예제 #1
0
// Gameplay Screen Update logic
void UpdateAisle01Screen(void)
{
    // Update doors bounds
    doorLeft.bound.x = doorLeft.position.x - scroll;
    doorCenter.bound.x = doorCenter.position.x - scroll;
    doorRight.bound.x = doorRight.position.x - scroll;

    if (player.key)
    {       
        // Door: left
        if ((CheckCollisionPointRec(GetMousePosition(), doorLeft.bound)) || 
            (CheckCollisionRecs(player.bounds, doorLeft.bound))) doorLeft.selected = true; 
        else doorLeft.selected = false;
        
        if ((doorLeft.selected) && (CheckCollisionRecs(player.bounds, doorLeft.bound)))
        {
            if (((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && CheckCollisionPointRec(GetMousePosition(), doorLeft.bound)) || (IsKeyPressed(KEY_SPACE)))
            {
                if (doorLeft.locked)
                {
                    doorLeft.frameRec.y = 0;
                    doorLeft.locked = false;
                    PlaySound(sndDoor);
                }
                else finishScreen = 1;
            }
        }
        
        // Door: center
        if ((CheckCollisionPointRec(GetMousePosition(), doorCenter.bound)) || 
            (CheckCollisionRecs(player.bounds, doorCenter.bound))) doorCenter.selected = true; 
        else doorCenter.selected = false;
        
        if ((doorCenter.selected) && (CheckCollisionRecs(player.bounds, doorCenter.bound)))
        {
            if (((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && CheckCollisionPointRec(GetMousePosition(), doorCenter.bound)) || (IsKeyPressed(KEY_SPACE)))
            {
                if (doorCenter.locked)
                {
                    doorCenter.frameRec.y = 0;
                    doorCenter.locked = false;
                    PlaySound(sndDoor);
                }
                else finishScreen = 2;
            }
        }
        
        // Door: right
        if ((CheckCollisionPointRec(GetMousePosition(), doorRight.bound)) || 
            (CheckCollisionRecs(player.bounds, doorRight.bound))) doorRight.selected = true; 
        else doorRight.selected = false;
        
        if ((doorRight.selected) && (CheckCollisionRecs(player.bounds, doorRight.bound)))
        {
            if (((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && CheckCollisionPointRec(GetMousePosition(), doorRight.bound)) || (IsKeyPressed(KEY_SPACE)))
            {
                if (doorRight.locked)
                {
                    doorRight.frameRec.y = 0;
                    doorRight.locked = false;
                    PlaySound(sndDoor);
                }
                else finishScreen = 3;
            }
        }
    }
    
    if (msgState > 2)
    {
        UpdatePlayer();
	
		// Monsters logic
        UpdateMonster(&lamp);
        UpdateMonster(&picture);
    }
    
    // Update monster bounds
    lamp.bounds.x = lamp.position.x + 20 - scroll;
    picture.bounds.x = picture.position.x + 44 - scroll;
	
    // Check player hover monsters to interact
    if (((CheckCollisionRecs(player.bounds, lamp.bounds)) && !lamp.active) ||
        ((CheckCollisionRecs(player.bounds, picture.bounds)) && !picture.active)) monsterHover = true;
    else monsterHover = false;
    
    // Monters logic: lamp
    if ((CheckCollisionRecs(player.bounds, lamp.bounds)) && !lamp.active)
    {
        lamp.selected = true;
        
        if ((IsKeyPressed(KEY_SPACE)) || 
            ((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && (CheckCollisionPointRec(GetMousePosition(), lamp.bounds))))
        {
            SearchKeyPlayer();
            searching = true;
            framesCounter = 0;
            
            monsterCheck = 1;
        }
    }
    else lamp.selected = false;
    
    // Monters logic: picture
    if ((CheckCollisionRecs(player.bounds, picture.bounds)) && !picture.active)
    {
        picture.selected = true;
        
        if ((IsKeyPressed(KEY_SPACE)) || 
            ((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && (CheckCollisionPointRec(GetMousePosition(), picture.bounds))))
        {
            SearchKeyPlayer();
            searching = true;
            framesCounter = 0;
            
            monsterCheck = 2;
        }
    }
    else picture.selected = false;
    
    if (searching)
    {
        framesCounter++;
        
        if (framesCounter > 180)
        {
            if (monsterCheck == 1)
            {
                if (lamp.spooky)
                {
                    ScarePlayer();
                    PlaySound(sndScream);
                }
                else FindKeyPlayer();
                
                lamp.active = true;
                lamp.selected = false;
            }
            else if (monsterCheck == 2)
            {
                if (picture.spooky)
                {
                    ScarePlayer();
                    PlaySound(sndScream);
                }
                else FindKeyPlayer();
                
                picture.active = true;
                picture.selected = false;
            }
  
            searching = false;
            framesCounter = 0;
        }
    }
    
    // Text animation
    framesCounter++;
    
    if ((framesCounter%2) == 0) lettersCounter++;

    if (msgState == 0)
    {
        if (lettersCounter <= (int)strlen(message)) strncpy(msgBuffer, message, lettersCounter);
        else
        {
            for (int i = 0; i < (int)strlen(msgBuffer); i++) msgBuffer[i] = '\0';

            lettersCounter = 0;
            msgState = 1;
        }
        
        if (IsKeyPressed(KEY_ENTER)) msgState = 1;
    }
    else if (msgState == 1)
    {
        msgCounter++;
        
        if ((IsKeyPressed(KEY_ENTER)) || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
        {
            msgState = 2;
            msgCounter = 0;
        }
    }
    else if (msgState == 2)
    {
        msgCounter++;
        
        if (msgCounter > 180) msgState = 3;
    }
    else msgCounter++;
    
    if (player.position.x > 200)
    {
        scroll = player.position.x - 200;
        
        if (scroll > 620) scroll = 620;
    }
}
예제 #2
0
// Gameplay Screen Update logic
void UpdateLivingroomScreen(void)
{
    if (player.key)
    {       
        // Door: left
        if ((CheckCollisionPointRec(GetMousePosition(), doorLeft.bound)) || 
            (CheckCollisionRecs(player.bounds, doorLeft.bound))) doorLeft.selected = true; 
        else doorLeft.selected = false;
        
        if ((doorLeft.selected) && (CheckCollisionRecs(player.bounds, doorLeft.bound)))
        {
            if (((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && CheckCollisionPointRec(GetMousePosition(), doorLeft.bound)) || (IsKeyPressed(KEY_SPACE)))
            {
                if (doorLeft.locked)
                {
                    doorLeft.frameRec.y = 0;
                    doorLeft.locked = false;
                    PlaySound(sndDoor);
                }
                else finishScreen = 1;
            }
        }
        
        // Door: center
        if ((CheckCollisionPointRec(GetMousePosition(), doorCenter.bound)) || 
            (CheckCollisionRecs(player.bounds, doorCenter.bound))) doorCenter.selected = true; 
        else doorCenter.selected = false;
        
        if ((doorCenter.selected) && (CheckCollisionRecs(player.bounds, doorCenter.bound)))
        {
            if (((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && CheckCollisionPointRec(GetMousePosition(), doorCenter.bound)) || (IsKeyPressed(KEY_SPACE)))
            {
                if (doorCenter.locked)
                {
                    doorCenter.frameRec.y = 0;
                    doorCenter.locked = false;
                    PlaySound(sndDoor);
                }
                else finishScreen = 2;
            }
        }
    }
        
    if (msgState > 2)
    {
        UpdatePlayer();
	
		// Monsters logic
        UpdateMonster(&candle);
        UpdateMonster(&picture);
        UpdateMonster(&phone);
    }
	
    // Check player hover monsters to interact
    if (((CheckCollisionRecs(player.bounds, candle.bounds)) && !candle.active) ||
        ((CheckCollisionRecs(player.bounds, picture.bounds)) && !picture.active) ||
        ((CheckCollisionRecs(player.bounds, phone.bounds)) && !phone.active)) monsterHover = true;
    else monsterHover = false;
    
    // Monters logic: candle
    if ((CheckCollisionRecs(player.bounds, candle.bounds)) && !candle.active)
    {
        candle.selected = true;
        
        if ((IsKeyPressed(KEY_SPACE)) || 
            ((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && (CheckCollisionPointRec(GetMousePosition(), candle.bounds))))
        {
            SearchKeyPlayer();
            searching = true;
            framesCounter = 0;
            
            monsterCheck = 1;
        }
    }
    else candle.selected = false;
    
    // Monters logic: picture
    if ((CheckCollisionRecs(player.bounds, picture.bounds)) && !picture.active)
    {
        picture.selected = true;
        
        if ((IsKeyPressed(KEY_SPACE)) || 
            ((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && (CheckCollisionPointRec(GetMousePosition(), picture.bounds))))
        {
            SearchKeyPlayer();
            searching = true;
            framesCounter = 0;
            
            monsterCheck = 2;
        }
    }
    else picture.selected = false;
    
    // Monters logic: phone
    if ((CheckCollisionRecs(player.bounds, phone.bounds)) && !phone.active)
    {
        phone.selected = true;
        
        if ((IsKeyPressed(KEY_SPACE)) || 
            ((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && (CheckCollisionPointRec(GetMousePosition(), phone.bounds))))
        {
            SearchKeyPlayer();
            searching = true;
            framesCounter = 0;
            
            monsterCheck = 3;
        }
    }
    else phone.selected = false;
    
    if (searching)
    {
        framesCounter++;
        
        if (framesCounter > 180)
        {
            if (monsterCheck == 1)
            {
                if (candle.spooky)
                {
                    ScarePlayer();
                    PlaySound(sndScream);
                }
                else FindKeyPlayer();
                
                candle.active = true;
                candle.selected = false;
            }
            else if (monsterCheck == 2)
            {
                if (picture.spooky)
                {
                    ScarePlayer();
                    PlaySound(sndScream);
                }
                else FindKeyPlayer();
                
                picture.active = true;
                picture.selected = false;
            }
            else if (monsterCheck == 3)
            {
                if (phone.spooky)
                {
                    ScarePlayer();
                    PlaySound(sndScream);
                }
                else FindKeyPlayer();
                
                phone.active = true;
                phone.selected = false;
            }
  
            searching = false;
            framesCounter = 0;
        }
    }
    
    // Text animation
    framesCounter++;
    
    if ((framesCounter%2) == 0) lettersCounter++;

    if (msgState == 0)
    {
        if (lettersCounter <= (int)strlen(message)) strncpy(msgBuffer, message, lettersCounter);
        else
        {
            for (int i = 0; i < (int)strlen(msgBuffer); i++) msgBuffer[i] = '\0';

            lettersCounter = 0;
            msgState = 1;
        }
        
        if (IsKeyPressed(KEY_ENTER)) msgState = 1;
    }
    else if (msgState == 1)
    {
        msgCounter++;
        
        if ((IsKeyPressed(KEY_ENTER)) || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
        {
            msgState = 2;
            msgCounter = 0;
        }
    }
    else if (msgState == 2)
    {
        msgCounter++;
        
        if (msgCounter > 180) msgState = 3;
    }
    else msgCounter++;
}
예제 #3
0
// Gameplay Screen Update logic
void UpdateAtticScreen(void)
{
    if (player.key)
    {
        // Door: right
        if ((CheckCollisionPointRec(GetMousePosition(), doorRight.bound)) || 
            (CheckCollisionRecs(player.bounds, doorRight.bound))) doorRight.selected = true; 
        else doorRight.selected = false;
        
        if ((doorRight.selected) && (CheckCollisionRecs(player.bounds, doorRight.bound)))
        {
            if (((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && CheckCollisionPointRec(GetMousePosition(), doorRight.bound)) || (IsKeyPressed(KEY_SPACE)))
            {
                if (doorRight.locked)
                {
                    doorRight.frameRec.y = 0;
                    doorRight.locked = false;
                    PlaySound(sndDoor);
                }
                else finishScreen = 1;
            }
        }
    }
        
    if (msgState > 2)
    {
        UpdatePlayer();
	
		// Monsters logic
        UpdateMonster(&lamp);
        UpdateMonster(&arc);
    }
	
    // Check player hover monsters to interact
    if (((CheckCollisionRecs(player.bounds, lamp.bounds)) && !lamp.active) ||
        ((CheckCollisionRecs(player.bounds, arc.bounds)) && !arc.active)) monsterHover = true;
    else monsterHover = false;
    
    // Monters logic: lamp
    if ((CheckCollisionRecs(player.bounds, lamp.bounds)) && !lamp.active)
    {
        lamp.selected = true;
        
        if ((IsKeyPressed(KEY_SPACE)) || 
            ((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && (CheckCollisionPointRec(GetMousePosition(), lamp.bounds))))
        {
            SearchKeyPlayer();
            searching = true;
            framesCounter = 0;
            
            monsterCheck = 1;
        }
    }
    else lamp.selected = false;
    
    // Monters logic: arc
    if ((CheckCollisionRecs(player.bounds, arc.bounds)) && !arc.active)
    {
        arc.selected = true;
        
        if ((IsKeyPressed(KEY_SPACE)) || 
            ((IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) && (CheckCollisionPointRec(GetMousePosition(), arc.bounds))))
        {
            SearchKeyPlayer();
            searching = true;
            framesCounter = 0;
            
            monsterCheck = 2;
        }
    }
    else arc.selected = false;
    
    if (searching)
    {
        framesCounter++;
        
        if (framesCounter > 180)
        {
            if (monsterCheck == 1)
            {
                if (lamp.spooky)
                {
                    ScarePlayer();
                    PlaySound(sndScream);
                }
                else FindKeyPlayer();
                
                lamp.active = true;
                lamp.selected = false;
            }
            else if (monsterCheck == 2)
            {
                if (arc.spooky) 
                {
                    ScarePlayer();
                    PlaySound(sndScream);
                }
                else FindKeyPlayer();
                
                arc.active = true;
                arc.selected = false;
            }
  
            searching = false;
            framesCounter = 0;
        }
    }
    
    // Text animation
    framesCounter++;
    
    if ((framesCounter%2) == 0) lettersCounter++;

    if (msgState == 0)
    {
        if (lettersCounter <= (int)strlen(message)) strncpy(msgBuffer, message, lettersCounter);
        else
        {
            for (int i = 0; i < (int)strlen(msgBuffer); i++) msgBuffer[i] = '\0';

            lettersCounter = 0;
            msgState = 1;
        }
        
        if (IsKeyPressed(KEY_ENTER)) msgState = 1;
    }
    else if (msgState == 1)
    {
        msgCounter++;
        
        if ((IsKeyPressed(KEY_ENTER)) || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
        {
            msgState = 2;
            msgCounter = 0;
        }
    }
    else if (msgState == 2)
    {
        msgCounter++;
        
        if (msgCounter > 180) msgState = 3;
    }
    else msgCounter++;
    
    if (IsKeyPressed('M'))
    {
        finishScreen = 1;
    }
}