예제 #1
0
//
// D_DoomLoop
//
void D_DoomLoop (void)
{
	while (1)
	{
		try
		{
			SV_RunTics (); // will run at least one tic
		}
		catch (CRecoverableError &error)
		{
			Printf (PRINT_HIGH, "ERROR: %s\n", error.GetMessage().c_str());
			Printf (PRINT_HIGH, "sleeping for 10 seconds before map reload...");

			// denis - drop clients
			SV_SendDisconnectSignal();

			// denis - sleep to conserve server resources (in case of recurring problem)
			I_WaitForTic(I_GetTime() + 1000*10/TICRATE);

			// denis - reload with current settings
			G_ChangeMap ();

			// denis - todo - throw I_FatalError if this keeps happening
		}
	}
}
예제 #2
0
파일: d_main.cpp 프로젝트: WChrisK/OdaStats
//
// D_DoomLoop
//
void D_DoomLoop (void)
{
    while (1)
    {
        try
        {
            D_RunTics(SV_RunTics, SV_DisplayTics);
        }
        catch (CRecoverableError &error)
        {
            Printf (PRINT_HIGH, "ERROR: %s\n", error.GetMsg().c_str());
            Printf (PRINT_HIGH, "sleeping for 10 seconds before map reload...");

            // denis - drop clients
            SV_SendDisconnectSignal();

            // denis - sleep 10 seconds to conserve server resources (in case of recurring problem)
            I_Sleep(10 * 1000LL * 1000LL * 1000LL);

            // denis - reload with current settings
            G_ChangeMap ();

            // denis - todo - throw I_FatalError if this keeps happening
        }
    }
}
예제 #3
0
파일: g_target.cpp 프로젝트: AlexXT/OpenJK
void target_level_change_use(gentity_t *self, gentity_t *other, gentity_t *activator)
{
	G_ActivateBehavior(self,BSET_USE);
	if( self->message && !Q_stricmp( "disconnect", self->message ) )
	{
		gi.SendConsoleCommand( "disconnect\n");
	}
	else
	{
		G_ChangeMap( self->message, self->target, (self->spawnflags&1) );
	}
	if (self->spawnflags&2)	//HIDEINFO
	{
		gi.cvar_set("cg_missionstatusscreen", "0");
	}
	else
	{
		gi.cvar_set("cg_missionstatusscreen", "1");	//turn it on!
	}
}
예제 #4
0
void target_level_change_use(gentity_t *self, gentity_t *other, gentity_t *activator)
{
	G_ActivateBehavior(self,BSET_USE);

	if( self->message && !Q_stricmp( "disconnect", self->message ) )
	{
		gi.SendConsoleCommand( "disconnect\n");
	}
	else
	{
		G_ChangeMap( self->message, self->target, (self->spawnflags&1) );
	}
	if (self->count>=0)
	{
		gi.cvar_set("tier_storyinfo", va("%i",self->count));
		if (level.mapname[0] == 't' && level.mapname[2] == '_'
			&& ( level.mapname[1] == '1' || level.mapname[1] == '2' || level.mapname[1] == '3' ) 
			)
		{
			char s[2048];
			gi.Cvar_VariableStringBuffer("tiers_complete", s, sizeof(s));	//get the current list
			if (*s)
			{
				gi.cvar_set("tiers_complete", va("%s %s", s, level.mapname));	//strcat this level into the existing list
			}
			else
			{
				gi.cvar_set("tiers_complete", level.mapname);	//set this level into the list
			}
		}
		if (self->noise_index)
		{
			cgi_S_StopSounds();
			cgi_S_StartSound( NULL, 0, CHAN_VOICE, cgs.sound_precache[ self->noise_index ] );
		}
	}

	set_mission_stats_cvars();

}
예제 #5
0
void D_DoomMain (void)
{
	const char *iwad;
	
	M_ClearRandom();

	gamestate = GS_STARTUP;
	M_FindResponseFile();		// [ML] 23/1/07 - Add Response file support back in	

	if (lzo_init () != LZO_E_OK)	// [RH] Initialize the minilzo package.
		I_FatalError ("Could not initialize LZO routines");

    C_ExecCmdLineParams (false, true);	// [Nes] test for +logfile command
	
	// Always log by default
    if (!LOG.is_open())
    	C_DoCommand("logfile");

	Printf (PRINT_HIGH, "Heapsize: %u megabytes\n", got_heapsize);

	M_LoadDefaults ();			// load before initing other systems
	C_ExecCmdLineParams (true, false);	// [RH] do all +set commands on the command line

	iwad = Args.CheckValue("-iwad");
	if(!iwad)
		iwad = "";

	D_AddDefWads(iwad);
	D_AddCmdParameterFiles();

	wadhashes = W_InitMultipleFiles (wadfiles);
	SV_InitMultipleFiles (wadfiles);
	
	// [RH] Initialize configurable strings.
	D_InitStrings ();
	D_DoDefDehackedPatch();
	
	I_Init ();

	// Base systems have been inited; enable cvar callbacks
	cvar_t::EnableCallbacks ();

	// [RH] User-configurable startup strings. Because BOOM does.
	if (STARTUP1[0])	Printf (PRINT_HIGH, "%s\n", STARTUP1);
	if (STARTUP2[0])	Printf (PRINT_HIGH, "%s\n", STARTUP2);
	if (STARTUP3[0])	Printf (PRINT_HIGH, "%s\n", STARTUP3);
	if (STARTUP4[0])	Printf (PRINT_HIGH, "%s\n", STARTUP4);
	if (STARTUP5[0])	Printf (PRINT_HIGH, "%s\n", STARTUP5);

	devparm = Args.CheckParm ("-devparm");

    // get skill / episode / map from parms
	strcpy (startmap, (gameinfo.flags & GI_MAPxx) ? "MAP01" : "E1M1");

	const char *val = Args.CheckValue ("-skill");
	if (val)
	{
		sv_skill.Set (val[0]-'0');
	}

	if (devparm)
		Printf (PRINT_HIGH, "%s", Strings[0].builtin);	// D_DEVSTR

	const char *v = Args.CheckValue ("-timer");
	if (v)
	{
		double time = atof (v);
		Printf (PRINT_HIGH, "Levels will end after %g minute%s.\n", time, time > 1 ? "s" : "");
		sv_timelimit.Set ((float)time);
	}

	const char *w = Args.CheckValue ("-avg");
	if (w)
	{
		Printf (PRINT_HIGH, "Austin Virtual Gaming: Levels will end after 20 minutes\n");
		sv_timelimit.Set (20);
	}
	
	// [RH] Now that all text strings are set up,
	// insert them into the level and cluster data.
	G_SetLevelStrings ();
	// [RH] Parse through all loaded mapinfo lumps
	G_ParseMapInfo ();	
	// [RH] Parse any SNDINFO lumps
	S_ParseSndInfo();

	// Check for -file in shareware
	if (modifiedgame && (gameinfo.flags & GI_SHAREWARE))
		I_FatalError ("You cannot -file with the shareware version. Register!");

	Printf (PRINT_HIGH, "R_Init: Init DOOM refresh daemon.\n");
	R_Init ();

	Printf (PRINT_HIGH, "P_Init: Init Playloop state.\n");
	P_Init ();
		
	Printf (PRINT_HIGH, "SV_InitNetwork: Checking network game status.\n");
    SV_InitNetwork();
		
	// [RH] Initialize items. Still only used for the give command. :-(
	InitItems ();

	// [RH] Lock any cvars that should be locked now that we're
	// about to begin the game.
	cvar_t::EnableNoSet ();

	// [RH] Now that all game subsystems have been initialized,
	// do all commands on the command line other than +set
	C_ExecCmdLineParams (false, false);
	
	Printf(PRINT_HIGH, "========== Odamex Server Initialized ==========\n");

#ifdef UNIX
	if (Args.CheckParm("-background"))
            daemon_init();
#endif

	// Use wads mentioned on the commandline to start with
	//std::vector<std::string> start_wads;
	//std::string custwad;

	//iwad = Args.CheckValue("-iwad");
	//D_DoomWadReboot(start_wads);


	unsigned p = Args.CheckParm ("-warp");
	if (p && p < Args.NumArgs() - (1+(gameinfo.flags & GI_MAPxx ? 0 : 1)))
	{
		int ep, map;

		if (gameinfo.flags & GI_MAPxx)
		{
			ep = 1;
			map = atoi (Args.GetArg(p+1));
		}
		else
		{
			ep = Args.GetArg(p+1)[0]-'0';
			map = Args.GetArg(p+2)[0]-'0';
		}

		strncpy (startmap, CalcMapName (ep, map), 8);
		autostart = true;
	}

	// [RH] Hack to handle +map
	p = Args.CheckParm ("+map");
	if (p && p < Args.NumArgs()-1)
	{
		strncpy (startmap, Args.GetArg (p+1), 8);
		((char *)Args.GetArg (p))[0] = '-';
		autostart = true;
	}

	strncpy(level.mapname, startmap, sizeof(level.mapname));

	G_ChangeMap ();

	D_DoomLoop (); // never returns
}
예제 #6
0
void D_DoomMain (void)
{
	M_ClearRandom();

	gamestate = GS_STARTUP;

	if (lzo_init () != LZO_E_OK)	// [RH] Initialize the minilzo package.
		I_FatalError ("Could not initialize LZO routines");

    C_ExecCmdLineParams (false, true);	// [Nes] test for +logfile command

	I_Init ();

	D_CheckNetGame ();

	M_LoadDefaults ();			// load before initing other systems
	M_FindResponseFile();		// [ML] 23/1/07 - Add Response file support back in
	C_ExecCmdLineParams (true, false);	// [RH] do all +set commands on the command line

	//D_AddDefWads();
	//SV_InitMultipleFiles (wadfiles);
	//wadhashes = W_InitMultipleFiles (wadfiles);

	// Base systems have been inited; enable cvar callbacks
	cvar_t::EnableCallbacks ();

	// [RH] Initialize configurable strings.
	D_InitStrings ();

	// [RH] User-configurable startup strings. Because BOOM does.
	if (STARTUP1[0])	Printf (PRINT_HIGH, "%s\n", STARTUP1);
	if (STARTUP2[0])	Printf (PRINT_HIGH, "%s\n", STARTUP2);
	if (STARTUP3[0])	Printf (PRINT_HIGH, "%s\n", STARTUP3);
	if (STARTUP4[0])	Printf (PRINT_HIGH, "%s\n", STARTUP4);
	if (STARTUP5[0])	Printf (PRINT_HIGH, "%s\n", STARTUP5);

	devparm = Args.CheckParm ("-devparm");

    // get skill / episode / map from parms
	strcpy (startmap, (gameinfo.flags & GI_MAPxx) ? "MAP01" : "E1M1");

	const char *val = Args.CheckValue ("-skill");
	if (val)
	{
		skill.Set (val[0]-'0');
	}

	unsigned p = Args.CheckParm ("-warp");
	if (p && p < Args.NumArgs() - (1+(gameinfo.flags & GI_MAPxx ? 0 : 1)))
	{
		int ep, map;

		if (gameinfo.flags & GI_MAPxx)
		{
			ep = 1;
			map = atoi (Args.GetArg(p+1));
		}
		else
		{
			ep = Args.GetArg(p+1)[0]-'0';
			map = Args.GetArg(p+2)[0]-'0';
		}

		strncpy (startmap, CalcMapName (ep, map), 8);
		autostart = true;
	}

	// [RH] Hack to handle +map
	p = Args.CheckParm ("+map");
	if (p && p < Args.NumArgs()-1)
	{
		strncpy (startmap, Args.GetArg (p+1), 8);
		((char *)Args.GetArg (p))[0] = '-';
		autostart = true;
	}
	if (devparm)
		Printf (PRINT_HIGH, "%s", Strings[0].builtin);	// D_DEVSTR

	const char *v = Args.CheckValue ("-timer");
	if (v)
	{
		double time = atof (v);
		Printf (PRINT_HIGH, "Levels will end after %g minute%s.\n", time, time > 1 ? "s" : "");
		timelimit.Set ((float)time);
	}

	const char *w = Args.CheckValue ("-avg");
	if (w)
	{
		Printf (PRINT_HIGH, "Austin Virtual Gaming: Levels will end after 20 minutes\n");
		timelimit.Set (20);
	}

	// Check for -file in shareware
	if (modifiedgame && (gameinfo.flags & GI_SHAREWARE))
		I_FatalError ("You cannot -file with the shareware version. Register!");

	// [RH] Initialize items. Still only used for the give command. :-(
	InitItems ();

	// [RH] Lock any cvars that should be locked now that we're
	// about to begin the game.
	cvar_t::EnableNoSet ();

	Printf(PRINT_HIGH, "========== Odamex Server Initialized ==========\n");

#ifdef UNIX
	if (Args.CheckParm("-background"))
            daemon_init();
#endif

	// Use wads mentioned on the commandline to start with
	std::vector<std::string> start_wads;

	std::string custwad;
	const char *iwadparm = Args.CheckValue ("-iwad");
	if (iwadparm)
	{
		custwad = iwadparm;
		FixPathSeparator (custwad);
		start_wads.push_back(custwad);
	}

	DArgs files = Args.GatherFiles ("-file", ".wad", true);
	if (files.NumArgs() > 0)
	{
		modifiedgame = true;
		for (size_t i = 0; i < files.NumArgs(); i++)
		{
			start_wads.push_back(files.GetArg (i));
		}
	}

	D_DoomWadReboot(start_wads);

	// [RH] Now that all game subsystems have been initialized,
	// do all commands on the command line other than +set
	C_ExecCmdLineParams (false, false);

	strncpy(level.mapname, startmap, sizeof(level.mapname));

    gamestate = GS_STARTUP;

	G_ChangeMap ();

	D_DoomLoop (); // never returns
}
예제 #7
0
//
// D_DoomMain
//
// [NightFang] - Cause I cant call ArgsSet from g_level.cpp
// [ML] 23/1/07 - Add Response file support back in
//
void D_DoomMain()
{
	unsigned int p;

	gamestate = GS_STARTUP;

	// init console so it can capture all of the startup messages
	C_InitConsole();
	atterm(C_ShutdownConsole);

	W_SetupFileIdentifiers();

	// [RH] Initialize items. Still only used for the give command. :-(
	InitItems();

	M_FindResponseFile();		// [ML] 23/1/07 - Add Response file support back in

	if (lzo_init () != LZO_E_OK)	// [RH] Initialize the minilzo package.
		I_FatalError("Could not initialize LZO routines");

    C_ExecCmdLineParams(false, true);	// [Nes] test for +logfile command

	// Always log by default
    if (!LOG.is_open())
    	C_DoCommand("logfile");

	M_LoadDefaults();			// load before initing other systems
	C_ExecCmdLineParams(true, false);	// [RH] do all +set commands on the command line

	std::vector<std::string> newwadfiles, newpatchfiles;

	const char* iwad_filename_cstr = Args.CheckValue("-iwad");
	if (iwad_filename_cstr)
	{
		std::string iwad_filename(iwad_filename_cstr);
		M_AppendExtension(iwad_filename, ".WAD");
		newwadfiles.push_back(iwad_filename);
	}

	D_AddWadCommandLineFiles(newwadfiles);
	D_AddDehCommandLineFiles(newpatchfiles);

	D_LoadResourceFiles(newwadfiles, newpatchfiles);

	Printf(PRINT_HIGH, "I_Init: Init hardware.\n");
	I_Init();

	// [SL] Call init routines that need to be reinitialized every time WAD changes
	D_Init();
	atterm(D_Shutdown);

	Printf(PRINT_HIGH, "SV_InitNetwork: Checking network game status.\n");
	SV_InitNetwork();

	// Base systems have been inited; enable cvar callbacks
	cvar_t::EnableCallbacks();

	// [RH] User-configurable startup strings. Because BOOM does.
	if (GStrings(STARTUP1)[0])	Printf(PRINT_HIGH, "%s\n", GStrings(STARTUP1));
	if (GStrings(STARTUP2)[0])	Printf(PRINT_HIGH, "%s\n", GStrings(STARTUP2));
	if (GStrings(STARTUP3)[0])	Printf(PRINT_HIGH, "%s\n", GStrings(STARTUP3));
	if (GStrings(STARTUP4)[0])	Printf(PRINT_HIGH, "%s\n", GStrings(STARTUP4));
	if (GStrings(STARTUP5)[0])	Printf(PRINT_HIGH, "%s\n", GStrings(STARTUP5));

	// developer mode
	devparm = Args.CheckParm("-devparm");

	if (devparm)
		Printf (PRINT_HIGH, "%s", GStrings(D_DEVSTR));        // D_DEVSTR

	// Nomonsters
	if (Args.CheckParm("-nomonsters"))
		sv_nomonsters = 1;

	// Respawn
	if (Args.CheckParm("-respawn"))
		sv_monstersrespawn = 1;

	// Fast
	if (Args.CheckParm("-fast"))
		sv_fastmonsters = 1;

    // get skill / episode / map from parms
	strcpy(startmap, (gameinfo.flags & GI_MAPxx) ? "MAP01" : "E1M1");

	const char* val = Args.CheckValue("-skill");
	if (val)
		sv_skill.Set(val[0] - '0');

	p = Args.CheckParm("-timer");
	if (p && p < Args.NumArgs() - 1)
	{
		float time = atof(Args.GetArg(p + 1));
		Printf(PRINT_HIGH, "Levels will end after %g minute%s.\n", time, time > 1 ? "s" : "");
		sv_timelimit.Set(time);
	}

	if (Args.CheckValue("-avg"))
	{
		Printf(PRINT_HIGH, "Austin Virtual Gaming: Levels will end after 20 minutes\n");
		sv_timelimit.Set(20);
	}

	// [RH] Lock any cvars that should be locked now that we're
	// about to begin the game.
	cvar_t::EnableNoSet();

	// [RH] Now that all game subsystems have been initialized,
	// do all commands on the command line other than +set
	C_ExecCmdLineParams(false, false);

	// [AM] Initialize banlist
	SV_InitBanlist();

	Printf(PRINT_HIGH, "========== Odamex Server Initialized ==========\n");

	#ifdef UNIX
	if (Args.CheckParm("-fork"))
		daemon_init();
	#endif

	p = Args.CheckParm("-warp");
	if (p && p < Args.NumArgs() - (1+(gameinfo.flags & GI_MAPxx ? 0 : 1)))
	{
		int ep, map;

		if (gameinfo.flags & GI_MAPxx)
		{
			ep = 1;
			map = atoi(Args.GetArg(p+1));
		}
		else
		{
			ep = Args.GetArg(p+1)[0]-'0';
			map = Args.GetArg(p+2)[0]-'0';
		}

		strncpy(startmap, CalcMapName(ep, map), 8);
		autostart = true;
	}

	// [RH] Hack to handle +map
	p = Args.CheckParm("+map");
	if (p && p < Args.NumArgs() - 1)
	{
		strncpy(startmap, Args.GetArg(p + 1), 8);
		((char*)Args.GetArg(p))[0] = '-';
		autostart = true;
	}

	strncpy(level.mapname, startmap, sizeof(level.mapname));

	G_ChangeMap();

	D_DoomLoop();	// never returns
}