WorldConvexRoom * WorldIndoorArea::GetContainingRoom( const Vertex3 & vPoint ) const { WorldConvexRoom * pConvexRoom = (WorldConvexRoom*)( GetContainingNode(vPoint) ); if ( pConvexRoom == NULL ) return NULL; if ( pConvexRoom->Contains(vPoint) ) return pConvexRoom; return NULL; }
U2ConvexRegion* U2ConvexRegionMgr::GetContainingRegion(const D3DXVECTOR3& eye) { return DynamicCast<U2ConvexRegion>(GetContainingNode(eye)); }