예제 #1
0
void RenderFrameDX9(void)
{
	LPDIRECT3DDEVICE9 device = GutGetGraphicsDeviceDX9();
	device->BeginScene(); 

	Matrix4x4 view_matrix = g_Control.GetViewMatrix();
	Matrix4x4 world_matrix = g_Control.GetObjectMatrix();

	// normal pass
	if ( g_bPosteffect )
	{
		device->SetRenderTarget(0, g_pFrameSurface[FULLSIZE]);
		device->SetDepthStencilSurface(NULL);
	}
	else
	{
		device->SetRenderTarget(0, g_pMainSurface);
		device->SetDepthStencilSurface(NULL);
	}

	device->Clear(0, NULL, D3DCLEAR_TARGET, 0x0, 1.0f, 0);

	device->SetVertexShader(NULL);
	device->SetPixelShader(NULL);

	device->SetRenderState(D3DRS_LIGHTING, FALSE);
	device->SetRenderState(D3DRS_ZENABLE, FALSE);
	device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE);

	device->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)&g_proj_matrix);
	device->SetTransform(D3DTS_VIEW, (D3DMATRIX*)&view_matrix);
	device->SetTransform(D3DTS_WORLD, (D3DMATRIX *)&world_matrix);

	g_Model_DX9.Render();

	if ( g_bPosteffect )
	{
		ConverToLogLuminance(g_pFrameBuffer[FULLSIZE], &g_ImageInfo);
		// ExpLuminance(g_pFrameSurface[FULLSIZE], g_pFrameBuffer[DOWNSAMPLED_256x256], &g_Image256x256);

		AverageLuminance(g_pFrameBuffer[DOWNSAMPLED_256x256]);
		ExpLuminance();
		AdaptiveLuminance();

		device->SetRenderTarget(0, g_pMainSurface);
		device->SetDepthStencilSurface(NULL);
		//device->Clear(0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL, 0x0, 1.0f, 0);
		
		AutoExposure();

		if ( g_iMode & 0x01 )
		{
			DrawImage(g_pFrameBuffer[LUMINANCE_TEMP], &g_Image1x1, -1.0f, -1.0f, 0.1f, 0.1f);
			DrawImage(g_pFrameBuffer[LUMINANCE_CURRENT], &g_Image1x1, -0.9f, -1.0f, 0.1f, 0.1f);
		}
	}

	device->EndScene();
	device->Present( NULL, NULL, NULL, NULL );
}
예제 #2
0
/**
Gradient Domain HDR tone mapping operator
@param Y Image luminance values
@param alpha Parameter alpha of the paper (suggested value is 0.1)
@param beta Parameter beta of the paper (suggested value is between 0.8 and 0.9)
@return returns the tone mapped luminance
*/
static FIBITMAP* tmoFattal02(FIBITMAP *Y, float alpha, float beta) {
	const unsigned MIN_PYRAMID_SIZE = 32;	// minimun size (width or height) of the coarsest level of the pyramid

	FIBITMAP *H = NULL;
	FIBITMAP **pyramid = NULL;
	FIBITMAP **gradients = NULL;
	FIBITMAP *phy = NULL;
	FIBITMAP *divG = NULL;
	FIBITMAP *U = NULL;
	float *avgGrad = NULL;

	int k;
	int nlevels = 0;

	try {
		// get the normalized luminance
		FIBITMAP *H = LogLuminance(Y);
		if(!H) throw(1);
		
		// get the number of levels for the pyramid
		const unsigned width = FreeImage_GetWidth(H);
		const unsigned height = FreeImage_GetHeight(H);
		unsigned minsize = MIN(width, height);
		while(minsize >= MIN_PYRAMID_SIZE) {
			nlevels++;
			minsize /= 2;
		}

		// create the Gaussian pyramid
		pyramid = (FIBITMAP**)malloc(nlevels * sizeof(FIBITMAP*));
		if(!pyramid) throw(1);
		memset(pyramid, 0, nlevels * sizeof(FIBITMAP*));

		if(!GaussianPyramid(H, pyramid, nlevels)) throw(1);

		// calculate gradient magnitude and its average value on each pyramid level
		gradients = (FIBITMAP**)malloc(nlevels * sizeof(FIBITMAP*));
		if(!gradients) throw(1);
		memset(gradients, 0, nlevels * sizeof(FIBITMAP*));
		avgGrad = (float*)malloc(nlevels * sizeof(float));
		if(!avgGrad) throw(1);

		if(!GradientPyramid(pyramid, nlevels, gradients, avgGrad)) throw(1);

		// free the Gaussian pyramid
		for(k = 0; k < nlevels; k++) {
			if(pyramid[k]) FreeImage_Unload(pyramid[k]);
		}
		free(pyramid); pyramid = NULL;

		// compute the gradient attenuation function PHI(x, y)
		phy = PhiMatrix(gradients, avgGrad, nlevels, alpha, beta);
		if(!phy) throw(1);

		// free the gradient pyramid
		for(k = 0; k < nlevels; k++) {
			if(gradients[k]) FreeImage_Unload(gradients[k]);
		}
		free(gradients); gradients = NULL;
		free(avgGrad); avgGrad = NULL;

		// compute gradients in x and y directions, attenuate them with the attenuation matrix, 
		// then compute the divergence div G from the attenuated gradient. 
		divG = Divergence(H, phy);
		if(!divG) throw(1);

		// H & phy no longer needed
		FreeImage_Unload(H); H = NULL;
		FreeImage_Unload(phy); phy = NULL;

		// solve the PDE (Poisson equation) using a multigrid solver and 3 cycles
		FIBITMAP *U = FreeImage_MultigridPoissonSolver(divG, 3);
		if(!U) throw(1);

		FreeImage_Unload(divG);

		// perform exponentiation and recover the log compressed image
		ExpLuminance(U);

		return U;

	} catch(int) {
		if(H) FreeImage_Unload(H);
		if(pyramid) {
			for(int i = 0; i < nlevels; i++) {
				if(pyramid[i]) FreeImage_Unload(pyramid[i]);
			}
			free(pyramid);
		}
		if(gradients) {
			for(int i = 0; i < nlevels; i++) {
				if(gradients[i]) FreeImage_Unload(gradients[i]);
			}
			free(gradients);
		}
		if(avgGrad) free(avgGrad);
		if(phy) FreeImage_Unload(phy);
		if(divG) FreeImage_Unload(divG);
		if(U) FreeImage_Unload(U);

		return NULL;
	}
}