예제 #1
0
void UAnimGraphNode_Slot::BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog)
{
	UAnimBlueprint* AnimBlueprint = GetAnimBlueprint();
	if (AnimBlueprint->TargetSkeleton)
	{
		AnimBlueprint->TargetSkeleton->AddSlotNodeName(Node.SlotName);
		AnimBlueprint->TargetSkeleton->AddSlotGroupName(Node.GroupName);
	}
}
void UAnimGraphNode_BlendSpacePlayer::BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog)
{
	UAnimBlueprint* AnimBlueprint = GetAnimBlueprint();
	Node.GroupIndex = AnimBlueprint->FindOrAddGroup(SyncGroup.GroupName);
	Node.GroupRole = SyncGroup.GroupRole;
}