bool DRAWSEGMENT::HitTest( const wxPoint& aPosition ) { switch( m_Shape ) { case S_CIRCLE: case S_ARC: { wxPoint relPos = aPosition - GetCenter(); int radius = GetRadius(); int dist = KiROUND( EuclideanNorm( relPos ) ); if( abs( radius - dist ) <= ( m_Width / 2 ) ) { if( m_Shape == S_CIRCLE ) return true; // For arcs, the test point angle must be >= arc angle start // and <= arc angle end // However angle values > 360 deg are not easy to handle // so we calculate the relative angle between arc start point and teast point // this relative arc should be < arc angle if arc angle > 0 (CW arc) // and > arc angle if arc angle < 0 (CCW arc) double arc_angle_start = GetArcAngleStart(); // Always 0.0 ... 360 deg, in 0.1 deg double arc_hittest = ArcTangente( relPos.y, relPos.x ); // Calculate relative angle between the starting point of the arc, and the test point arc_hittest -= arc_angle_start; // Normalise arc_hittest between 0 ... 360 deg NORMALIZE_ANGLE_POS( arc_hittest ); // Check angle: inside the arc angle when it is > 0 // and outside the not drawn arc when it is < 0 if( GetAngle() >= 0.0 ) { if( arc_hittest <= GetAngle() ) return true; } else { if( arc_hittest >= (3600.0 + GetAngle()) ) return true; } } } break; case S_CURVE: for( unsigned int i= 1; i < m_BezierPoints.size(); i++) { if( TestSegmentHit( aPosition, m_BezierPoints[i-1], m_BezierPoints[i-1], m_Width / 2 ) ) return true; } break; case S_SEGMENT: if( TestSegmentHit( aPosition, m_Start, m_End, m_Width / 2 ) ) return true; break; default: wxASSERT( 0 ); break; } return false; }
const EDA_RECT DRAWSEGMENT::GetBoundingBox() const { EDA_RECT bbox; bbox.SetOrigin( m_Start ); switch( m_Shape ) { case S_SEGMENT: bbox.SetEnd( m_End ); break; case S_CIRCLE: bbox.Inflate( GetRadius() ); break; case S_ARC: { bbox.Merge( m_End ); wxPoint end = m_End; RotatePoint( &end, m_Start, -m_Angle ); bbox.Merge( end ); // Determine the starting quarter // 0 right-bottom // 1 left-bottom // 2 left-top // 3 right-top unsigned int quarter = 0; // assume right-bottom if( m_End.y < m_Start.y ) // change to left-top quarter |= 3; if( m_End.x < m_Start.x ) // for left side, the LSB is 2nd bit negated quarter ^= 1; int radius = GetRadius(); int angle = (int) GetArcAngleStart() % 900 + m_Angle; bool directionCW = ( m_Angle > 0 ); // Is the direction of arc clockwise? if( !directionCW ) { angle = 900 - angle; quarter = ( quarter + 3 ) % 4; // -1 modulo arithmetic } while( angle > 900 ) { switch( quarter ) { case 0: bbox.Merge( wxPoint( m_Start.x, m_Start.y + radius ) ); // down break; case 1: bbox.Merge( wxPoint( m_Start.x - radius, m_Start.y ) ); // left break; case 2: bbox.Merge( wxPoint( m_Start.x, m_Start.y - radius ) ); // up break; case 3: bbox.Merge( wxPoint( m_Start.x + radius, m_Start.y ) ); // right break; } if( directionCW ) ++quarter; else quarter += 3; // -1 modulo arithmetic quarter %= 4; angle -= 900; } } break; case S_POLYGON: { wxPoint p_end; MODULE* module = GetParentModule(); for( unsigned ii = 0; ii < m_PolyPoints.size(); ii++ ) { wxPoint pt = m_PolyPoints[ii]; if( module ) // Transform, if we belong to a module { RotatePoint( &pt, module->GetOrientation() ); pt += module->GetPosition(); } if( ii == 0 ) p_end = pt; bbox.SetX( std::min( bbox.GetX(), pt.x ) ); bbox.SetY( std::min( bbox.GetY(), pt.y ) ); p_end.x = std::max( p_end.x, pt.x ); p_end.y = std::max( p_end.y, pt.y ); } bbox.SetEnd( p_end ); } break; default: ; } bbox.Inflate( ((m_Width+1) / 2) + 1 ); bbox.Normalize(); return bbox; }