예제 #1
0
void ARacerPawn::BeginPlay()
{
	bool bEnableInCar = false;
#ifdef HMD_INTGERATION
	bEnableInCar = GEngine->HMDDevice.IsValid();	
#endif // HMD_INTGERATION
	EnableIncarView(bEnableInCar,true);
}
예제 #2
0
void AUnsealed4x4Pawn::BeginPlay()
{
	bool bWantInCar = false;
#ifdef HMD_INTGERATION
	// Enable in car view if HMD is attached
	bWantInCar = GEngine->HMDDevice.IsValid()
#endif // HMD_INTGERATION
	
	EnableIncarView(bWantInCar);
	// Start an engine sound playing
	EngineSoundComponent->Play();
}
예제 #3
0
void AUnsealed4x4Pawn::OnToggleCamera()
{
	EnableIncarView(!bInCarCameraActive);
}
예제 #4
0
void ARacerPawn::OnToggleCamera()
{
	EnableIncarView(!bInCarCameraActive);
}