예제 #1
0
파일: FileUtil.cpp 프로젝트: Tilka/dolphin
std::string GetSysDirectory()
{
  std::string sysDir;

#if defined(_WIN32) || defined(LINUX_LOCAL_DEV)
#define SYSDATA_DIR "Sys"
#elif defined __APPLE__
#define SYSDATA_DIR "Contents/Resources/Sys"
#else
#ifdef DATA_DIR
#define SYSDATA_DIR DATA_DIR "sys"
#else
#define SYSDATA_DIR "sys"
#endif
#endif

#if defined(__APPLE__)
  sysDir = GetBundleDirectory() + DIR_SEP + SYSDATA_DIR;
#elif defined(_WIN32) || defined(LINUX_LOCAL_DEV)
  sysDir = GetExeDirectory() + DIR_SEP + SYSDATA_DIR;
#elif defined ANDROID
  sysDir = s_android_sys_directory;
  ASSERT_MSG(COMMON, !sysDir.empty(), "Sys directory has not been set");
#else
  sysDir = SYSDATA_DIR;
#endif
  sysDir += DIR_SEP;

  INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
  return sysDir;
}
예제 #2
0
파일: FileUtil.cpp 프로젝트: Tilka/dolphin
std::string GetExePath()
{
  static std::string dolphin_path;
  if (dolphin_path.empty())
  {
#ifdef _WIN32
    TCHAR dolphin_exe_path[2048];
    TCHAR dolphin_exe_expanded_path[MAX_PATH];
    GetModuleFileName(nullptr, dolphin_exe_path, ARRAYSIZE(dolphin_exe_path));
    if (_tfullpath(dolphin_exe_expanded_path, dolphin_exe_path,
                   ARRAYSIZE(dolphin_exe_expanded_path)) != nullptr)
      dolphin_path = TStrToUTF8(dolphin_exe_expanded_path);
    else
      dolphin_path = TStrToUTF8(dolphin_exe_path);
#elif defined(__APPLE__)
    dolphin_path = GetBundleDirectory();
    dolphin_path = dolphin_path.substr(0, dolphin_path.find_last_of("Dolphin.app/Contents/MacOS"));
#else
    char dolphin_exe_path[PATH_MAX];
    ssize_t len = ::readlink("/proc/self/exe", dolphin_exe_path, sizeof(dolphin_exe_path));
    if (len == -1 || len == sizeof(dolphin_exe_path))
    {
      len = 0;
    }
    dolphin_exe_path[len] = '\0';
    dolphin_path = dolphin_exe_path;
#endif
  }
  return dolphin_path;
}
예제 #3
0
std::string GetSysDirectory()
{
	std::string sysDir;

#if defined (__APPLE__)
	sysDir = GetBundleDirectory();
	sysDir += DIR_SEP;
	sysDir += SYSDATA_DIR;
#else
	sysDir = SYSDATA_DIR;
#endif
	sysDir += DIR_SEP;

	INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
	return sysDir;
}
예제 #4
0
파일: file_util.cpp 프로젝트: Glought/citra
std::string GetSysDirectory()
{
    std::string sysDir;

#if defined (__APPLE__)
    sysDir = GetBundleDirectory();
    sysDir += DIR_SEP;
    sysDir += SYSDATA_DIR;
#else
    sysDir = SYSDATA_DIR;
#endif
    sysDir += DIR_SEP;

    LOG_DEBUG(Common_Filesystem, "Setting to %s:", sysDir.c_str());
    return sysDir;
}
예제 #5
0
std::string GetSysDirectory()
{
  std::string sysDir;

#if defined(__APPLE__)
  sysDir = GetBundleDirectory() + DIR_SEP + SYSDATA_DIR;
#elif defined(_WIN32) || defined(LINUX_LOCAL_DEV)
  sysDir = GetExeDirectory() + DIR_SEP + SYSDATA_DIR;
#else
  sysDir = SYSDATA_DIR;
#endif
  sysDir += DIR_SEP;

  INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
  return sysDir;
}
예제 #6
0
// Returns the current directory
std::string GetCurrentDir()
{
    // Get the current working directory (getcwd uses malloc)
#ifdef _WIN32
    wchar_t *dir;
    if (!(dir = _wgetcwd(nullptr, 0))) {
#else
    char *dir;
    if (!(dir = getcwd(nullptr, 0))) {
#endif
        LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: %s",
                GetLastErrorMsg());
        return nullptr;
    }
#ifdef _WIN32
    std::string strDir = Common::UTF16ToUTF8(dir);
#else
    std::string strDir = dir;
#endif
    free(dir);
    return strDir;
}

// Sets the current directory to the given directory
bool SetCurrentDir(const std::string &directory)
{
#ifdef _WIN32
    return _wchdir(Common::UTF8ToUTF16W(directory).c_str()) == 0;
#else
    return chdir(directory.c_str()) == 0;
#endif
}

#if defined(__APPLE__)
std::string GetBundleDirectory()
{
    CFURLRef BundleRef;
    char AppBundlePath[MAXPATHLEN];
    // Get the main bundle for the app
    BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
    CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
    CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
    CFRelease(BundleRef);
    CFRelease(BundlePath);

    return AppBundlePath;
}
#endif

#ifdef _WIN32
std::string& GetExeDirectory()
{
    static std::string exe_path;
    if (exe_path.empty())
    {
        wchar_t wchar_exe_path[2048];
        GetModuleFileNameW(nullptr, wchar_exe_path, 2048);
        exe_path = Common::UTF16ToUTF8(wchar_exe_path);
        exe_path = exe_path.substr(0, exe_path.find_last_of('\\'));
    }
    return exe_path;
}
#else
/**
 * @return The user’s home directory on POSIX systems
 */
static const std::string& GetHomeDirectory() {
    static std::string home_path;
    if (home_path.empty()) {
        const char* envvar = getenv("HOME");
        if (envvar) {
            home_path = envvar;
        } else {
            auto pw = getpwuid(getuid());
            ASSERT_MSG(pw, "$HOME isn’t defined, and the current user can’t be found in /etc/passwd.");
            home_path = pw->pw_dir;
        }
    }
    return home_path;
}

/**
 * Follows the XDG Base Directory Specification to get a directory path
 * @param envvar The XDG environment variable to get the value from
 * @return The directory path
 * @sa http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
 */
static const std::string GetUserDirectory(const std::string& envvar) {
    const char* directory = getenv(envvar.c_str());

    std::string user_dir;
    if (directory) {
        user_dir = directory;
    } else {
        std::string subdirectory;
        if (envvar == "XDG_DATA_HOME")
            subdirectory = DIR_SEP ".local" DIR_SEP "share";
        else if (envvar == "XDG_CONFIG_HOME")
            subdirectory = DIR_SEP ".config";
        else if (envvar == "XDG_CACHE_HOME")
            subdirectory = DIR_SEP ".cache";
        else
            ASSERT_MSG(false, "Unknown XDG variable %s.", envvar.c_str());
        user_dir = GetHomeDirectory() + subdirectory;
    }

    ASSERT_MSG(!user_dir.empty(), "User directory %s musn’t be empty.", envvar.c_str());
    ASSERT_MSG(user_dir[0] == '/', "User directory %s must be absolute.", envvar.c_str());

    return user_dir;
}
#endif

std::string GetSysDirectory()
{
    std::string sysDir;

#if defined (__APPLE__)
    sysDir = GetBundleDirectory();
    sysDir += DIR_SEP;
    sysDir += SYSDATA_DIR;
#else
    sysDir = SYSDATA_DIR;
#endif
    sysDir += DIR_SEP;

    LOG_DEBUG(Common_Filesystem, "Setting to %s:", sysDir.c_str());
    return sysDir;
}

// Returns a string with a Citra data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
{
    static std::string paths[NUM_PATH_INDICES];

    // Set up all paths and files on the first run
    if (paths[D_USER_IDX].empty())
    {
#ifdef _WIN32
        paths[D_USER_IDX]   = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
        paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
        paths[D_CACHE_IDX]  = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
#else
        if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) {
            paths[D_USER_IDX]   = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
            paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
            paths[D_CACHE_IDX]  = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
        } else {
            std::string data_dir   = GetUserDirectory("XDG_DATA_HOME");
            std::string config_dir = GetUserDirectory("XDG_CONFIG_HOME");
            std::string cache_dir  = GetUserDirectory("XDG_CACHE_HOME");

            paths[D_USER_IDX]   = data_dir   + DIR_SEP EMU_DATA_DIR DIR_SEP;
            paths[D_CONFIG_IDX] = config_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
            paths[D_CACHE_IDX]  = cache_dir  + DIR_SEP EMU_DATA_DIR DIR_SEP;
        }
#endif

        paths[D_GAMECONFIG_IDX]     = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
        paths[D_MAPS_IDX]           = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
        paths[D_SDMC_IDX]           = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
        paths[D_NAND_IDX]           = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
        paths[D_SYSDATA_IDX]        = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
        paths[D_SHADERCACHE_IDX]    = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
        paths[D_SHADERS_IDX]        = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
        paths[D_STATESAVES_IDX]     = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
        paths[D_SCREENSHOTS_IDX]    = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
        paths[D_DUMP_IDX]           = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
        paths[D_DUMPFRAMES_IDX]     = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
        paths[D_DUMPAUDIO_IDX]      = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
        paths[D_DUMPTEXTURES_IDX]   = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
        paths[D_LOGS_IDX]           = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
        paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
        paths[F_LOGGERCONFIG_IDX]   = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
        paths[F_MAINLOG_IDX]        = paths[D_LOGS_IDX] + MAIN_LOG;
    }

    if (!newPath.empty())
    {
        if (!FileUtil::IsDirectory(newPath))
        {
            LOG_ERROR(Common_Filesystem, "Invalid path specified %s", newPath.c_str());
            return paths[DirIDX];
        }
        else
        {
            paths[DirIDX] = newPath;
        }

        switch (DirIDX)
        {
        case D_ROOT_IDX:
            paths[D_USER_IDX]           = paths[D_ROOT_IDX] + DIR_SEP;
            paths[D_SYSCONF_IDX]        = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
            paths[F_SYSCONF_IDX]        = paths[D_SYSCONF_IDX] + SYSCONF;
            break;

        case D_USER_IDX:
            paths[D_USER_IDX]           = paths[D_ROOT_IDX] + DIR_SEP;
            paths[D_CONFIG_IDX]         = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
            paths[D_GAMECONFIG_IDX]     = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
            paths[D_MAPS_IDX]           = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
            paths[D_CACHE_IDX]          = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
            paths[D_SDMC_IDX]           = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
            paths[D_NAND_IDX]           = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
            paths[D_SHADERCACHE_IDX]    = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
            paths[D_SHADERS_IDX]        = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
            paths[D_STATESAVES_IDX]     = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
            paths[D_SCREENSHOTS_IDX]    = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
            paths[D_DUMP_IDX]           = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
            paths[D_DUMPFRAMES_IDX]     = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
            paths[D_DUMPAUDIO_IDX]      = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
            paths[D_DUMPTEXTURES_IDX]   = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
            paths[D_LOGS_IDX]           = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
            paths[D_SYSCONF_IDX]        = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
            paths[F_EMUCONFIG_IDX]      = paths[D_CONFIG_IDX] + EMU_CONFIG;
            paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
            paths[F_LOGGERCONFIG_IDX]   = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
            paths[F_MAINLOG_IDX]        = paths[D_LOGS_IDX] + MAIN_LOG;
            break;

        case D_CONFIG_IDX:
            paths[F_EMUCONFIG_IDX]      = paths[D_CONFIG_IDX] + EMU_CONFIG;
            paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
            paths[F_LOGGERCONFIG_IDX]   = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
            break;

        case D_DUMP_IDX:
            paths[D_DUMPFRAMES_IDX]     = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
            paths[D_DUMPAUDIO_IDX]      = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
            paths[D_DUMPTEXTURES_IDX]   = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
            break;

        case D_LOGS_IDX:
            paths[F_MAINLOG_IDX]        = paths[D_LOGS_IDX] + MAIN_LOG;
        }
    }

    return paths[DirIDX];
}

size_t WriteStringToFile(bool text_file, const std::string &str, const char *filename)
{
    return FileUtil::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
}

size_t ReadFileToString(bool text_file, const char *filename, std::string &str)
{
    IOFile file(filename, text_file ? "r" : "rb");

    if (!file)
        return false;

    str.resize(static_cast<u32>(file.GetSize()));
    return file.ReadArray(&str[0], str.size());
}