예제 #1
0
TEST_F(VertexLoaderTest, PositionIndex16FloatXY)
{
	m_vtx_desc.Position = INDEX16;
	m_vtx_attr.g0.PosFormat = FORMAT_FLOAT;
	CreateAndCheckSizes(sizeof(u16), 2 * sizeof(float));
	Input<u16>(1); Input<u16>(0);
	VertexLoaderManager::cached_arraybases[ARRAY_POSITION] = m_src.GetPointer();
	g_main_cp_state.array_strides[ARRAY_POSITION] = sizeof(float); // ;)
	Input(1.f); Input(2.f); Input(3.f);
	RunVertices(2);
	ExpectOut(2); ExpectOut(3);
	ExpectOut(1); ExpectOut(2);
}
예제 #2
0
TEST_F(VertexLoaderTest, PositionDirectFloatXYZ)
{
	m_vtx_desc.Position = 1;        // Direct
	m_vtx_attr.g0.PosElements = 1;  // XYZ
	m_vtx_attr.g0.PosFormat = 4;    // Float

	VertexLoaderBase* loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);

	ASSERT_EQ(3 * sizeof (float), (u32)loader->m_native_vtx_decl.stride);
	ASSERT_EQ(3 * sizeof (float), (u32)loader->m_VertexSize);

	// Write some vertices.
	Input(0.0f); Input(0.0f); Input(0.0f);
	Input(1.0f); Input(0.0f); Input(0.0f);
	Input(0.0f); Input(1.0f); Input(0.0f);
	Input(0.0f); Input(0.0f); Input(1.0f);

	// Convert 4 points. "7" -> primitive are points.
	int count = loader->RunVertices(7, 4, src, dst);
	src.Skip(4 * loader->m_VertexSize);
	dst.Skip(count * loader->m_native_vtx_decl.stride);
	delete loader;

	ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f);
	ExpectOut(1.0f); ExpectOut(0.0f); ExpectOut(0.0f);
	ExpectOut(0.0f); ExpectOut(1.0f); ExpectOut(0.0f);
	ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(1.0f);

	// Test that scale does nothing for floating point inputs.
	Input(1.0f); Input(2.0f); Input(4.0f);
	m_vtx_attr.g0.PosFrac = 1;
	loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
	count = loader->RunVertices(7, 1, src, dst);
	src.Skip(1 * loader->m_VertexSize);
	dst.Skip(count * loader->m_native_vtx_decl.stride);
	ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(4.0f);
	delete loader;
}
예제 #3
0
TEST_P(VertexLoaderParamTest, PositionAll)
{
	int addr, format, elements, frac;
	std::tie(addr, format, elements, frac) = GetParam();
	this->m_vtx_desc.Position = addr;
	this->m_vtx_attr.g0.PosFormat = format;
	this->m_vtx_attr.g0.PosElements = elements;
	this->m_vtx_attr.g0.PosFrac = frac;
	this->m_vtx_attr.g0.ByteDequant = true;
	elements += 2;

	std::vector<float> values = {
		std::numeric_limits<float>::lowest(),
		std::numeric_limits<float>::denorm_min(),
		std::numeric_limits<float>::min(),
		std::numeric_limits<float>::max(),
		std::numeric_limits<float>::quiet_NaN(),
		std::numeric_limits<float>::infinity(),
		-0x8000, -0x80, -1, -0, 0, 1, 123, 0x7F, 0xFF, 0x7FFF, 0xFFFF, 12345678,
	};
	ASSERT_EQ(0u, values.size() % 2);
	ASSERT_EQ(0u, values.size() % 3);

	int count = (int)values.size() / elements;
	u32 elem_size = 1 << (format / 2);
	size_t input_size = elements * elem_size;
	if (addr & MASK_INDEXED)
	{
		input_size = addr - 1;
		for (int i = 0; i < count; i++)
			if (addr == INDEX8)
				Input<u8>(i);
			else
				Input<u16>(i);
		VertexLoaderManager::cached_arraybases[ARRAY_POSITION] = m_src.GetPointer();
		g_main_cp_state.array_strides[ARRAY_POSITION] = elements * elem_size;
	}
	CreateAndCheckSizes(input_size, elements * sizeof(float));
	for (float value : values)
	{
		switch (format)
		{
		case FORMAT_UBYTE:  Input((u8)value);  break;
		case FORMAT_BYTE:   Input((s8)value);  break;
		case FORMAT_USHORT: Input((u16)value); break;
		case FORMAT_SHORT:  Input((s16)value); break;
		case FORMAT_FLOAT:  Input(value);      break;
		}
	}

	RunVertices(count);

	float scale = 1.f / (1u << (format == FORMAT_FLOAT ? 0 : frac));
	for (auto iter = values.begin(); iter != values.end();)
	{
		float f, g;
		switch (format)
		{
		case FORMAT_UBYTE:  f = (u8)*iter++;  g = (u8)*iter++;  break;
		case FORMAT_BYTE:   f = (s8)*iter++;  g = (s8)*iter++;  break;
		case FORMAT_USHORT: f = (u16)*iter++; g = (u16)*iter++; break;
		case FORMAT_SHORT:  f = (s16)*iter++; g = (s16)*iter++; break;
		case FORMAT_FLOAT:  f = *iter++;      g = *iter++;      break;
		}
		ExpectOut(f * scale);
		ExpectOut(g * scale);
	}
}
예제 #4
0
TEST_F(VertexLoaderTest, PositionDirectU16XY)
{
	m_vtx_desc.Position = 1;        // Direct
	m_vtx_attr.g0.PosElements = 0;  // XY
	m_vtx_attr.g0.PosFormat = 2;    // U16

	VertexLoaderBase* loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);

	ASSERT_EQ(3 * sizeof (float), (u32)loader->m_native_vtx_decl.stride);
	ASSERT_EQ(2 * sizeof (u16), (u32)loader->m_VertexSize);

	// Write some vertices.
	Input<u16>(0); Input<u16>(0);
	Input<u16>(1); Input<u16>(2);
	Input<u16>(256); Input<u16>(257);
	Input<u16>(65535); Input<u16>(65534);
	Input<u16>(12345); Input<u16>(54321);

	// Convert 5 points. "7" -> primitive are points.
	int count = loader->RunVertices(7, 5, src, dst);
	src.Skip(5 * loader->m_VertexSize);
	dst.Skip(count * loader->m_native_vtx_decl.stride);
	delete loader;

	ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f);
	ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(0.0f);
	ExpectOut(256.0f); ExpectOut(257.0f); ExpectOut(0.0f);
	ExpectOut(65535.0f); ExpectOut(65534.0f); ExpectOut(0.0f);
	ExpectOut(12345.0f); ExpectOut(54321.0f); ExpectOut(0.0f);

	// Test that scale works on U16 inputs.
	Input<u16>(42); Input<u16>(24);
	m_vtx_attr.g0.PosFrac = 1;
	m_vtx_attr.g0.ByteDequant = 1;
	loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
	count = loader->RunVertices(7, 1, src, dst);
	src.Skip(1 * loader->m_VertexSize);
	dst.Skip(count * loader->m_native_vtx_decl.stride);
	ExpectOut(21.0f); ExpectOut(12.0f); ExpectOut(0.0f);
	delete loader;
}