HWND os2FrameWindow::CreateFrameWindow(nsWindow* aParent, HWND aParentWnd, const nsIntRect& aRect, nsWindowType aWindowType, nsBorderStyle aBorderStyle) { // Create a frame window with a MozillaWindowClass window as its client. HWND hClient; uint32_t fcfFlags = GetFCFlags(aWindowType, aBorderStyle); mFrameWnd = WinCreateStdWindow(HWND_DESKTOP, 0, (ULONG*)&fcfFlags, kWindowClassName, "Title", WS_CLIPCHILDREN, NULLHANDLE, 0, &hClient); if (!mFrameWnd) { return 0; } // Hide from the Window List until shown. SetWindowListVisibility(false); // This prevents a modal dialog from being covered by its disabled parent. if (aParentWnd != HWND_DESKTOP) { WinSetOwner(mFrameWnd, aParentWnd); } // Get the frame control HWNDs for use by fullscreen mode. mTitleBar = WinWindowFromID(mFrameWnd, FID_TITLEBAR); mSysMenu = WinWindowFromID(mFrameWnd, FID_SYSMENU); mMinMax = WinWindowFromID(mFrameWnd, FID_MINMAX); // Calc the size of a frame needed to contain a client area of the // specified width & height. Without this, eWindowType_dialog windows // will be truncated (toplevel windows will still display correctly). RECTL rcl = {0, 0, aRect.width, aRect.height}; WinCalcFrameRect(mFrameWnd, &rcl, FALSE); mFrameBounds = nsIntRect(aRect.x, aRect.y, rcl.xRight-rcl.xLeft, rcl.yTop-rcl.yBottom); // Move & resize the frame. int32_t pmY = WinQuerySysValue(HWND_DESKTOP, SV_CYSCREEN) - mFrameBounds.y - mFrameBounds.height; WinSetWindowPos(mFrameWnd, 0, mFrameBounds.x, pmY, mFrameBounds.width, mFrameBounds.height, SWP_SIZE | SWP_MOVE); // Store the client's bounds. For windows with resizable borders, // the width includes the width of the frame controls (minmax, etc.). SWP swp; WinQueryWindowPos(hClient, &swp); mOwner->SetBounds(nsIntRect(swp.x, mFrameBounds.height - swp.y - swp.cy, swp.cx, swp.cy)); // Subclass the frame. mPrevFrameProc = WinSubclassWindow(mFrameWnd, fnwpFrame); WinSetWindowPtr(mFrameWnd, QWL_USER, this); DEBUGFOCUS(Create os2FrameWindow); return hClient; }
// Called in the PM thread. void nsFrameWindow::RealDoCreate( HWND hwndP, nsWindow *aParent, const nsIntRect &aRect, EVENT_CALLBACK aHandleEventFunction, nsIDeviceContext *aContext, nsIAppShell *aAppShell, nsWidgetInitData *aInitData, HWND hwndO) { nsIntRect rect = aRect; if( aParent) // Offset rect by position of owner { nsIntRect clientRect; aParent->GetBounds(rect); aParent->GetClientBounds(clientRect); rect.x += aRect.x + clientRect.x; rect.y += aRect.y + clientRect.y; rect.width = aRect.width; rect.height = aRect.height; hwndP = aParent->GetMainWindow(); rect.y = WinQuerySysValue(HWND_DESKTOP, SV_CYSCREEN) - (rect.y + rect.height); } else // Use original rect, no owner window { rect = aRect; rect.y = WinQuerySysValue(HWND_DESKTOP, SV_CYSCREEN) - (aRect.y + aRect.height); } #if DEBUG_sobotka printf("\nIn nsFrameWindow::RealDoCreate:\n"); printf(" hwndP = %lu\n", hwndP); printf(" aParent = 0x%lx\n", &aParent); printf(" aRect = %ld, %ld, %ld, %ld\n", aRect.x, aRect.y, aRect.height, aRect.width); #endif ULONG fcfFlags = GetFCFlags(); ULONG style = WindowStyle(); if( aInitData) { if( aInitData->clipChildren) style |= WS_CLIPCHILDREN; #if 0 // // Windows has a slightly different idea of what the implications are // of a window having or not having the CLIPSIBLINGS style. // All 'canvas' components we create must have clipsiblings, or // strange things happen & performance actually degrades. // else style &= ~WS_CLIPCHILDREN; #endif if( aInitData->clipSiblings) style |= WS_CLIPSIBLINGS; else style &= ~WS_CLIPSIBLINGS; } #ifdef DEBUG_FOCUS mWindowIdentifier = currentWindowIdentifier; currentWindowIdentifier++; if (aInitData && (aInitData->mWindowType == eWindowType_toplevel)) DEBUGFOCUS(Create Frame Window); else DEBUGFOCUS(Create Window); #endif mFrameWnd = WinCreateStdWindow( HWND_DESKTOP, 0, &fcfFlags, WindowClass(), "Title", style, NULLHANDLE, 0, &mWnd); /* Because WinCreateStdWindow doesn't take an owner, we have to set it */ if (hwndP) WinSetOwner(mFrameWnd, hwndP); /* Set some HWNDs and style into properties for fullscreen mode */ HWND hwndTitleBar = WinWindowFromID(mFrameWnd, FID_TITLEBAR); WinSetProperty(mFrameWnd, "hwndTitleBar", (PVOID)hwndTitleBar, 0); HWND hwndSysMenu = WinWindowFromID(mFrameWnd, FID_SYSMENU); WinSetProperty(mFrameWnd, "hwndSysMenu", (PVOID)hwndSysMenu, 0); HWND hwndMinMax = WinWindowFromID(mFrameWnd, FID_MINMAX); WinSetProperty(mFrameWnd, "hwndMinMax", (PVOID)hwndMinMax, 0); SetWindowListVisibility( PR_FALSE); // Hide from Window List until shown NS_ASSERTION( mFrameWnd, "Couldn't create frame"); // Frames have a minimum height based on the pieces they are created with, // such as titlebar, menubar, frame borders, etc. We need this minimum // height so we can correctly set the frame position (coordinate flipping). nsIntRect frameRect = rect; long minheight; if ( fcfFlags & FCF_SIZEBORDER) { minheight = 2 * WinQuerySysValue( HWND_DESKTOP, SV_CYSIZEBORDER); } else if ( fcfFlags & FCF_DLGBORDER) { minheight = 2 * WinQuerySysValue( HWND_DESKTOP, SV_CYDLGFRAME); } else { minheight = 2 * WinQuerySysValue( HWND_DESKTOP, SV_CYBORDER); } if ( fcfFlags & FCF_TITLEBAR) { minheight += WinQuerySysValue( HWND_DESKTOP, SV_CYTITLEBAR); } if ( frameRect.height < minheight) { frameRect.height = minheight; } // Set up parent data - don't addref to avoid circularity mParent = nsnull; // Make sure we have a device context from somewhere if( aContext) { mContext = aContext; NS_ADDREF(mContext); } else { nsresult rc; static NS_DEFINE_IID(kDeviceContextCID, NS_DEVICE_CONTEXT_CID); rc = CallCreateInstance(kDeviceContextCID, &mContext); if( NS_SUCCEEDED(rc)) mContext->Init(this); #ifdef DEBUG else printf( "Couldn't find DC instance for nsWindow\n"); #endif } // Record bounds. This is XP, the rect of the entire main window in // parent space. Returned by GetBounds(). // NB: We haven't subclassed yet, so callbacks to change mBounds won't // have happened! mBounds = frameRect; mBounds.height = frameRect.height; // Record passed in things mEventCallback = aHandleEventFunction; if( mParent) mParent->AddChild( this); // call the event callback to notify about creation DispatchStandardEvent( NS_CREATE ); SubclassWindow(TRUE); PostCreateWidget(); // Subclass frame fnwpDefFrame = WinSubclassWindow( mFrameWnd, fnwpFrame); WinSetWindowPtr( mFrameWnd, QWL_USER, this); WinSetWindowPos(mFrameWnd, 0, frameRect.x, frameRect.y, frameRect.width, frameRect.height, SWP_SIZE | SWP_MOVE); }