void Fifo_PauseAndLock(bool doLock, bool unpauseOnUnlock) { if (doLock) { SyncGPU(SYNC_GPU_OTHER); EmulatorState(false); FlushGpu(); } else { if (unpauseOnUnlock) EmulatorState(true); } }
void Fifo_PauseAndLock(bool doLock, bool unpauseOnUnlock) { if (doLock) { EmulatorState(false); if (!Core::IsGPUThread()) m_csHWVidOccupied.lock(); _dbg_assert_(COMMON, !CommandProcessor::fifo.isGpuReadingData); } else { if (unpauseOnUnlock) EmulatorState(true); if (!Core::IsGPUThread()) m_csHWVidOccupied.unlock(); } }
void PauseAndLock(bool doLock, bool unpauseOnUnlock) { if (doLock) { SyncGPU(SyncGPUReason::Other); EmulatorState(false); const SConfig& param = SConfig::GetInstance(); if (!param.bCPUThread || s_use_deterministic_gpu_thread) return; s_gpu_mainloop.WaitYield(std::chrono::milliseconds(100), Host_YieldToUI); } else { if (unpauseOnUnlock) EmulatorState(true); } }
void VideoCommon_RunLoop(bool enable) { EmulatorState(enable); }
void VideoBackendHardware::EmuStateChange(EMUSTATE_CHANGE newState) { EmulatorState(newState == EMUSTATE_CHANGE_PLAY); }