void FPlatformerOptions::UpdateOptions() { //grab the user settings UserSettings = CastChecked<UPlatformerGameUserSettings>(GEngine->GetGameUserSettings()); VideoResolutionOption->SelectedMultiChoice = GetCurrentResolutionIndex(UserSettings->GetScreenResolution()); FullScreenOption->SelectedMultiChoice = UserSettings->GetFullscreenMode() != EWindowMode::Windowed ? 1 : 0; SoundVolumeOption->SelectedMultiChoice = FMath::TruncToInt(UserSettings->GetSoundVolume() * 10.0f); }
void FAmethystOptions::UpdateOptions() { #if UE_BUILD_SHIPPING CheatsItem->bVisible = false; #else //Toggle Cheat menu visibility depending if we are client or server UWorld* const World = PlayerOwner->GetWorld(); if (World && World->GetNetMode() == NM_Client) { CheatsItem->bVisible = false; } else { CheatsItem->bVisible = true; } #endif //grab the user settings UAmethystPersistentUser* const PersistentUser = GetPersistentUser(); if (PersistentUser) { // Update bInvertYAxisOpt, SensitivityOpt and GammaOpt because the AmethystOptions can be created without the controller having a player // by the in-game menu which will leave them with default values bInvertYAxisOpt = PersistentUser->GetInvertedYAxis(); SensitivityOpt = PersistentUser->GetAimSensitivity(); GammaOpt = PersistentUser->GetGamma(); } InvertYAxisOption->SelectedMultiChoice = GetCurrentMouseYAxisInvertedIndex(); AimSensitivityOption->SelectedMultiChoice = GetCurrentMouseSensitivityIndex(); GammaOption->SelectedMultiChoice = GetCurrentGammaIndex(); #if PLATFORM_DESKTOP VideoResolutionOption->SelectedMultiChoice = GetCurrentResolutionIndex(UserSettings->GetScreenResolution()); GraphicsQualityOption->SelectedMultiChoice = UserSettings->GetGraphicsQuality(); FullScreenOption->SelectedMultiChoice = UserSettings->GetCurrentFullscreenMode() != EWindowMode::Windowed ? 1 : 0; #endif }