예제 #1
0
bool GFileList::GetFullEffectName(gtuint uiIndex, gstring& outString)
{
	const gchar* name = GetEffectName( uiIndex );
	if( name == NULL )
		return false;
	
	gchar fullPath[GN_MAX_PATH] = { 0, };
	const char* workDir = GnSystem::GetWorkDirectory();
	GnSprintf( fullPath, sizeof(fullPath), "%sEffect/%s/%s.gm", workDir, name, name );
	outString = fullPath;
	return true;
}
예제 #2
0
bool Effect::TotalProgress(double frac)
{
   if (!mProgress && wxGetElapsedTime(false) > 500) {
      mProgress =
         new wxProgressDialog(GetEffectName(),
                              GetEffectAction(),
                              1000,
                              mParent,
                              wxPD_CAN_ABORT |
                              wxPD_REMAINING_TIME | wxPD_AUTO_HIDE);
   }
   
   bool cancelling = false;

   if (mProgress) {
      cancelling =
         !mProgress->Update((int)(frac*1000 + 0.5));
   }
   
   return cancelling;
}
예제 #3
0
bool Effect::DoEffect(wxWindow *parent, int flags,
                      double projectRate,
                      TrackList *list,
                      TrackFactory *factory,
                      double *t0, double *t1, wxString params)
{
   wxASSERT(*t0 <= *t1);

   if (mOutputTracks) {
      delete mOutputTracks;
      mOutputTracks = NULL;
   }

   mFactory = factory;
   mProjectRate = projectRate;
   mParent = parent;
   mTracks = list;
   mT0 = *t0;
   mT1 = *t1;
   CountWaveTracks();

   // Note: Init may read parameters from preferences
   if (!Init())
      return false;

   // If a parameter string was provided, it overrides any remembered settings
   // (but if the user is to be prompted, that takes priority)
   if (!params.IsEmpty())
   {
      ShuttleCli shuttle;
      shuttle.mParams = params;
      shuttle.mbStoreInClient=true;
      if( !TransferParameters( shuttle ))
      {
         wxMessageBox(
            wxString::Format(
               _("Could not set parameters of effect %s\n to %s."),
               GetEffectName().c_str(),
               params.c_str()
            )
         );
         return false;
      }
   }

   // Don't prompt user if we are dealing with a 
   // effect that is already configured, e.g. repeating
   // the last effect on a different selection.
   if( (flags & CONFIGURED_EFFECT) == 0)
   {
      if (!PromptUser())
         return false;
   }

   bool returnVal = true;
   bool skipFlag = CheckWhetherSkipEffect();
   if (skipFlag == false) {
      mProgress = new ProgressDialog(StripAmpersand(GetEffectName()),
                                     GetEffectAction(), 
                                     pdlgHideStopButton);
      returnVal = Process();
      delete mProgress;
   }

   End();

   if (mOutputTracks) {
      delete mOutputTracks;
      mOutputTracks = NULL;
   }

   if (returnVal) {
      *t0 = mT0;
      *t1 = mT1;
   }
   
   return returnVal;
}
예제 #4
0
void Effect::Preview()
{
   wxWindow* FocusDialog = wxWindow::FindFocus();
   if (gAudioIO->IsBusy())
      return;

   // Mix a few seconds of audio from all of the tracks
   double previewLen = 6.0;
   gPrefs->Read(wxT("/AudioIO/EffectsPreviewLen"), &previewLen);
   
   WaveTrack *mixLeft = NULL;
   WaveTrack *mixRight = NULL;
   double rate = mProjectRate;
   double t0 = mT0;
   double t1 = t0 + previewLen;

   if (t1 > mT1)
      t1 = mT1;

   if (t1 <= t0)
      return;

   bool success = ::MixAndRender(mTracks, mFactory, rate, floatSample, t0, t1,
                                 &mixLeft, &mixRight);

   if (!success) {
      return;
   }

   // Save the original track list
   TrackList *saveTracks = mTracks;

   // Build new tracklist from rendering tracks
   mTracks = new TrackList();
   mixLeft->SetSelected(true);   
   mTracks->Add(mixLeft);
   if (mixRight) {
      mixRight->SetSelected(true);   
      mTracks->Add(mixRight);
   }

   // Update track/group counts
   CountWaveTracks();

   // Reset times
   t0 = mixLeft->GetStartTime();
   t1 = mixLeft->GetEndTime();

   double t0save = mT0;
   double t1save = mT1;
   mT0 = t0;
   mT1 = t1;

   // Apply effect

   // Effect is already inited; we call Process, End, and then Init
   // again, so the state is exactly the way it was before Preview
   // was called.
   mProgress = new ProgressDialog(StripAmpersand(GetEffectName()),
                                  _("Preparing preview"), 
                                  pdlgHideCancelButton); // Have only "Stop" button.
   bool bSuccess = Process();
   delete mProgress;
   End();
   Init();
   if (bSuccess)
   {
      mT0 = t0save;
      mT1 = t1save;

      WaveTrackArray playbackTracks;
      WaveTrackArray recordingTracks;
      // Probably not the same tracks post-processing, so can't rely on previous values of mixLeft & mixRight.
      TrackListOfKindIterator iter(Track::Wave, mTracks); 
      mixLeft = (WaveTrack*)(iter.First());
      mixRight = (WaveTrack*)(iter.Next());
      playbackTracks.Add(mixLeft);
      if (mixRight)
         playbackTracks.Add(mixRight);

#ifdef EXPERIMENTAL_MIDI_OUT
      NoteTrackArray empty;
#endif
      // Start audio playing
      int token =
         gAudioIO->StartStream(playbackTracks, recordingTracks, 
#ifdef EXPERIMENTAL_MIDI_OUT
                               empty,
#endif
                               NULL, rate, t0, t1, NULL);

      if (token) {
         int previewing = eProgressSuccess;

         mProgress = new ProgressDialog(StripAmpersand(GetEffectName()),
                                        _("Previewing"), pdlgHideCancelButton);

         while (gAudioIO->IsStreamActive(token) && previewing == eProgressSuccess) {
            ::wxMilliSleep(100);
            previewing = mProgress->Update(gAudioIO->GetStreamTime() - t0, t1 - t0);
         }
         gAudioIO->StopStream();

         while (gAudioIO->IsBusy()) {
            ::wxMilliSleep(100);
         }

         delete mProgress;
      }
      else {
         wxMessageBox(_("Error while opening sound device. Please check the output device settings and the project sample rate."),
                      _("Error"), wxOK | wxICON_EXCLAMATION, FocusDialog);
      }
   }

   if (FocusDialog) {
      FocusDialog->SetFocus();
   }

   delete mOutputTracks;
   mOutputTracks = NULL;

   mTracks->Clear(true); // true => delete the tracks
   delete mTracks;

   mTracks = saveTracks;
}
예제 #5
0
wxString VampEffect::GetEffectAction()
{
   return wxString::Format(_("Extracting features: %s"),
                           GetEffectName().c_str());
}
예제 #6
0
bool VampEffect::Process()
{
   if (!mPlugin) return false;

   TrackListIterator iter(mWaveTracks);

   int count = 0;

   WaveTrack *left = (WaveTrack *)iter.First();

   bool multiple = false;
   int prevTrackChannels = 0;

   TrackListIterator scooter(iter);
   if (left->GetLinked()) scooter.Next();      
   if (scooter.Next()) {
      // if there is another track beyond this one and any linked one,
      // then we're processing more than one track.  That means we
      // should use the originating track name in each new label
      // track's name, to make clear which is which
      multiple = true;
   }

   while (left) {

      sampleCount lstart, rstart;
      sampleCount len;
      GetSamples(left, &lstart, &len);
      
      WaveTrack *right = NULL;
      int channels = 1;

      if (left->GetLinked()) {
         right = (WaveTrack *)iter.Next();
         channels = 2;
         GetSamples(right, &rstart, &len);
      }

      size_t step = mPlugin->getPreferredStepSize();
      size_t block = mPlugin->getPreferredBlockSize();

      bool initialiseRequired = true;

      if (block == 0) {
         if (step != 0) block = step;
         else block = 1024;
      }
      if (step == 0) {
         step = block;
      }

      if (prevTrackChannels > 0) {
         // Plugin has already been initialised, so if the number of
         // channels remains the same, we only need to do a reset.
         // Otherwise we need to re-construct the whole plugin,
         // because a Vamp plugin can't be re-initialised.
         if (prevTrackChannels == channels) {
            mPlugin->reset();
            initialiseRequired = false;
         } else {
            //!!! todo: retain parameters previously set
            Init();
         }
      }

      if (initialiseRequired) {
         if (!mPlugin->initialise(channels, step, block)) {
            wxMessageBox(_("Sorry, Vamp Plug-in failed to initialize."));
            return false;
         }
      }

      LabelTrack *ltrack = mFactory->NewLabelTrack();

      if (!multiple) {
         ltrack->SetName(GetEffectName());
      } else {
         ltrack->SetName(wxString::Format(wxT("%s: %s"),
                                          left->GetName().c_str(),
                                          GetEffectName().c_str()));
      }

      mTracks->Add(ltrack);

      float **data = new float*[channels];
      for (int c = 0; c < channels; ++c) data[c] = new float[block];

      sampleCount originalLen = len;
      sampleCount ls = lstart;
      sampleCount rs = rstart;

      while (len) {
         
         int request = block;
         if (request > len) request = len;

         if (left) left->Get((samplePtr)data[0], floatSample, ls, request);
         if (right) right->Get((samplePtr)data[1], floatSample, rs, request);

         if (request < (int)block) {
            for (int c = 0; c < channels; ++c) {
               for (int i = request; i < (int)block; ++i) {
                  data[c][i] = 0.f;
               }
            }
         }

         Vamp::RealTime timestamp = Vamp::RealTime::frame2RealTime
            (ls, (int)(mRate + 0.5));

         Vamp::Plugin::FeatureSet features = mPlugin->process(data, timestamp);
         AddFeatures(ltrack, features);

         if (len > (int)step) len -= step;
         else len = 0;

         ls += step;
         rs += step;

         if (channels > 1) {
            if (TrackGroupProgress(count, (ls - lstart) / double(originalLen)))
               return false;
         } else {
            if (TrackProgress(count, (ls - lstart) / double(originalLen)))
               return false;
         }
      }

      Vamp::Plugin::FeatureSet features = mPlugin->getRemainingFeatures();
      AddFeatures(ltrack, features);

      prevTrackChannels = channels;

      left = (WaveTrack *)iter.Next();
   }

   return true;
}
void CNewParticleEffect::DebugDrawBbox ( bool bCulled )
{
	int nParticlesShowBboxCost = g_cl_particle_show_bbox_cost;
	bool bShowCheapSystems = false;
	if ( nParticlesShowBboxCost < 0 )
	{
		nParticlesShowBboxCost = -nParticlesShowBboxCost;
		bShowCheapSystems = true;
	}

	Vector center = GetRenderOrigin();
	Vector mins   = m_MinBounds - center;
	Vector maxs   = m_MaxBounds - center;
	
	int r, g, b;
	bool bDraw = true;
	if ( bCulled )
	{
		r = 64;
		g = 64;
		b = 64;
	}
	else if ( nParticlesShowBboxCost > 0 )
	{
		float fAmount = (float)m_nActiveParticles / (float)nParticlesShowBboxCost;
		if ( fAmount < 0.5f )
		{
			if ( bShowCheapSystems )
			{
				r = 0;
				g = 255;
				b = 0;
			}
			else
			{
				// Prevent the screen getting spammed with low-count particles which aren't that expensive.
				bDraw = false;
				r = 0;
				g = 0;
				b = 0;
			}
		}
		else if ( fAmount < 1.0f )
		{
			// green 0.5-1.0 blue
			int nBlend = (int)( 512.0f * ( fAmount - 0.5f ) );
			nBlend = MIN ( 255, MAX ( 0, nBlend ) );
			r = 0;
			g = 255 - nBlend;
			b = nBlend;
		}
		else if ( fAmount < 2.0f )
		{
			// blue 1.0-2.0 red
			int nBlend = (int)( 256.0f * ( fAmount - 1.0f ) );
			nBlend = MIN ( 255, MAX ( 0, nBlend ) );
			r = nBlend;
			g = 0;
			b = 255 - nBlend;
		}
		else
		{
			r = 255;
			g = 0;
			b = 0;
		}
	}
	else
	{
		if ( GetAutoUpdateBBox() )
		{
			// red is bad, the bbox update is costly
			r = 255;
			g = 0;
			b = 0;
		}
		else
		{
			// green, this effect presents less cpu load 
			r = 0;
			g = 255;
			b = 0;
		}
	}
		 
	if ( bDraw )
	{
		debugoverlay->AddBoxOverlay( center, mins, maxs, QAngle( 0, 0, 0 ), r, g, b, 16, 0 );
		debugoverlay->AddTextOverlayRGB( center, 0, 0, r, g, b, 64, "%s:(%d)", GetEffectName(), m_nActiveParticles );
	}
}
예제 #8
0
//-----------------------------------------------------------------------------
// Rendering
//-----------------------------------------------------------------------------
int CNewParticleEffect::DrawModel( int flags, const RenderableInstance_t &instance )
{
	VPROF_BUDGET( "CNewParticleEffect::DrawModel", VPROF_BUDGETGROUP_PARTICLE_RENDERING );
	if ( r_DrawParticles.GetBool() == false )
		return 0;

	if ( !GetClientMode()->ShouldDrawParticles() || !ParticleMgr()->ShouldRenderParticleSystems() )
		return 0;

	if( flags & STUDIO_SHADOWDEPTHTEXTURE )
		return 0;

	if ( m_hOwner && m_hOwner->IsDormant() )
		return 0;
	
	// do distance cull check here. We do it here instead of in particles so we can easily only do
	// it for root objects, not bothering to cull children individually
	CMatRenderContextPtr pRenderContext( materials );
	if ( !m_pDef->IsScreenSpaceEffect() && !m_pDef->IsViewModelEffect() )
	{
		Vector vecCamera;
		pRenderContext->GetWorldSpaceCameraPosition( &vecCamera );
		if ( ( CalcSqrDistanceToAABB( m_MinBounds, m_MaxBounds, vecCamera ) > ( m_pDef->m_flMaxDrawDistance * m_pDef->m_flMaxDrawDistance ) ) )
			return 0;
	}

	if ( ( flags & STUDIO_TRANSPARENCY ) || !IsBatchable() || !m_pDef->IsDrawnThroughLeafSystem() )
	{
		int viewentity = render->GetViewEntity();
		C_BaseEntity *pCameraObject = cl_entitylist->GetEnt( viewentity );
		// apply logic that lets you skip rendering a system if the camera is attached to its entity
		if   ( ( ( pCameraObject &&
			 ( m_pDef->m_nSkipRenderControlPoint != -1 ) &&
			 ( m_pDef->m_nSkipRenderControlPoint <= m_nHighestCP ) &&
			 ( GetControlPointEntity( m_pDef->m_nSkipRenderControlPoint ) == pCameraObject ) ) ) ||
			 ( ( pCameraObject &&
			 ( m_pDef->m_nAllowRenderControlPoint != -1 ) &&
			 ( m_pDef->m_nAllowRenderControlPoint <= m_nHighestCP ) &&
			 ( GetControlPointEntity( m_pDef->m_nAllowRenderControlPoint ) != pCameraObject ) ) ) )
			return 0;

		Vector4D vecDiffuseModulation( 1.0f, 1.0f, 1.0f, 1.0f ); //instance.m_nAlpha / 255.0f );
		pRenderContext->MatrixMode( MATERIAL_MODEL );
		pRenderContext->PushMatrix();
		pRenderContext->LoadIdentity();
		Render( pRenderContext, vecDiffuseModulation, ( flags & STUDIO_TRANSPARENCY ) ? IsTwoPass() : false, pCameraObject );
		pRenderContext->MatrixMode( MATERIAL_MODEL );
		pRenderContext->PopMatrix();
	}
	else
	{
		g_pParticleSystemMgr->AddToRenderCache( this );
	}

	if ( cl_particles_show_bbox.GetBool() )
	{
		Vector center = GetRenderOrigin();
		Vector mins   = m_MinBounds - center;
		Vector maxs   = m_MaxBounds - center;
	
		int r, g;
		if ( GetAutoUpdateBBox() )
		{
			// red is bad, the bbox update is costly
			r = 255;
			g = 0;
		}
		else
		{
			// green, this effect presents less cpu load 
			r = 0;
			g = 255;
		}
		Vector vecCurCPPos = GetControlPointAtCurrentTime( 0 );
		debugoverlay->AddBoxOverlay( center, mins, maxs, QAngle( 0, 0, 0 ), r, g, 0, 16, 0 );
		debugoverlay->AddTextOverlayRGB( center, 0, 0, r, g, 0, 64, "%s:(%d)", GetEffectName(),
										 m_nActiveParticles );
	}

	return 1;
}
//-----------------------------------------------------------------------------
// Rendering
//-----------------------------------------------------------------------------
int CNewParticleEffect::DrawModel( int flags )
{
	VPROF_BUDGET( "CNewParticleEffect::DrawModel", VPROF_BUDGETGROUP_PARTICLE_RENDERING );
	if ( r_DrawParticles.GetBool() == false )
		return 0;

	// City17: DX7? Don't draw.
	if( engine->GetDXSupportLevel() < 80 )
		return 0;

	if ( !g_pClientMode->ShouldDrawParticles() || !ParticleMgr()->ShouldRenderParticleSystems() )
		return 0;
	


	if( flags & STUDIO_SHADOWDEPTHTEXTURE )
		return 0;
	
	// do distance cull check here. We do it here instead of in particles so we can easily only do
	// it for root objects, not bothering to cull children individually
	CMatRenderContextPtr pRenderContext( materials );
	Vector vecCamera;
	pRenderContext->GetWorldSpaceCameraPosition( &vecCamera );
	if ( CalcSqrDistanceToAABB( m_MinBounds, m_MaxBounds, vecCamera ) > ( m_pDef->m_flMaxDrawDistance * m_pDef->m_flMaxDrawDistance ) )
		return 0;

	if ( flags & STUDIO_TRANSPARENCY )
	{
		int viewentity = render->GetViewEntity();
		C_BaseEntity *pCameraObject = cl_entitylist->GetEnt( viewentity );
		// apply logic that lets you skip rendering a system if the camera is attached to its entity
		if ( pCameraObject &&
			 ( m_pDef->m_nSkipRenderControlPoint != -1 ) &&
			 ( m_pDef->m_nSkipRenderControlPoint <= m_nHighestCP ) &&
			 ( GetControlPointEntity( m_pDef->m_nSkipRenderControlPoint ) == pCameraObject ) )
			return 0;

		pRenderContext->MatrixMode( MATERIAL_MODEL );
		pRenderContext->PushMatrix();
		pRenderContext->LoadIdentity();
		Render( pRenderContext, IsTwoPass(), pCameraObject );
		pRenderContext->MatrixMode( MATERIAL_MODEL );
		pRenderContext->PopMatrix();
	}
	else
	{
		g_pParticleSystemMgr->AddToRenderCache( this );
	}

	if ( !IsRetail() && cl_particles_show_bbox.GetBool() )
	{
		Vector center = GetRenderOrigin();
		Vector mins   = m_MinBounds - center;
		Vector maxs   = m_MaxBounds - center;
	
		int r, g;
		if ( GetAutoUpdateBBox() )
		{
			// red is bad, the bbox update is costly
			r = 255;
			g = 0;
		}
		else
		{
			// green, this effect presents less cpu load 
			r = 0;
			g = 255;
		}
		 
		debugoverlay->AddBoxOverlay( center, mins, maxs, QAngle( 0, 0, 0 ), r, g, 0, 16, 0 );
		debugoverlay->AddTextOverlayRGB( center, 0, 0, r, g, 0, 64, "%s:(%d)", GetEffectName(),
										 m_nActiveParticles );
	}

	return 1;
}