/** * Construct a pathname for a screenshot file. * @param default_fn Default filename. * @param ext Extension to use. * @param crashlog Create path for crash.png * @return Pathname for a screenshot file. */ static const char *MakeScreenshotName(const char *default_fn, const char *ext, bool crashlog = false) { bool generate = StrEmpty(_screenshot_name); if (generate) { if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_company == COMPANY_SPECTATOR) { strecpy(_screenshot_name, default_fn, lastof(_screenshot_name)); } else { GenerateDefaultSaveName(_screenshot_name, lastof(_screenshot_name)); } } /* Add extension to screenshot file */ size_t len = strlen(_screenshot_name); snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, ".%s", ext); const char *screenshot_dir = crashlog ? _personal_dir : FiosGetScreenshotDir(); for (uint serial = 1;; serial++) { if (snprintf(_full_screenshot_name, lengthof(_full_screenshot_name), "%s%s", screenshot_dir, _screenshot_name) >= (int)lengthof(_full_screenshot_name)) { /* We need more characters than MAX_PATH -> end with error */ _full_screenshot_name[0] = '\0'; break; } if (!generate) break; // allow overwriting of non-automatic filenames if (!FileExists(_full_screenshot_name)) break; /* If file exists try another one with same name, but just with a higher index */ snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, "#%u.%s", serial, ext); } return _full_screenshot_name; }
/** * Create an autosave. The default name is "autosave#.sav". However with * the setting 'keep_all_autosave' the name defaults to company-name + date */ static void DoAutosave() { char buf[MAX_PATH]; #if defined(PSP) /* Autosaving in networking is too time expensive for the PSP */ if (_networking) return; #endif /* PSP */ if (_settings_client.gui.keep_all_autosave) { GenerateDefaultSaveName(buf, lastof(buf)); strecat(buf, ".sav", lastof(buf)); } else { static int _autosave_ctr = 0; /* generate a savegame name and number according to _settings_client.gui.max_num_autosaves */ snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr); if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0; } DEBUG(sl, 2, "Autosaving to '%s'", buf); if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) { ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR); } }
/** * Create an autosave. The default name is "autosave#.sav". However with * the setting 'keep_all_autosave' the name defaults to company-name + date */ static void DoAutosave() { char buf[MAX_PATH]; if (_settings_client.gui.keep_all_autosave) { GenerateDefaultSaveName(buf, lastof(buf)); strecat(buf, ".sav", lastof(buf)); } else { static int _autosave_ctr = 0; /* generate a savegame name and number according to _settings_client.gui.max_num_autosaves */ seprintf(buf, lastof(buf), "autosave%d.sav", _autosave_ctr); if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0; } DEBUG(sl, 2, "Autosaving to '%s'", buf); if (SaveOrLoad(buf, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) { ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR); } }
void GenerateFileName() { GenerateDefaultSaveName(this->edit_str_buf, &this->edit_str_buf[this->edit_str_size - 1]); }
/** Generate a default save filename. */ void GenerateFileName() { GenerateDefaultSaveName(this->filename_editbox.text.buf, &this->filename_editbox.text.buf[this->filename_editbox.text.max_bytes - 1]); this->filename_editbox.text.UpdateSize(); }