed.");
      goto failed;
    }

    hr = pDevice->OpenPropertyStore(STGM_READ, &pProperty);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint properties failed.");
      SAFE_RELEASE(pDevice);
      goto failed;
    }

    hr = pProperty->GetValue(PKEY_Device_FriendlyName, &varName);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint device name failed.");
      SAFE_RELEASE(pDevice);
      SAFE_RELEASE(pProperty);
      goto failed;
    }

    std::string strFriendlyName = localWideToUtf(varName.pwszVal);
    PropVariantClear(&varName);

    hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint GUID failed.");
      SAFE_RELEASE(pDevice);
      SAFE_RELEASE(pProperty);
      goto failed;
    }

    std::string strDevName = localWideToUtf(varName.pwszVal);
    PropVariantClear(&varName);

    hr = pProperty->GetValue(PKEY_AudioEndpoint_FormFactor, &varName);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint form factor failed.");
      SAFE_RELEASE(pDevice);
      SAFE_RELEASE(pProperty);
      goto failed;
    }
    std::string strWinDevType = winEndpoints[(EndpointFormFactor)varName.uiVal].winEndpointType;
    AEDeviceType aeDeviceType = winEndpoints[(EndpointFormFactor)varName.uiVal].aeDeviceType;

    PropVariantClear(&varName);

    /* In shared mode Windows tells us what format the audio must be in. */
    IAudioClient *pClient;
    hr = pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pClient);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Activate device failed (%s)", WASAPIErrToStr(hr));
      goto failed;
    }

    //hr = pClient->GetMixFormat(&pwfxex);
    hr = pProperty->GetValue(PKEY_AudioEngine_DeviceFormat, &varName);
    if (SUCCEEDED(hr) && varName.blob.cbSize > 0)
    {
      WAVEFORMATEX* smpwfxex = (WAVEFORMATEX*)varName.blob.pBlobData;
      deviceInfo.m_channels = layoutsByChCount[std::max(std::min(smpwfxex->nChannels, (WORD) DS_SPEAKER_COUNT), (WORD) 2)];
      deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_FLOAT));
      deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_AC3));
      deviceInfo.m_sampleRates.push_back(std::min(smpwfxex->nSamplesPerSec, (DWORD) 192000));
    }
    else
    {
      CLog::Log(LOGERROR, __FUNCTION__": Getting DeviceFormat failed (%s)", WASAPIErrToStr(hr));
    }
    pClient->Release();

    SAFE_RELEASE(pDevice);
    SAFE_RELEASE(pProperty);

    deviceInfo.m_deviceName       = strDevName;
    deviceInfo.m_displayName      = strWinDevType.append(strFriendlyName);
    deviceInfo.m_displayNameExtra = std::string("DirectSound: ").append(strFriendlyName);
    deviceInfo.m_deviceType       = aeDeviceType;

    deviceInfoList.push_back(deviceInfo);

    // add the default device with m_deviceName = default
    if(strDD == strDevName)
    {
      deviceInfo.m_deviceName = std::string("default");
      deviceInfo.m_displayName = std::string("default");
      deviceInfo.m_displayNameExtra = std::string("");
      deviceInfoList.push_back(deviceInfo);
    }
  }

  return;

failed:

  if (FAILED(hr))
    CLog::Log(LOGERROR, __FUNCTION__": Failed to enumerate WASAPI endpoint devices (%s).", WASAPIErrToStr(hr));

  SAFE_RELEASE(pEnumDevices);
  SAFE_RELEASE(pEnumerator);

}
예제 #3
0
void CAESinkDirectSound::EnumerateDevicesEx(AEDeviceInfoList &deviceInfoList, bool force)
{
  CAEDeviceInfo        deviceInfo;

  IMMDeviceEnumerator* pEnumerator = NULL;
  IMMDeviceCollection* pEnumDevices = NULL;

  HRESULT                hr;

  /* See if we are on Windows XP */
  if (!g_sysinfo.IsWindowsVersionAtLeast(CSysInfo::WindowsVersionVista))
  {
    /* We are on XP - WASAPI not supported - enumerate using DS devices */
    LPGUID deviceGUID = NULL;
    RPC_CSTR cszGUID;
    std::string szGUID;
    std::list<DSDevice> DSDeviceList;
    DirectSoundEnumerate(DSEnumCallback, &DSDeviceList);

    for(std::list<DSDevice>::iterator itt = DSDeviceList.begin(); itt != DSDeviceList.end(); ++itt)
    {
      if (UuidToString((*itt).lpGuid, &cszGUID) != RPC_S_OK)
        continue;  /* could not convert GUID to string - skip device */

      deviceInfo.m_channels.Reset();
      deviceInfo.m_dataFormats.clear();
      deviceInfo.m_sampleRates.clear();

      szGUID = (LPSTR)cszGUID;

      deviceInfo.m_deviceName = "{" + szGUID + "}";
      deviceInfo.m_displayName = (*itt).name;
      deviceInfo.m_displayNameExtra = std::string("DirectSound: ") + (*itt).name;

      deviceInfo.m_deviceType = AE_DEVTYPE_PCM;
      deviceInfo.m_channels   = layoutsByChCount[2];

      deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_FLOAT));
      deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_AC3));

      deviceInfo.m_sampleRates.push_back((DWORD) 96000);

      deviceInfoList.push_back(deviceInfo);
    }

    RpcStringFree(&cszGUID);
    return;
  }

  /* Windows Vista or later - supporting WASAPI device probing */
  hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Could not allocate WASAPI device enumerator. CoCreateInstance error code: %li", hr)

  UINT uiCount = 0;

  hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pEnumDevices);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint enumeration failed.")

  hr = pEnumDevices->GetCount(&uiCount);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint count failed.")

  for (UINT i = 0; i < uiCount; i++)
  {
    IMMDevice *pDevice = NULL;
    IPropertyStore *pProperty = NULL;
    PROPVARIANT varName;
    PropVariantInit(&varName);

    deviceInfo.m_channels.Reset();
    deviceInfo.m_dataFormats.clear();
    deviceInfo.m_sampleRates.clear();

    hr = pEnumDevices->Item(i, &pDevice);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint failed.");
      goto failed;
    }

    hr = pDevice->OpenPropertyStore(STGM_READ, &pProperty);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint properties failed.");
      SAFE_RELEASE(pDevice);
      goto failed;
    }

    hr = pProperty->GetValue(PKEY_Device_FriendlyName, &varName);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint device name failed.");
      SAFE_RELEASE(pDevice);
      SAFE_RELEASE(pProperty);
      goto failed;
    }

    std::string strFriendlyName = localWideToUtf(varName.pwszVal);
    PropVariantClear(&varName);

    hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint GUID failed.");
      SAFE_RELEASE(pDevice);
      SAFE_RELEASE(pProperty);
      goto failed;
    }

    std::string strDevName = localWideToUtf(varName.pwszVal);
    PropVariantClear(&varName);

    hr = pProperty->GetValue(PKEY_AudioEndpoint_FormFactor, &varName);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint form factor failed.");
      SAFE_RELEASE(pDevice);
      SAFE_RELEASE(pProperty);
      goto failed;
    }
    std::string strWinDevType = winEndpoints[(EndpointFormFactor)varName.uiVal].winEndpointType;
    AEDeviceType aeDeviceType = winEndpoints[(EndpointFormFactor)varName.uiVal].aeDeviceType;

    PropVariantClear(&varName);

    /* In shared mode Windows tells us what format the audio must be in. */
    IAudioClient *pClient;
    hr = pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pClient);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Activate device failed (%s)", WASAPIErrToStr(hr));
      goto failed;
    }

    //hr = pClient->GetMixFormat(&pwfxex);
    hr = pProperty->GetValue(PKEY_AudioEngine_DeviceFormat, &varName);
    if (SUCCEEDED(hr) && varName.blob.cbSize > 0)
    {
      WAVEFORMATEX* smpwfxex = (WAVEFORMATEX*)varName.blob.pBlobData;
      deviceInfo.m_channels = layoutsByChCount[std::max(std::min(smpwfxex->nChannels, (WORD) DS_SPEAKER_COUNT), (WORD) 2)];
      deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_FLOAT));
      deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_AC3));
      deviceInfo.m_sampleRates.push_back(std::min(smpwfxex->nSamplesPerSec, (DWORD) 192000));
    }
    else
    {
      CLog::Log(LOGERROR, __FUNCTION__": Getting DeviceFormat failed (%s)", WASAPIErrToStr(hr));
    }
    pClient->Release();

    SAFE_RELEASE(pDevice);
    SAFE_RELEASE(pProperty);

    deviceInfo.m_deviceName       = strDevName;
    deviceInfo.m_displayName      = strWinDevType.append(strFriendlyName);
    deviceInfo.m_displayNameExtra = std::string("DirectSound: ").append(strFriendlyName);
    deviceInfo.m_deviceType       = aeDeviceType;

    deviceInfoList.push_back(deviceInfo);
  }

  // since AE takes the first device in deviceInfoList as default audio device we need
  // to sort it in order to use the real default device
  if(deviceInfoList.size() > 1)
  {
    std::string strDD = GetDefaultDevice();
    for (AEDeviceInfoList::iterator itt = deviceInfoList.begin(); itt != deviceInfoList.end(); ++itt)
    {
      CAEDeviceInfo devInfo = *itt;
      if(devInfo.m_deviceName == strDD)
      {
        deviceInfoList.erase(itt);
        deviceInfoList.insert(deviceInfoList.begin(), devInfo);
        break;
      }
    }
  }

  return;

failed:

  if (FAILED(hr))
    CLog::Log(LOGERROR, __FUNCTION__": Failed to enumerate WASAPI endpoint devices (%s).", WASAPIErrToStr(hr));

  SAFE_RELEASE(pEnumDevices);
  SAFE_RELEASE(pEnumerator);

}
예제 #4
0
void CAESinkWASAPI::EnumerateDevicesEx(AEDeviceInfoList &deviceInfoList, bool force)
{
  IMMDeviceEnumerator* pEnumerator = NULL;
  IMMDeviceCollection* pEnumDevices = NULL;
  IMMDevice*           pDefaultDevice = NULL;
  CAEDeviceInfo        deviceInfo;
  CAEChannelInfo       deviceChannels;
  LPWSTR               pwszID = NULL;
  std::wstring         wstrDDID;

  WAVEFORMATEXTENSIBLE wfxex = {0};
  HRESULT              hr;

  hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Could not allocate WASAPI device enumerator. CoCreateInstance error code: %li", hr)

  UINT uiCount = 0;

  // get the default audio endpoint
  if(pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &pDefaultDevice) == S_OK)
  {
    if(pDefaultDevice->GetId(&pwszID) == S_OK)
    {
      wstrDDID = pwszID;
      CoTaskMemFree(pwszID);
    }
    SAFE_RELEASE(pDefaultDevice);
  }

  // enumerate over all audio endpoints
  hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pEnumDevices);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint enumeration failed.")

  hr = pEnumDevices->GetCount(&uiCount);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint count failed.")

  for (UINT i = 0; i < uiCount; i++)
  {
    IMMDevice *pDevice = NULL;
    IPropertyStore *pProperty = NULL;
    PROPVARIANT varName;
    PropVariantInit(&varName);

    deviceInfo.m_channels.Reset();
    deviceInfo.m_dataFormats.clear();
    deviceInfo.m_sampleRates.clear();

    hr = pEnumDevices->Item(i, &pDevice);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint failed.");
      goto failed;
    }

    hr = pDevice->OpenPropertyStore(STGM_READ, &pProperty);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint properties failed.");
      SAFE_RELEASE(pDevice);
      goto failed;
    }

    hr = pProperty->GetValue(PKEY_Device_FriendlyName, &varName);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint device name failed.");
      SAFE_RELEASE(pDevice);
      SAFE_RELEASE(pProperty);
      goto failed;
    }

    std::string strFriendlyName = localWideToUtf(varName.pwszVal);
    PropVariantClear(&varName);

    hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName);
    if(FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint GUID failed.");
      SAFE_RELEASE(pDevice);
      SAFE_RELEASE(pProperty);
      goto failed;
    }

    std::string strDevName = localWideToUtf(varName.pwszVal);
    PropVariantClear(&varName);

    hr = pProperty->GetValue(PKEY_AudioEndpoint_FormFactor, &varName);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint form factor failed.");
      SAFE_RELEASE(pDevice);
      SAFE_RELEASE(pProperty);
      goto failed;
    }
    std::string strWinDevType = winEndpoints[(EndpointFormFactor)varName.uiVal].winEndpointType;
    AEDeviceType aeDeviceType = winEndpoints[(EndpointFormFactor)varName.uiVal].aeDeviceType;

    PropVariantClear(&varName);

    hr = pProperty->GetValue(PKEY_AudioEndpoint_PhysicalSpeakers, &varName);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint speaker layout failed.");
      SAFE_RELEASE(pDevice);
      SAFE_RELEASE(pProperty);
      goto failed;
    }
    unsigned int uiChannelMask = std::max(varName.uintVal, (unsigned int) KSAUDIO_SPEAKER_STEREO);

    deviceChannels.Reset();

    for (unsigned int c = 0; c < WASAPI_SPEAKER_COUNT; c++)
    {
      if (uiChannelMask & WASAPIChannelOrder[c])
        deviceChannels += AEChannelNames[c];
    }

    PropVariantClear(&varName);

    IAudioClient *pClient;
    hr = pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pClient);
    if (SUCCEEDED(hr))
    {
      /* Test format DTS-HD */
      wfxex.Format.cbSize               = sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX);
      wfxex.Format.nSamplesPerSec       = 192000;
      wfxex.dwChannelMask               = KSAUDIO_SPEAKER_7POINT1_SURROUND;
      wfxex.Format.wFormatTag           = WAVE_FORMAT_EXTENSIBLE;
      wfxex.SubFormat                   = KSDATAFORMAT_SUBTYPE_IEC61937_DTS_HD;
      wfxex.Format.wBitsPerSample       = 16;
      wfxex.Samples.wValidBitsPerSample = 16;
      wfxex.Format.nChannels            = 8;
      wfxex.Format.nBlockAlign          = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3);
      wfxex.Format.nAvgBytesPerSec      = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign;
      hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL);
      if (SUCCEEDED(hr))
        deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_DTSHD));

      /* Test format Dolby TrueHD */
      wfxex.SubFormat                   = KSDATAFORMAT_SUBTYPE_IEC61937_DOLBY_MLP;
      hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL);
      if (SUCCEEDED(hr))
        deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_TRUEHD));

      /* Test format Dolby EAC3 */
      wfxex.SubFormat                   = KSDATAFORMAT_SUBTYPE_IEC61937_DOLBY_DIGITAL_PLUS;
      wfxex.Format.nChannels            = 2;
      wfxex.Format.nBlockAlign          = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3);
      wfxex.Format.nAvgBytesPerSec      = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign;
      hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL);
      if (SUCCEEDED(hr))
        deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_EAC3));

      /* Test format DTS */
      wfxex.Format.nSamplesPerSec       = 48000;
      wfxex.dwChannelMask               = KSAUDIO_SPEAKER_5POINT1;
      wfxex.SubFormat                   = KSDATAFORMAT_SUBTYPE_IEC61937_DTS;
      wfxex.Format.nBlockAlign          = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3);
      wfxex.Format.nAvgBytesPerSec      = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign;
      hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL);
      if (SUCCEEDED(hr))
        deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_DTS));

      /* Test format Dolby AC3 */
      wfxex.SubFormat                   = KSDATAFORMAT_SUBTYPE_IEC61937_DOLBY_DIGITAL;
      hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL);
      if (SUCCEEDED(hr))
        deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_AC3));

      /* Test format AAC */
      wfxex.SubFormat                   = KSDATAFORMAT_SUBTYPE_IEC61937_AAC;
      hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL);
      if (SUCCEEDED(hr))
        deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_AAC));

      /* Test format for PCM format iteration */
      wfxex.Format.cbSize               = sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX);
      wfxex.dwChannelMask               = KSAUDIO_SPEAKER_STEREO;
      wfxex.Format.wFormatTag           = WAVE_FORMAT_EXTENSIBLE;
      wfxex.SubFormat                   = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;

      for (int p = AE_FMT_FLOAT; p > AE_FMT_INVALID; p--)
      {
        if (p < AE_FMT_FLOAT)
          wfxex.SubFormat               = KSDATAFORMAT_SUBTYPE_PCM;
        wfxex.Format.wBitsPerSample     = CAEUtil::DataFormatToBits((AEDataFormat) p);
        wfxex.Format.nBlockAlign        = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3);
        wfxex.Format.nAvgBytesPerSec    = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign;
        if (p <= AE_FMT_S24NE4 && p >= AE_FMT_S24BE4)
        {
          wfxex.Samples.wValidBitsPerSample = 24;
        }
        else
        {
          wfxex.Samples.wValidBitsPerSample = wfxex.Format.wBitsPerSample;
        }

        hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL);
        if (SUCCEEDED(hr))
          deviceInfo.m_dataFormats.push_back((AEDataFormat) p);
      }

      /* Test format for sample rate iteration */
      wfxex.Format.cbSize               = sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX);
      wfxex.dwChannelMask               = KSAUDIO_SPEAKER_STEREO;
      wfxex.Format.wFormatTag           = WAVE_FORMAT_EXTENSIBLE;
      wfxex.SubFormat                   = KSDATAFORMAT_SUBTYPE_PCM;
      wfxex.Format.wBitsPerSample       = 16;
      wfxex.Samples.wValidBitsPerSample = 16;
      wfxex.Format.nChannels            = 2;
      wfxex.Format.nBlockAlign          = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3);
      wfxex.Format.nAvgBytesPerSec      = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign;

      for (int j = 0; j < WASAPISampleRateCount; j++)
      {
        wfxex.Format.nSamplesPerSec     = WASAPISampleRates[j];
        wfxex.Format.nAvgBytesPerSec    = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign;
        hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL);
        if (SUCCEEDED(hr))
          deviceInfo.m_sampleRates.push_back(WASAPISampleRates[j]);
      }

      /* Test format for channels iteration */
      wfxex.Format.cbSize               = sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX);
      wfxex.dwChannelMask               = KSAUDIO_SPEAKER_STEREO;
      wfxex.Format.wFormatTag           = WAVE_FORMAT_EXTENSIBLE;
      wfxex.SubFormat                   = KSDATAFORMAT_SUBTYPE_PCM;
      wfxex.Format.nSamplesPerSec       = 48000;
      wfxex.Format.wBitsPerSample       = 16;
      wfxex.Samples.wValidBitsPerSample = 16;
      wfxex.Format.nChannels            = 2;
      wfxex.Format.nBlockAlign          = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3);
      wfxex.Format.nAvgBytesPerSec      = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign;

      bool hasLpcm = false;

      // Try with KSAUDIO_SPEAKER_DIRECTOUT
      for (unsigned int k = WASAPI_SPEAKER_COUNT; k > 0; k--)
      {
        wfxex.dwChannelMask             = KSAUDIO_SPEAKER_DIRECTOUT;
        wfxex.Format.nChannels          = k;
        wfxex.Format.nBlockAlign        = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3);
        wfxex.Format.nAvgBytesPerSec    = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign;
        hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL);
        if (SUCCEEDED(hr))
        {
          if (k > 3) // Add only multichannel LPCM
          {
            deviceInfo.m_dataFormats.push_back(AE_FMT_LPCM);
            hasLpcm = true;
          }
          break;
        }
      }

      /* Try with reported channel mask */
      for (unsigned int k = WASAPI_SPEAKER_COUNT; k > 0; k--)
      {
        wfxex.dwChannelMask             = uiChannelMask;
        wfxex.Format.nChannels          = k;
        wfxex.Format.nBlockAlign        = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3);
        wfxex.Format.nAvgBytesPerSec    = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign;
        hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL);
        if (SUCCEEDED(hr))
        {
          if ( !hasLpcm && k > 3) // Add only multichannel LPCM
          {
            deviceInfo.m_dataFormats.push_back(AE_FMT_LPCM);
            hasLpcm = true;
          }
          break;
        }
      }

      /* Try with specific speakers configurations */
      for (unsigned int i = 0; i < ARRAYSIZE(layoutsList); i++)
      {
        unsigned int nmbOfCh;
        wfxex.dwChannelMask             = ChLayoutToChMask(layoutsList[i], &nmbOfCh);
        wfxex.Format.nChannels          = nmbOfCh;
        wfxex.Format.nBlockAlign        = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3);
        wfxex.Format.nAvgBytesPerSec    = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign;
        hr = pClient->IsFormatSupported(AUDCLNT_SHAREMODE_EXCLUSIVE, &wfxex.Format, NULL);
        if (SUCCEEDED(hr))
        {
          if ( deviceChannels.Count() < nmbOfCh)
            deviceChannels = layoutsList[i];
          if ( !hasLpcm && nmbOfCh > 3) // Add only multichannel LPCM
          {
            deviceInfo.m_dataFormats.push_back(AE_FMT_LPCM);
            hasLpcm = true;
          }
        }
      }
      pClient->Release();
    }
    else
    {
      CLog::Log(LOGDEBUG, __FUNCTION__": Failed to activate device for passthrough capability testing.");
    }

    deviceInfo.m_deviceName       = strDevName;
    deviceInfo.m_displayName      = strWinDevType.append(strFriendlyName);
    deviceInfo.m_displayNameExtra = std::string("WASAPI: ").append(strFriendlyName);
    deviceInfo.m_deviceType       = aeDeviceType;
    deviceInfo.m_channels         = deviceChannels;

    /* Store the device info */
    deviceInfoList.push_back(deviceInfo);

    if(pDevice->GetId(&pwszID) == S_OK)
    {
      if(wstrDDID.compare(pwszID) == 0)
      {
        deviceInfo.m_deviceName = std::string("default");
        deviceInfo.m_displayName = std::string("default");
        deviceInfo.m_displayNameExtra = std::string("");
        deviceInfoList.push_back(deviceInfo);
      }
      CoTaskMemFree(pwszID);
    }

    SAFE_RELEASE(pDevice);
    SAFE_RELEASE(pProperty);
  }
예제 #5
0
bool CAESinkWASAPI::Initialize(AEAudioFormat &format, std::string &device)
{
  if (m_initialized)
    return false;

  m_device = device;
  bool bdefault = false;

  /* Save requested format */
  /* Clear returned format */
  sinkReqFormat = format.m_dataFormat;
  sinkRetFormat = AE_FMT_INVALID;

  IMMDeviceEnumerator* pEnumerator = NULL;
  IMMDeviceCollection* pEnumDevices = NULL;

  HRESULT hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Could not allocate WASAPI device enumerator. CoCreateInstance error code: %li", hr)

  /* Get our device. First try to find the named device. */
  UINT uiCount = 0;

  hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pEnumDevices);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint enumeration failed.")

  hr = pEnumDevices->GetCount(&uiCount);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint count failed.")

  if(StringUtils::EndsWithNoCase(device, std::string("default")))
    bdefault = true;

  if(!bdefault)
  {
    for (UINT i = 0; i < uiCount; i++)
    {
      IPropertyStore *pProperty = NULL;
      PROPVARIANT varName;

      hr = pEnumDevices->Item(i, &m_pDevice);
      EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint failed.")

      hr = m_pDevice->OpenPropertyStore(STGM_READ, &pProperty);
      EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint properties failed.")

      hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName);
      if (FAILED(hr))
      {
        CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint GUID failed.");
        SAFE_RELEASE(pProperty);
        goto failed;
      }

      std::string strDevName = localWideToUtf(varName.pwszVal);

      if (device == strDevName)
        i = uiCount;
      else
        SAFE_RELEASE(m_pDevice);

      PropVariantClear(&varName);
      SAFE_RELEASE(pProperty);
    }
  }
  SAFE_RELEASE(pEnumDevices);

  if (!m_pDevice)
  {
    if(!bdefault)
      CLog::Log(LOGINFO, __FUNCTION__": Could not locate the device named \"%s\" in the list of WASAPI endpoint devices.  Trying the default device...", device.c_str());
    hr = pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &m_pDevice);
    EXIT_ON_FAILURE(hr, __FUNCTION__": Could not retrieve the default WASAPI audio endpoint.")

    IPropertyStore *pProperty = NULL;
    PROPVARIANT varName;

    hr = m_pDevice->OpenPropertyStore(STGM_READ, &pProperty);
    EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint properties failed.")

    hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName);

    device = localWideToUtf(varName.pwszVal);
    PropVariantClear(&varName);
    SAFE_RELEASE(pProperty);
  }

  SAFE_RELEASE(pEnumerator);

  hr = m_pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&m_pAudioClient);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Activating the WASAPI endpoint device failed.")

  if (!InitializeExclusive(format))
  {
    CLog::Log(LOGINFO, __FUNCTION__": Could not Initialize Exclusive with that format");
    goto failed;
  }

  /* get the buffer size and calculate the frames for AE */
  m_pAudioClient->GetBufferSize(&m_uiBufferLen);

  format.m_frames       = m_uiBufferLen;
  format.m_frameSamples = format.m_frames * format.m_channelLayout.Count();
  m_format              = format;
  sinkRetFormat         = format.m_dataFormat;

  hr = m_pAudioClient->GetService(IID_IAudioRenderClient, (void**)&m_pRenderClient);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Could not initialize the WASAPI render client interface.")

  m_needDataEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
  hr = m_pAudioClient->SetEventHandle(m_needDataEvent);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Could not set the WASAPI event handler.");

  m_initialized = true;
  m_isDirty     = false;

  // allow feeding less samples than buffer size
  // if the device is opened exclusive and event driven, provided samples must match buffersize
  // ActiveAE tries to align provided samples with buffer size but cannot guarantee (e.g. transcoding)
  // this can be avoided by dropping the event mode which has not much benefit; SoftAE polls anyway
  delete [] m_pBuffer;
  m_pBuffer = new uint8_t[format.m_frames * format.m_frameSize];
  m_bufferPtr = 0;

  return true;

failed:
  CLog::Log(LOGERROR, __FUNCTION__": WASAPI initialization failed.");
  SAFE_RELEASE(pEnumDevices);
  SAFE_RELEASE(pEnumerator);
  SAFE_RELEASE(m_pRenderClient);
  SAFE_RELEASE(m_pAudioClient);
  SAFE_RELEASE(m_pDevice);
  if(m_needDataEvent)
  {
    CloseHandle(m_needDataEvent);
    m_needDataEvent = 0;
  }

  return false;
}
예제 #6
0
bool CWin32WASAPI::Initialize(IAudioCallback* pCallback, const CStdString& device, int iChannels, enum PCMChannels *channelMap, unsigned int uiSamplesPerSec, unsigned int uiBitsPerSample, bool bResample, bool bIsMusic, bool bAudioPassthrough)
{
    CLog::Log(LOGDEBUG, __FUNCTION__": endpoint device %s", device.c_str());

    //First check if the version of Windows we are running on even supports WASAPI.
    if (!g_sysinfo.IsVistaOrHigher())
    {
        CLog::Log(LOGERROR, __FUNCTION__": WASAPI output requires Vista or higher.");
        return false;
    }

    //Only one exclusive stream may be initialized at one time.
    if(m_bIsAllocated)
    {
        CLog::Log(LOGERROR, __FUNCTION__": Cannot create more then one WASAPI stream at one time.");
        return false;
    }

    int layoutChannels = 0;

    if(!bAudioPassthrough)
    {
        //If no channel map is specified, use the default.
        if(!channelMap)
            channelMap = (PCMChannels *)wasapi_default_channel_layout[iChannels - 1];

        PCMChannels *outLayout = m_remap.SetInputFormat(iChannels, channelMap, uiBitsPerSample / 8);

        for(PCMChannels *channel = outLayout; *channel != PCM_INVALID; channel++)
            ++layoutChannels;

        //Expand monural to stereo as most devices don't seem to like 1 channel PCM streams.
        //Stereo sources should be sent explicitly as two channels so that the external hardware
        //can apply ProLogic/5CH Stereo/etc processing on it.
        if(iChannels <= 2)
        {
            BuildChannelMapping(2, (PCMChannels *)wasapi_default_channel_layout[1]);

            layoutChannels = 2;
            m_remap.SetOutputFormat(2, m_SpeakerOrder, false);
        }
        else //Do the standard remapping.
        {
            BuildChannelMapping(layoutChannels, outLayout);
            m_remap.SetOutputFormat(layoutChannels, m_SpeakerOrder, false);
        }
    }

    m_bPlaying = false;
    m_bPause = false;
    m_bMuting = false;
    m_uiChannels = iChannels;
    m_uiBitsPerSample = uiBitsPerSample;
    m_bPassthrough = bAudioPassthrough;

    m_nCurrentVolume = g_settings.m_nVolumeLevel;
    m_pcmAmplifier.SetVolume(m_nCurrentVolume);

    WAVEFORMATEXTENSIBLE wfxex = {0};

    //fill waveformatex
    ZeroMemory(&wfxex, sizeof(WAVEFORMATEXTENSIBLE));
    wfxex.Format.cbSize          =  sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX);
    wfxex.Format.nChannels       = layoutChannels;
    wfxex.Format.nSamplesPerSec  = uiSamplesPerSec;
    if (bAudioPassthrough == true)
    {
        wfxex.dwChannelMask          = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
        wfxex.Format.wFormatTag      = WAVE_FORMAT_DOLBY_AC3_SPDIF;
        wfxex.SubFormat              = _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF;
        wfxex.Format.wBitsPerSample  = 16;
        wfxex.Format.nChannels       = 2;
    }
    else
    {
        wfxex.dwChannelMask          = m_uiSpeakerMask;
        wfxex.Format.wFormatTag      = WAVE_FORMAT_EXTENSIBLE;
        wfxex.SubFormat              = KSDATAFORMAT_SUBTYPE_PCM;
        wfxex.Format.wBitsPerSample  = uiBitsPerSample;
    }

    wfxex.Samples.wValidBitsPerSample = uiBitsPerSample == 32 ? 24 : uiBitsPerSample;
    wfxex.Format.nBlockAlign       = wfxex.Format.nChannels * (wfxex.Format.wBitsPerSample >> 3);
    wfxex.Format.nAvgBytesPerSec   = wfxex.Format.nSamplesPerSec * wfxex.Format.nBlockAlign;

    m_uiAvgBytesPerSec = wfxex.Format.nAvgBytesPerSec;

    m_uiBytesPerFrame = wfxex.Format.nBlockAlign;
    m_uiBytesPerSrcFrame = bAudioPassthrough ? m_uiBytesPerFrame : iChannels * wfxex.Format.wBitsPerSample >> 3;

    IMMDeviceEnumerator* pEnumerator = NULL;
    IMMDeviceCollection* pEnumDevices = NULL;

    //Shut down Directsound.
    g_audioContext.SetActiveDevice(CAudioContext::NONE);

    HRESULT hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator);
    EXIT_ON_FAILURE(hr, __FUNCTION__": Could not allocate WASAPI device enumerator. CoCreateInstance error code: %i", hr)

    //Get our device.
    //First try to find the named device.
    UINT uiCount = 0;

    hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pEnumDevices);
    EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint enumeration failed.")

    hr = pEnumDevices->GetCount(&uiCount);
    EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint count failed.")

    for(UINT i = 0; i < uiCount; i++)
    {
        IPropertyStore *pProperty = NULL;
        PROPVARIANT varName;

        hr = pEnumDevices->Item(i, &m_pDevice);
        EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint failed.")

        hr = m_pDevice->OpenPropertyStore(STGM_READ, &pProperty);
        EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint properties failed.")

        hr = pProperty->GetValue(PKEY_Device_FriendlyName, &varName);
        if(FAILED(hr))
        {
            CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint device name failed.");
            SAFE_RELEASE(pProperty);
            goto failed;
        }

        CStdStringW strRawDevName(varName.pwszVal);
        CStdString strDevName;
        g_charsetConverter.wToUTF8(strRawDevName, strDevName);

        if(device == strDevName)
            i = uiCount;
        else
            SAFE_RELEASE(m_pDevice);

        PropVariantClear(&varName);
        SAFE_RELEASE(pProperty);
    }

    SAFE_RELEASE(pEnumDevices);

    if(!m_pDevice)
    {
        CLog::Log(LOGDEBUG, __FUNCTION__": Could not locate the device named \"%s\" in the list of WASAPI endpoint devices.  Trying the default device...", device.c_str());
        hr = pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &m_pDevice);
        EXIT_ON_FAILURE(hr, __FUNCTION__": Could not retrieve the default WASAPI audio endpoint.")
    }
예제 #7
0
bool CAESinkWASAPI::Initialize(AEAudioFormat &format, std::string &device)
{
  if (m_initialized)
    return false;

  CLog::Log(LOGDEBUG, __FUNCTION__": Initializing WASAPI Sink Rev. 1.0.5");

  m_device = device;

  /* Save requested format */
  /* Clear returned format */
  sinkReqFormat = format.m_dataFormat;
  sinkRetFormat = AE_FMT_INVALID;

  IMMDeviceEnumerator* pEnumerator = NULL;
  IMMDeviceCollection* pEnumDevices = NULL;

  HRESULT hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Could not allocate WASAPI device enumerator. CoCreateInstance error code: %li", hr)

  //Get our device.
  //First try to find the named device.
  UINT uiCount = 0;

  hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pEnumDevices);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint enumeration failed.")

  hr = pEnumDevices->GetCount(&uiCount);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint count failed.")

  for (UINT i = 0; i < uiCount; i++)
  {
    IPropertyStore *pProperty = NULL;
    PROPVARIANT varName;

    hr = pEnumDevices->Item(i, &m_pDevice);
    EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint failed.")

    hr = m_pDevice->OpenPropertyStore(STGM_READ, &pProperty);
    EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint properties failed.")

    hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of WASAPI endpoint GUID failed.");
      SAFE_RELEASE(pProperty);
      goto failed;
    }

    std::wstring strRawDevName(varName.pwszVal);
    std::string strDevName = std::string(strRawDevName.begin(), strRawDevName.end());
    //g_charsetConverter.ucs2CharsetToStringCharset(strRawDevName, strDevName.c_str());

    if (device == strDevName)
      i = uiCount;
    else
      SAFE_RELEASE(m_pDevice);

    PropVariantClear(&varName);
    SAFE_RELEASE(pProperty);
  }

  SAFE_RELEASE(pEnumDevices);

  if (!m_pDevice)
  {
    CLog::Log(LOGINFO, __FUNCTION__": Could not locate the device named \"%s\" in the list of WASAPI endpoint devices.  Trying the default device...", device.c_str());
    hr = pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &m_pDevice);
    EXIT_ON_FAILURE(hr, __FUNCTION__": Could not retrieve the default WASAPI audio endpoint.")

    IPropertyStore *pProperty = NULL;
    PROPVARIANT varName;

    hr = m_pDevice->OpenPropertyStore(STGM_READ, &pProperty);
    EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of WASAPI endpoint properties failed.")

    hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName);

    std::wstring strRawDevName(varName.pwszVal);
    std::string strDevName = std::string(strRawDevName.begin(), strRawDevName.end());

    PropVariantClear(&varName);
    SAFE_RELEASE(pProperty);
  }

  //We are done with the enumerator.
  SAFE_RELEASE(pEnumerator);

  hr = m_pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&m_pAudioClient);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Activating the WASAPI endpoint device failed.")

  if (!InitializeExclusive(format))
  {
    CLog::Log(LOGINFO, __FUNCTION__": Could not Initialize Exclusive with that format");
    goto failed;
  }

  /* get the buffer size and calculate the frames for AE */
  m_pAudioClient->GetBufferSize(&m_uiBufferLen);

  format.m_frames       = m_uiBufferLen;
  format.m_frameSamples = format.m_frames * format.m_channelLayout.Count();
  m_format              = format;
  sinkRetFormat         = format.m_dataFormat;

  CLog::Log(LOGDEBUG, __FUNCTION__": Buffer Size     = %d Bytes", m_uiBufferLen * format.m_frameSize);

  hr = m_pAudioClient->GetService(IID_IAudioRenderClient, (void**)&m_pRenderClient);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Could not initialize the WASAPI render client interface.")

  m_needDataEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
  hr = m_pAudioClient->SetEventHandle(m_needDataEvent);
  EXIT_ON_FAILURE(hr, __FUNCTION__": Could not set the WASAPI event handler.");

  m_initialized = true;
  m_isDirty     = false;

  return true;

failed:
  CLog::Log(LOGERROR, __FUNCTION__": WASAPI initialization failed.");
  SAFE_RELEASE(pEnumDevices);
  SAFE_RELEASE(pEnumerator);
  SAFE_RELEASE(m_pRenderClient);
  SAFE_RELEASE(m_pAudioClient);
  SAFE_RELEASE(m_pDevice);
  CloseHandle(m_needDataEvent);

  return false;
}
예제 #8
0
void CAESinkDirectSound::EnumerateDevicesEx(AEDeviceInfoList &deviceInfoList)
{
    CAEDeviceInfo        deviceInfo;
    OSVERSIONINFO        osvi;

    IMMDeviceEnumerator* pEnumerator = NULL;
    IMMDeviceCollection* pEnumDevices = NULL;

    WAVEFORMATEX*          pwfxex = NULL;
    HRESULT                hr;

    /* See if we are on Windows XP */
    ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
    osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);

    GetVersionEx(&osvi);

    if (osvi.dwMajorVersion == 5)
    {
        /* We are on XP - WASAPI not supported - enumerate using DS devices */
        LPGUID deviceGUID = NULL;
        RPC_CSTR cszGUID;
        std::string szGUID;
        std::list<DSDevice> DSDeviceList;
        DirectSoundEnumerate(DSEnumCallback, &DSDeviceList);

        for(std::list<DSDevice>::iterator itt = DSDeviceList.begin(); itt != DSDeviceList.end(); itt++)
        {
            if (UuidToString((*itt).lpGuid, &cszGUID) != RPC_S_OK)
                continue;  /* could not convert GUID to string - skip device */

            deviceInfo.m_channels.Reset();
            deviceInfo.m_dataFormats.clear();
            deviceInfo.m_sampleRates.clear();

            szGUID = (LPSTR)cszGUID;

            deviceInfo.m_deviceName = "{" + szGUID + "}";
            deviceInfo.m_displayName = (*itt).name;
            deviceInfo.m_displayNameExtra = std::string("DirectSound: ") + (*itt).name;

            deviceInfo.m_deviceType = AE_DEVTYPE_PCM;
            deviceInfo.m_channels   = layoutsByChCount[2];

            deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_FLOAT));
            deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_AC3));

            deviceInfo.m_sampleRates.push_back((DWORD) 96000);

            deviceInfoList.push_back(deviceInfo);
        }

        RpcStringFree(&cszGUID);
        return;
    }

    /* Windows Vista or later - supporting WASAPI device probing */
    hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator);
    EXIT_ON_FAILURE(hr, __FUNCTION__": Could not allocate WASAPI device enumerator. CoCreateInstance error code: %li", hr)

    UINT uiCount = 0;

    hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pEnumDevices);
    EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint enumeration failed.")

    hr = pEnumDevices->GetCount(&uiCount);
    EXIT_ON_FAILURE(hr, __FUNCTION__": Retrieval of audio endpoint count failed.")

    for (UINT i = 0; i < uiCount; i++)
    {
        IMMDevice *pDevice = NULL;
        IPropertyStore *pProperty = NULL;
        PROPVARIANT varName;
        PropVariantInit(&varName);

        deviceInfo.m_channels.Reset();
        deviceInfo.m_dataFormats.clear();
        deviceInfo.m_sampleRates.clear();

        hr = pEnumDevices->Item(i, &pDevice);
        if (FAILED(hr))
        {
            CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint failed.");
            goto failed;
        }

        hr = pDevice->OpenPropertyStore(STGM_READ, &pProperty);
        if (FAILED(hr))
        {
            CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint properties failed.");
            SAFE_RELEASE(pDevice);
            goto failed;
        }

        hr = pProperty->GetValue(PKEY_Device_FriendlyName, &varName);
        if (FAILED(hr))
        {
            CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint device name failed.");
            SAFE_RELEASE(pDevice);
            SAFE_RELEASE(pProperty);
            goto failed;
        }

        std::wstring strRawFriendlyName(varName.pwszVal);
        std::string strFriendlyName = std::string(strRawFriendlyName.begin(), strRawFriendlyName.end());

        PropVariantClear(&varName);

        hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName);
        if (FAILED(hr))
        {
            CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint GUID failed.");
            SAFE_RELEASE(pDevice);
            SAFE_RELEASE(pProperty);
            goto failed;
        }

        std::wstring strRawDevName(varName.pwszVal);
        std::string strDevName = std::string(strRawDevName.begin(), strRawDevName.end());
        PropVariantClear(&varName);

        hr = pProperty->GetValue(PKEY_AudioEndpoint_FormFactor, &varName);
        if (FAILED(hr))
        {
            CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint form factor failed.");
            SAFE_RELEASE(pDevice);
            SAFE_RELEASE(pProperty);
            goto failed;
        }
        std::string strWinDevType = winEndpoints[(EndpointFormFactor)varName.uiVal].winEndpointType;
        AEDeviceType aeDeviceType = winEndpoints[(EndpointFormFactor)varName.uiVal].aeDeviceType;

        PropVariantClear(&varName);

        /* In shared mode Windows tells us what format the audio must be in. */
        IAudioClient *pClient;
        hr = pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pClient);
        if (FAILED(hr))
        {
            CLog::Log(LOGERROR, __FUNCTION__": Activate device failed (%s)", WASAPIErrToStr(hr));
        }

        //hr = pClient->GetMixFormat(&pwfxex);
        hr = pProperty->GetValue(PKEY_AudioEngine_DeviceFormat, &varName);
        if (SUCCEEDED(hr))
        {
            WAVEFORMATEX* smpwfxex = (WAVEFORMATEX*)varName.blob.pBlobData;
            deviceInfo.m_channels = layoutsByChCount[std::min(smpwfxex->nChannels, (WORD) 2)];
            deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_FLOAT));
            deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_AC3));
            deviceInfo.m_sampleRates.push_back(std::min(smpwfxex->nSamplesPerSec, (DWORD) 96000));
        }
        else
        {
            CLog::Log(LOGERROR, __FUNCTION__": GetMixFormat failed (%s)", WASAPIErrToStr(hr));
        }
        pClient->Release();

        SAFE_RELEASE(pDevice);
        SAFE_RELEASE(pProperty);

        deviceInfo.m_deviceName       = strDevName;
        deviceInfo.m_displayName      = strWinDevType.append(strFriendlyName);
        deviceInfo.m_displayNameExtra = std::string("DirectSound: ").append(strFriendlyName);
        deviceInfo.m_deviceType       = aeDeviceType;

        /* Now logged by AESinkFactory on startup */
        //CLog::Log(LOGDEBUG,"Audio Device %d:    %s", i, ((std::string)deviceInfo).c_str());

        deviceInfoList.push_back(deviceInfo);
    }

    return;

failed:

    if (FAILED(hr))
        CLog::Log(LOGERROR, __FUNCTION__": Failed to enumerate WASAPI endpoint devices (%s).", WASAPIErrToStr(hr));

    SAFE_RELEASE(pEnumDevices);
    SAFE_RELEASE(pEnumerator);

}