예제 #1
0
파일: Font.c 프로젝트: RedRingRico/wizard
int FONT_Load( const char *p_pFileName, struct FONT **p_ppFont )
{
	FILE *pFontFile;

	if( *( p_ppFont ) )
	{
		FONT_Destroy( p_ppFont );
	}

	if( p_pFileName == NULL )
	{
		return 1;
	}

	if( strlen( p_pFileName ) == 0 ) 
	{
		return 1;
	}

	/* Other than checking if the file exists, there is very little error
	 * checking, so be careful!
	 *
	 * Font file resources are as follows:
	 * Glyph set
	 * ---------
	 *  Number of glyphs in the set
	 *  foreach glyph in glyphset
	 *    Read: x, y, advance, bearing, width, height, character
	 *    Append new glyph to last glyph read
	 *
	 * Glyph set data is stored as binary data, use glyphbin to convert the
	 * glyph set into a binary file.  If not already performed, bmp2img will
	 * convert a bitmap (.BMP) file to an IMAGE-based file.  When both the
	 * glyphs and image are ready, use the glyphimg program to merge the image
	 * and glyph set into a font file
	 *
	 * IMAGE-formatted image data
	 */

	return 0;
}
예제 #2
0
파일: main.c 프로젝트: SKAcz/bics-current
int Main (void)
    {
    static char szAppName[] = MAIN_NAME ;
    char        *cFilePart ;


    // get installed path
    if (! SearchPath (NULL, MAIN_EXE, NULL, MSG_SIZE, InstallDir, &cFilePart))
        {
        GetCurrentDirectory (MSG_SIZE, InstallDir) ;
        }
    
    // initialize system
    SYS_Init () ;

    // initialize coordinate
    TOOLBOX_InitCoord () ;

    // initialize font
    FONT_Init () ;

    // initialize telnet variables
    TELNET_Init () ;

    // initialize timeseal
    TIMESEAL_Init () ;

    // initialize history
    HISTORY_Init () ;

    // initialize script
    SCRIPT_Init () ;

    // initialize state
    STATE_Init () ;

    // initialize command
    COMMAND_Init () ;

    // initialize player
    PLAYER_Init () ;

    // initialize group
    GROUP_Init () ;

    // initialize arb
    ARB_Init () ;

    // initialize ini
    INI_Init () ;

    // initialize queue
    QUEUE_Init () ;

    // read from SETUP.TXT
    INI_ReadSys () ;

    // setup server address
    TIMESEAL_SetServerAddress () ;

    // create font
    FONT_Create () ;

    // connect
    TIMESEAL_Load () ;

    // load window coordinate
    TOOLBOX_LoadWindowCoord () ;

    // setup window title
    TOOLBOX_SetupWinTitle () ;


    // get message
    while (1)
        {
		  IDLE_Proc () ;
	  }

    // destroy font
    FONT_Destroy () ;

    // write into SETUP.TXT
    INI_WriteSys () ;

    // quit
    return 0;
    }