void target_kill_use(gentity_t *self, gentity_t *other, gentity_t *activator) { if (self->spawnflags & 1) // kill usertoo { G_Damage(activator, NULL, NULL, NULL, NULL, 100000, DAMAGE_NO_PROTECTION, MOD_TELEFRAG); } G_KillEnts(self->target, activator, self, MOD_UNKNOWN); }
void target_kill_use(gentity_t *self, gentity_t *other, gentity_t *activator) { // Nico, silent GCC (void)other; // Nico, if kill triggers are enabled, kill activator (=player) too if (g_enableMapEntities.integer & MAP_FORCE_KILL_ENTITIES || self->spawnflags & 1) { // kill usertoo G_Damage(activator, NULL, NULL, NULL, NULL, 100000, DAMAGE_NO_PROTECTION, MOD_TELEFRAG); } G_KillEnts(self->target, activator, self); }