예제 #1
0
/*
 * d e f i n i t i o n s
 * SEARCH ( -- )
 * Make the compilation word list the same as the first word list in the
 * search order. Specifies that the names of subsequent definitions will
 * be placed in the compilation word list. Subsequent changes in the search
 * order will not affect the compilation word list.
 */
static void
ficlPrimitiveDefinitions(ficlVm *vm)
{
	ficlDictionary *dictionary = ficlVmGetDictionary(vm);

	FICL_VM_ASSERT(vm, dictionary);
	if (dictionary->wordlistCount < 1) {
		ficlVmThrowError(vm, "DEFINITIONS error - empty search order");
	}

	dictionary->compilationWordlist =
	    dictionary->wordlists[dictionary->wordlistCount-1];
}
예제 #2
0
/**************************************************************************
                        f i c l F r e e V M
** Removes the VM in question from the system VM list and deletes the
** memory allocated to it. This is an optional call, since ficlTermSystem
** will do this cleanup for you. This function is handy if you're going to
** do a lot of dynamic creation of VMs.
**************************************************************************/
void ficlSystemDestroyVm(ficlVm *vm)
{
    ficlSystem *system = vm->callback.system;
    ficlVm *pList = system->vmList;

    FICL_VM_ASSERT(vm, vm != NULL);

    if (system->vmList == vm)
    {
        system->vmList = system->vmList->link;
    }
    else for (; pList != NULL; pList = pList->link)
    {
        if (pList->link == vm)
        {
            pList->link = vm->link;
            break;
        }
    }

    if (pList)
        ficlVmDestroy(vm);
    return;
}
예제 #3
0
/* 
** m u l t i c a l l
**
** The be-all, end-all, swiss-army-chainsaw of native function call methods in Ficl.
**
** Usage:
** ( x*argumentCount [this] [vtable] argumentCount floatArgumentBitfield cstringArgumentBitfield functionAddress flags -- returnValue | )
** Note that any/all of the arguments (x*argumentCount) and the return value can use the
** float stack instead of the data stack.
**
** To call a simple native function:
**   call with flags = MULTICALL_CALLTYPE_FUNCTION
** To call a method on an object:
**   pass in the "this" pointer just below argumentCount,
**   call with flags = MULTICALL_CALLTYPE_METHOD
**   *do not* include the "this" pointer for the purposes of argumentCount
** To call a virtual method on an object:
**   pass in the "this" pointer just below argumentCount,
**   call with flags = MULTICALL_CALLTYPE_VIRTUAL_METHOD
**   *do not* include the "this" pointer for the purposes of argumentCount
**   the function address must be the offset into the vtable for that function
** It doesn't matter whether the function you're calling is "stdcall" (caller pops
** the stack) or "fastcall" (callee pops the stack); for robustness, multicall
** always restores the original stack pointer anyway.
**
**
** To handle floating-point arguments:
**   To thunk an argument from the float stack instead of the data stack, set the corresponding bit
**   in the "floatArgumentBitfield" argument.  Argument zero is bit 0 (1), argument one is bit 1 (2),
**   argument 2 is is bit 2 (4), argument 3 is bit 3 (8), etc.  For instance, to call this function:
**      float greasyFingers(int a, float b, int c, float d)
**   you would call
**      4  \ argumentCount
**      2 8 or \ floatArgumentBitfield, thunk argument 2 (2) and 4 (8)
**      0 \ cstringArgumentBitfield, don't thunk any arguments
**      (addressOfGreasyFingers)  MULTICALL-CALLTYPE-FUNCTION MULTICALL-RETURNTYPE-FLOAT or multicall
**
** To handle automatic conversion of addr-u arguments to C-style strings:
**   This is much like handling float arguments.   The bit set in cstringArgumentBitfield specifies
**   the *length* argument (the higher of the two arguments) for each addr-u you want converted.
**   You must count *both* arguments for the purposes of the argumentCount parameter.
**   For instance, to call the Win32 function MessageBoxA:
**	
**      0 "Howdy there!" "Title" 0
**      6  \ argument count is 6!  flags text-addr text-u title-addr title-u hwnd 
**      0  \ floatArgumentBitfield, don't thunk any float arguments
**      2 8 or  \ cstringArgumentBitfield, thunk for title-u (argument 2, 2) and text-u (argument 4, 8)
**      (addressOfMessageBoxA)  MULTICALL-CALLTYPE-FUNCTION MULTICALL-RETURNTYPE-INTEGER or multicall
**   The strings are copied to temporary storage and appended with a zero.  These strings are freed
**   before multicall returns.  If you need to call functions that write to these string buffers,
**   you'll need to handle thunking those arguments yourself.
**
** (If you want to call a function with more than 32 parameters, and do thunking, you need to hit somebody
**  in the head with a rock.  Note: this could be you!)
**
** Note that, big surprise, this function is really really really dependent
** on predefined behavior of Win32 and MSVC.  It would be non-zero amounts of
** work to port to Win64, Linux, other compilers, etc.
** 
** --lch
*/
static void ficlPrimitiveMulticall(ficlVm *vm)
{
    int flags;
    int functionAddress;
    int argumentCount;
    int *thisPointer;
    int integerReturnValue;
#if FICL_WANT_FLOAT
    float floatReturnValue;
#endif /* FICL_WANT_FLOAT */
    int cstringArguments;
    int floatArguments;
    int i;
    char **fixups;
    int fixupCount;
    int fixupIndex;
    int *argumentPointer;
    int finalArgumentCount;
    int argumentDirection;
    int *adjustedArgumentPointer;
    int originalESP;
    int vtable;

    flags = ficlStackPopInteger(vm->dataStack);

    functionAddress = ficlStackPopInteger(vm->dataStack);
    if (FICL_MULTICALL_GET_CALLTYPE(flags) == FICL_MULTICALL_CALLTYPE_VIRTUAL_METHOD)
        functionAddress *= 4;

    cstringArguments = ficlStackPopInteger(vm->dataStack);
    floatArguments = ficlStackPopInteger(vm->dataStack);
#if !FICL_WANT_FLOAT
    FICL_VM_ASSERT(vm, !floatArguments);
    FICL_VM_ASSERT(vm, FICL_MULTICALL_GET_RETURNTYPE(flags) != FICL_MULTICALL_RETURNTYPE_FLOAT);
#endif /* !FICL_WANT_FLOAT */
    argumentCount = ficlStackPopInteger(vm->dataStack);

    fixupCount = 0;
    if (cstringArguments)
    {
        for (i = 0; i < argumentCount; i++)
            if (cstringArguments & (1 << i))
                fixupCount++;
        fixups = (char **)malloc(fixupCount * sizeof(char *));
    }
    else
    {
        fixups = NULL;
    }


    /* argumentCount does *not* include the *this* pointer! */
    if (FICL_MULTICALL_GET_CALLTYPE(flags) != FICL_MULTICALL_CALLTYPE_FUNCTION)
    {
        if (flags & FICL_MULTICALL_EXPLICIT_VTABLE)
            vtable = ficlStackPopInteger(vm->dataStack);

        __asm push ecx
        thisPointer = (int *)ficlStackPopPointer(vm->dataStack);

        if ((flags & FICL_MULTICALL_EXPLICIT_VTABLE) == 0)
            vtable = *thisPointer;
	}


    __asm mov originalESP, esp

    fixupIndex = 0;
    finalArgumentCount = argumentCount - fixupCount;
    __asm mov argumentPointer, esp
    adjustedArgumentPointer = argumentPointer - finalArgumentCount;
    __asm mov esp, adjustedArgumentPointer
    if (flags & FICL_MULTICALL_REVERSE_ARGUMENTS)
    {
        argumentDirection = -1;
        argumentPointer--;
    }
    else
    {
        argumentPointer = adjustedArgumentPointer;
        argumentDirection = 1;
    }

    for (i = 0; i < argumentCount; i++)
    {
        int argument;

        /* a single argument can't be both a float and a cstring! */
        FICL_VM_ASSERT(vm, !((floatArguments & 1) && (cstringArguments & 1)));

#if FICL_WANT_FLOAT
        if (floatArguments & 1)
            argument = ficlStackPopInteger(vm->floatStack);
        else
#endif /* FICL_WANT_FLOAT */
            argument = ficlStackPopInteger(vm->dataStack);

        if (cstringArguments & 1)
        {
            int length;
            char *address;
            char *buffer;
            address = ficlStackPopPointer(vm->dataStack);
            length = argument;
            buffer = malloc(length + 1);
            memcpy(buffer, address, length);
            buffer[length] = 0;
            fixups[fixupIndex++] = buffer;
            argument = (int)buffer;
            argumentCount--;
            floatArguments >>= 1;
            cstringArguments >>= 1;
        }

        *argumentPointer = argument;
        argumentPointer += argumentDirection;

        floatArguments >>= 1;
        cstringArguments >>= 1;
    }