예제 #1
0
void Title::Cleanup()
{
	SDL_FreeSurface(image1);
	SDL_FreeSurface(image2);
	SDL_FreeSurface(fondu);

	FSOUND_Sample_Free(sonCurseurDeplacement);
	FSOUND_Sample_Free(sonCurseurValider);
	FSOUND_Stream_Close(musique1);
}
bool SoundManager2::destroy( void ){
    stopMusic();
    FSOUND_Sample_Free (musicHandle);
    FSOUND_Sample_Free (swapMusicHandle);
    FSOUND_Close();

    if(isDebug()){
        printf("SoundManager Destroyed");
    }

    return true;
}
예제 #3
0
SoundEffectFMOD::~SoundEffectFMOD()
{
    if (mHandle != NULL)
    {
        FSOUND_Sample_Free(mHandle);
    }
}
예제 #4
0
파일: s_fmod.c 프로젝트: HipsterLion/SRB2
EXPORT void HWRAPI(Shutdown) (void)
{
	DBG_Printf("Shuting down FMOD\n");
	FSOUND_Sample_Free(blankfmsample);
	DBG_Printf("Shutdown of FMOD done\n");
	FSOUND_Close();
}
예제 #5
0
파일: c_fmod.cpp 프로젝트: jbworley/dlstorm
CSample::~CSample()
{
    if(data)
    {
        //FSOUND_StopSound(FSOUND_ALL);
        FSOUND_Sample_Free(data);
    }
}
예제 #6
0
VOID CSoundBufferFMod::Release(VOID)
{
	if(m_pFModSample)
	{
		FSOUND_Sample_Free(m_pFModSample);
		m_pFModSample= NULL;
	}
}
예제 #7
0
CWave::~CWave()
{
	// Freigeben
	if (SoundData != NULL)
		FSOUND_Sample_Free(SoundData);	

	SoundData = NULL;
} // Destruktor
LLAudioBufferFMOD::~LLAudioBufferFMOD()
{
	if (mSamplep)
	{
		// Clean up the associated FMOD sample if it exists.
		FSOUND_Sample_Free(mSamplep);
		mSamplep = NULL;
	}
}
예제 #9
0
//close sound system if it initialized correctly
CAudioManager::~CAudioManager(){
  if(m_bValidAudio == true){

    for(int i = 0; i < m_AudioClip.size(); i++)
      FSOUND_Sample_Free(m_AudioClip[i].handle);

    FSOUND_Close();
  }
}
예제 #10
0
void glk_schannel_stop(schanid_t chan)
{
    if (!chan) {
	gli_strict_warning("schannel_stop: invalid id.");
	return;
    }

    if (chan->module)
    {
	FMUSIC_StopSong(chan->module);
	FMUSIC_FreeSong(chan->module);
	chan->module = NULL;
    }

    if (chan->sample)
    {
	FSOUND_StopSound(chan->channel);
	FSOUND_Sample_Free(chan->sample);
	chan->sample = NULL;
    }
}
예제 #11
0
perso* free_perso(perso *p)
{
	int i;

	if(p != NULL)
	{
		/* Libération des sons */
		for(i = 0; i < NB_SONS; i++)
			FSOUND_Sample_Free(p->sons[i]);
		
		free(p->texture_act);
		free(p->texture_prec);
		
		/* Libération du HUD */
		free_file_pts(p->hud->file_points);
		free(p->hud);

		free(p);
	}
	return NULL;
}
int		put_song_bcast(t_sdl *sdl, int x, int y)
{
  FSOUND_SAMPLE	*turkey;

  FSOUND_Init(44100, 32, 0);
  sdl->game.rec.x = (x - sdl->scrollX) * MAP_W + 30;
  sdl->game.rec.y = (y - sdl->scrollY) * MAP_H + HEADER_MENU + 10;
  sdl->game.rec.h = 17;
  sdl->game.rec.w = 17;
  xSDL_BlitSurface(sdl->game.bcast, NULL, sdl->screen, &sdl->game.rec);
  SDL_UpdateRects(sdl->screen, 1, &sdl->game.rec);
  if ((turkey = FSOUND_Sample_Load(FSOUND_FREE, "src_graphic/sound/gobble.wav",
				   0, 0, 0)) == NULL)
    {
      my_printf("Warning: Sound loading failled\n");
      SDL_Delay(1000);
      return (0);
    }
  FSOUND_PlaySound(FSOUND_FREE, turkey);
  SDL_Delay(1000);
  FSOUND_Sample_Free(turkey);
  FSOUND_Close();
  return (1);
}
예제 #13
0
/*
[
    [DESCRIPTION]

    [PARAMETERS]
 
    [RETURN_VALUE]

    [REMARKS]

    [SEE_ALSO]
]
*/
int main()
{
    FSOUND_SAMPLE *samp1 = 0, *samp2 = 0;
    int key;
    int eqid1,eqid2;
   
    if (FSOUND_GetVersion() < FMOD_VERSION)
    {
        printf("Error : You are using the wrong DLL version!  You should be using FMOD %.02f\n", FMOD_VERSION);
        return 1;
    }

     /*
        INITIALIZE
    */
    FSOUND_SetBufferSize(100);  /* This is nescessary to get FX to work on output buffer */
    if (!FSOUND_Init(44100, 32, FSOUND_INIT_ENABLESYSTEMCHANNELFX))
    {
        printf("Error!\n");
        printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
        return 1;
    }

    /*
        LOAD SAMPLES
    */

    /* PCM,44,100 Hz, 8 Bit, Mono */
    samp1 = FSOUND_Sample_Load(FSOUND_FREE, "../../media/drumloop.wav", FSOUND_2D, 0, 0);
    if (!samp1)
    {
        printf("Error!\n");
        printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
        return 1;
    }
    FSOUND_Sample_SetMode(samp1, FSOUND_LOOP_OFF);

    /* PCM,44,100 Hz, 16 Bit, Stereo */
    samp2 = FSOUND_Sample_Load(FSOUND_FREE, "../../media/jules.mp3", FSOUND_HW2D | FSOUND_ENABLEFX, 0, 0);
    if (!samp2)
    {
        printf("Error!\n");
        printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
        return 1;
    }

    /*
        DISPLAY HELP
    */

    printf("FSOUND Output Method : ");
    switch (FSOUND_GetOutput())
    {
        case FSOUND_OUTPUT_NOSOUND:  printf("FSOUND_OUTPUT_NOSOUND\n"); break;
        case FSOUND_OUTPUT_WINMM:    printf("FSOUND_OUTPUT_WINMM\n"); break;
        case FSOUND_OUTPUT_DSOUND:   printf("FSOUND_OUTPUT_DSOUND\n"); break;
        case FSOUND_OUTPUT_ASIO:     printf("FSOUND_OUTPUT_ASIO\n"); break;
        case FSOUND_OUTPUT_OSS:      printf("FSOUND_OUTPUT_OSS\n"); break;
        case FSOUND_OUTPUT_ALSA:     printf("FSOUND_OUTPUT_ALSA\n"); break;
        case FSOUND_OUTPUT_ESD:      printf("FSOUND_OUTPUT_ESD\n"); break;
    };

    printf("FSOUND Mixer         : ");
    switch (FSOUND_GetMixer())
    {
        case FSOUND_MIXER_QUALITY_FPU:    printf("FSOUND_MIXER_QUALITY_FPU\n"); break;
        case FSOUND_MIXER_QUALITY_MMXP5:  printf("FSOUND_MIXER_QUALITY_MMXP5\n"); break;
        case FSOUND_MIXER_QUALITY_MMXP6:  printf("FSOUND_MIXER_QUALITY_MMXP6\n"); break;
    };
    printf("FSOUND Driver        : %s\n", FSOUND_GetDriverName(FSOUND_GetDriver()));

    printf("=========================================================================\n");
    printf("Press 1       Play SOFTWARE sound affected by following reverb dsp unit (wet)\n");
    printf("      2       Play SOFTWARE sound unaffected by following reverb dsp unit (dry)\n");
    if (FSOUND_GetOutput() == FSOUND_OUTPUT_DSOUND)
    {
        printf("      3       Play HARDWARE FX enabled sound using Direct X 8 (echo+flange)\n");
        printf("      4       Set EQ on global software output to be affect by DX8 FX\n");
        printf("              Press 1 or 2 to hear the effect (3 is unaffected)\n");
        printf("      5       Turn off EQ on global software output\n");
    }
    printf("      ESC     Quit\n");
    printf("=========================================================================\n");

    /*
        SET UP DSPS!
    */

    SetupReverb();

    /*
        Note if we are using a dsp unit for playing sounds, callback and parameter are ignored!
    */
    DrySFXUnit = FSOUND_DSP_Create(NULL, FSOUND_DSP_DEFAULTPRIORITY_USER+100, 0);
    FSOUND_DSP_SetActive(DrySFXUnit, TRUE);

    /*
        You must pause the software output before getting the FX handle on it.
    */
    if (FSOUND_GetOutput() == FSOUND_OUTPUT_DSOUND)
    {
        FSOUND_SetPaused(FSOUND_SYSTEMCHANNEL, TRUE);

        eqid1 = FSOUND_FX_Enable(FSOUND_SYSTEMCHANNEL, FSOUND_FX_PARAMEQ);
        eqid2 = FSOUND_FX_Enable(FSOUND_SYSTEMCHANNEL, FSOUND_FX_PARAMEQ);

        FSOUND_SetPaused(FSOUND_SYSTEMCHANNEL, FALSE);
    }

    /*
        START PLAYING!
    */

    do
    {
        key = 0;
        printf("channels playing = %d cpu usage = %.02f%%\r", FSOUND_GetChannelsPlaying(), FSOUND_GetCPUUsage());

        if (kbhit())
        {
            key = getch();


            if (key == '1') 
            {
                int channel = FSOUND_PlaySound(FSOUND_FREE, samp1);
            }
            if (key == '2') 
            {
                FSOUND_PlaySoundEx(FSOUND_FREE, samp1, DrySFXUnit, FALSE);
            }
            if (FSOUND_GetOutput() == FSOUND_OUTPUT_DSOUND)
            {       
                if (key == '3') 
                {
                    static int  fxchannel = FSOUND_FREE;
                    static int  echoid = -1, echoid2 = -1,flangeid = -1, firsttime;

                    if (fxchannel == FSOUND_FREE)
                    {
                        firsttime = TRUE;
                    }
                    else
                    {
                        firsttime = FALSE;
                    }

                    fxchannel = FSOUND_PlaySoundEx(fxchannel, samp2, DrySFXUnit, TRUE);     

                    /* 
                       NOTE! Even though it is for hardware FX, set it to a DrySFXUnit just 
                       in case a non hardware output mode has been selected (such as 
                       WINMM/Linux etc) and it actually drops back to 100% software 
                     */

                    FSOUND_SetVolume(fxchannel, 120); /* turn it down a bit! */
                
                    if (firsttime)
                    {
                        echoid   = FSOUND_FX_Enable(fxchannel, FSOUND_FX_ECHO);
                        echoid2  = FSOUND_FX_Enable(fxchannel, FSOUND_FX_ECHO);
                        flangeid = FSOUND_FX_Enable(fxchannel, FSOUND_FX_FLANGER);
                    }

                    FSOUND_SetPaused(fxchannel, FALSE);

                    FSOUND_FX_SetEcho(echoid,  80.0f, 70.0f, 100.0f, 100.0f, TRUE);
                    FSOUND_FX_SetEcho(echoid2,  100, 70.0f, 10, 10, FALSE);
                }
                if (key == '4')
                {
                    FSOUND_FX_SetParamEQ(eqid1, 8000, 36, -15);
                    FSOUND_FX_SetParamEQ(eqid2, 16000, 36, -15);
                }
                if (key == '5')
                {
                    FSOUND_FX_SetParamEQ(eqid1, 8000, 15, 0);
                    FSOUND_FX_SetParamEQ(eqid2, 8000, 15, 0);
                }
            }
        }
        Sleep(10);

    } while (key != 27);

    printf("\n");

    /*
        CLEANUP AND SHUTDOWN
    */

    FSOUND_DSP_Free(DrySFXUnit);    

    CloseReverb();

    FSOUND_Sample_Free(samp1);
    FSOUND_Sample_Free(samp2);

    FSOUND_Close();
   
    return 0;
}
/**
 * @author JoSch
 * @date 07-22-2005
 */
void Fmod3SoundSample::unload() throw (RuntimeException)
{
    FSOUND_Sample_Free(getSample());
}
bool LLAudioBufferFMOD::loadWAV(const std::string& filename)
{
	// Try to open a wav file from disk.  This will eventually go away, as we don't
	// really want to block doing this.
	if (filename.empty())
	{
		// invalid filename, abort.
		return false;
	}

	if (!LLAPRFile::isExist(filename, LL_APR_RPB))
	{
		// File not found, abort.
		return false;
	}
	
	if (mSamplep)
	{
		// If there's already something loaded in this buffer, clean it up.
		FSOUND_Sample_Free(mSamplep);
		mSamplep = NULL;
	}

	// Load up the wav file into an fmod sample
#if LL_WINDOWS
	// MikeS. - Loading the sound file manually and then handing it over to FMOD,
	//	since FMOD uses posix IO internally,
	// which doesn't work with unicode file paths.
	LLFILE* sound_file = LLFile::fopen(filename,"rb");	/* Flawfinder: ignore */
	if (sound_file)
	{
		fseek(sound_file,0,SEEK_END);
		U32	file_length = ftell(sound_file);	//Find the length of the file by seeking to the end and getting the offset
		size_t	read_count;
		fseek(sound_file,0,SEEK_SET);	//Seek back to the beginning
		char*	buffer = new char[file_length];
		llassert(buffer);
		read_count = fread((void*)buffer,file_length,1,sound_file);//Load it..
		if(ferror(sound_file)==0 && (read_count == 1)){//No read error, and we got 1 chunk of our size...
			unsigned int mode_flags = FSOUND_LOOP_NORMAL | FSOUND_LOADMEMORY;
									//FSOUND_16BITS | FSOUND_MONO | FSOUND_LOADMEMORY | FSOUND_LOOP_NORMAL;
			mSamplep = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, mode_flags , 0, file_length);
		}
		delete[] buffer;
		fclose(sound_file);
	}
#else
	mSamplep = FSOUND_Sample_Load(FSOUND_UNMANAGED, filename.c_str(), FSOUND_LOOP_NORMAL, 0, 0);
#endif

	if (!mSamplep)
	{
		// We failed to load the file for some reason.
		llwarns << "Could not load data '" << filename << "': "
				<< FMOD_ErrorString(FSOUND_GetError()) << llendl;

		//
		// If we EVER want to load wav files provided by end users, we need
		// to rethink this!
		//
		// file is probably corrupt - remove it.
		LLFile::remove(filename);
		return false;
	}

	// Everything went well, return true
	return true;
}
예제 #16
0
// ***************************************************************************
void	CBufferFMod::loadDataToFMod(const uint8 *data)
{
    // Delete old one
    if(_FModSample)
    {
        FSOUND_Sample_Free(_FModSample);
        _FModSample= NULL;
    }

    // if some data, create new one
    if(data)
    {
        uint8 *tmpData = NULL;
        const uint8	*uploadData = data;

        // if format is ADPCM, decode into Mono16
        if(_Format==Mono16ADPCM)
        {
            // create Mono16 dest buffer
            uint	nbSample= _Size*2;
            tmpData= new uint8 [nbSample * sizeof(sint16)];

            // uncompress
            TADPCMState	state;
            state.PreviousSample = 0;
            state.StepIndex = 0;
            decodeADPCM(data, (sint16*)tmpData, nbSample, state);

            // change upload data, _Format and _Size to fit the new format
            uploadData= tmpData;
            _Format= Mono16;
            _Size= nbSample*2;
        }

        // create FMod sample and upload according to format
        uint32	type= 0;
        switch(_Format)
        {
        case Mono8:
            type= FSOUND_8BITS|FSOUND_MONO;
            break;
        case Mono16:
            type= FSOUND_16BITS|FSOUND_MONO;
            break;
        case Stereo8:
            type= FSOUND_8BITS|FSOUND_STEREO;
            break;
        case Stereo16:
            type= FSOUND_16BITS|FSOUND_STEREO;
            break;
        default:
            nlstop;
        };
        uint32	commonType= FSOUND_LOADRAW|FSOUND_LOOP_NORMAL|FSOUND_LOADMEMORY;
        // if can use hardware buffer
        if(!CSoundDriverFMod::getInstance()->forceSofwareBuffer())
            commonType|= FSOUND_HW3D;
        // create FMod sample
        _FModSample= FSOUND_Sample_Load(FSOUND_FREE, (const char*)uploadData, commonType|type, 0, _Size);

        // clear any temporary data
        if(tmpData)
        {
            delete [] tmpData;
        }
    }
}
예제 #17
0
파일: main.c 프로젝트: Dangr8/Cities3D
/*
[
	[DESCRIPTION]

	[PARAMETERS]
 
	[RETURN_VALUE]

	[REMARKS]

	[SEE_ALSO]
]
*/
int main()
{
	FSOUND_SAMPLE *samp1 = 0, *samp2 = 0;
	int key;
   
	if (FSOUND_GetVersion() < FMOD_VERSION)
	{
		printf("Error : You are using the wrong DLL version!  You should be using FMOD %.02f\n", FMOD_VERSION);
		return 1;
	}

 	/*
	    INITIALIZE
	*/
	if (!FSOUND_Init(44100, 32, 0))
	{
		printf("Error!\n");
		printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
		return 1;
	}

	/*
	    LOAD SAMPLES
	*/

	/* PCM,44,100 Hz, 8 Bit, Mono */
#if defined(__MACH__) || defined(WIN32)
	samp1 = FSOUND_Sample_Load(FSOUND_FREE, "../../media/drumloop.wav", FSOUND_2D, 0, 0);
#else
	samp1 = FSOUND_Sample_Load(FSOUND_FREE, ":::media:drumloop.wav", FSOUND_2D, 0, 0);
#endif
	if (!samp1)
	{
		printf("Error!\n");
		printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
		return 1;
	}
	FSOUND_Sample_SetMode(samp1, FSOUND_LOOP_OFF);

	/* PCM,44,100 Hz, 16 Bit, Stereo */
#if defined(__MACH__) || defined(WIN32)
	samp2 = FSOUND_Sample_Load(FSOUND_FREE, "../../media/jules.mp3", FSOUND_HW2D | FSOUND_ENABLEFX, 0, 0);
#else
	samp2 = FSOUND_Sample_Load(FSOUND_FREE, ":::media:jules.mp3", FSOUND_HW2D | FSOUND_ENABLEFX, 0, 0);
#endif
	if (!samp2)
	{
		printf("Error!\n");
		printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
		return 1;
	}

	/*
	    DISPLAY HELP
	*/

	printf("FSOUND Output Method : ");
	switch (FSOUND_GetOutput())
	{
		case FSOUND_OUTPUT_NOSOUND:	printf("FSOUND_OUTPUT_NOSOUND\n"); break;
		case FSOUND_OUTPUT_WINMM:	printf("FSOUND_OUTPUT_WINMM\n"); break;
		case FSOUND_OUTPUT_DSOUND:	printf("FSOUND_OUTPUT_DSOUND\n"); break;
		case FSOUND_OUTPUT_ASIO:	printf("FSOUND_OUTPUT_ASIO\n"); break;
		case FSOUND_OUTPUT_OSS:		printf("FSOUND_OUTPUT_OSS\n"); break;
		case FSOUND_OUTPUT_ALSA:	printf("FSOUND_OUTPUT_ALSA\n"); break;
		case FSOUND_OUTPUT_ESD:		printf("FSOUND_OUTPUT_ESD\n"); break;
		case FSOUND_OUTPUT_MAC:		printf("FSOUND_OUTPUT_MAC\n"); break;
	};
	printf("FSOUND Driver        : %s\n", FSOUND_GetDriverName(FSOUND_GetDriver()));

	printf("=========================================================================\n");
	printf("Press 1       Play SOFTWARE sound affected by following reverb dsp unit (wet)\n");
	printf("      2       Play SOFTWARE sound unaffected by following reverb dsp unit (dry)\n");
	printf("      ESC     Quit\n");
	printf("=========================================================================\n");

	/*
	    SET UP DSPS!
	*/

	SetupReverb();

	/*
        Note if we are using a dsp unit for playing sounds, callback and parameter are ignored!
    */
	DrySFXUnit = FSOUND_DSP_Create(NULL, FSOUND_DSP_DEFAULTPRIORITY_USER+100, 0);
	FSOUND_DSP_SetActive(DrySFXUnit, TRUE);


	/*
	    START PLAYING!
	*/

	do
	{
		key = 0;
		printf("channels playing = %d cpu usage = %.02f%%\r", FSOUND_GetChannelsPlaying(), FSOUND_GetCPUUsage());

//		if (kbhit())
		{
			key = getch();


			if (key == '1') 
            {
				int channel = FSOUND_PlaySound(FSOUND_FREE, samp1);
            }
			if (key == '2') 
			{
				FSOUND_PlaySoundEx(FSOUND_FREE, samp1, DrySFXUnit, FALSE);
			}
		}
		Sleep(10);

	} while (key != 27);

	printf("\n");

	/*
	    CLEANUP AND SHUTDOWN
	*/

	FSOUND_DSP_Free(DrySFXUnit);	

	CloseReverb();

	FSOUND_Sample_Free(samp1);
	FSOUND_Sample_Free(samp2);

	FSOUND_Close();
   
    return 0;
}
예제 #18
0
SoundEffect::~SoundEffect() {
    FSOUND_Sample_Free(sample);
    sample = NULL;
}
예제 #19
0
//Chamada do main
int main(void)
{
//Inicia o som

    FSOUND_SAMPLE *samp1 = 0; //cria um ponteiro para armazenar o som em memória
    if (FSOUND_GetVersion() < FMOD_VERSION) // verificação da versão do fmod caso a versão do FSOUND for menor que a do FMOD retorna uma menssagem de erro
    {
        printf("Error : You are using the wrong DLL version!  You should be using FMOD %.02f\n", FMOD_VERSION);
        return 1;
    }
    //    Seleciona a saída de audio
    FSOUND_SetOutput(FSOUND_OUTPUT_DSOUND);

    //    Seleção do driver
   FSOUND_GetOutput(); // indentifica o tipo de saida
   FSOUND_GetMixer(); // indentifica o mixer
   FSOUND_SetDriver(0); // seta o driver de som que vai ser usado

    //    Inicializando o FMOD
    if (!FSOUND_Init(44100, 32, FSOUND_INIT_GLOBALFOCUS)) // se o valor do FSOUND_Init for 0 execute o tratamento de erro
    {
        printf("Error!\n");
        printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
        return 1;
    }

    // Carrengando o Sample
    // PCM,44,100 Hz, 32 Bit, Mono ou uma mp3 ou outros formatos suportados pelo fmod
    samp1 = FSOUND_Sample_Load(FSOUND_UNMANAGED, "topgear.ogg", FSOUND_NORMAL | FSOUND_HW2D, 0, 0); 
    if (!samp1)
    {
        printf("Error!\n");
        printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
        return 1;
    }

   // Aqui fala qual maneira o sample ira tocar caso falhe excute o tratamento de erro
    if(!FSOUND_Sample_SetMode(samp1, FSOUND_LOOP_NORMAL))// o loop normal toca a musica continuamente ate o programa fechar
   {
   printf("Error!\n");   
    printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
   }
   // Aqui sera tocado o sample ,caso falhe, execute o tratamento de erro
   if(!FSOUND_PlaySound(FSOUND_FREE, samp1))
   {
   printf("Error!\n");   
   printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
   }
    //Fim do codigo do som \\o  \o/   o//\o/
    //Sleep(10000);  // executa o som durante 10 segundos     (Essa funcao esta desativada no Street Frog)
    printf ("Jogo desenvolvido como Projeto Final para a Disciplina de Computacao Grafica");
    printf ("\nUFRN - CT - DCA");
    printf ("\nPor Claudio Henrique | Paulo Bruno | Thaisa Ramos");
    //printf ("\n");


    //E por fim a chamada para o OpenGL
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGB); //Modo para nao exibir rastros na tela
    glutInitWindowSize (890, 550); //Tamanho da janela
    glutInitWindowPosition (50, 50);  //Localizacao inicial da janela
	glutCreateWindow("Ajude o menino a chegar em casa"); //Nome da janela
    glutKeyboardFunc(Teclado); //Chama as funcoes do teclado
    glutSpecialFunc(Mover);  //Chama as funcoes especias do teclado (setas de movimento)
	Inicializa(); 
	iniciaText();
	glutDisplayFunc(Desenha); //Chama o desenho
	glutReshapeFunc(AlteraTamanhoJanela); //Correcao de largura e altura para a janela
    glutTimerFunc(10,movimentar,1);       //Chamada de movimento do carro
    glutTimerFunc(10,movimentacarro,1);   //Chamada de movimento do carro
    glutTimerFunc(10,movimentacarro2,1);  //Chamada de movimento do carro
    glutTimerFunc(10,movermad,1);         //Chamada de movimento da madeira
    glutTimerFunc(10,movermad1,1);        //Chamada de movimento da madeira
    glutTimerFunc(10,movermad2,1);        //Chamada de movimento da madeira
    glutMouseFunc(GerenciaMouse);         //Ativa o botao direito
	glutMainLoop();
	//Final das funcoes do OpenGL
	
    //    limpando a memoria e fechando o fmod (Som)
    FSOUND_Sample_Free(samp1); // limpa a memoria ultilizada pelo ponteiro do sample
    FSOUND_Close();  // encerra a API FMOD

}
예제 #20
0
파일: c_fmod.cpp 프로젝트: jbworley/dlstorm
void CSample::LoadCabSample(unsigned char *sdata,int ssize)
{
    if(data) FSOUND_Sample_Free(data);
    size=ssize;
    data=FSOUND_Sample_Load(FSOUND_FREE ,(const char *)sdata,FSOUND_LOADMEMORY|FSOUND_LOOP_OFF,0,size);
}
예제 #21
0
파일: Main.cpp 프로젝트: Dangr8/Cities3D
int main(int argc, char *argv[])
{
	FSOUND_SAMPLE *samp1;
	signed char key;
	int driver, i, channel, originalfreq;

	if (FSOUND_GetVersion() < FMOD_VERSION)
	{
		printf("Error : You are using the wrong DLL version!  You should be using FMOD %.02f\n", FMOD_VERSION);
		return 0;
	}

	/*
	    SELECT OUTPUT METHOD
	*/
	
    printf("---------------------------------------------------------\n");	
    printf("Output Type\n");	
    printf("---------------------------------------------------------\n");	
#if defined(WIN32) || defined(__CYGWIN32__) || defined(__WATCOMC__)
    printf("1 - Direct Sound\n");
    printf("2 - Windows Multimedia Waveout\n");
    printf("3 - NoSound\n");
#elif defined(__linux__)
    printf("1 - OSS - Open Sound System\n");
    printf("2 - ESD - Elightment Sound Daemon\n");
    printf("3 - ALSA 0.9 - Advanced Linux Sound Architecture\n");   
#endif
	printf("---------------------------------------------------------\n");	/* print driver names */
	printf("Press a corresponding number or ESC to quit\n");

	do
	{
		key = getch();
	} while (key != 27 && key < '1' && key > '4');
	
	switch (key)
	{
#if defined(WIN32) || defined(__CYGWIN32__) || defined(__WATCOMC__)
		case '1' :	FSOUND_SetOutput(FSOUND_OUTPUT_DSOUND);
					break;
		case '2' :	FSOUND_SetOutput(FSOUND_OUTPUT_WINMM);
					break;
		case '3' :	FSOUND_SetOutput(FSOUND_OUTPUT_NOSOUND);
					break;
#elif defined(__linux__)
		case '1' :	FSOUND_SetOutput(FSOUND_OUTPUT_OSS);
					break;
		case '2' :	FSOUND_SetOutput(FSOUND_OUTPUT_ESD);
					break;
		case '3' :	FSOUND_SetOutput(FSOUND_OUTPUT_ALSA);
					break;
#endif
		default :	return 0;
	}
	
	/*
	    SELECT OUTPUT DRIVER
	*/

	/* The following list are the drivers for the output method selected above. */
    printf("---------------------------------------------------------\n");	
    switch (FSOUND_GetOutput())
    {
        case FSOUND_OUTPUT_NOSOUND:    printf("NoSound"); break;
        case FSOUND_OUTPUT_WINMM:      printf("Windows Multimedia Waveout"); break;
        case FSOUND_OUTPUT_DSOUND:     printf("Direct Sound"); break;
        case FSOUND_OUTPUT_OSS:        printf("Open Sound System"); break;
        case FSOUND_OUTPUT_ESD:        printf("Enlightment Sound Daemon"); break;
        case FSOUND_OUTPUT_ALSA:       printf("ALSA"); break;       
    };
	printf(" Driver list\n");	
	printf("---------------------------------------------------------\n");	

	for (i=0; i < FSOUND_GetNumDrivers(); i++) 
	{
		printf("%d - %s\n", i+1, FSOUND_GetDriverName(i));	/* print driver names */
	}
	printf("---------------------------------------------------------\n");	/* print driver names */
	printf("Press a corresponding number or ESC to quit\n");

	do
	{
		key = getch();
		if (key == 27) 
		{
			FSOUND_Close();
			return 0;
		}
		driver = key - '1';
	} while (driver < 0 || driver >= FSOUND_GetNumDrivers());

	FSOUND_SetDriver(driver);					/* Select sound card (0 = default) */

	/*
	    SELECT MIXER
	*/

	FSOUND_SetMixer(FSOUND_MIXER_QUALITY_AUTODETECT);
		
	/*
	    INITIALIZE
	*/
	if (!FSOUND_Init(44100, 64, FSOUND_INIT_ACCURATEVULEVELS))
	{
		printf("Error!\n");
		printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
		return 0;
	}


	/*
	    SELECT INPUT DRIVER (can be done before or after init)
	*/

	/* The following list are the drivers for the output method selected above. */
	printf("---------------------------------------------------------\n");	
	switch (FSOUND_GetOutput())
	{
        case FSOUND_OUTPUT_NOSOUND:    printf("NoSound"); break;
        case FSOUND_OUTPUT_WINMM:      printf("Windows Multimedia Waveout"); break;
        case FSOUND_OUTPUT_DSOUND:     printf("Direct Sound"); break;
        case FSOUND_OUTPUT_OSS:        printf("Open Sound System"); break;
        case FSOUND_OUTPUT_ESD:        printf("Enlightment Sound Daemon"); break;
        case FSOUND_OUTPUT_ALSA:       printf("ALSA"); break;       
	};
	printf(" Recording device driver list\n");	
	printf("---------------------------------------------------------\n");	

	for (i=0; i < FSOUND_Record_GetNumDrivers(); i++) 
	{
		printf("%d - %s\n", i+1, FSOUND_Record_GetDriverName(i));	/* print driver names */
	}
	printf("---------------------------------------------------------\n");	/* print driver names */
	printf("Press a corresponding number or ESC to quit\n");

	do
	{
		key = getch();
		if (key == 27) 
			return 0;
		driver = key - '1';
	} while (driver < 0 || driver >= FSOUND_Record_GetNumDrivers());

	if (!FSOUND_Record_SetDriver(driver))	/* Select input sound card (0 = default) */
	{
		printf("Error!\n");
		printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
		FSOUND_Close();
		return 0;
	}
	
	/*
	    DISPLAY HELP
	*/

	printf("FSOUND Output Method : ");
	switch (FSOUND_GetOutput())
	{
        case FSOUND_OUTPUT_NOSOUND:    printf("FSOUND_OUTPUT_NOSOUND\n"); break;
        case FSOUND_OUTPUT_WINMM:      printf("FSOUND_OUTPUT_WINMM\n"); break;
        case FSOUND_OUTPUT_DSOUND:     printf("FSOUND_OUTPUT_DSOUND\n"); break;
        case FSOUND_OUTPUT_OSS:        printf("FSOUND_OUTPUT_OSS\n"); break;
        case FSOUND_OUTPUT_ESD:        printf("FSOUND_OUTPUT_ESD\n"); break;
        case FSOUND_OUTPUT_ALSA:       printf("FSOUND_OUTPUT_ALSA\n"); break;       
	};

	printf("FSOUND Mixer         : ");
	switch (FSOUND_GetMixer())
	{
		case FSOUND_MIXER_BLENDMODE:	printf("FSOUND_MIXER_BLENDMODE\n"); break;
		case FSOUND_MIXER_MMXP5:		printf("FSOUND_MIXER_MMXP5\n"); break;
		case FSOUND_MIXER_MMXP6:		printf("FSOUND_MIXER_MMXP6\n"); break;
		case FSOUND_MIXER_QUALITY_FPU:	printf("FSOUND_MIXER_QUALITY_FPU\n"); break;
		case FSOUND_MIXER_QUALITY_MMXP5:printf("FSOUND_MIXER_QUALITY_MMXP5\n"); break;
		case FSOUND_MIXER_QUALITY_MMXP6:printf("FSOUND_MIXER_QUALITY_MMXP6\n"); break;
	};
	printf("FSOUND Driver        : %s\n", FSOUND_GetDriverName(FSOUND_GetDriver()));
	printf("FSOUND Record Driver : %s\n", FSOUND_Record_GetDriverName(FSOUND_Record_GetDriver()));

	/*
	    RECORD INTO A STATIC SAMPLE
	*/

	/*
        Create a sample to record into
    */
    samp1 = FSOUND_Sample_Alloc(FSOUND_UNMANAGED, RECORDLEN, FSOUND_STEREO | FSOUND_16BITS , RECORDRATE, 255, 128, 255);
    if (!samp1)
    {
        printf("Error!\n");
		printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
        FSOUND_Close();
        return 0;
    }

	printf("\n");
	printf("=========================================================================\n");
	printf("Press a key to start recording 5 seconds worth of data\n");
	printf("=========================================================================\n");

	getch();

	if (!FSOUND_Record_StartSample(samp1, FALSE))	/* it will record into this sample for 5 seconds then stop */
	{
		printf("Error!\n");
		printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));

		FSOUND_Close();
		return 0;
	}

	do
	{
		printf("Recording position = %d\r", FSOUND_Record_GetPosition());
		Sleep(50);
	} while (FSOUND_Record_GetPosition() < RECORDLEN && !kbhit());

	FSOUND_Record_Stop();	/* it already stopped anyway */

	printf("\n=========================================================================\n");
	printf("Press a key to play back recorded data\n");
	printf("=========================================================================\n");

	getch();

	channel = FSOUND_PlaySound(FSOUND_FREE, samp1);

	printf("Playing back sound...\n");

	do
	{
		printf("Playback position = %d\r", FSOUND_GetCurrentPosition(channel));
		Sleep(50);
	} while (FSOUND_IsPlaying(channel) && !kbhit());

    if (FSOUND_GetOutput() == FSOUND_OUTPUT_OSS)
    {
        FSOUND_Sample_Free(samp1);
        FSOUND_Close();
        return 0;
    }

	/*
	    REALTIME FULL DUPLEX RECORD / PLAYBACK!
	*/

	printf("\n=========================================================================\n");
	printf("Press a key to do some full duplex realtime recording!\n");
	printf("(with reverb for mmx users)\n");
	printf("=========================================================================\n");

	getch();

	FSOUND_Sample_SetMode(samp1, FSOUND_LOOP_NORMAL);	/* make it a looping sample */

	if (!FSOUND_Record_StartSample(samp1, TRUE))	/* start recording and make it loop also */
	{
		printf("Error!\n");
		printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));

		FSOUND_Close();
		return 0;
	}

    /*
        Increase this value if the sound sounds corrupted or the time between recording
        and hearing the result is longer than it should be..
    */
    #define RECORD_DELAY_MS       25
    #define RECORD_DELAY_SAMPLES  (RECORDRATE * RECORD_DELAY_MS / 1000)

    /*
        Let the record cursor move forward a little bit first before we try to play it
        (the position jumps in blocks, so any non 0 value will mean 1 block has been recorded)
    */
    while (!FSOUND_Record_GetPosition()) 
    {
        Sleep(1);
    }

#ifdef ENABLEREVERB
	SetupReverb();
#endif

	channel = FSOUND_PlaySound(FSOUND_FREE, samp1);	/* play the sound */

	originalfreq = FSOUND_GetFrequency(channel);
		
/*	printf("initial delay = %d\n", FSOUND_GetCurrentPosition(channel) - FSOUND_Record_GetPosition()); */

	do
	{
		int playpos, recordpos, diff;
		static int oldrecordpos = 0, oldplaypos = 0;

		playpos = FSOUND_GetCurrentPosition(channel);
		recordpos = FSOUND_Record_GetPosition();

		/* 
            NOTE : As the recording and playback frequencies arent guarranteed to be exactly in 
		    sync, we have to adjust the playback frequency to keep the 2 cursors just enough 
		    apart not to overlap. (and sound corrupted)
		    This code tries to keep it inside a reasonable size window just behind the record
		    cursor. ie [........|play window|<-delay->|<-Record cursor.............] 
        */

		/*
            Dont do this code if either of the cursors just wrapped
        */
		if (playpos > oldplaypos && recordpos > oldrecordpos)	
		{
			diff = playpos - recordpos;

			if (diff > -RECORD_DELAY_SAMPLES)
            {
				FSOUND_SetFrequency(channel, originalfreq - 1000);	/* slow it down */
            }
			else if (diff < -(RECORD_DELAY_SAMPLES * 2))
            {
				FSOUND_SetFrequency(channel, originalfreq + 1000);	/* speed it up */
            }
			else
            {
				FSOUND_SetFrequency(channel, originalfreq);	
            }
		}

		oldplaypos = playpos;
		oldrecordpos = recordpos;

		/*
            Print some info and a VU meter (vu is smoothed)
        */
		{
			char vu[19];
			float vuval, l, r;
			static float smoothedvu = 0;

			FSOUND_GetCurrentLevels(channel, &l, &r);
            vuval = (l+r) * 0.5f;
            vuval *= 18.0f;

			#define VUSPEED 0.2f

			if (vuval > smoothedvu)
            {
				smoothedvu = vuval;
            }

			smoothedvu -= VUSPEED;
			if (smoothedvu < 0)
            {
				smoothedvu = 0;
            }

			memset(vu, 0, 19);
			memset(vu, '=', (int)(smoothedvu));

			printf("Play=%6d Rec=%6d (gap=%6d, freqchange=%6d hz) VU:%-15s\r", playpos, recordpos,  diff, FSOUND_GetFrequency(channel) - originalfreq, vu);
		}

		Sleep(10);
	} while (!kbhit());

    getch();

	FSOUND_StopSound(channel);
	FSOUND_Record_Stop();

#ifdef ENABLEREVERB		
	CloseReverb();
#endif

	/*
	    CLEANUP AND SHUTDOWN
	*/

    FSOUND_Sample_Free(samp1);
    FSOUND_Close();
    return 0;
}