/* * CL_DownloadComplete * * Checks downloaded file's checksum, renames it and adds to the filesystem. */ static void CL_DownloadComplete( void ) { unsigned checksum = 0; int length; qboolean updateMapList = qfalse; FS_FCloseFile( cls.download.filenum ); cls.download.filenum = 0; // verify checksum if( FS_CheckPakExtension( cls.download.name ) ) { if( !FS_IsPakValid( cls.download.tempname, &checksum ) ) { Com_Printf( "Downloaded file is not a valid pack file. Removing\n" ); FS_RemoveBaseFile( cls.download.tempname ); return; } } else { length = FS_LoadBaseFile( cls.download.tempname, NULL, NULL, 0 ); if( length < 0 ) { Com_Printf( "Error: Couldn't load downloaded file\n" ); return; } checksum = FS_ChecksumBaseFile( cls.download.tempname ); } if( cls.download.checksum != checksum ) { Com_Printf( "Downloaded file has wrong checksum. Removing: %u %u %s\n", cls.download.checksum, checksum, cls.download.tempname ); FS_RemoveBaseFile( cls.download.tempname ); return; } if( !FS_MoveBaseFile( cls.download.tempname, cls.download.name ) ) { Com_Printf( "Failed to rename the downloaded file\n" ); return; } if( FS_CheckPakExtension( cls.download.name ) ) updateMapList = qtrue; else if( !Q_stricmp( COM_FileExtension( cls.download.name ), ".bsp" ) ) updateMapList = qtrue; // Maplist hook so we also know when a new map is added if( updateMapList ) ML_Update (); cls.download.successCount++; cls.download.timeout = 0; }
/* * SV_ReloadPureList */ static void SV_ReloadPureList( void ) { char **paks; int i, numpaks; Com_FreePureList( &svs.purelist ); // game modules if( sv_pure_forcemodulepk3->string[0] ) { if( Q_strnicmp( COM_FileBase( sv_pure_forcemodulepk3->string ), "modules", strlen( "modules" ) ) || !FS_IsPakValid( sv_pure_forcemodulepk3->string, NULL ) ) { Com_Printf( "Warning: Invalid value for sv_pure_forcemodulepk3, disabling\n" ); Cvar_ForceSet( "sv_pure_forcemodulepk3", "" ); } else { SV_AddPurePak( sv_pure_forcemodulepk3->string ); } } if( !sv_pure_forcemodulepk3->string[0] ) { char *libname; int libname_size; libname_size = strlen( LIB_PREFIX ) + 5 + strlen( ARCH ) + strlen( LIB_SUFFIX ) + 1; libname = Mem_TempMalloc( libname_size ); Q_snprintfz( libname, libname_size, LIB_PREFIX "game_" ARCH LIB_SUFFIX ); if( !FS_PakNameForFile( libname ) ) { if( sv_pure->integer ) { Com_Printf( "Warning: Game module not in pk3, disabling pure mode\n" ); Com_Printf( "sv_pure_forcemodulepk3 can be used to force the pure system to use a different module\n" ); Cvar_ForceSet( "sv_pure", "0" ); } } else { SV_AddPureFile( libname ); } Mem_TempFree( libname ); libname = NULL; } // *pure.(pk3|pak) paks = NULL; numpaks = FS_GetExplicitPurePakList( &paks ); if( numpaks ) { for( i = 0; i < numpaks; i++ ) { SV_AddPurePak( paks[i] ); Mem_ZoneFree( paks[i] ); } Mem_ZoneFree( paks ); } }