/* ================= SV_VerifyPaks_f If we are pure, disconnect the client if they do no meet the following conditions: 1. the first two checksums match our view of cgame and ui 2. there are no any additional checksums that we do not have This routine would be a bit simpler with a goto but i abstained ================= */ static void SV_VerifyPaks_f( client_t *cl ) { int nChkSum1, nChkSum2, nClientPaks, nServerPaks, i, j, nCurArg; int nClientChkSum[1024]; int nServerChkSum[1024]; const char *pPaks, *pArg; qboolean bGood = qtrue; // if we are pure, we "expect" the client to load certain things from // certain pk3 files, namely we want the client to have loaded the // ui and cgame that we think should be loaded based on the pure setting // if ( sv_pure->integer != 0 ) { bGood = qtrue; nChkSum1 = nChkSum2 = 0; // we run the game, so determine which cgame and ui the client "should" be running //dlls are valid too now -rww if (Cvar_VariableValue( "vm_cgame" )) { bGood = (qboolean)(FS_FileIsInPAK("vm/cgame.qvm", &nChkSum1) == 1); } else { bGood = (qboolean)(FS_FileIsInPAK("cgamex86.dll", &nChkSum1) == 1); } if (bGood) { if (Cvar_VariableValue( "vm_ui" )) { bGood = (qboolean)(FS_FileIsInPAK("vm/ui.qvm", &nChkSum2) == 1); } else { bGood = (qboolean)(FS_FileIsInPAK("uix86.dll", &nChkSum2) == 1); } } nClientPaks = Cmd_Argc(); // start at arg 1 ( skip cl_paks ) nCurArg = 1; // we basically use this while loop to avoid using 'goto' :) while (bGood) { // must be at least 6: "cl_paks cgame ui @ firstref ... numChecksums" // numChecksums is encoded if (nClientPaks < 6) { bGood = qfalse; break; } // verify first to be the cgame checksum pArg = Cmd_Argv(nCurArg++); if (!pArg || *pArg == '@' || atoi(pArg) != nChkSum1 ) { bGood = qfalse; break; } // verify the second to be the ui checksum pArg = Cmd_Argv(nCurArg++); if (!pArg || *pArg == '@' || atoi(pArg) != nChkSum2 ) { bGood = qfalse; break; } // should be sitting at the delimeter now pArg = Cmd_Argv(nCurArg++); if (*pArg != '@') { bGood = qfalse; break; } // store checksums since tokenization is not re-entrant for (i = 0; nCurArg < nClientPaks; i++) { nClientChkSum[i] = atoi(Cmd_Argv(nCurArg++)); } // store number to compare against (minus one cause the last is the number of checksums) nClientPaks = i - 1; // make sure none of the client check sums are the same // so the client can't send 5 the same checksums for (i = 0; i < nClientPaks; i++) { for (j = 0; j < nClientPaks; j++) { if (i == j) continue; if (nClientChkSum[i] == nClientChkSum[j]) { bGood = qfalse; break; } } if (bGood == qfalse) break; } if (bGood == qfalse) break; // get the pure checksums of the pk3 files loaded by the server pPaks = FS_LoadedPakPureChecksums(); Cmd_TokenizeString( pPaks ); nServerPaks = Cmd_Argc(); if (nServerPaks > 1024) nServerPaks = 1024; for (i = 0; i < nServerPaks; i++) { nServerChkSum[i] = atoi(Cmd_Argv(i)); } // check if the client has provided any pure checksums of pk3 files not loaded by the server for (i = 0; i < nClientPaks; i++) { for (j = 0; j < nServerPaks; j++) { if (nClientChkSum[i] == nServerChkSum[j]) { break; } } if (j >= nServerPaks) { bGood = qfalse; break; } } if ( bGood == qfalse ) { break; } // check if the number of checksums was correct nChkSum1 = sv.checksumFeed; for (i = 0; i < nClientPaks; i++) { nChkSum1 ^= nClientChkSum[i]; } nChkSum1 ^= nClientPaks; if (nChkSum1 != nClientChkSum[nClientPaks]) { bGood = qfalse; break; } // break out break; } if (bGood) { cl->pureAuthentic = 1; } else { cl->pureAuthentic = 0; cl->nextSnapshotTime = -1; cl->state = CS_ACTIVE; SV_SendClientSnapshot( cl ); SV_DropClient( cl, "Unpure client detected. Invalid .PK3 files referenced!" ); } } }
/* ================= SV_VerifyPaks_f If we are pure, disconnect the client if they do no meet the following conditions: 1. the first two checksums match our view of cgame and ui 2. there are no any additional checksums that we do not have This routine would be a bit simpler with a goto but i abstained ================= */ static void SV_VerifyPaks_f( client_t *cl ) { int nChkSum1, nChkSum2, nClientPaks, nServerPaks, i, j, nCurArg; int nClientChkSum[1024]; int nServerChkSum[1024]; const char *pPaks, *pArg; qboolean bGood = qtrue; // if we are pure, we "expect" the client to load certain things from // certain pk3 files, namely we want the client to have loaded the // ui and cgame that we think should be loaded based on the pure setting // if ( sv_pure->integer != 0 ) { bGood = qtrue; nChkSum1 = nChkSum2 = 0; // we run the game, so determine which cgame and ui the client "should" be running bGood = (FS_FileIsInPAK("vm/cgame.qvm", &nChkSum1) == 1); if (bGood) bGood = (FS_FileIsInPAK("vm/ui.qvm", &nChkSum2) == 1); nClientPaks = Cmd_Argc(); // start at arg 2 ( skip serverId cl_paks ) nCurArg = 1; pArg = Cmd_Argv(nCurArg++); if(!pArg) { bGood = qfalse; } else { // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475 // we may get incoming cp sequences from a previous checksumFeed, which we need to ignore // since serverId is a frame count, it always goes up if (atoi(pArg) < sv.checksumFeedServerId) { Com_DPrintf("ignoring outdated cp command from client %s\n", cl->name); return; } } // we basically use this while loop to avoid using 'goto' :) while (bGood) { // must be at least 6: "cl_paks cgame ui @ firstref ... numChecksums" // numChecksums is encoded if (nClientPaks < 6) { bGood = qfalse; break; } // verify first to be the cgame checksum pArg = Cmd_Argv(nCurArg++); if (!pArg || *pArg == '@' || atoi(pArg) != nChkSum1 ) { bGood = qfalse; break; } // verify the second to be the ui checksum pArg = Cmd_Argv(nCurArg++); if (!pArg || *pArg == '@' || atoi(pArg) != nChkSum2 ) { bGood = qfalse; break; } // should be sitting at the delimeter now pArg = Cmd_Argv(nCurArg++); if (*pArg != '@') { bGood = qfalse; break; } // store checksums since tokenization is not re-entrant for (i = 0; nCurArg < nClientPaks; i++) { nClientChkSum[i] = atoi(Cmd_Argv(nCurArg++)); } // store number to compare against (minus one cause the last is the number of checksums) nClientPaks = i - 1; // make sure none of the client check sums are the same // so the client can't send 5 the same checksums for (i = 0; i < nClientPaks; i++) { for (j = 0; j < nClientPaks; j++) { if (i == j) continue; if (nClientChkSum[i] == nClientChkSum[j]) { bGood = qfalse; break; } } if (bGood == qfalse) break; } if (bGood == qfalse) break; // get the pure checksums of the pk3 files loaded by the server pPaks = FS_LoadedPakPureChecksums(); Cmd_TokenizeString( pPaks ); nServerPaks = Cmd_Argc(); if (nServerPaks > 1024) nServerPaks = 1024; for (i = 0; i < nServerPaks; i++) { nServerChkSum[i] = atoi(Cmd_Argv(i)); } // check if the client has provided any pure checksums of pk3 files not loaded by the server for (i = 0; i < nClientPaks; i++) { for (j = 0; j < nServerPaks; j++) { if (nClientChkSum[i] == nServerChkSum[j]) { break; } } if (j >= nServerPaks) { bGood = qfalse; break; } } if ( bGood == qfalse ) { break; } // check if the number of checksums was correct nChkSum1 = sv.checksumFeed; for (i = 0; i < nClientPaks; i++) { nChkSum1 ^= nClientChkSum[i]; } nChkSum1 ^= nClientPaks; if (nChkSum1 != nClientChkSum[nClientPaks]) { bGood = qfalse; break; } // break out break; } cl->gotCP = qtrue; if (bGood) { cl->pureAuthentic = 1; } else { cl->pureAuthentic = 0; cl->nextSnapshotTime = -1; cl->state = CS_ACTIVE; SV_SendClientSnapshot( cl ); SV_DropClient( cl, "Unpure client detected. Invalid .PK3 files referenced!" ); } } }