예제 #1
0
/*
=================
ClientCommand
=================
*/
void ClientCommand (edict_t * ent)
{
	char *cmd;

	if (!ent->client)
		return;			// not fully in game yet
	// if (level.intermissiontime)
	// return;

	cmd = gi.argv (0);

	if (Q_stricmp (cmd, "players") == 0)
	{
		Cmd_Players_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "say") == 0)
	{
		Cmd_Say_f (ent, false, false, false);
		return;
	}
	else if (Q_stricmp (cmd, "say_team") == 0)
	{
		Cmd_Say_f (ent, true, false, false);
		return;
	}
	else if (Q_stricmp (cmd, "score") == 0)
	{
		Cmd_Score_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "help") == 0)
	{
		Cmd_Help_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "use") == 0)
	{
		if(pause_time)
			return;
		Cmd_Use_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "drop") == 0)
	{
		if(pause_time)
			return;
		Cmd_Drop_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "give") == 0)
	{
		Cmd_Give_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "god") == 0)
	{
		Cmd_God_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "notarget") == 0)
	{
		Cmd_Notarget_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "noclip") == 0)
	{
		Cmd_Noclip_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "inven") == 0)
	{
		Cmd_Inven_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "invnext") == 0)
	{
		SelectNextItem (ent, -1);
		return;
	}
	else if (Q_stricmp (cmd, "invprev") == 0)
	{
		SelectPrevItem (ent, -1);
		return;
	}
	else if (Q_stricmp (cmd, "invnextw") == 0)
	{
		SelectNextItem (ent, IT_WEAPON);
		return;
	}
	else if (Q_stricmp (cmd, "invprevw") == 0)
	{
		SelectPrevItem (ent, IT_WEAPON);
		return;
	}
	else if (Q_stricmp (cmd, "invnextp") == 0)
	{
		SelectNextItem (ent, IT_POWERUP);
		return;
	}
	else if (Q_stricmp (cmd, "invprevp") == 0)
	{
		SelectPrevItem (ent, IT_POWERUP);
		return;
	}
	else if (Q_stricmp (cmd, "invuse") == 0)
	{
		Cmd_InvUse_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "invdrop") == 0)
	{
		Cmd_InvDrop_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "weapprev") == 0)
	{
		if(pause_time)
			return;
		Cmd_WeapPrev_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "weapnext") == 0)
	{
		if(pause_time)
			return;
		Cmd_WeapNext_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "weaplast") == 0)
	{
		if(pause_time)
			return;
		Cmd_WeapLast_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "kill") == 0)
	{
		Cmd_Kill_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "putaway") == 0)
	{
		Cmd_PutAway_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "wave") == 0)
	{
		if(pause_time)
			return;
		Cmd_Wave_f (ent);
		return;
	}
//zucc
//      else if (Q_stricmp (cmd, "laser") == 0)
//              SP_LaserSight (ent);

	//SLIC2

	else if (Q_stricmp (cmd, "streak") == 0)
	{
		gi.cprintf(ent,PRINT_HIGH,"Your Killing Streak is: %d\n",ent->client->resp.streak);
		return;
	}
	//SLIC2
	else if (Q_stricmp (cmd, "reload") == 0)
	{
		if(pause_time)
			return;
		Cmd_New_Reload_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "weapon") == 0)
	{
		if(pause_time)
			return;
		Cmd_New_Weapon_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "opendoor") == 0)
	{
		if(pause_time)
			return;
		Cmd_OpenDoor_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "bandage") == 0)
	{
		if(pause_time)
			return;
		Cmd_Bandage_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "id") == 0)
	{
		Cmd_ID_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "irvision") == 0)
	{
		if(pause_time)
			return;
		Cmd_IR_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "playerlist") == 0)
	{
		Cmd_PlayerList_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "team") == 0 && teamplay->value)
	{
		Team_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "radio") == 0)
	{
		Cmd_Radio_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "radiogender") == 0)
	{
		Cmd_Radiogender_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "radio_power") == 0)
	{
		Cmd_Radio_power_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "radiopartner") == 0)
	{
		Cmd_Radiopartner_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "radioteam") == 0)
	{
		Cmd_Radioteam_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "channel") == 0)
	{
		Cmd_Channel_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "say_partner") == 0)
	{
		Cmd_Say_partner_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "partner") == 0)
	{
		Cmd_Partner_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "unpartner") == 0)
	{
		Cmd_Unpartner_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "motd") == 0)
	{
		PrintMOTD (ent);
		return;
	}
	else if (Q_stricmp (cmd, "deny") == 0)
	{
		Cmd_Deny_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "choose") == 0)
	{
		Cmd_Choose_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "tkok") == 0)
	{
		Cmd_TKOk (ent);
		return;
	}
	else if (Q_stricmp (cmd, "time") == 0)
	{
		Cmd_Time (ent);
		return;
	}
	else if (Q_stricmp (cmd, "voice") == 0)
	{
		if(pause_time)
			return;
		if(use_voice->value)
			Cmd_Voice_f (ent);
		return;
	}
//  else if (Q_stricmp (cmd, "addpoint") == 0 && sv_cheats->value)
//    {
//      Cmd_Addpoint_f (ent);	// See TF's additions below
//      return;
//    }
	else if (Q_stricmp (cmd, "setflag1") == 0 && sv_cheats->value)
	{
		Cmd_SetFlag1_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "setflag2") == 0 && sv_cheats->value)
	{
		Cmd_SetFlag2_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "saveflags") == 0 && sv_cheats->value)
	{
		Cmd_SaveFlags_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "punch") == 0)
	{
		if(pause_time)
			return;
		Cmd_Punch_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "menu") == 0)
	{
		Cmd_Menu_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "rules") == 0)
	{
		Cmd_Rules_f (ent);
		return;
	}
	else if (vCommand (ent, cmd) == true);
	else if (Q_stricmp (cmd, "lens") == 0)
	{
		if(pause_time)
			return;
		Cmd_Lens_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "%cpsi") == 0)
	{
		Cmd_CPSI_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "%!fc") == 0)
	{
		Cmd_VidRef_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "sub") == 0)
	{
		Cmd_Sub_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "captain") == 0)
	{
		Cmd_Captain_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "ready") == 0)
	{
		Cmd_Ready_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "teamname") == 0)
	{
		Cmd_Teamname_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "teamskin") == 0)
	{
		Cmd_Teamskin_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "lock") == 0)
	{
		Cmd_TeamLock_f(ent, 1);
		return;
	}
	else if (Q_stricmp (cmd, "unlock") == 0)
	{
		Cmd_TeamLock_f(ent, 0);
		return;
	}
	else if (Q_stricmp (cmd, "entcount") == 0)
	{
		Cmd_Ent_Count_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "stats") == 0)
	{
		Cmd_Stats_f (ent, gi.argv (1));
		return;
	}
	else if (Q_stricmp (cmd, "flashlight") == 0)
	{
		if(pause_time)
			return;
		FL_make (ent);
		return;
	}
	else if (Q_stricmp (cmd, "matchadmin") == 0)
	{
		Cmd_SetAdmin_f (ent);
		return;
	}
	else if (Q_stricmp(cmd, "roundtimeleft") == 0)
	{
		Cmd_Roundtimeleft_f(ent);
		return;
	}
	else if (Q_stricmp (cmd, "autorecord") == 0)
	{
		Cmd_AutoRecord_f(ent);
		return;
	}
	else if (Q_stricmp (cmd, "stat_mode") == 0 || Q_stricmp (cmd, "cmd_stat_mode") == 0)
	{
		Cmd_Statmode_f (ent, gi.argv (1));
		return;
	}
	else if (Q_stricmp (cmd, "ghost") == 0)
	{
		Cmd_Ghost_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "pausegame") == 0)
	{
		Cmd_TogglePause_f(ent, true);
		return;
	}
	else if (Q_stricmp (cmd, "unpausegame") == 0)
	{
		Cmd_TogglePause_f(ent, false);
		return;
	}
	else if (Q_stricmp(cmd, "resetscores") == 0)
	{
		Cmd_ResetScores_f(ent);
	}
	else				// anything that doesn't match a command will be a chat
		Cmd_Say_f (ent, false, true, false);
}
예제 #2
0
void minisentry_think (edict_t *self)
{
	float	modifier, temp;
	que_t	*slot=NULL;

	if (!self->owner || !self->owner->inuse)
	{
		minisentry_remove(self);
		return;
	}
	else if (self->removetime > 0)
	{
		qboolean converted=false;

		if (self->flags & FL_CONVERTED)
			converted = true;

		if (level.time > self->removetime)
		{
			// if we were converted, try to convert back to previous owner
			if (converted && self->prev_owner && self->prev_owner->inuse)
			{
				if (!ConvertOwner(self->prev_owner, self, 0, false))
				{
					minisentry_remove(self);
					return;
				}
			}
			else
			{
				minisentry_remove(self);
				return;
			}
		}
		// warn the converted monster's current owner
		else if (converted && self->creator && self->creator->inuse && self->creator->client 
			&& (level.time > self->removetime-5) && !(level.framenum%10))
				safe_cprintf(self->creator, PRINT_HIGH, "%s conversion will expire in %.0f seconds\n", 
					V_GetMonsterName(self), self->removetime-level.time);	
	}

	// sentry is stunned
	if (self->holdtime > level.time)
	{
		M_SetEffects(self);
		self->nextthink = level.time + FRAMETIME;
		return;
	}

	// toggle sentry spotlight
	if (level.daytime && self->flashlight)
		FL_make(self);
	else if (!level.daytime && !self->flashlight)
		FL_make(self);

	// is the sentry slowed by holy freeze?
	temp = self->yaw_speed;
	slot = que_findtype(self->curses, slot, AURA_HOLYFREEZE);
	if (slot)
	{
		modifier = 1 / (1 + 0.1 * slot->ent->owner->myskills.abilities[HOLY_FREEZE].current_level);
		if (modifier < 0.25) modifier = 0.25;
		self->yaw_speed *= modifier;
	}

	// chill effect slows sentry rotation speed
	if(self->chill_time > level.time)
		self->yaw_speed *= 1 / (1 + CHILL_DEFAULT_BASE + CHILL_DEFAULT_ADDON * self->chill_level);

	if (!self->enemy)
	{
		minisentry_regenerate(self);
		if (minisentry_findtarget(self))
			minisentry_attack(self);
		else
			minisentry_idle(self);
	}
	else
	{
		if (G_ValidTarget(self, self->enemy, true) 
			&& (entdist(self, self->enemy)<=SENTRY_ATTACK_RANGE))
		{
			minisentry_attack(self);
		}
		else
		{
			self->enemy = NULL;
			if (minisentry_findtarget(self))
			{
				minisentry_attack(self);
			}
			else
			{
				minisentry_idle(self);
				VectorCopy(self->move_angles, self->s.angles);
			}
		}
	}

	self->yaw_speed = temp; // restore original yaw speed
	M_SetEffects(self);
	self->nextthink = level.time + FRAMETIME;
}