예제 #1
0
uint GetTotalCapacityOfArticulatedParts(EngineID engine)
{
	uint total = 0;

	CargoArray cap = GetCapacityOfArticulatedParts(engine);
	for (CargoID c = 0; c < NUM_CARGO; c++) {
		total += cap[c];
	}

	return total;
}
예제 #2
0
/**
 * Checks whether the specs of freshly build articulated vehicles are consistent with the information specified in the purchase list.
 * Only essential information is checked to leave room for magic tricks/workarounds to grfcoders.
 * It checks:
 *   For autoreplace/-renew:
 *    - Default cargo type (without capacity)
 *    - intersection and union of refit masks.
 */
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
{
	const Engine *engine = Engine::Get(v->engine_type);

	uint32 purchase_refit_union, purchase_refit_intersection;
	GetArticulatedRefitMasks(v->engine_type, true, &purchase_refit_union, &purchase_refit_intersection);
	CargoArray purchase_default_capacity = GetCapacityOfArticulatedParts(v->engine_type);

	uint32 real_refit_union = 0;
	uint32 real_refit_intersection = UINT_MAX;
	CargoArray real_default_capacity;

	do {
		uint32 refit_mask = GetAvailableVehicleCargoTypes(v->engine_type, true);
		real_refit_union |= refit_mask;
		if (refit_mask != 0) real_refit_intersection &= refit_mask;

		assert(v->cargo_type < NUM_CARGO);
		real_default_capacity[v->cargo_type] += v->cargo_cap;

		switch (v->type) {
			case VEH_TRAIN:
				v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticPart() : NULL;
				break;

			case VEH_ROAD:
				v = RoadVehicle::From(v)->HasArticulatedPart() ? v->Next() : NULL;
				break;

			default:
				v = NULL;
				break;
		}
	} while (v != NULL);

	/* Check whether the vehicle carries more cargos than expected */
	bool carries_more = false;
	for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
		if (real_default_capacity[cid] != 0 && purchase_default_capacity[cid] == 0) {
			carries_more = true;
			break;
		}
	}

	/* show a warning once for each GRF after each game load */
	if (real_refit_union != purchase_refit_union || real_refit_intersection != purchase_refit_intersection || carries_more) {
		ShowNewGrfVehicleError(engine->index, STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_ARTICULATED_CARGO, GBUG_VEH_REFIT, false);
	}
}
예제 #3
0
static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, bool refittable)
{
	CargoArray cap = GetCapacityOfArticulatedParts(engine);

	for (CargoID c = 0; c < NUM_CARGO; c++) {
		if (cap[c] == 0) continue;

		SetDParam(0, c);
		SetDParam(1, cap[c]);
		SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
		DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
		y += FONT_HEIGHT_NORMAL;

		/* Only show as refittable once */
		refittable = false;
	}

	return y;
}
예제 #4
0
int32 ScriptEventEnginePreview::GetCapacity()
{
	if (!this->IsEngineValid()) return -1;
	const Engine *e = ::Engine::Get(this->engine);
	switch (e->type) {
		case VEH_ROAD:
		case VEH_TRAIN: {
			CargoArray capacities = GetCapacityOfArticulatedParts(this->engine);
			for (CargoID c = 0; c < NUM_CARGO; c++) {
				if (capacities[c] == 0) continue;
				return capacities[c];
			}
			return -1;
		}

		case VEH_SHIP:
		case VEH_AIRCRAFT:
			return e->GetDisplayDefaultCapacity();

		default: NOT_REACHED();
	}
}
/* static */ int32 ScriptEngine::GetCapacity(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	const Engine *e = ::Engine::Get(engine_id);
	switch (e->type) {
		case VEH_ROAD:
		case VEH_TRAIN: {
			CargoArray capacities = GetCapacityOfArticulatedParts(engine_id);
			for (CargoID c = 0; c < NUM_CARGO; c++) {
				if (capacities[c] == 0) continue;
				return capacities[c];
			}
			return -1;
		}

		case VEH_SHIP:
		case VEH_AIRCRAFT:
			return e->GetDisplayDefaultCapacity();

		default: NOT_REACHED();
	}
}
예제 #6
0
/**
 * Get the capacity of an engine with articulated parts.
 * @param engine The engine to get the capacity of.
 * @return The capacity.
 */
uint GetTotalCapacityOfArticulatedParts(EngineID engine)
{
	CargoArray cap = GetCapacityOfArticulatedParts(engine);
	return cap.GetSum<uint>();
}