void SendVertex_i(u16 index, u32 color, ParticleSystem* psystem) { GX_Position1x16(index); GX_Color1u32(color); f32* v = buffer + 3*index; System::Log(L"SEND_VERTEX %d:(%.3f, %.3f, %.3f)", index, v[0], v[1], v[2]); }
model_t* MODEL_setup(const u8* model_bmb) { binheader_t* header = (binheader_t*) model_bmb; const u32 posOffset = sizeof(binheader_t); const u32 nrmOffset = posOffset + (sizeof(f32)* header->vcount * 3); const u32 texOffset = nrmOffset + (sizeof(f32)* header->vcount * 3); const u32 indOffset = texOffset + (sizeof(f32)* header->vcount * 2); f32* positions = (f32*) (model_bmb + posOffset); f32* normals = (f32*) (model_bmb + nrmOffset); f32* texcoords = (f32*) (model_bmb + texOffset); u16* indices = (u16*) (model_bmb + indOffset); /* Calculate cost */ const u32 indicesCount = header->fcount * 3; const u32 indicesSize = indicesCount * 3 * sizeof(u16); /* 3 indices per vertex index (p,n,t) that are u16 in size */ const u32 callSize = 89; /* Size of setup var */ /* Round up to nearest 32 multiplication */ const u32 dispSize = (((indicesSize + callSize + 63) >> 5) + 1) << 5; /* Build display list */ /* Allocate and clear */ u32 i; void* modelList = memalign(32, dispSize); memset(modelList, 0, dispSize); /* Set buffer data */ DCInvalidateRange(modelList, dispSize); GX_BeginDispList(modelList, dispSize); //GX_InvVtxCache(); GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_INDEX16); GX_SetVtxDesc(GX_VA_NRM, GX_INDEX16); GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX16); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetArray(GX_VA_POS, (void*) positions, 3 * sizeof(f32)); GX_SetArray(GX_VA_NRM, (void*) normals, 3 * sizeof(f32)); GX_SetArray(GX_VA_TEX0, (void*) texcoords, 2 * sizeof(f32)); /* Fill the list with indices */ GX_Begin(GX_TRIANGLES, GX_VTXFMT0, indicesCount); for (i = 0; i < indicesCount; i++) { GX_Position1x16(indices[i]); GX_Normal1x16(indices[i]); GX_TexCoord1x16(indices[i]); } GX_End(); /* Close display list */ u32 modelListSize = GX_EndDispList(); if (modelListSize == 0) { printf("Error: Display list not big enough [%u]\n", dispSize); return NULL; } /* Return model info */ model_t* model = malloc(sizeof(model_t)); model->modelList = modelList; model->modelListSize = modelListSize; model->modelFaceCount = header->fcount; model->modelPositions = positions; model->modelNormals = normals; model->modelTexcoords = texcoords; model->modelIndices = indices; return model; }
void gdl::Font::DrawText(const char *text, short x, short y, float scale, u_int col) { float tx; GXColor textCol; Mtx tempMatrix; if (vList == NULL) return; if (tList == NULL) return; if ((x == gdl::Centered) || (x == gdl::PCentered)) { tx = gdl::ScreenCenterX-((gdl::Font::CalcStrLen(text)*scale)/2)+(scale/2); } else { tx = x; } textCol.r = RED(col); textCol.g = GREEN(col); textCol.b = BLUE(col); textCol.a = ALPHA(col); GX_LoadTexObj(gdl::Font::charSheet.TexObj(), GX_TEXMAP0); GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_INDEX16); GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX16); GX_SetArray(GX_VA_POS, gdl::Font::vList, 2*sizeof(s16)); GX_SetArray(GX_VA_TEX0, gdl::Font::tList, 2*sizeof(f32)); GX_SetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_VTX, GX_SRC_REG, 0, GX_DF_NONE, GX_AF_NONE); GX_SetChanMatColor(GX_COLOR0A0, textCol); guMtxCopy(gdl::wii::ModelMtx, tempMatrix); guMtxApplyTrans(tempMatrix, tempMatrix, tx, y, 0); guMtxApplyScale(tempMatrix, tempMatrix, scale, scale, 0); GX_LoadPosMtxImm(tempMatrix, GX_PNMTX0); for(int i=0; text[i]!=0x00; i++) { int tc=4*((u_char)text[i]); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position1x16(tc); GX_TexCoord1x16(tc); GX_Position1x16(tc+1); GX_TexCoord1x16(tc+1); GX_Position1x16(tc+2); GX_TexCoord1x16(tc+2); GX_Position1x16(tc+3); GX_TexCoord1x16(tc+3); GX_End(); guMtxApplyTrans(tempMatrix, tempMatrix, gdl::Font::charWidth[(u_char)text[i]], 0, 0); GX_LoadPosMtxImm(tempMatrix, GX_PNMTX0); } GX_LoadPosMtxImm(gdl::wii::ModelMtx, GX_PNMTX0); GX_SetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_VTX, GX_SRC_VTX, 0, GX_DF_NONE, GX_AF_NONE); }