예제 #1
0
   /**
    * Handles the '.character deleted list' command, which shows all deleted characters which matches the given search string
    *
    * @see HandleCharacterDeletedListHelper
    * @see HandleCharacterDeletedRestoreCommand
    * @see HandleCharacterDeletedDeleteCommand
    * @see DeletedInfoList
    *
    * @param args the search string which either contains a player GUID or a part fo the character-name
    */
    static bool HandleCharacterDeletedListCommand(ChatHandler* handler, char const* args)
    {
        DeletedInfoList foundList;
        if (!GetDeletedCharacterInfoList(foundList, args))
            return false;

        // if no characters have been found, output a warning
        if (foundList.empty())
        {
            handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
            return false;
        }

        HandleCharacterDeletedListHelper(foundList, handler);

        return true;
    }
예제 #2
0
/**
 * Handles the '.character deleted delete' command, which completely deletes all deleted characters which matches the given search string
 *
 * @see Player::GetDeletedCharacterGUIDs
 * @see Player::DeleteFromDB
 * @see ChatHandler::HandleCharacterDeletedListCommand
 * @see ChatHandler::HandleCharacterDeletedRestoreCommand
 *
 * @param args the search string which either contains a player GUID or a part fo the character-name
 */
bool ChatHandler::HandleCharacterDeletedDeleteCommand(const char* args) {
	// It is required to submit at least one argument
	if (!*args)
		return false;

	DeletedInfoList foundList;
	if (!GetDeletedCharacterInfoList(foundList, args))
		return false;

	if (foundList.empty()) {
		SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
		return false;
	}

	SendSysMessage(LANG_CHARACTER_DELETED_DELETE);
	HandleCharacterDeletedListHelper(foundList);

	// Call the appropriate function to delete them (current account for deleted characters is 0)
	for (DeletedInfoList::const_iterator itr = foundList.begin();
			itr != foundList.end(); ++itr)
		Player::DeleteFromDB(itr->lowguid, 0, false, true);

	return true;
}