jint Java_org_fmod_playsound_Example_cGetChannelsPlaying(JNIEnv *env, jobject thiz) { FMOD_RESULT result = FMOD_OK; int chans = 0; result = FMOD_System_GetChannelsPlaying(gSystem, &chans); CHECK_RESULT(result); return chans; }
void Audio::stop(){ if(System == NULL) return; int n; FMOD_System_GetChannelsPlaying(System, &n); QList<FMOD_CHANNEL *> channels; for(int i=0; i<n; i++){ FMOD_CHANNEL *channel; FMOD_RESULT result = FMOD_System_GetChannel(System, i, &channel); if(result == FMOD_OK) channels << channel; } foreach(FMOD_CHANNEL *channel, channels){ FMOD_Channel_Stop(channel); }
int main(int argc, char *argv[]) { FMOD_SYSTEM *system; FMOD_SOUND *sound[6]; FMOD_CHANNEL *channel[6]; FMOD_CHANNELGROUP *groupA, *groupB, *masterGroup; FMOD_RESULT result; int key, count; unsigned int version; /* Create a System object and initialize. */ result = FMOD_System_Create(&system); ERRCHECK(result); result = FMOD_System_GetVersion(system, &version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, 0); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/drumloop.wav", FMOD_LOOP_NORMAL, 0, &sound[0]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/jaguar.wav", FMOD_LOOP_NORMAL, 0, &sound[1]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/swish.wav", FMOD_LOOP_NORMAL, 0, &sound[2]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/c.ogg", FMOD_LOOP_NORMAL, 0, &sound[3]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/d.ogg", FMOD_LOOP_NORMAL, 0, &sound[4]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/e.ogg", FMOD_LOOP_NORMAL, 0, &sound[5]); ERRCHECK(result); result = FMOD_System_CreateChannelGroup(system, "Group A", &groupA); ERRCHECK(result); result = FMOD_System_CreateChannelGroup(system, "Group B", &groupB); ERRCHECK(result); result = FMOD_System_GetMasterChannelGroup(system, &masterGroup); ERRCHECK(result); printf("=======================================================================\n"); printf("ChannelGroups Example. Copyright (c) Firelight Technologies 2004-2011.\n"); printf("=======================================================================\n"); printf("\n"); printf("Group A : drumloop.wav, jaguar.wav, swish.wav\n"); printf("Group B : c.ogg, d.ogg, e.ogg\n"); printf("\n"); printf("Press 'A' to mute/unmute group A\n"); printf("Press 'B' to mute/unmute group B\n"); printf("Press 'C' to mute/unmute group A and B (master group)\n"); printf("Press 'Esc' to quit\n"); printf("\n"); /* Instead of being independent, set the group A and B to be children of the master group. */ result = FMOD_ChannelGroup_AddGroup(masterGroup, groupA); ERRCHECK(result); result = FMOD_ChannelGroup_AddGroup(masterGroup, groupB); ERRCHECK(result); /* Start all the sounds! */ for (count = 0; count < 6; count++) { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound[count], TRUE, &channel[count]); ERRCHECK(result); if (count < 3) { result = FMOD_Channel_SetChannelGroup(channel[count], groupA); } else { result = FMOD_Channel_SetChannelGroup(channel[count], groupB); } ERRCHECK(result); result = FMOD_Channel_SetPaused(channel[count], FALSE); ERRCHECK(result); } /* Change the volume of each group, just because we can! (And makes it less of a loud noise). */ result = FMOD_ChannelGroup_SetVolume(groupA, 0.5f); ERRCHECK(result); result = FMOD_ChannelGroup_SetVolume(groupB, 0.5f); ERRCHECK(result); /* Main loop. */ do { if (_kbhit()) { key = _getch(); switch (key) { case 'a' : case 'A' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(groupA, mute); mute = !mute; break; } case 'b' : case 'B' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(groupB, mute); mute = !mute; break; } case 'c' : case 'C' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(masterGroup, mute); mute = !mute; break; } } } FMOD_System_Update(system); { int channelsplaying = 0; FMOD_System_GetChannelsPlaying(system, &channelsplaying); printf("Channels Playing %2d\r", channelsplaying); } Sleep(10); } while (key != 27); printf("\n"); /* A little fade out. (over 2 seconds) */ printf("Goodbye!\n"); { float pitch = 1.0f; float vol = 1.0f; for (count = 0; count < 200; count++) { FMOD_ChannelGroup_SetPitch(masterGroup, pitch); FMOD_ChannelGroup_SetVolume(masterGroup, vol); vol -= (1.0f / 200.0f); pitch -= (0.5f / 200.0f); Sleep(10); } } /* Shut down */ for (count = 0; count < 6; count++) { result = FMOD_Sound_Release(sound[count]); ERRCHECK(result); } result = FMOD_ChannelGroup_Release(groupA); ERRCHECK(result); result = FMOD_ChannelGroup_Release(groupB); ERRCHECK(result); result = FMOD_System_Close(system); ERRCHECK(result); result = FMOD_System_Release(system); ERRCHECK(result); return 0; }
int main(int argc, char *argv[]) { FMOD_SYSTEM *system; FMOD_SOUND *sound1, *sound2; FMOD_CHANNEL *channel = 0; FMOD_RESULT result; FMOD_SPEAKERMODE speakermode; int key; unsigned int version; /* Create a System object and initialize. */ result = FMOD_System_Create(&system); ERRCHECK(result); result = FMOD_System_GetVersion(system, &version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } /* Choose the speaker mode selected by the Windows control panel. */ result = FMOD_System_GetDriverCaps(system, 0, 0, 0, &speakermode); ERRCHECK(result); result = FMOD_System_SetSpeakerMode(system, speakermode); ERRCHECK(result); result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, NULL); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/drumloop.wav", FMOD_SOFTWARE | FMOD_2D, 0, &sound1); ERRCHECK(result); result = FMOD_Sound_SetMode(sound1, FMOD_LOOP_OFF); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/stereo.ogg", FMOD_SOFTWARE | FMOD_2D, 0, &sound2); ERRCHECK(result); printf("==============================================================================\n"); printf("Multi Speaker Output Example. Copyright (c) Firelight Technologies 2004-2011.\n"); printf("==============================================================================\n"); printf("\n"); switch (speakermode) { case FMOD_SPEAKERMODE_MONO : { printf("Using control panel speaker mode : MONO.\n"); printf("\n"); printf("Note! This output mode is very limited in its capability.\n"); printf("Most functionality of this demo is only realized with at least FMOD_SPEAKERMODE_QUAD\n"); printf("and above.\n"); break; } case FMOD_SPEAKERMODE_STEREO : { printf("Using control panel speaker mode : STEREO.\n"); printf("\n"); printf("Note! This output mode is very limited in its capability.\n"); printf("Most functionality of this demo is only realized with FMOD_SPEAKERMODE_QUAD\n"); printf("and above.\n"); break; } case FMOD_SPEAKERMODE_QUAD : { printf("Using control panel speaker mode : QUAD.\n"); printf("Side left, side right, center and subwoofer mix will be disabled.\n"); break; } case FMOD_SPEAKERMODE_SURROUND : { printf("Using control panel speaker mode : SURROUND.\n"); printf("Side left, side right, and subwoofer mix will be disabled.\n"); break; } case FMOD_SPEAKERMODE_5POINT1 : { printf("Using control panel speaker mode : 5.1 surround.\n"); printf("Side left and right mix will be disabled..\n"); break; } case FMOD_SPEAKERMODE_7POINT1 : { printf("Using control panel speaker mode : 7.1 surround.\n"); printf("Full capability.\n"); break; } }; printf("\n"); printf("Press '1' to play a mono sound on the FRONT LEFT speaker.\n"); printf("Press '2' to play a mono sound on the FRONT RIGHT speaker.\n"); if (speakermode >= FMOD_SPEAKERMODE_SURROUND) { printf("Press '3' to play a mono sound on the CENTER speaker.\n"); } else { printf("- CENTER Disabled\n"); } if (speakermode >= FMOD_SPEAKERMODE_QUAD) { printf("Press '4' to play a mono sound on the REAR LEFT speaker.\n"); printf("Press '5' to play a mono sound on the REAR RIGHT speaker.\n"); } else { printf("- REAR LEFT Disabled\n"); printf("- REAR RIGHT Disabled\n"); } if (speakermode >= FMOD_SPEAKERMODE_7POINT1) { printf("Press '6' to play a mono sound on the SIDE LEFT speaker.\n"); printf("Press '7' to play a mono sound on the SIDE RIGHT speaker.\n"); } else { printf("- SIDE LEFT Disabled\n"); printf("- SIDE RIGHT Disabled\n"); } printf("\n"); printf("Press '8' to play a stereo sound on the front speakers.\n"); printf("Press '9' to play a stereo sound on the front speakers but channel swapped.\n"); if (speakermode >= FMOD_SPEAKERMODE_SURROUND) { printf("Press '0' to play the right part of a stereo sound on the CENTER speaker.\n"); } printf("Press 'Esc' to quit\n"); printf("\n"); /* Main loop. */ do { if (_kbhit()) { key = _getch(); switch (key) { case '1' : { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound1, TRUE, &channel); ERRCHECK(result); result = FMOD_Channel_SetSpeakerMix(channel, 1.0f, 0, 0, 0, 0, 0, 0, 0); ERRCHECK(result); result = FMOD_Channel_SetPaused(channel, FALSE); ERRCHECK(result); break; } case '2' : { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound1, TRUE, &channel); ERRCHECK(result); result = FMOD_Channel_SetSpeakerMix(channel, 0, 1.0f, 0, 0, 0, 0, 0, 0); ERRCHECK(result); result = FMOD_Channel_SetPaused(channel, FALSE); ERRCHECK(result); break; } case '3' : { if (speakermode >= FMOD_SPEAKERMODE_QUAD) { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound1, TRUE, &channel); ERRCHECK(result); result = FMOD_Channel_SetSpeakerMix(channel, 0, 0, 1.0f, 0, 0, 0, 0, 0); ERRCHECK(result); result = FMOD_Channel_SetPaused(channel, FALSE); ERRCHECK(result); } break; } case '4' : { if (speakermode >= FMOD_SPEAKERMODE_QUAD) { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound1, TRUE, &channel); ERRCHECK(result); result = FMOD_Channel_SetSpeakerMix(channel, 0, 0, 0, 0, 1.0f, 0, 0, 0); ERRCHECK(result); result = FMOD_Channel_SetPaused(channel, FALSE); ERRCHECK(result); } break; } case '5' : { if (speakermode >= FMOD_SPEAKERMODE_QUAD) { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound1, TRUE, &channel); ERRCHECK(result); result = FMOD_Channel_SetSpeakerMix(channel, 0, 0, 0, 0, 0, 1.0f, 0, 0); ERRCHECK(result); result = FMOD_Channel_SetPaused(channel, FALSE); ERRCHECK(result); } break; } case '6' : { if (speakermode >= FMOD_SPEAKERMODE_7POINT1) { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound1, TRUE, &channel); ERRCHECK(result); result = FMOD_Channel_SetSpeakerMix(channel, 0, 0, 0, 0, 0, 0, 1.0f, 0); ERRCHECK(result); result = FMOD_Channel_SetPaused(channel, FALSE); ERRCHECK(result); } break; } case '7' : { if (speakermode >= FMOD_SPEAKERMODE_7POINT1) { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound1, TRUE, &channel); ERRCHECK(result); result = FMOD_Channel_SetSpeakerMix(channel, 0, 0, 0, 0, 0, 0, 0, 1.0f); ERRCHECK(result); result = FMOD_Channel_SetPaused(channel, FALSE); ERRCHECK(result); } break; } case '8' : { float levels[2] = { 0, 1.0f }; result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound2, TRUE, &channel); ERRCHECK(result); /* By default a stereo sound would play in all right and all left speakers, so this forces it to just the front. */ result = FMOD_Channel_SetSpeakerMix(channel, 1.0f, 1.0f, 0, 0, 0, 0, 0, 0); ERRCHECK(result); result = FMOD_Channel_SetPaused(channel, FALSE); ERRCHECK(result); break; } case '9' : { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound2, TRUE, &channel); ERRCHECK(result); /* Clear out all speakers first. */ result = FMOD_Channel_SetSpeakerMix(channel, 0, 0, 0, 0, 0, 0, 0, 0); ERRCHECK(result); /* Put the left channel of the sound in the right speaker. */ { float levels[2] = { 0, 1.0f }; /* This array represents the source stereo sound. l/r */ result = FMOD_Channel_SetSpeakerLevels(channel, FMOD_SPEAKER_FRONT_LEFT, levels, 2); ERRCHECK(result); } /* Put the right channel of the sound in the left speaker. */ { float levels[2] = { 1.0f, 0 }; /* This array represents the source stereo sound. l/r */ result = FMOD_Channel_SetSpeakerLevels(channel, FMOD_SPEAKER_FRONT_RIGHT, levels, 2); ERRCHECK(result); } result = FMOD_Channel_SetPaused(channel, FALSE); ERRCHECK(result); break; } case '0' : { if (speakermode >= FMOD_SPEAKERMODE_SURROUND) /* All formats that have a center speaker. */ { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound2, TRUE, &channel); ERRCHECK(result); /* Clear out all speakers first. */ result = FMOD_Channel_SetSpeakerMix(channel, 0, 0, 0, 0, 0, 0, 0, 0); ERRCHECK(result); /* Put the right channel of the sound in the center speaker. */ { float levels[2] = { 0, 1.0f }; /* This array represents the source stereo sound. l/r */ result = FMOD_Channel_SetSpeakerLevels(channel, FMOD_SPEAKER_FRONT_CENTER, levels, 2); ERRCHECK(result); } result = FMOD_Channel_SetPaused(channel, FALSE); ERRCHECK(result); } break; } } } FMOD_System_Update(system); { unsigned int ms = 0; unsigned int lenms = 0; int playing = FALSE; int paused = FALSE; int channelsplaying = 0; if (channel) { FMOD_SOUND *currentsound = 0; result = FMOD_Channel_IsPlaying(channel, &playing); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } result = FMOD_Channel_GetPaused(channel, &paused); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } result = FMOD_Channel_GetPosition(channel, &ms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } FMOD_Channel_GetCurrentSound(channel, ¤tsound); if (currentsound) { result = FMOD_Sound_GetLength(currentsound, &lenms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } } } FMOD_System_GetChannelsPlaying(system, &channelsplaying); printf("Time %02d:%02d:%02d/%02d:%02d:%02d : %s : Channels Playing %2d\r", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped", channelsplaying); } Sleep(10); } while (key != 27); printf("\n"); /* Shut down */ result = FMOD_Sound_Release(sound1); ERRCHECK(result); result = FMOD_Sound_Release(sound2); ERRCHECK(result); result = FMOD_System_Close(system); ERRCHECK(result); result = FMOD_System_Release(system); ERRCHECK(result); return 0; }
int main(int argc, char *argv[]) { FMOD_SYSTEM *system; FMOD_SOUND *sound; FMOD_CHANNEL *channel; FMOD_DSP *dspreverb, *dspchorus, *dsphead, *dspchannelmixer; FMOD_RESULT result; int key; unsigned int version; float pan = 0; /* Create a System object and initialize. */ result = FMOD_System_Create(&system); ERRCHECK(result); result = FMOD_System_GetVersion(system, &version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, 0); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/drumloop.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound); ERRCHECK(result); printf("===============================================================================\n"); printf("DSP Effect per speaker example. Copyright (c) Firelight Technologies 2004-2005.\n"); printf("===============================================================================\n"); printf("Press 'L' to toggle reverb on/off on left speaker only\n"); printf("Press 'R' to toggle chorus on/off on right speaker only\n"); printf("Press '[' to pan sound left\n"); printf("Press ']' to pan sound right\n"); printf("Press 'Esc' to quit\n"); printf("\n"); result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound, FALSE, &channel); ERRCHECK(result); /* Create the DSP effects. */ result = FMOD_System_CreateDSPByType(system, FMOD_DSP_TYPE_REVERB, &dspreverb); ERRCHECK(result); result = FMOD_System_CreateDSPByType(system, FMOD_DSP_TYPE_CHORUS, &dspchorus); ERRCHECK(result); /* Connect up the DSP network */ /* When a sound is played, a subnetwork is set up in the DSP network which looks like this. Wavetable is the drumloop sound, and it feeds its data from right to left. [DSPHEAD]<------------[DSPCHANNELMIXER] */ result = FMOD_System_GetDSPHead(system, &dsphead); ERRCHECK(result); result = FMOD_DSP_GetInput(dsphead, 0, &dspchannelmixer); ERRCHECK(result); /* Now disconnect channeldsp head from wavetable to look like this. [DSPHEAD] [DSPCHANNELMIXER] */ result = FMOD_DSP_DisconnectFrom(dsphead, dspchannelmixer); ERRCHECK(result); /* Now connect the 2 effects to channeldsp head. [DSPREVERB] / [DSPHEAD] [DSPCHANNELMIXER] \ [DSPCHORUS] */ result = FMOD_DSP_AddInput(dsphead, dspreverb); ERRCHECK(result); result = FMOD_DSP_AddInput(dsphead, dspchorus); ERRCHECK(result); /* Now connect the wavetable to the 2 effects [DSPREVERB] / \ [DSPHEAD] [DSPCHANNELMIXER] \ / [DSPCHORUS] */ result = FMOD_DSP_AddInput(dspreverb, dspchannelmixer); ERRCHECK(result); result = FMOD_DSP_AddInput(dspchorus, dspchannelmixer); ERRCHECK(result); /* Now the drumloop will be twice as loud, because it is being split into 2, then recombined at the end. What we really want is to only feed the dspchannelmixer->dspreverb through the left speaker, and dspchannelmixer->dspchorus to the right speaker. We can do that simply by setting the pan, or speaker levels of the connections. [DSPREVERB] /1,0 \ [DSPHEAD] [DSPCHANNELMIXER] \0,1 / [DSPCHORUS] */ { float leftinputon[2] = { 1.0f, 0.0f }; float rightinputon[2] = { 0.0f, 1.0f }; float inputsoff[2] = { 0.0f, 0.0f }; result = FMOD_DSP_SetInputLevels(dsphead, 0, FMOD_SPEAKER_FRONT_LEFT, leftinputon, 2); ERRCHECK(result); result = FMOD_DSP_SetInputLevels(dsphead, 0, FMOD_SPEAKER_FRONT_RIGHT, inputsoff, 2); ERRCHECK(result); result = FMOD_DSP_SetInputLevels(dsphead, 1, FMOD_SPEAKER_FRONT_LEFT, inputsoff, 2); ERRCHECK(result); result = FMOD_DSP_SetInputLevels(dsphead, 1, FMOD_SPEAKER_FRONT_RIGHT, rightinputon, 2); ERRCHECK(result); } result = FMOD_DSP_SetBypass(dspreverb, TRUE); result = FMOD_DSP_SetBypass(dspchorus, TRUE); result = FMOD_DSP_SetActive(dspreverb, TRUE); result = FMOD_DSP_SetActive(dspchorus, TRUE); /* Main loop. */ do { if (kbhit()) { key = getch(); switch (key) { case 'l' : case 'L' : { static int reverb = FALSE; FMOD_DSP_SetBypass(dspreverb, reverb); reverb = !reverb; break; } case 'r' : case 'R' : { static int chorus = FALSE; FMOD_DSP_SetBypass(dspchorus, chorus); chorus = !chorus; break; } case '[' : { FMOD_Channel_GetPan(channel, &pan); pan -= 0.1f; if (pan < -1) { pan = -1; } FMOD_Channel_SetPan(channel, pan); break; } case ']' : { FMOD_Channel_GetPan(channel, &pan); pan += 0.1f; if (pan > 1) { pan = 1; } FMOD_Channel_SetPan(channel, pan); break; } } } FMOD_System_Update(system); { int channelsplaying = 0; FMOD_System_GetChannelsPlaying(system, &channelsplaying); printf("Channels Playing %2d : Pan = %.02f\r", channelsplaying, pan); } Sleep(10); } while (key != 27); printf("\n"); /* Shut down */ result = FMOD_Sound_Release(sound); ERRCHECK(result); result = FMOD_DSP_Release(dspreverb); ERRCHECK(result); result = FMOD_DSP_Release(dspchorus); ERRCHECK(result); result = FMOD_System_Close(system); ERRCHECK(result); result = FMOD_System_Release(system); ERRCHECK(result); return 0; }
int fmod_getchannelsplaying(int *channelsplaying) { FMOD_System_GetChannelsPlaying(xsystem, channelsplaying); return 0; }
int main(int argc, char *argv[]) { FMOD_SYSTEM *system; FMOD_SOUND *sound[5]; FMOD_CHANNEL *channel[5]; FMOD_CHANNELGROUP *groupA, *groupB; FMOD_DSP *dspreverb, *dspflange, *dsplowpass; FMOD_RESULT result; int key, count; unsigned int version; /* Create a System object and initialize. */ result = FMOD_System_Create(&system); ERRCHECK(result); result = FMOD_System_GetVersion(system, &version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, 0); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/drumloop.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[0]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/jaguar.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[1]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/c.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[2]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/d.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[3]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/e.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[4]); ERRCHECK(result); result = FMOD_System_CreateChannelGroup(system, "Group A", &groupA); ERRCHECK(result); result = FMOD_System_CreateChannelGroup(system, "Group B", &groupB); ERRCHECK(result); printf("======================================================================\n"); printf("Sub-mixing example. Copyright (c) Firelight Technologies 2004-2005.\n"); printf("======================================================================\n"); printf(" (drumloop.wav) \n"); printf(" / \n"); printf(" (groupA) \n"); printf(" (reverb)/ \\ \n"); printf(" / (jaguar.wav) \n"); printf("(soundcard)--(lowpass)--(systemhead) \n"); printf(" \\ (c.ogg) \n"); printf(" (flange) / \n"); printf(" \\(groupB)--(d.ogg) \n"); printf(" \\ \n"); printf(" (e.ogg) \n"); printf("Press 'A' to mute/unmute group A\n"); printf("Press 'B' to mute/unmute group B\n"); printf("\n"); printf("Press 'R' to place reverb on group A\n"); printf("Press 'F' to place flange on group B\n"); printf("Press 'L' to place lowpass on everything\n"); printf("Press 'Esc' to quit\n"); printf("\n"); /* Start all the sounds! */ for (count = 0; count < 5; count++) { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound[count], TRUE, &channel[count]); ERRCHECK(result); if (count < 2) { result = FMOD_Channel_SetChannelGroup(channel[count], groupA); } else { result = FMOD_Channel_SetChannelGroup(channel[count], groupB); } ERRCHECK(result); result = FMOD_Channel_SetPaused(channel[count], FALSE); ERRCHECK(result); } /* Create the DSP effects we want to apply to our submixes. */ result = FMOD_System_CreateDSPByType(system, FMOD_DSP_TYPE_REVERB, &dspreverb); ERRCHECK(result); result = FMOD_System_CreateDSPByType(system, FMOD_DSP_TYPE_FLANGE, &dspflange); ERRCHECK(result); result = FMOD_DSP_SetParameter(dspflange, FMOD_DSP_FLANGE_RATE, 1.0f); ERRCHECK(result); result = FMOD_System_CreateDSPByType(system, FMOD_DSP_TYPE_LOWPASS, &dsplowpass); ERRCHECK(result); result = FMOD_DSP_SetParameter(dsplowpass, FMOD_DSP_LOWPASS_CUTOFF, 500.0f); ERRCHECK(result); /* Main loop. */ do { if (kbhit()) { key = getch(); switch (key) { case 'a' : case 'A' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(groupA, mute); mute = !mute; break; } case 'b' : case 'B' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(groupB, mute); mute = !mute; break; } case 'r' : case 'R' : { static int reverb = TRUE; if (reverb) { FMOD_ChannelGroup_AddDSP(groupA, dspreverb); } else { FMOD_DSP_Remove(dspreverb); } reverb = !reverb; break; } case 'f' : case 'F' : { static int flange = TRUE; if (flange) { FMOD_ChannelGroup_AddDSP(groupB, dspflange); } else { FMOD_DSP_Remove(dspflange); } flange = !flange; break; } case 'l' : case 'L' : { static int lowpass = TRUE; if (lowpass) { FMOD_System_AddDSP(system, dsplowpass); } else { FMOD_DSP_Remove(dsplowpass); } lowpass = !lowpass; break; } } } FMOD_System_Update(system); { int channelsplaying = 0; FMOD_System_GetChannelsPlaying(system, &channelsplaying); printf("Channels Playing %2d\r", channelsplaying); } Sleep(10); } while (key != 27); printf("\n"); /* Shut down */ for (count = 0; count < 5; count++) { result = FMOD_Sound_Release(sound[count]); ERRCHECK(result); } result = FMOD_DSP_Release(dspreverb); ERRCHECK(result); result = FMOD_DSP_Release(dspflange); ERRCHECK(result); result = FMOD_DSP_Release(dsplowpass); ERRCHECK(result); result = FMOD_ChannelGroup_Release(groupA); ERRCHECK(result); result = FMOD_ChannelGroup_Release(groupB); ERRCHECK(result); result = FMOD_System_Close(system); ERRCHECK(result); result = FMOD_System_Release(system); ERRCHECK(result); return 0; }
int main(int argc, char *argv[]) { FMOD_SYSTEM *systemA, *systemB; FMOD_SOUND *soundA, *soundB; FMOD_CHANNEL *channelA = 0, *channelB = 0; FMOD_RESULT result; int key, count, numdrivers, driver; unsigned int version; /* Create Sound Card A */ result = FMOD_System_Create(&systemA); ERRCHECK(result); result = FMOD_System_GetVersion(systemA, &version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = FMOD_System_GetNumDrivers(systemA, &numdrivers); ERRCHECK(result); printf("---------------------------------------------------------\n"); printf("Select soundcard A\n"); printf("---------------------------------------------------------\n"); for (count=0; count < numdrivers; count++) { char name[256]; result = FMOD_System_GetDriverInfo(systemA, count, name, 256, 0); ERRCHECK(result); printf("%d : %s\n", count + 1, name); } printf("---------------------------------------------------------\n"); printf("Press a corresponding number or ESC to quit\n"); do { key = _getch(); if (key == 27) { return 0; } driver = key - '1'; } while (driver < 0 || driver >= numdrivers); printf("\n"); result = FMOD_System_SetDriver(systemA, driver); ERRCHECK(result); result = FMOD_System_Init(systemA, 32, FMOD_INIT_NORMAL, NULL); ERRCHECK(result); /* Create Sound Card B */ result = FMOD_System_Create(&systemB); ERRCHECK(result); result = FMOD_System_GetVersion(systemB, &version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = FMOD_System_GetNumDrivers(systemB, &numdrivers); ERRCHECK(result); printf("---------------------------------------------------------\n"); printf("Select soundcard B\n"); printf("---------------------------------------------------------\n"); for (count=0; count < numdrivers; count++) { char name[256]; result = FMOD_System_GetDriverInfo(systemB, count, name, 256, 0); ERRCHECK(result); printf("%d : %s\n", count + 1, name); } printf("---------------------------------------------------------\n"); printf("Press a corresponding number or ESC to quit\n"); do { key = _getch(); if (key == 27) { return 0; } driver = key - '1'; } while (driver < 0 || driver >= numdrivers); printf("\n"); result = FMOD_System_SetDriver(systemB, driver); ERRCHECK(result); result = FMOD_System_Init(systemB, 32, FMOD_INIT_NORMAL, NULL); ERRCHECK(result); /* Load 1 sample into each soundcard. */ result = FMOD_System_CreateSound(systemA, "../media/drumloop.wav", FMOD_HARDWARE, 0, &soundA); ERRCHECK(result); result = FMOD_Sound_SetMode(soundA, FMOD_LOOP_OFF); ERRCHECK(result); result = FMOD_System_CreateSound(systemB, "../media/jaguar.wav", FMOD_HARDWARE, 0, &soundB); ERRCHECK(result); printf("===========================================================================\n"); printf("MultipleSoundCard Example. Copyright (c) Firelight Technologies 2004-2014.\n"); printf("===========================================================================\n"); printf("\n"); printf("Press '1' to play a sound on soundcard A\n"); printf("Press '2' to play a sound on soundcard B\n"); printf("Press 'Esc' to quit\n"); printf("\n"); /* Main loop. */ do { int channelsplayingA = 0; int channelsplayingB = 0; if (_kbhit()) { key = _getch(); switch (key) { case '1' : { result = FMOD_System_PlaySound(systemA, FMOD_CHANNEL_FREE, soundA, 0, &channelA); ERRCHECK(result); break; } case '2' : { result = FMOD_System_PlaySound(systemB, FMOD_CHANNEL_FREE, soundB, 0, &channelB); ERRCHECK(result); break; } } } FMOD_System_Update(systemA); FMOD_System_Update(systemB); FMOD_System_GetChannelsPlaying(systemA, &channelsplayingA); FMOD_System_GetChannelsPlaying(systemB, &channelsplayingB); printf("Channels Playing on A %2d. Channels Playing on B %2d.\r", channelsplayingA, channelsplayingB); Sleep(10); } while (key != 27); printf("\n"); /* Shut down */ result = FMOD_Sound_Release(soundA); ERRCHECK(result); result = FMOD_System_Close(systemA); ERRCHECK(result); result = FMOD_System_Release(systemA); ERRCHECK(result); result = FMOD_Sound_Release(soundB); ERRCHECK(result); result = FMOD_System_Close(systemB); ERRCHECK(result); result = FMOD_System_Release(systemB); ERRCHECK(result); return 0; }
int main(int argc, char *argv[]) { FMOD_SYSTEM *system; FMOD_SOUND *fsb; FMOD_CHANNEL *channel = 0; FMOD_RESULT result; int key, count, numsubsounds; unsigned int version; /* Create a System object and initialize. */ result = FMOD_System_Create(&system); ERRCHECK(result); result = FMOD_System_GetVersion(system, &version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, 0); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/example.fsb", FMOD_DEFAULT, 0, &fsb); ERRCHECK(result); printf("===================================================================\n"); printf("FSB Example. Copyright (c) Firelight Technologies 2004-2014.\n"); printf("===================================================================\n"); printf("\n"); result = FMOD_Sound_GetNumSubSounds(fsb, &numsubsounds); ERRCHECK(result); for (count = 0; count < numsubsounds; count++) { FMOD_SOUND *subsound; char name[256]; result = FMOD_Sound_GetSubSound(fsb, count, &subsound); ERRCHECK(result); result = FMOD_Sound_GetName(subsound, name, 256); ERRCHECK(result); printf("Press '%c' to play \"%s\"\n", '1' + count, name); } printf("Press 'Esc' to quit\n"); printf("\n"); /* Main loop. */ do { if (_kbhit()) { key = _getch(); if (key >= '1' && key < '1' + numsubsounds) { FMOD_SOUND *subsound; int index = key - '1'; FMOD_Sound_GetSubSound(fsb, index, &subsound); result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, subsound, FALSE, &channel); ERRCHECK(result); } } FMOD_System_Update(system); { unsigned int ms = 0; unsigned int lenms = 0; int playing = 0; int paused = 0; int channelsplaying = 0; if (channel) { FMOD_SOUND *currentsound = 0; result = FMOD_Channel_IsPlaying(channel, &playing); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } result = FMOD_Channel_GetPaused(channel, &paused); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } result = FMOD_Channel_GetPosition(channel, &ms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } FMOD_Channel_GetCurrentSound(channel, ¤tsound); if (currentsound) { result = FMOD_Sound_GetLength(currentsound, &lenms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } } } FMOD_System_GetChannelsPlaying(system, &channelsplaying); printf("Time %02d:%02d:%02d/%02d:%02d:%02d : %s : Channels Playing %2d\r", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped", channelsplaying); } Sleep(10); } while (key != 27); printf("\n"); /* Shut down */ result = FMOD_Sound_Release(fsb); ERRCHECK(result); result = FMOD_System_Close(system); ERRCHECK(result); result = FMOD_System_Release(system); ERRCHECK(result); return 0; }
int main(int argc, char *argv[]) { FMOD_SYSTEM *system; FMOD_SOUND *sound1, *sound2, *sound3; FMOD_CHANNEL *channel = 0; FMOD_RESULT result; int key; unsigned int version; void *buff = 0; int length = 0; FMOD_CREATESOUNDEXINFO exinfo; /* Create a System object and initialize. */ result = FMOD_System_Create(&system); ERRCHECK(result); result = FMOD_System_GetVersion(system, &version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, NULL); ERRCHECK(result); LoadFileIntoMemory("../media/drumloop.wav", &buff, &length); memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO)); exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO); exinfo.length = length; result = FMOD_System_CreateSound(system, (const char *)buff, FMOD_HARDWARE | FMOD_OPENMEMORY, &exinfo, &sound1); ERRCHECK(result); result = FMOD_Sound_SetMode(sound1, FMOD_LOOP_OFF); ERRCHECK(result); free(buff); // don't need the original memory any more. Note! If loading as a stream, the memory must stay active so do not free it! LoadFileIntoMemory("../media/jaguar.wav", &buff, &length); memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO)); exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO); exinfo.length = length; result = FMOD_System_CreateSound(system, (const char *)buff, FMOD_SOFTWARE | FMOD_OPENMEMORY, &exinfo, &sound2); ERRCHECK(result); free(buff); // don't need the original memory any more. Note! If loading as a stream, the memory must stay active so do not free it! LoadFileIntoMemory("../media/swish.wav", &buff, &length); memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO)); exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO); exinfo.length = length; result = FMOD_System_CreateSound(system, (const char *)buff, FMOD_HARDWARE | FMOD_OPENMEMORY, &exinfo, &sound3); ERRCHECK(result); free(buff); // don't need the original memory any more. Note! If loading as a stream, the memory must stay active so do not free it! printf("==========================================================================\n"); printf("Load from memory example. Copyright (c) Firelight Technologies 2004-2014.\n"); printf("==========================================================================\n"); printf("\n"); printf("Press '1' to play a mono sound using hardware mixing\n"); printf("Press '2' to play a mono sound using software mixing\n"); printf("Press '3' to play a stereo sound using hardware mixing\n"); printf("Press 'Esc' to quit\n"); printf("\n"); /* Main loop. */ do { if (kbhit()) { key = getch(); switch (key) { case '1' : { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound1, 0, &channel); ERRCHECK(result); break; } case '2' : { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound2, 0, &channel); ERRCHECK(result); break; } case '3' : { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound3, 0, &channel); ERRCHECK(result); break; } } } FMOD_System_Update(system); { unsigned int ms = 0; unsigned int lenms = 0; int playing = 0; int paused = 0; int channelsplaying = 0; if (channel) { FMOD_SOUND *currentsound = 0; result = FMOD_Channel_IsPlaying(channel, &playing); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } result = FMOD_Channel_GetPaused(channel, &paused); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } result = FMOD_Channel_GetPosition(channel, &ms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } FMOD_Channel_GetCurrentSound(channel, ¤tsound); if (currentsound) { result = FMOD_Sound_GetLength(currentsound, &lenms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } } } result = FMOD_Sound_GetLength(sound1, &lenms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } FMOD_System_GetChannelsPlaying(system, &channelsplaying); printf("\rTime %02d:%02d:%02d/%02d:%02d:%02d : %s : Channels Playing %2d", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped", channelsplaying); fflush(stdout); } Sleep(10); } while (key != 27); printf("\n"); /* Shut down */ result = FMOD_Sound_Release(sound1); ERRCHECK(result); result = FMOD_Sound_Release(sound2); ERRCHECK(result); result = FMOD_Sound_Release(sound3); ERRCHECK(result); result = FMOD_System_Close(system); ERRCHECK(result); result = FMOD_System_Release(system); ERRCHECK(result); return 0; }
int main(int argc, char *argv[]) { FMOD_SYSTEM *system; FMOD_SOUND *sound1, *sound2, *sound3; FMOD_CHANNEL *channel = 0; FMOD_RESULT result; int key; unsigned int version; /* Global Settings */ result = FMOD_System_Create(&system); ERRCHECK(result); result = FMOD_System_GetVersion(system, &version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); getch(); return 0; } result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, NULL); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/drumloop.wav", FMOD_SOFTWARE, 0, &sound1); ERRCHECK(result); result = FMOD_Sound_SetMode(sound1, FMOD_LOOP_OFF); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/jaguar.wav", FMOD_SOFTWARE, 0, &sound2); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/swish.wav", FMOD_SOFTWARE, 0, &sound3); ERRCHECK(result); printf("===================================================================\n"); printf("PlaySound Example. Copyright (c) Firelight Technologies 2004-2011.\n"); printf("===================================================================\n"); printf("\n"); printf("Press '1' to Play a mono sound using software mixing\n"); printf("Press '2' to Play a mono sound using software mixing\n"); printf("Press '3' to Play a stereo sound using software mixing\n"); printf("Press 'Esc' to quit\n"); printf("\n"); /* Main loop. */ do { if (kbhit()) { key = getch(); switch (key) { case '1' : { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound1, 0, &channel); ERRCHECK(result); break; } case '2' : { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound2, 0, &channel); ERRCHECK(result); break; } case '3' : { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound3, 0, &channel); ERRCHECK(result); break; } } } FMOD_System_Update(system); { unsigned int ms = 0; unsigned int lenms = 0; int playing = 0; int paused = 0; int channelsplaying = 0; if (channel) { FMOD_SOUND *currentsound = 0; result = FMOD_Channel_IsPlaying(channel, &playing); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } result = FMOD_Channel_GetPaused(channel, &paused); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } result = FMOD_Channel_GetPosition(channel, &ms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } FMOD_Channel_GetCurrentSound(channel, ¤tsound); if (currentsound) { result = FMOD_Sound_GetLength(currentsound, &lenms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } } } result = FMOD_Sound_GetLength(sound1, &lenms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } FMOD_System_GetChannelsPlaying(system, &channelsplaying); printf("\rTime %02d:%02d:%02d/%02d:%02d:%02d : %s : Channels Playing %2d", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped", channelsplaying); fflush(stdout); } Sleep(10); } while (key != 27); printf("\n"); /* Shut down */ result = FMOD_Sound_Release(sound1); ERRCHECK(result); result = FMOD_Sound_Release(sound2); ERRCHECK(result); result = FMOD_Sound_Release(sound3); ERRCHECK(result); result = FMOD_System_Close(system); ERRCHECK(result); result = FMOD_System_Release(system); ERRCHECK(result); return 0; }