예제 #1
0
void WorldSession::HandleNameQueryOpcode(WorldPacket& recv_data)
{
    uint64 guid;

    recv_data >> guid;

    if (Player *pChar = ObjectAccessor::FindPlayer(guid))
        SendNameQueryOpcode(pChar);
    else
    {
        if (CharacterNameData* cname = sWorld->GetCharacterNameData(guid))
        {
            WorldPacket data(SMSG_NAME_QUERY_RESPONSE, 8+1+1+1+1+1+1+10);
            data.appendPackGUID(guid);
            data << uint8(0);
            if (cname->m_name == "")
            {
                data << std::string(GetArkcoreString(LANG_NON_EXIST_CHARACTER));
                data << uint32(0);
            }
            else
            {
                data << cname->m_name;
                data << uint8(0);
                data << uint8(cname->m_race);
                data << uint8(cname->m_gender);
                data << uint8(cname->m_class);
            }
            data << uint8(0);
            SendPacket(&data);
        }
    }
}
예제 #2
0
bool ChatHandler::HandleLookupEventCommand(const char* args)
{
    if (!*args)
        return false;

    std::string namepart = args;
    std::wstring wnamepart;

    // converting string that we try to find to lower case
    if (!Utf8toWStr(namepart, wnamepart))
        return false;

    wstrToLower(wnamepart);

    bool found = false;
    uint32 count = 0;
    uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);

    GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
    GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();

    for (uint32 id = 0; id < events.size(); ++id)
    {
        GameEventData const& eventData = events[id];

        std::string descr = eventData.description;
        if (descr.empty())
            continue;

        if (Utf8FitTo(descr, wnamepart))
        {
            if (maxResults && count++ == maxResults)
            {
                PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
                return true;
            }

            char const* active = activeEvents.find(id) != activeEvents.end() ? GetArkcoreString(LANG_ACTIVE) : "";

            if (m_session)
                PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT, id, id, eventData.description.c_str(), active);
            else
                PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE, id, eventData.description.c_str(), active);

            if (!found)
                found = true;
        }
    }

    if (!found)
        SendSysMessage(LANG_NOEVENTFOUND);

    return true;
}
예제 #3
0
bool ChatHandler::HandleCharacterTitlesCommand(const char* args)
{
    if (!*args)
        return false;

    Player* target;
    if (!extractPlayerTarget((char*)args, &target))
        return false;

    LocaleConstant loc = GetSessionDbcLocale();
    char const* targetName = target->GetName();
    char const* knownStr = GetArkcoreString(LANG_KNOWN);

    // Search in CharTitles.dbc
    for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
    {
        CharTitlesEntry const *titleInfo = sCharTitlesStore.LookupEntry(id);
        if (titleInfo && target->HasTitle(titleInfo))
        {
            std::string name = titleInfo->name[loc];
            if (name.empty())
                continue;

            char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
                ? GetArkcoreString(LANG_ACTIVE)
                : "";

            char titleNameStr[80];
            snprintf(titleNameStr, 80, name.c_str(), targetName);

            // send title in "id (idx:idx) - [namedlink locale]" format
            if (m_session)
                PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
            else
                PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name.c_str(), localeNames[loc], knownStr, activeStr);
        }
    }
    return true;
}
예제 #4
0
bool ChatHandler::HandleCharacterReputationCommand(const char* args)
{
    Player* target;
    if (!extractPlayerTarget((char*)args, &target))
        return false;

    LocaleConstant loc = GetSessionDbcLocale();

    FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
    for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
    {
        const FactionState& faction = itr->second;
        FactionEntry const *factionEntry = sFactionStore.LookupEntry(faction.ID);
        char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
        ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
        std::string rankName = GetArkcoreString(ReputationRankStrIndex[rank]);
        std::ostringstream ss;
        if (m_session)
            ss << faction.ID << " - |cffffffff|Hfaction:" << faction.ID << "|h[" << factionName << ' ' << localeNames[loc] << "]|h|r";
        else
            ss << faction.ID << " - " << factionName << ' ' << localeNames[loc];

        ss << ' ' << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ')';

        if (faction.Flags & FACTION_FLAG_VISIBLE)
            ss << GetArkcoreString(LANG_FACTION_VISIBLE);
        if (faction.Flags & FACTION_FLAG_AT_WAR)
            ss << GetArkcoreString(LANG_FACTION_ATWAR);
        if (faction.Flags & FACTION_FLAG_PEACE_FORCED)
            ss << GetArkcoreString(LANG_FACTION_PEACE_FORCED);
        if (faction.Flags & FACTION_FLAG_HIDDEN)
            ss << GetArkcoreString(LANG_FACTION_HIDDEN);
        if (faction.Flags & FACTION_FLAG_INVISIBLE_FORCED)
            ss << GetArkcoreString(LANG_FACTION_INVISIBLE_FORCED);
        if (faction.Flags & FACTION_FLAG_INACTIVE)
            ss << GetArkcoreString(LANG_FACTION_INACTIVE);

        SendSysMessage(ss.str().c_str());
    }
    return true;
}
예제 #5
0
void WorldSession::HandleSendMail(WorldPacket & recv_data)
{
    uint64 mailbox, unk3, money, COD;
    std::string receiver, subject, body;
    uint32 unk1, unk2;
    uint8 unk4;
    recv_data >> mailbox;
    recv_data >> receiver;

    recv_data >> subject;

    recv_data >> body;

    recv_data >> unk1;                                      // stationery?
    recv_data >> unk2;                                      // 0x00000000

    uint8 items_count;
    recv_data >> items_count;                               // attached items count

    if (items_count > MAX_MAIL_ITEMS)                       // client limit
    {
        GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
        recv_data.rfinish();                   // set to end to avoid warnings spam
        return;
    }

    uint64 itemGUIDs[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        recv_data.read_skip<uint8>();                       // item slot in mail, not used
        recv_data >> itemGUIDs[i];
    }

    recv_data >> money >> COD;                              // money and cod
    recv_data >> unk3;                                      // const 0
    recv_data >> unk4;                                      // const 0

    // packet read complete, now do check

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    if (receiver.empty())
        return;

    Player* pl = _player;

    if (pl->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetArkcoreString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    uint64 rc = 0;
    if (normalizePlayerName(receiver))
        rc = sObjectMgr->GetPlayerGUIDByName(receiver);

    if (!rc)
    {
        sLog->outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
            pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    sLog->outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);

    if (pl->GetGUID() == rc)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

    uint32 cost = items_count ? 30 * items_count : 30;  // price hardcoded in client

    uint64 reqmoney = cost + money;

    if (!pl->HasEnoughMoney(reqmoney))
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player *receive = ObjectAccessor::FindPlayer(rc);

    uint32 rc_team = 0;
    uint8 mails_count = 0;                                  //do not allow to send to one player more than 100 mails
    uint8 receiveLevel = 0;

    if (receive)
    {
        rc_team = receive->GetTeam();
        mails_count = receive->GetMailSize();
        receiveLevel = receive->getLevel();
    }
    else
    {
        rc_team = sObjectMgr->GetPlayerTeamByGUID(rc);
        if (QueryResult result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
        {
            Field* fields = result->Fetch();
            mails_count = fields[0].GetUInt32();
        }
        if (QueryResult result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid = '%u'", GUID_LOPART(rc)))
        {
            Field* fields = result->Fetch();
            receiveLevel = fields[0].GetUInt8();
        }
    }
    //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mails_count > 100)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }
    // test the receiver's Faction... or all items are account bound
    bool accountBound = items_count ? true : false;
    for (uint8 i = 0; i < items_count; ++i)
    {
        Item* item = pl->GetItemByGuid(itemGUIDs[i]);
        if (item)
        {
            ItemTemplate const* itemProto = item->GetTemplate();
            if (!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
            {
                accountBound = false;
                break;
            }
        }
    }

    if (!accountBound && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && AccountMgr::IsPlayerAccount(GetSecurity()))
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }

    if (receiveLevel < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetArkcoreString(LANG_MAIL_RECEIVER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    uint32 rc_account = receive
        ? receive->GetSession()->GetAccountId()
        : sObjectMgr->GetPlayerAccountIdByGUID(rc);

    Item* items[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        if (!itemGUIDs[i])
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        Item* item = pl->GetItemByGuid(itemGUIDs[i]);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if (!item)
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded(true))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account)
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
            return;
        }

        if (item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }

        if (item->IsNotEmptyBag())
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS);
            return;
        }

        items[i] = item;
    }

    pl->SendMailResult(0, MAIL_SEND, MAIL_OK);

    pl->ModifyMoney(-int32(reqmoney));
    pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);

    bool needItemDelay = false;

    MailDraft draft(subject, body);

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    if (items_count > 0 || money > 0)
    {
        if (items_count > 0)
        {
            for (uint8 i = 0; i < items_count; ++i)
            {
                Item* item = items[i];
                if (!AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
                {
                    sLogMgr->WriteGmCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
                        GetPlayerName(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
                }

                item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
                pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);

                item->DeleteFromInventoryDB(trans);     // deletes item from character's inventory
                item->SetOwnerGUID(rc);
                item->SaveToDB(trans);                  // recursive and not have transaction guard into self, item not in inventory and can be save standalone

                draft.AddItem(item);
            }

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
        }

        if (money > 0 && !AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
        {
            sLogMgr->WriteGmCommand(GetAccountId(), "GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
                GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
        }
    }

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;

    // will delete item or place to receiver mail list
    draft
        .AddMoney(money)
        .AddCOD(COD)
        .SendMailTo(trans, MailReceiver(receive, GUID_LOPART(rc)), MailSender(pl), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);

    pl->SaveInventoryAndGoldToDB(trans);
    CharacterDatabase.CommitTransaction(trans);
}
예제 #6
0
bool ChatHandler::HandleLookupTitleCommand(const char* args)
{
    if (!*args)
        return false;

    // can be NULL in console call
    Player* target = getSelectedPlayer();

    // title name have single string arg for player name
    char const* targetName = target ? target->GetName() : "NAME";

    std::string namepart = args;
    std::wstring wnamepart;

    if (!Utf8toWStr(namepart, wnamepart))
        return false;

    // converting string that we try to find to lower case
    wstrToLower(wnamepart);

    uint32 counter = 0;                                     // Counter for figure out that we found smth.
    uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);

    // Search in CharTitles.dbc
    for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
    {
        CharTitlesEntry const *titleInfo = sCharTitlesStore.LookupEntry(id);
        if (titleInfo)
        {
            int loc = GetSessionDbcLocale();
            std::string name = titleInfo->name[loc];
            if (name.empty())
                continue;

            if (!Utf8FitTo(name, wnamepart))
            {
                loc = 0;
                for (; loc < TOTAL_LOCALES; ++loc)
                {
                    if (loc == GetSessionDbcLocale())
                        continue;

                    name = titleInfo->name[loc];
                    if (name.empty())
                        continue;

                    if (Utf8FitTo(name, wnamepart))
                        break;
                }
            }

            if (loc < TOTAL_LOCALES)
            {
                if (maxResults && counter == maxResults)
                {
                    PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
                    return true;
                }

                char const* knownStr = target && target->HasTitle(titleInfo) ? GetArkcoreString(LANG_KNOWN) : "";

                char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
                    ? GetArkcoreString(LANG_ACTIVE)
                    : "";

                char titleNameStr[80];
                snprintf(titleNameStr, 80, name.c_str(), targetName);

                // send title in "id (idx:idx) - [namedlink locale]" format
                if (m_session)
                    PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
                else
                    PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, titleNameStr, localeNames[loc], knownStr, activeStr);

                ++counter;
            }
        }
    }
    if (counter == 0)                                       // if counter == 0 then we found nth
        SendSysMessage(LANG_COMMAND_NOTITLEFOUND);
    return true;
}
예제 #7
0
//show info of player
bool ChatHandler::HandlePInfoCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;

    uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);

    if (sObjectMgr->GetPlayerNameByGUID(parseGUID, target_name))
    {
        target = sObjectMgr->GetPlayerByLowGUID(parseGUID);
        target_guid = parseGUID;
    }
    else if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    uint32 accId = 0;
    uint32 money = 0;
    uint32 total_player_time = 0;
    uint8 level = 0;
    uint32 latency = 0;
    uint8 race;
    uint8 Class;
    int64 muteTime = 0;
    int64 banTime = -1;
    uint32 mapId;
    uint32 areaId;
    uint32 phase = 0;


    // get additional information from Player object
    if (target)
    {
        // check online security
        if (HasLowerSecurity(target, 0))
            return false;

        accId = target->GetSession()->GetAccountId();
        money = target->GetMoney();
        total_player_time = target->GetTotalPlayedTime();
        level = target->getLevel();
        latency = target->GetSession()->GetLatency();
        race = target->getRace();
        Class = target->getClass();
        muteTime = target->GetSession()->m_muteTime;
        mapId = target->GetMapId();
        areaId = target->GetAreaId();
        phase = target->GetPhaseMask();
    }
    // get additional information from DB
    else
    {
        // check offline security
        if (HasLowerSecurity(NULL, target_guid))
            return false;

        //                                                     0          1      2      3        4     5      6    7
        QueryResult result = CharacterDatabase.PQuery("SELECT totaltime, level, money, account, race, class, map, zone FROM characters "
                                                      "WHERE guid = '%u'", GUID_LOPART(target_guid));
        if (!result)
            return false;

        Field* fields = result->Fetch();
        total_player_time = fields[0].GetUInt32();
        level = fields[1].GetUInt32();
        money = fields[2].GetUInt32();
        accId = fields[3].GetUInt32();
        race = fields[4].GetUInt8();
        Class = fields[5].GetUInt8();
        mapId = fields[6].GetUInt16();
        areaId = fields[7].GetUInt16();
    }

    std::string username = GetArkcoreString(LANG_ERROR);
    std::string email = GetArkcoreString(LANG_ERROR);
    std::string last_ip = GetArkcoreString(LANG_ERROR);
    uint32 security = 0;
    std::string last_login = GetArkcoreString(LANG_ERROR);

    QueryResult result = LoginDatabase.PQuery("SELECT a.username, aa.gmlevel, a.email, a.last_ip, a.last_login, a.mutetime "
                                                "FROM account a "
                                                "LEFT JOIN account_access aa "
                                                "ON (a.id = aa.id) "
                                                "WHERE a.id = '%u'", accId);
    if (result)
    {
        Field* fields = result->Fetch();
        username = fields[0].GetString();
        security = fields[1].GetUInt32();
        email = fields[2].GetString();
        muteTime = fields[5].GetUInt64();

        if (email.empty())
            email = "-";

        if (!m_session || m_session->GetSecurity() >= AccountTypes(security))
        {
            last_ip = fields[3].GetString();
            last_login = fields[4].GetString();
        }
        else
        {
            last_ip = "-";
            last_login = "******";
        }
    }

    std::string nameLink = playerLink(target_name);

    PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetArkcoreString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(target_guid), username.c_str(), accId, email.c_str(), security, last_ip.c_str(), last_login.c_str(), latency);

    std::string bannedby = "unknown";
    std::string banreason = "";
    if (QueryResult result = LoginDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM account_banned "
                                                  "WHERE id = '%u' AND active ORDER BY bandate ASC LIMIT 1", accId))
    {
        Field * fields = result->Fetch();
        banTime = fields[1].GetBool() ? 0 : fields[0].GetUInt64();
        bannedby = fields[2].GetString();
        banreason = fields[3].GetString();
    }
    else if (QueryResult result = CharacterDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM character_banned "
                                                           "WHERE guid = '%u' AND active ORDER BY bandate ASC LIMIT 1", GUID_LOPART(target_guid)))
    {
        Field * fields = result->Fetch();
        banTime = fields[1].GetBool() ? 0 : fields[0].GetUInt64();
        bannedby = fields[2].GetString();
        banreason = fields[3].GetString();
    }

    if (muteTime > 0)
        PSendSysMessage(LANG_PINFO_MUTE, secsToTimeString(muteTime - time(NULL), true).c_str());

    if (banTime >= 0)
        PSendSysMessage(LANG_PINFO_BAN, banTime > 0 ? secsToTimeString(banTime - time(NULL), true).c_str() : "permanently", bannedby.c_str(), banreason.c_str());

    std::string race_s, Class_s;
    switch (race)
    {
        case RACE_HUMAN:            race_s = "Human";       break;
        case RACE_ORC:              race_s = "Orc";         break;
        case RACE_DWARF:            race_s = "Dwarf";       break;
        case RACE_NIGHTELF:         race_s = "Night Elf";   break;
        case RACE_UNDEAD_PLAYER:    race_s = "Undead";      break;
        case RACE_TAUREN:           race_s = "Tauren";      break;
        case RACE_GNOME:            race_s = "Gnome";       break;
        case RACE_TROLL:            race_s = "Troll";       break;
        case RACE_BLOODELF:         race_s = "Blood Elf";   break;
        case RACE_DRAENEI:          race_s = "Draenei";     break;
        case RACE_WORGEN:           race_s = "Worgen";      break;
        case RACE_GOBLIN:           race_s = "Goblin";      break;
    }
    switch (Class)
    {
        case CLASS_WARRIOR:         Class_s = "Warrior";        break;
        case CLASS_PALADIN:         Class_s = "Paladin";        break;
        case CLASS_HUNTER:          Class_s = "Hunter";         break;
        case CLASS_ROGUE:           Class_s = "Rogue";          break;
        case CLASS_PRIEST:          Class_s = "Priest";         break;
        case CLASS_DEATH_KNIGHT:    Class_s = "Death Knight";   break;
        case CLASS_SHAMAN:          Class_s = "Shaman";         break;
        case CLASS_MAGE:            Class_s = "Mage";           break;
        case CLASS_WARLOCK:         Class_s = "Warlock";        break;
        case CLASS_DRUID:           Class_s = "Druid";          break;
    }

    std::string timeStr = secsToTimeString(total_player_time, true, true);
    uint32 gold = money /GOLD;
    uint32 silv = (money % GOLD) / SILVER;
    uint32 copp = (money % GOLD) % SILVER;
    PSendSysMessage(LANG_PINFO_LEVEL, race_s.c_str(), Class_s.c_str(), timeStr.c_str(), level, gold, silv, copp);

    // Add map, zone, subzone and phase to output
    int locale = GetSessionDbcLocale();
    std::string areaName = "<unknown>";
    std::string zoneName = "";

    MapEntry const* map = sMapStore.LookupEntry(mapId);

    AreaTableEntry const* area = GetAreaEntryByAreaID(areaId);
    if (area)
    {
        areaName = area->area_name[locale];

        AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone);

        if (zone)
            zoneName = zone->area_name[locale];
    }

    if (target)
    {
        if (!zoneName.empty())
            PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], zoneName.c_str(), areaName.c_str(), phase);
        else
            PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], areaName.c_str(), "<unknown>", phase);
    }
    else
        PSendSysMessage(LANG_PINFO_MAP_OFFLINE, map->name[locale], areaName.c_str());

    return true;
}
예제 #8
0
void WorldSession::SendTrainerList(uint64 guid)
{
    std::string str = GetArkcoreString(LANG_NPC_TAINER_HELLO);
    SendTrainerList(guid, str);
}