gentity_t *G_CheckControlledTurretEnemy(gentity_t *self, gentity_t *enemy, qboolean validate ) { if ( enemy->e_UseFunc == useF_emplaced_gun_use || enemy->e_UseFunc == useF_eweb_use ) { if ( enemy->activator && enemy->activator->client ) {//return the controller of the eweb/emplaced gun if (validate==qfalse || !self->client || G_ValidEnemy(self, enemy)) { return enemy->activator; } } return NULL; } return enemy; }
qboolean NPC_ValidEnemy( gentity_t *ent ) { return G_ValidEnemy( NPC, ent ); }