void ARacerPawn::BeginPlay() { bool bEnableInCar = false; #ifdef HMD_INTGERATION bEnableInCar = GEngine->HMDDevice.IsValid(); #endif // HMD_INTGERATION EnableIncarView(bEnableInCar,true); }
void AUnsealed4x4Pawn::BeginPlay() { bool bWantInCar = false; #ifdef HMD_INTGERATION // Enable in car view if HMD is attached bWantInCar = GEngine->HMDDevice.IsValid() #endif // HMD_INTGERATION EnableIncarView(bWantInCar); // Start an engine sound playing EngineSoundComponent->Play(); }
void AUnsealed4x4Pawn::OnToggleCamera() { EnableIncarView(!bInCarCameraActive); }
void ARacerPawn::OnToggleCamera() { EnableIncarView(!bInCarCameraActive); }