/* ================= ClientCommand ================= */ void ClientCommand (edict_t * ent) { char *cmd; if (!ent->client) return; // not fully in game yet // if (level.intermissiontime) // return; cmd = gi.argv (0); if (Q_stricmp (cmd, "players") == 0) { Cmd_Players_f (ent); return; } else if (Q_stricmp (cmd, "say") == 0) { Cmd_Say_f (ent, false, false, false); return; } else if (Q_stricmp (cmd, "say_team") == 0) { Cmd_Say_f (ent, true, false, false); return; } else if (Q_stricmp (cmd, "score") == 0) { Cmd_Score_f (ent); return; } else if (Q_stricmp (cmd, "help") == 0) { Cmd_Help_f (ent); return; } else if (Q_stricmp (cmd, "use") == 0) { if(pause_time) return; Cmd_Use_f (ent); return; } else if (Q_stricmp (cmd, "drop") == 0) { if(pause_time) return; Cmd_Drop_f (ent); return; } else if (Q_stricmp (cmd, "give") == 0) { Cmd_Give_f (ent); return; } else if (Q_stricmp (cmd, "god") == 0) { Cmd_God_f (ent); return; } else if (Q_stricmp (cmd, "notarget") == 0) { Cmd_Notarget_f (ent); return; } else if (Q_stricmp (cmd, "noclip") == 0) { Cmd_Noclip_f (ent); return; } else if (Q_stricmp (cmd, "inven") == 0) { Cmd_Inven_f (ent); return; } else if (Q_stricmp (cmd, "invnext") == 0) { SelectNextItem (ent, -1); return; } else if (Q_stricmp (cmd, "invprev") == 0) { SelectPrevItem (ent, -1); return; } else if (Q_stricmp (cmd, "invnextw") == 0) { SelectNextItem (ent, IT_WEAPON); return; } else if (Q_stricmp (cmd, "invprevw") == 0) { SelectPrevItem (ent, IT_WEAPON); return; } else if (Q_stricmp (cmd, "invnextp") == 0) { SelectNextItem (ent, IT_POWERUP); return; } else if (Q_stricmp (cmd, "invprevp") == 0) { SelectPrevItem (ent, IT_POWERUP); return; } else if (Q_stricmp (cmd, "invuse") == 0) { Cmd_InvUse_f (ent); return; } else if (Q_stricmp (cmd, "invdrop") == 0) { Cmd_InvDrop_f (ent); return; } else if (Q_stricmp (cmd, "weapprev") == 0) { if(pause_time) return; Cmd_WeapPrev_f (ent); return; } else if (Q_stricmp (cmd, "weapnext") == 0) { if(pause_time) return; Cmd_WeapNext_f (ent); return; } else if (Q_stricmp (cmd, "weaplast") == 0) { if(pause_time) return; Cmd_WeapLast_f (ent); return; } else if (Q_stricmp (cmd, "kill") == 0) { Cmd_Kill_f (ent); return; } else if (Q_stricmp (cmd, "putaway") == 0) { Cmd_PutAway_f (ent); return; } else if (Q_stricmp (cmd, "wave") == 0) { if(pause_time) return; Cmd_Wave_f (ent); return; } //zucc // else if (Q_stricmp (cmd, "laser") == 0) // SP_LaserSight (ent); //SLIC2 else if (Q_stricmp (cmd, "streak") == 0) { gi.cprintf(ent,PRINT_HIGH,"Your Killing Streak is: %d\n",ent->client->resp.streak); return; } //SLIC2 else if (Q_stricmp (cmd, "reload") == 0) { if(pause_time) return; Cmd_New_Reload_f (ent); return; } else if (Q_stricmp (cmd, "weapon") == 0) { if(pause_time) return; Cmd_New_Weapon_f (ent); return; } else if (Q_stricmp (cmd, "opendoor") == 0) { if(pause_time) return; Cmd_OpenDoor_f (ent); return; } else if (Q_stricmp (cmd, "bandage") == 0) { if(pause_time) return; Cmd_Bandage_f (ent); return; } else if (Q_stricmp (cmd, "id") == 0) { Cmd_ID_f (ent); return; } else if (Q_stricmp (cmd, "irvision") == 0) { if(pause_time) return; Cmd_IR_f (ent); return; } else if (Q_stricmp (cmd, "playerlist") == 0) { Cmd_PlayerList_f (ent); return; } else if (Q_stricmp (cmd, "team") == 0 && teamplay->value) { Team_f (ent); return; } else if (Q_stricmp (cmd, "radio") == 0) { Cmd_Radio_f (ent); return; } else if (Q_stricmp (cmd, "radiogender") == 0) { Cmd_Radiogender_f (ent); return; } else if (Q_stricmp (cmd, "radio_power") == 0) { Cmd_Radio_power_f (ent); return; } else if (Q_stricmp (cmd, "radiopartner") == 0) { Cmd_Radiopartner_f (ent); return; } else if (Q_stricmp (cmd, "radioteam") == 0) { Cmd_Radioteam_f (ent); return; } else if (Q_stricmp (cmd, "channel") == 0) { Cmd_Channel_f (ent); return; } else if (Q_stricmp (cmd, "say_partner") == 0) { Cmd_Say_partner_f (ent); return; } else if (Q_stricmp (cmd, "partner") == 0) { Cmd_Partner_f (ent); return; } else if (Q_stricmp (cmd, "unpartner") == 0) { Cmd_Unpartner_f (ent); return; } else if (Q_stricmp (cmd, "motd") == 0) { PrintMOTD (ent); return; } else if (Q_stricmp (cmd, "deny") == 0) { Cmd_Deny_f (ent); return; } else if (Q_stricmp (cmd, "choose") == 0) { Cmd_Choose_f (ent); return; } else if (Q_stricmp (cmd, "tkok") == 0) { Cmd_TKOk (ent); return; } else if (Q_stricmp (cmd, "time") == 0) { Cmd_Time (ent); return; } else if (Q_stricmp (cmd, "voice") == 0) { if(pause_time) return; if(use_voice->value) Cmd_Voice_f (ent); return; } // else if (Q_stricmp (cmd, "addpoint") == 0 && sv_cheats->value) // { // Cmd_Addpoint_f (ent); // See TF's additions below // return; // } else if (Q_stricmp (cmd, "setflag1") == 0 && sv_cheats->value) { Cmd_SetFlag1_f (ent); return; } else if (Q_stricmp (cmd, "setflag2") == 0 && sv_cheats->value) { Cmd_SetFlag2_f (ent); return; } else if (Q_stricmp (cmd, "saveflags") == 0 && sv_cheats->value) { Cmd_SaveFlags_f (ent); return; } else if (Q_stricmp (cmd, "punch") == 0) { if(pause_time) return; Cmd_Punch_f (ent); return; } else if (Q_stricmp (cmd, "menu") == 0) { Cmd_Menu_f (ent); return; } else if (Q_stricmp (cmd, "rules") == 0) { Cmd_Rules_f (ent); return; } else if (vCommand (ent, cmd) == true); else if (Q_stricmp (cmd, "lens") == 0) { if(pause_time) return; Cmd_Lens_f (ent); return; } else if (Q_stricmp (cmd, "%cpsi") == 0) { Cmd_CPSI_f (ent); return; } else if (Q_stricmp (cmd, "%!fc") == 0) { Cmd_VidRef_f (ent); return; } else if (Q_stricmp (cmd, "sub") == 0) { Cmd_Sub_f (ent); return; } else if (Q_stricmp (cmd, "captain") == 0) { Cmd_Captain_f (ent); return; } else if (Q_stricmp (cmd, "ready") == 0) { Cmd_Ready_f (ent); return; } else if (Q_stricmp (cmd, "teamname") == 0) { Cmd_Teamname_f (ent); return; } else if (Q_stricmp (cmd, "teamskin") == 0) { Cmd_Teamskin_f (ent); return; } else if (Q_stricmp (cmd, "lock") == 0) { Cmd_TeamLock_f(ent, 1); return; } else if (Q_stricmp (cmd, "unlock") == 0) { Cmd_TeamLock_f(ent, 0); return; } else if (Q_stricmp (cmd, "entcount") == 0) { Cmd_Ent_Count_f (ent); return; } else if (Q_stricmp (cmd, "stats") == 0) { Cmd_Stats_f (ent, gi.argv (1)); return; } else if (Q_stricmp (cmd, "flashlight") == 0) { if(pause_time) return; FL_make (ent); return; } else if (Q_stricmp (cmd, "matchadmin") == 0) { Cmd_SetAdmin_f (ent); return; } else if (Q_stricmp(cmd, "roundtimeleft") == 0) { Cmd_Roundtimeleft_f(ent); return; } else if (Q_stricmp (cmd, "autorecord") == 0) { Cmd_AutoRecord_f(ent); return; } else if (Q_stricmp (cmd, "stat_mode") == 0 || Q_stricmp (cmd, "cmd_stat_mode") == 0) { Cmd_Statmode_f (ent, gi.argv (1)); return; } else if (Q_stricmp (cmd, "ghost") == 0) { Cmd_Ghost_f (ent); return; } else if (Q_stricmp (cmd, "pausegame") == 0) { Cmd_TogglePause_f(ent, true); return; } else if (Q_stricmp (cmd, "unpausegame") == 0) { Cmd_TogglePause_f(ent, false); return; } else if (Q_stricmp(cmd, "resetscores") == 0) { Cmd_ResetScores_f(ent); } else // anything that doesn't match a command will be a chat Cmd_Say_f (ent, false, true, false); }
void minisentry_think (edict_t *self) { float modifier, temp; que_t *slot=NULL; if (!self->owner || !self->owner->inuse) { minisentry_remove(self); return; } else if (self->removetime > 0) { qboolean converted=false; if (self->flags & FL_CONVERTED) converted = true; if (level.time > self->removetime) { // if we were converted, try to convert back to previous owner if (converted && self->prev_owner && self->prev_owner->inuse) { if (!ConvertOwner(self->prev_owner, self, 0, false)) { minisentry_remove(self); return; } } else { minisentry_remove(self); return; } } // warn the converted monster's current owner else if (converted && self->creator && self->creator->inuse && self->creator->client && (level.time > self->removetime-5) && !(level.framenum%10)) safe_cprintf(self->creator, PRINT_HIGH, "%s conversion will expire in %.0f seconds\n", V_GetMonsterName(self), self->removetime-level.time); } // sentry is stunned if (self->holdtime > level.time) { M_SetEffects(self); self->nextthink = level.time + FRAMETIME; return; } // toggle sentry spotlight if (level.daytime && self->flashlight) FL_make(self); else if (!level.daytime && !self->flashlight) FL_make(self); // is the sentry slowed by holy freeze? temp = self->yaw_speed; slot = que_findtype(self->curses, slot, AURA_HOLYFREEZE); if (slot) { modifier = 1 / (1 + 0.1 * slot->ent->owner->myskills.abilities[HOLY_FREEZE].current_level); if (modifier < 0.25) modifier = 0.25; self->yaw_speed *= modifier; } // chill effect slows sentry rotation speed if(self->chill_time > level.time) self->yaw_speed *= 1 / (1 + CHILL_DEFAULT_BASE + CHILL_DEFAULT_ADDON * self->chill_level); if (!self->enemy) { minisentry_regenerate(self); if (minisentry_findtarget(self)) minisentry_attack(self); else minisentry_idle(self); } else { if (G_ValidTarget(self, self->enemy, true) && (entdist(self, self->enemy)<=SENTRY_ATTACK_RANGE)) { minisentry_attack(self); } else { self->enemy = NULL; if (minisentry_findtarget(self)) { minisentry_attack(self); } else { minisentry_idle(self); VectorCopy(self->move_angles, self->s.angles); } } } self->yaw_speed = temp; // restore original yaw speed M_SetEffects(self); self->nextthink = level.time + FRAMETIME; }