예제 #1
0
static void GameLoop_PrepareAnimation(const HouseAnimation_Animation *animation, const HouseAnimation_Subtitle *subtitle, uint16 arg_8062, const HouseAnimation_SoundEffect *soundEffect)
{
	uint8 i;
	uint8 colors[16];

	s_houseAnimation_animation   = animation;
	s_houseAnimation_subtitle    = subtitle;
	s_houseAnimation_soundEffect = soundEffect;

	s_houseAnimation_currentSubtitle    = 0;
	s_houseAnimation_currentSoundEffect = 0;

	g_fontCharOffset = 0;

	s_var_8062 = arg_8062;
	s_var_8068 = 0;
	s_subtitleWait = 0xFFFF;
	s_subtitleActive = false;

	s_palettePartDirection    = PPD_STOPPED;
	s_palettePartCount        = 0;
	s_paletteAnimationTimeout = 0;

	GFX_ClearScreen();

	File_ReadBlockFile("INTRO.PAL", g_palette1, 256 * 3);

	memcpy(g_palette_998A, g_palette1, 256 * 3);

	Font_Select(g_fontIntro);

	GFX_Screen_SetActive(SCREEN_0);

	memcpy(s_palettePartTarget, &g_palette1[(144 + s_houseAnimation_subtitle->colour * 16) * 3], 6 * 3);

	memset(&g_palette1[215 * 3], 0, 6 * 3);

	memcpy(s_palettePartCurrent, s_palettePartTarget, 6 * 3);

	memset(s_palettePartChange, 0, 6 * 3);


	colors[0] = 0;
	for (i = 0; i < 6; i++) colors[i + 1] = 215 + i;

	GUI_InitColors(colors, 0, 15);
}
예제 #2
0
파일: opendune.c 프로젝트: 166MMX/OpenDUNE
static bool Unknown_25C4_000E(void)
{
	Timer_Init();

	if (!Video_Init()) return false;

	Mouse_Init();

	/* Add the general tickers */
	Timer_Add(Video_Tick, 1000000 / 60);
	Timer_Add(Timer_Tick, 1000000 / 60);

	g_var_7097 = -1;

	GFX_Init();
	GFX_ClearScreen();

	if (!Font_Init()) {
		Error(
			"--------------------------\n"
			"ERROR LOADING DATA FILE\n"
			"\n"
			"Did you copy the Dune2 1.07eu data files into the data directory ?\n"
			"\n"
		);

		return false;
	}

	Font_Select(g_fontNew8p);

	g_palette_998A = calloc(256 * 3, sizeof(uint8));

	memset(&g_palette_998A[45], 63, 3);

	GFX_SetPalette(g_palette_998A);

	Tools_RandomLCG_Seed((unsigned)time(NULL));

	Widget_SetCurrentWidget(0);

	return true;
}
예제 #3
0
/**
 * Initialize Timer, Video, Mouse, GFX, Fonts, Random number generator
 * and current Widget
 */
static bool OpenDune_Init(int screen_magnification, VideoScaleFilter filter)
{
	if (!Font_Init()) {
		Error(
			"--------------------------\n"
			"ERROR LOADING DATA FILE\n"
			"\n"
			"Did you copy the Dune2 1.07eu data files into the data directory ?\n"
			"\n"
		);

		return false;
	}

	Timer_Init();

	if (!Video_Init(screen_magnification, filter)) return false;

	Mouse_Init();

	/* Add the general tickers */
	Timer_Add(Timer_Tick, 1000000 / 60, false);
	Timer_Add(Video_Tick, 1000000 / 60, true);

	g_mouseDisabled = -1;

	GFX_Init();
	GFX_ClearScreen();

	Font_Select(g_fontNew8p);

	g_palette_998A = calloc(256 * 3, sizeof(uint8));

	memset(&g_palette_998A[45], 63, 3);

	GFX_SetPalette(g_palette_998A);

	Tools_RandomLCG_Seed((unsigned)time(NULL));

	Widget_SetCurrentWidget(0);

	return true;
}
예제 #4
0
static bool Unknown_25C4_000E()
{
	if (!Video_Init())
		return false;

	/* g_var_7097 = -1; */

	GFX_Init();
	GFX_ClearScreen();

	if (!Font_Init())
	{
		Error(
		      "--------------------------\n"
		      "ERROR LOADING DATA FILE\n"
		      "\n"
		      "Did you copy the Dune2 1.07eu data files into the data directory\n"
		      "%s/data ?\n"
		      "\n",
		      g_dune_data_dir
		     );

		return false;
	}

	Font_Select(g_fontNew8p);
	memset(g_palette_998A, 0, 3 * 256);
	memset(&g_palette_998A[45], 63, 3);
	GFX_SetPalette(g_palette_998A);
	srand((unsigned)time(NULL));
	Tools_RandomLCG_Seed((unsigned)time(NULL));

	Widget_SetCurrentWidget(0);

	return true;
}
예제 #5
0
파일: opendune.c 프로젝트: 166MMX/OpenDUNE
/**
 * Main game loop.
 */
static void GameLoop_Main(void)
{
	static uint32 l_timerNext = 0;
	static uint32 l_timerUnitStatus = 0;
	static int16  l_selectionState = -2;

	uint16 key;

	String_Init();
	Sprites_Init();

	Input_Flags_SetBits(INPUT_FLAG_KEY_REPEAT | INPUT_FLAG_UNKNOWN_0010 | INPUT_FLAG_UNKNOWN_0200 |
	                    INPUT_FLAG_UNKNOWN_2000);
	Input_Flags_ClearBits(INPUT_FLAG_KEY_RELEASE | INPUT_FLAG_UNKNOWN_0400 | INPUT_FLAG_UNKNOWN_0100 |
	                      INPUT_FLAG_UNKNOWN_0080 | INPUT_FLAG_UNKNOWN_0040 | INPUT_FLAG_UNKNOWN_0020 |
	                      INPUT_FLAG_UNKNOWN_0008 | INPUT_FLAG_UNKNOWN_0004 | INPUT_FLAG_NO_TRANSLATE);

	Timer_SetTimer(TIMER_GAME, true);
	Timer_SetTimer(TIMER_GUI, true);

	g_campaignID = 0;
	g_scenarioID = 1;
	g_playerHouseID = HOUSE_INVALID;
	g_debugScenario = false;
	g_selectionType = SELECTIONTYPE_MENTAT;
	g_selectionTypeNew = SELECTIONTYPE_MENTAT;

	g_palette1 = calloc(1, 256 * 3);
	g_palette2 = calloc(1, 256 * 3);

	g_readBufferSize = 12000;
	g_readBuffer = calloc(1, g_readBufferSize);

	ReadProfileIni("PROFILE.INI");

	free(g_readBuffer); g_readBuffer = NULL;

	File_ReadBlockFile("IBM.PAL", g_palette_998A, 256 * 3);

	memmove(g_palette1, g_palette_998A, 256 * 3);

	GUI_ClearScreen(SCREEN_0);

	Video_SetPalette(g_palette1, 0, 256);

	GFX_SetPalette(g_palette1);
	GFX_SetPalette(g_palette2);

	g_paletteMapping1 = malloc(256);
	g_paletteMapping2 = malloc(256);

	GUI_Palette_CreateMapping(g_palette1, g_paletteMapping1, 0xC, 0x55);
	g_paletteMapping1[0xFF] = 0xFF;
	g_paletteMapping1[0xDF] = 0xDF;
	g_paletteMapping1[0xEF] = 0xEF;

	GUI_Palette_CreateMapping(g_palette1, g_paletteMapping2, 0xF, 0x55);
	g_paletteMapping2[0xFF] = 0xFF;
	g_paletteMapping2[0xDF] = 0xDF;
	g_paletteMapping2[0xEF] = 0xEF;

	Script_LoadFromFile("TEAM.EMC", g_scriptTeam, g_scriptFunctionsTeam, NULL);
	Script_LoadFromFile("BUILD.EMC", g_scriptStructure, g_scriptFunctionsStructure, NULL);

	GUI_Palette_CreateRemap(HOUSE_MERCENARY);

	g_cursorSpriteID = 0;

	Sprites_SetMouseSprite(0, 0, g_sprites[0]);

	while (g_mouseHiddenDepth > 1) {
		GUI_Mouse_Show_Safe();
	}

	Window_WidgetClick_Create();
	GameOptions_Load();
	Unit_Init();
	Team_Init();
	House_Init();
	Structure_Init();

	GUI_Mouse_Show_Safe();

	if (g_debugSkipDialogs) {
		Music_Play(0);

		free(g_readBuffer);
		g_readBufferSize = (g_enableVoices == 0) ? 12000 : 20000;
		g_readBuffer = calloc(1, g_readBufferSize);
		g_gameMode = GM_NORMAL;
	}

	for (;; sleepIdle()) {
		if (g_gameMode == GM_MENU) {
			GameLoop_GameIntroAnimationMenu();

			if (!g_running) break;
			if (g_gameMode == GM_MENU) continue;

			GUI_Mouse_Hide_Safe();

			g_canSkipIntro = false;

			GUI_DrawFilledRectangle(g_curWidgetXBase << 3, g_curWidgetYBase, (g_curWidgetXBase + g_curWidgetWidth) << 3, g_curWidgetYBase + g_curWidgetHeight, 12);

			Input_History_Clear();

			if (s_enableLog != 0) Mouse_SetMouseMode((uint8)s_enableLog, "DUNE.LOG");

			GFX_SetPalette(g_palette1);

			GUI_Mouse_Show_Safe();
		}

		if (g_gameMode == GM_PICKHOUSE) {
			Music_Play(28);

			g_playerHouseID = HOUSE_MERCENARY;
			g_playerHouseID = GUI_PickHouse();

			GUI_Mouse_Hide_Safe();

			GFX_ClearBlock(SCREEN_0);

			Sprites_LoadTiles();

			GUI_Palette_CreateRemap(g_playerHouseID);

			Voice_LoadVoices(g_playerHouseID);

			GUI_Mouse_Show_Safe();

			g_gameMode = GM_RESTART;
			g_scenarioID = 1;
			g_campaignID = 0;
			g_strategicRegionBits = 0;
		}

		if (g_selectionTypeNew != g_selectionType) {
			GUI_ChangeSelectionType(g_selectionTypeNew);
		}

		GUI_PaletteAnimate();

		if (g_gameMode == GM_RESTART) {
			GUI_ChangeSelectionType(SELECTIONTYPE_MENTAT);

			Game_LoadScenario(g_playerHouseID, g_scenarioID);
			if (!g_debugScenario && !g_debugSkipDialogs) GUI_Mentat_ShowBriefing();

			g_gameMode = GM_NORMAL;

			GUI_ChangeSelectionType(g_debugScenario ? SELECTIONTYPE_DEBUG : SELECTIONTYPE_STRUCTURE);

			Music_Play(Tools_RandomLCG_Range(0, 8) + 8);
			l_timerNext = g_timerGUI + 300;
		}

		if (l_selectionState != g_selectionState) {
			Map_SetSelectionObjectPosition(0xFFFF);
			Map_SetSelectionObjectPosition(g_selectionRectanglePosition);
			l_selectionState = g_selectionState;
		}

		if (!Driver_Voice_IsPlaying() && !Sound_StartSpeech()) {
			if (g_gameConfig.music == 0) {
				Music_Play(2);

				g_musicInBattle = 0;
			} else if (g_musicInBattle > 0) {
				Music_Play(Tools_RandomLCG_Range(0, 5) + 17);
				l_timerNext = g_timerGUI + 300;
				g_musicInBattle = -1;
			} else {
				g_musicInBattle = 0;
				if (g_enableSoundMusic != 0 && g_timerGUI > l_timerNext) {
					if (!Driver_Music_IsPlaying()) {
						Music_Play(Tools_RandomLCG_Range(0, 8) + 8);
						l_timerNext = g_timerGUI + 300;
					}
				}
			}
		}

		GFX_Screen_SetActive(SCREEN_0);

		key = GUI_Widget_HandleEvents(g_widgetLinkedListHead);

		if (g_selectionType == SELECTIONTYPE_TARGET || g_selectionType == SELECTIONTYPE_PLACE || g_selectionType == SELECTIONTYPE_UNIT || g_selectionType == SELECTIONTYPE_STRUCTURE) {
			if (g_unitSelected != NULL) {
				if (l_timerUnitStatus < g_timerGame) {
					Unit_DisplayStatusText(g_unitSelected);
					l_timerUnitStatus = g_timerGame + 300;
				}

				if (g_selectionType != SELECTIONTYPE_TARGET) {
					g_selectionPosition = Tile_PackTile(Tile_Center(g_unitSelected->o.position));
				}
			}

			GUI_Widget_ActionPanel_Draw(false);

			InGame_Numpad_Move(key);

			GUI_DrawCredits(g_playerHouseID, 0);

			GameLoop_Team();
			GameLoop_Unit();
			GameLoop_Structure();
			GameLoop_House();

			GUI_DrawScreen(SCREEN_0);
		}

		GUI_DisplayText(NULL, 0);

		if (g_running && !g_debugScenario) {
			GameLoop_LevelEnd();
		}

		if (!g_running) break;
	}

	GUI_Mouse_Hide_Safe();

	if (s_enableLog != 0) Mouse_SetMouseMode(INPUT_MOUSE_MODE_NORMAL, "DUNE.LOG");

	GUI_Mouse_Hide_Safe();

	Widget_SetCurrentWidget(0);

	GFX_Screen_SetActive(SCREEN_1);

	GFX_ClearScreen();

	GUI_Screen_FadeIn(g_curWidgetXBase, g_curWidgetYBase, g_curWidgetXBase, g_curWidgetYBase, g_curWidgetWidth, g_curWidgetHeight, SCREEN_1, SCREEN_0);
}
예제 #6
0
/**
 * Logos at begin of intro.
 */
static void Gameloop_Logos(void)
{
	Screen oldScreenID;
	void *wsa;
	uint16 frame;

	oldScreenID = GFX_Screen_SetActive(SCREEN_0);

	GFX_SetPalette(g_palette2);
	GFX_ClearScreen();

	File_ReadBlockFile("WESTWOOD.PAL", g_palette_998A, 256 * 3);

	frame = 0;
	wsa = WSA_LoadFile("WESTWOOD.WSA", GFX_Screen_Get_ByIndex(SCREEN_1), GFX_Screen_GetSize_ByIndex(SCREEN_1) + GFX_Screen_GetSize_ByIndex(SCREEN_2) + GFX_Screen_GetSize_ByIndex(SCREEN_3), true);
	WSA_DisplayFrame(wsa, frame++, 0, 0, SCREEN_0);

	GUI_SetPaletteAnimated(g_palette_998A, 60);

	Music_Play(0x24);

	g_timerTimeout = 360;

	while (WSA_DisplayFrame(wsa, frame++, 0, 0, SCREEN_0)) Timer_Sleep(6);
	
	WSA_Unload(wsa);

	if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit;
	Voice_LoadVoices(0xFFFF);

	for (; g_timerTimeout != 0; sleepIdle()) {
		if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit;
	}

	GUI_SetPaletteAnimated(g_palette2, 60);

	while (Driver_Music_IsPlaying()) sleepIdle();

	GUI_SetPaletteAnimated(g_palette2, 60);

	GFX_ClearScreen();

	Sprites_LoadImage(String_GenerateFilename("AND"), SCREEN_1, g_palette_998A);

	GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, SCREEN_1, SCREEN_0);

	GUI_SetPaletteAnimated(g_palette_998A, 30);

	for (g_timerTimeout = 60; g_timerTimeout != 0; sleepIdle()) {
		if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit;
	}

	GUI_SetPaletteAnimated(g_palette2, 30);

	GUI_ClearScreen(SCREEN_0);

	Sprites_LoadImage("VIRGIN.CPS", SCREEN_1, g_palette_998A);

	GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, SCREEN_1, SCREEN_0);

	GUI_SetPaletteAnimated(g_palette_998A, 30);

	for (g_timerTimeout = 180; g_timerTimeout != 0; sleepIdle()) {
		if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit;
	}

logos_exit:
	GUI_SetPaletteAnimated(g_palette2, 30);

	GUI_ClearScreen(SCREEN_0);

	GFX_Screen_SetActive(oldScreenID);
}
예제 #7
0
/**
 * Shows the game credits.
 */
static void GameLoop_GameCredits(void)
{
	static const uint8 colours[] = {0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0};

	uint16 i;
	uint8 *memory;

	GUI_Mouse_Hide_Safe();

	Widget_SetCurrentWidget(20);

	Sprites_LoadImage("BIGPLAN.CPS", SCREEN_1, g_palette_998A);

	GUI_ClearScreen(SCREEN_0);

	GUI_Screen_Copy(g_curWidgetXBase, g_curWidgetYBase, g_curWidgetXBase, g_curWidgetYBase, g_curWidgetWidth, g_curWidgetHeight, SCREEN_1, SCREEN_0);

	GUI_SetPaletteAnimated(g_palette_998A, 60);

	Music_Play(0);

	GameLoop_Uninit();

	Music_Play(33);

	memory = GFX_Screen_Get_ByIndex(SCREEN_2);

	for (i = 0; i < 256; i++) {
		uint8 loc06;
		uint8 loc04;

		memory[i] = i & 0xFF;

		loc06 = i / 16;
		loc04 = i % 16;

		if (loc06 == 9 && loc04 <= 6) {
			memory[i] = (g_playerHouseID * 16) + loc04 + 144;
		}
	}

	Sprites_LoadImage("MAPPLAN.CPS", SCREEN_1, g_palette_998A);

	GUI_Palette_RemapScreen(g_curWidgetXBase << 3, g_curWidgetYBase, g_curWidgetWidth << 3, g_curWidgetHeight, SCREEN_1, memory);

	GUI_Screen_FadeIn2(g_curWidgetXBase << 3, g_curWidgetYBase, g_curWidgetWidth << 3, g_curWidgetHeight, SCREEN_1, SCREEN_0, 1, false);

	GameCredits_LoadPalette();

	GUI_Mouse_Hide_Safe();

	GUI_InitColors(colours, 0, lengthof(colours) - 1);

	g_fontCharOffset = -1;

	GFX_SetPalette(g_palette1);

	for (;; sleepIdle()) {
		File_ReadBlockFile(String_GenerateFilename("CREDITS"), s_buffer_1832, GFX_Screen_GetSize_ByIndex(SCREEN_3));

		GameCredits_Play(s_buffer_1832, 20, SCREEN_1, SCREEN_2, 6);

		if (Input_Keyboard_NextKey() != 0) break;

		Music_Play(33);
	}

	GUI_SetPaletteAnimated(g_palette2, 60);

	Driver_Music_FadeOut();

	GFX_ClearScreen();
}