예제 #1
0
파일: config.cpp 프로젝트: gamecip/em-fceux
// Write savegame and synchronize IDBFS contents to IndexedDB. Must be a C-function.
void FCEM_OnSaveGameInterval()
{
    if (GameInterface) {
        GameInterface(GI_SAVE);
    }
    EM_ASM({
      FS.syncfs(FCEM.onSyncToIDB);
    });
예제 #2
0
void ResetNES(void) {
	FCEUMOV_AddCommand(FCEUNPCMD_RESET);
	if (!FCEUGameInfo) return;
	GameInterface(GI_RESETM2);
	FCEUSND_Reset();
	FCEUPPU_Reset();
	X6502_Reset();
}
예제 #3
0
파일: fceu.c 프로젝트: RuiVarela/rengine
void ResetNES(void)
{
  if(!FCEUGameInfo) return;
  GameInterface(GI_RESETM2);
  FCEUSND_Reset();
  FCEUPPU_Reset();
  X6502_Reset();
}
예제 #4
0
파일: fceu.c 프로젝트: ficoos/fceu-next
static void CloseGame(void)
{
	if(FCEUGameInfo)
	{
		if(FCEUGameInfo->name)
		{
			free(FCEUGameInfo->name);
			FCEUGameInfo->name=0;
		}
		FCEU_FlushGameCheats(0,0);
		GameInterface(GI_CLOSE);
		ResetExState(0,0);
		CloseGenie();
		free(FCEUGameInfo);
		FCEUGameInfo = 0;
	}
}
예제 #5
0
static void CloseGame(void) {
	if (FCEUGameInfo) {
		if (FCEUnetplay)
			FCEUD_NetworkClose();
		if (FCEUGameInfo->name) {
			free(FCEUGameInfo->name);
			FCEUGameInfo->name = 0;
		}
		if (FCEUGameInfo->type != GIT_NSF)
			FCEU_FlushGameCheats(0, 0);
		GameInterface(GI_CLOSE);
		ResetExState(0, 0);
		FCEU_CloseGenie();
		free(FCEUGameInfo);
		FCEUGameInfo = 0;
	}
}
예제 #6
0
파일: fceu.c 프로젝트: ficoos/fceu-next
void PowerNES(void)
{
	if(!FCEUGameInfo)
		return;

	FCEU_CheatResetRAM();
	FCEU_CheatAddRAM(2,0,RAM);

	GeniePower();

#ifndef COPYFAMI
	FCEU_MemoryRand(RAM,0x800);
#endif

	SetReadHandler(0x0000,0xFFFF,ANull);
	SetWriteHandler(0x0000,0xFFFF,BNull);

#ifdef COPYFAMI
	SetReadHandler(0,0x3FFF,ARAML);
	SetWriteHandler(0,0x3FFF,BRAML);
#else
	SetReadHandler(0,0x7FF,ARAML);
	SetWriteHandler(0,0x7FF,BRAML);

	SetReadHandler(0x800,0x1FFF,ARAMH);  /* Part of a little */
	SetWriteHandler(0x800,0x1FFF,BRAMH); /* hack for a small speed boost. */
#endif
	InitializeInput();
	FCEUSND_Power();
	FCEUPPU_Power();

	/* Have the external game hardware "powered" after the internal NES stuff.
	   Needed for the NSF code and VS System code.
	 */
	GameInterface(GI_POWER);
	if(FCEUGameInfo->type==GIT_VSUNI)
		FCEU_VSUniPower();


	timestampbase=0;
	X6502_Power();
	FCEU_PowerCheats();
}