/* * Touch_Item */ void Touch_Item( edict_t *ent, edict_t *other, cplane_t *plane, int surfFlags ) { bool taken; const gsitem_t *item = ent->item; if( !other->r.client || G_ISGHOSTING( other ) ) return; if( !( other->r.client->ps.pmove.stats[PM_STAT_FEATURES] & PMFEAT_ITEMPICK ) ) return; if( !item || !( item->flags & ITFLAG_PICKABLE ) ) return; // not a grabbable item if( !G_Gametype_CanPickUpItem( item ) ) return; taken = G_PickupItem( other, item, ent->spawnflags, ent->count, ent->invpak ); if( !( ent->spawnflags & ITEM_TARGETS_USED ) ) { G_UseTargets( ent, other ); ent->spawnflags |= ITEM_TARGETS_USED; } if( !taken ) return; if( ent->spawnflags & ITEM_TIMED ) ent->r.owner = other; // flash the screen G_AddPlayerStateEvent( other->r.client, PSEV_PICKUP, ( item->flags & IT_WEAPON ? item->tag : 0 ) ); G_AwardPlayerPickup( other, ent ); // for messages other->r.client->teamstate.last_pickup = ent; // show icon and name on status bar other->r.client->ps.stats[STAT_PICKUP_ITEM] = item->tag; other->r.client->resp.pickup_msg_time = level.time + 3000; if( ent->attenuation ) Touch_ItemSound( other, item ); if( !( ent->spawnflags & DROPPED_ITEM ) && G_Gametype_CanRespawnItem( item ) ) { if( (item->type & IT_WEAPON ) && GS_RaceGametype() ) return; // weapons stay in race SetRespawn( ent, G_Gametype_RespawnTimeForItem( item ) ); return; } G_FreeEdict( ent ); }
/* * G_ClientDamageFeedback * * Adds color blends, hitsounds, etc */ void G_ClientDamageFeedback( edict_t *ent ) { if( ent->r.client->resp.snap.damageTaken ) { int damage = ent->r.client->resp.snap.damageTaken; int byteDir = DirToByte( ent->r.client->resp.snap.damageTakenDir ); if( damage <= 20 ) G_AddPlayerStateEvent( ent->r.client, PSEV_DAMAGE_20, byteDir ); else if( damage <= 40 ) G_AddPlayerStateEvent( ent->r.client, PSEV_DAMAGE_40, byteDir ); else if( damage <= 60 ) G_AddPlayerStateEvent( ent->r.client, PSEV_DAMAGE_60, byteDir ); else G_AddPlayerStateEvent( ent->r.client, PSEV_DAMAGE_80, byteDir ); } // add hitsounds from given damage if( ent->snap.damage_given || ent->snap.damageteam_given || ent->snap.kill || ent->snap.teamkill ) { // we can't make team damage hit sound at the same time as we do damage hit sound // let's determine what's more relevant if( ent->snap.teamkill || ent->snap.damageteam_given > 50 || ( ent->snap.damageteam_given > 2 * ent->snap.damage_given && !ent->snap.kill ) ) { G_AddPlayerStateEvent( ent->r.client, PSEV_HIT, 5 ); } else { if( ent->snap.kill ) G_AddPlayerStateEvent( ent->r.client, PSEV_HIT, 4 ); else if( ent->snap.damage_given >= 75 ) G_AddPlayerStateEvent( ent->r.client, PSEV_HIT, 0 ); else if( ent->snap.damage_given >= 45 ) G_AddPlayerStateEvent( ent->r.client, PSEV_HIT, 1 ); else if( ent->snap.damage_given >= 20 ) G_AddPlayerStateEvent( ent->r.client, PSEV_HIT, 2 ); else G_AddPlayerStateEvent( ent->r.client, PSEV_HIT, 3 ); } } }
/* * Touch_Item */ void Touch_Item( edict_t *ent, edict_t *other, cplane_t *plane, int surfFlags ) { qboolean taken; if( !other->r.client || G_ISGHOSTING( other ) ) return; if( !( other->r.client->ps.pmove.stats[PM_STAT_FEATURES] & PMFEAT_ITEMPICK ) ) return; if( !ent->item || !( ent->item->flags & ITFLAG_PICKABLE ) ) return; // not a grabbable item if( !G_Gametype_CanPickUpItem( ent->item ) ) return; taken = G_PickupItem( ent, other ); if( !( ent->spawnflags & ITEM_TARGETS_USED ) ) { G_UseTargets( ent, other ); ent->spawnflags |= ITEM_TARGETS_USED; } if( !taken ) return; // flash the screen G_AddPlayerStateEvent( other->r.client, PSEV_PICKUP, ( ent->item->flags & IT_WEAPON ? ent->item->tag : 0 ) ); G_AwardPlayerPickup( other, ent ); // for messages other->r.client->teamstate.last_pickup = ent; // show icon and name on status bar other->r.client->ps.stats[STAT_PICKUP_ITEM] = ent->item->tag; other->r.client->resp.pickup_msg_time = level.time + 3000; if( ent->attenuation ) Touch_ItemSound( other, ent->item ); if( !( ent->spawnflags & ( DROPPED_ITEM | DROPPED_PLAYER_ITEM ) ) && G_Gametype_CanRespawnItem( ent->item ) ) SetRespawn( ent, G_Gametype_RespawnTimeForItem( ent->item ) ); else G_FreeEdict( ent ); }