예제 #1
0
파일: dcmemory.cpp 프로젝트: gitrider/wxsj2
void wxMemoryDC::SelectObject( const wxBitmap& bitmap )
{
    if ( m_selected.Ok() )
    {
        UnlockPixels( GetGWorldPixMap(MAC_WXHBITMAP(m_selected.GetHBITMAP())) );
    }
    m_selected = bitmap;
    if (m_selected.Ok())
    {
        if ( m_selected.GetHBITMAP() )
        {
            m_macPort = (GrafPtr) m_selected.GetHBITMAP() ;
            LockPixels( GetGWorldPixMap(  (CGrafPtr)  m_macPort ) ) ;
            wxMask * mask = bitmap.GetMask() ;
            if ( mask )
            {
                m_macMask = mask->GetMaskBitmap() ;
            }
            SetRectRgn( (RgnHandle) m_macBoundaryClipRgn , 0 , 0 , m_selected.GetWidth() , m_selected.GetHeight() ) ;
            CopyRgn( (RgnHandle) m_macBoundaryClipRgn ,(RgnHandle)  m_macCurrentClipRgn ) ;
            m_ok = TRUE ;
        }
        else
        {
            m_ok = FALSE;
        }
    }
    else
    {
        m_ok = FALSE;
    }
}
//--------------------------------------------------------
void ofQtVideoSaver::setGworldPixel( GWorldPtr gwPtr, int r, int g, int b, short x, short y){
	Ptr    gwAddress, gwAddressBase;
    long   gwWidth;
    char   red, blue, green;
    gwAddressBase = GetPixBaseAddr( GetGWorldPixMap( gwPtr ) );   /* Get head address of offscreen      */
    gwWidth = ( **GetGWorldPixMap( gwPtr ) ).rowBytes & 0x3fff;   /* Get with of offscreen              */
    gwAddress = gwAddressBase + ( x * 3 ) + ( y * gwWidth );  /* Get adress for current pixel       */
    *gwAddress = (unsigned char)r;                        /* Put red and move address forward   */
    *(gwAddress+1) = (unsigned char)g;                /* Put green and move address forward */
    *(gwAddress+2)   = (unsigned char)b;                       /* Put blue                           */
}
예제 #3
0
// Create the offscreen GWorld (using Image  as target memory)
void QuicktimeLiveImageStream::createGWorld()
{
    Rect         destinationBounds;
    OSStatus     err;
    GDHandle     origDevice;
    CGrafPtr     origPort;
    destinationBounds.left   = 0;
    destinationBounds.top    = 0;
    destinationBounds.right  = m_videoRectWidth;
    destinationBounds.bottom = m_videoRectHeight;
    err = QTNewGWorldFromPtr(&m_gw, k32ARGBPixelFormat, &destinationBounds,
                             NULL, NULL, 0, (Ptr)data(), 4*m_videoRectWidth);
    if (err !=0 )
    {
        OSG_DEBUG << "Could not create gWorld" << std::endl;
    }
    else
    {
        // Query
        GetGWorld (&origPort, &origDevice);
        SetGWorld (m_gw, NULL); // set current graphics port to offscreen
        m_pixmap = GetGWorldPixMap(m_gw);
        if (m_pixmap)
         {
             if (!LockPixels (m_pixmap)) // lock offscreen pixel map
             {
                 OSG_FATAL << "Could not lock PixMap" << std::endl;
             }
         }
        // Set back
        SetGWorld(origPort, origDevice);
    }
}
void ofQuickTimePlayer::createImgMemAndGWorld(){
	Rect movieRect;
	movieRect.top 			= 0;
	movieRect.left 			= 0;
	movieRect.bottom 		= height;
	movieRect.right 		= width;
    if (pixelFormat == OF_PIXELS_RGBA) {
        pixels.allocate(width, height, OF_IMAGE_COLOR_ALPHA);
    } 
    else {
        pixels.allocate(width, height, OF_IMAGE_COLOR);
    }

	#if defined(TARGET_OSX) && defined(__BIG_ENDIAN__)
		offscreenGWorldPixels = new unsigned char[4 * width * height + 32];
		QTNewGWorldFromPtr (&(offscreenGWorld), k32ARGBPixelFormat, &(movieRect), NULL, NULL, 0, (offscreenGWorldPixels), 4 * width);		
	#else
        if (pixelFormat == OF_PIXELS_RGBA) {
            QTNewGWorldFromPtr (&(offscreenGWorld), k32RGBAPixelFormat, &(movieRect), NULL, NULL, 0, (pixels.getPixels()), 4 * width);
        }
        else {
            QTNewGWorldFromPtr (&(offscreenGWorld), k24RGBPixelFormat, &(movieRect), NULL, NULL, 0, (pixels.getPixels()), 3 * width);
        }
	#endif

	LockPixels(GetGWorldPixMap(offscreenGWorld));
	SetGWorld (offscreenGWorld, NULL);
	SetMovieGWorld (moviePtr, offscreenGWorld, nil);

}
예제 #5
0
void _HYPlatformGraphicPane::_EndDraw	 (void)
{
	UnlockPixels (GetGWorldPixMap(thePane));
	SetGWorld 	 (savedPort,savedDevice);
	RGBForeColor (&saveFG);
	RGBBackColor (&saveBG);
}				
void ofxAlphaVideoPlayer::createImgMemAndGWorld(){
	Rect movieRect;
	movieRect.top 			= 0;
	movieRect.left 			= 0;
	movieRect.bottom 		= height;
	movieRect.right 		= width;
	offscreenGWorldPixels 	= new unsigned char[4 * width * height + 32];
	pixels					= new unsigned char[width*height*4]; // 4 =>rgba

	#if defined(TARGET_OSX) && defined(__BIG_ENDIAN__)
		//cout << "with Big Endian"<<endl;
		QTNewGWorldFromPtr (&(offscreenGWorld), k32ARGBPixelFormat, &(movieRect), NULL, NULL, 0, (offscreenGWorldPixels), 4 * width);		
	#else
		//cout << "no Big Endian"<<endl;
		QTNewGWorldFromPtr (&(offscreenGWorld), k32RGBAPixelFormat, &(movieRect), NULL, NULL, 0, (pixels), 4 * width);
	#endif
	/** POSSIBLE PIXEL FORMATS 
	k32BGRAPixelFormat            = 'BGRA', // 32 bit bgra    (Matrox)
	k32ABGRPixelFormat            = 'ABGR', // 32 bit abgr   
	k32RGBAPixelFormat            = 'RGBA', // 32 bit rgba   	
	 ***********/
	LockPixels(GetGWorldPixMap(offscreenGWorld));
	SetGWorld (offscreenGWorld, NULL);
	SetMovieGWorld (moviePtr, offscreenGWorld, nil);
	//------------------------------------ texture stuff:
	if (bUseTexture){
		// create the texture, set the pixels to black and
		// upload them to the texture (so at least we see nothing black the callback)
		tex.allocate(width,height,GL_RGBA);
		memset(pixels, 0, width*height*4);
		tex.loadData(pixels, width, height, GL_RGBA);
		allocated = true;
	}
}
void ofQuickTimePlayer::createImgMemAndGWorld() {
    Rect movieRect;
    movieRect.top 			= 0;
    movieRect.left 			= 0;
    movieRect.bottom 		= height;
    movieRect.right 		= width;
    offscreenGWorldPixels = new unsigned char[4 * width * height + 32];
    pixels.allocate(width,height,OF_IMAGE_COLOR);

#if defined(TARGET_OSX) && defined(__BIG_ENDIAN__)
    QTNewGWorldFromPtr (&(offscreenGWorld), k32ARGBPixelFormat, &(movieRect), NULL, NULL, 0, (offscreenGWorldPixels), 4 * width);
#else
    QTNewGWorldFromPtr (&(offscreenGWorld), k24RGBPixelFormat, &(movieRect), NULL, NULL, 0, (pixels.getPixels()), 3 * width);
#endif

    LockPixels(GetGWorldPixMap(offscreenGWorld));

    // from : https://github.com/openframeworks/openFrameworks/issues/244
    // SetGWorld do not seems to be necessary for offscreen rendering of the movie
    // only SetMovieGWorld should be called
    // if both are called, the app will crash after a few ofVideoPlayer object have been deleted

#ifndef TARGET_WIN32
    SetGWorld (offscreenGWorld, NULL);
#endif
    SetMovieGWorld (moviePtr, offscreenGWorld, nil);

}
예제 #8
0
void pxBuffer::blit(pxSurfaceNative s, int dstLeft, int dstTop, int dstWidth, int dstHeight, 
    int srcLeft, int srcTop)
{
		Rect pr;
		MacSetRect(&pr, 0, 0, width(), height());	
		
		GWorldPtr gworld;
		NewGWorldFromPtr (&gworld, 32, &pr, NULL, NULL, 0, (char*)base(), 4*width());

		Rect dr, sr;
		MacSetRect(&dr, dstLeft, dstTop, dstLeft + dstWidth, dstTop + dstHeight);
		MacSetRect(&sr, srcLeft, srcTop, srcLeft + dstWidth, srcTop + dstHeight);
		CopyBits((BitMapPtr)*GetGWorldPixMap(gworld),(BitMapPtr)*GetGWorldPixMap(s),&sr,&dr,srcCopy,NULL);
	
		DisposeGWorld(gworld);
}
예제 #9
0
파일: QutTexture.c 프로젝트: refnum/quesa
//=============================================================================
//		QutTexture_CreateCompressedTextureObjectFromFile :	Create a QD3D 
//															compressed texture.
//-----------------------------------------------------------------------------
TQ3TextureObject		
QutTexture_CreateCompressedTextureObjectFromFile(
									const FSSpec *	theFSSpec,
									TQ3PixelType	pixelType,
									TQ3Boolean		wantMipMaps)
{
	TQ3TextureObject	theTexture	= NULL;
	GWorldPtr			theGWorld	= NULL;
	PixMapHandle		thePixmap	= NULL;



	// Load the image, then create a texture from it
	theGWorld = QutTexture_CreateGWorldFromFile(theFSSpec, pixelType);
	if (theGWorld != NULL)
	{
		thePixmap	= GetGWorldPixMap(theGWorld);
		
		if( thePixmap != NULL)
		{
			theTexture = QutTexture_CreateCompressedTextureObjectFromPixmap(thePixmap, pixelType, wantMipMaps);
			DisposeGWorld(theGWorld);
		}
	}
	
	return(theTexture);
}
예제 #10
0
파일: scrap.c 프로젝트: LarBob/executor
PRIVATE PicHandle
pict_from_gworld (GWorldPtr gp, int *lenp)
{
  PicHandle retval;

  if (!gp)
    retval = NULL;
  else
    {
      Rect pict_frame;
      PixMapHandle pm;

      pm = GetGWorldPixMap (gp);
      pict_frame = PIXMAP_BOUNDS (pm);
      retval = OpenPicture (&pict_frame);
      if (retval)
	{
	  ClipRect (&pict_frame);
	  HLock ((Handle) pm);
	  CopyBits ((BitMap *) STARH (pm), PORT_BITS_FOR_COPY (thePort),
		    &pict_frame, &pict_frame, srcCopy, NULL);
	  HUnlock ((Handle) pm);
	  ClosePicture ();
	}
    }
  return retval;
}
예제 #11
0
void EraseRectAndAlpha(GWorldPtr gWorld, Rect *pRect)
{
	PixMapHandle	pixMap = GetGWorldPixMap(gWorld);
	long			rows;
	Ptr				rowBaseAddr;


    LockPixels(pixMap);
	rows = pRect->bottom - pRect->top;
    
    rowBaseAddr = GetPixBaseAddr(pixMap) + (GetPixRowBytes(pixMap) & 0x3fff) * pRect->top + pRect->left * GetPixDepth(pixMap) / 8;
	do
	{
		long	cols;
		UInt32	*baseAddr;
		
		cols = pRect->right - pRect->left;
		baseAddr = (UInt32*)rowBaseAddr;
		rowBaseAddr += (**pixMap).rowBytes & 0x3fff;
		do
		{
			*baseAddr++ = 0;
		} while (--cols);
	} while (--rows);

    UnlockPixels(pixMap);

} // EraseRectAndAlpha
예제 #12
0
OSErr CreateDecompSeqForGWorldData(GWorldPtr srcGWorld, Rect *srcBounds, MatrixRecordPtr mr, GWorldPtr imageDestination, ImageSequence *imageSeqID)
{
    OSErr err;
    
    ImageDescriptionHandle imageDesc = (ImageDescriptionHandle)NewHandle(sizeof(ImageDescription));
    if (imageDesc)
    {
        err = MakeImageDescriptionForPixMap (GetGWorldPixMap(srcGWorld), &imageDesc);
        err = DecompressSequenceBegin(	imageSeqID, 
                                        imageDesc, 
                                        imageDestination, 
                                        0, 
                                        srcBounds, 
                                        mr, 
                                        srcCopy, 
                                        nil, 
                                        0, 
                                        codecNormalQuality, 
                                        bestSpeedCodec);
        DisposeHandle((Handle)imageDesc);
    }
    else
    {
        err = MemError();
    }
    
    return err;
}
예제 #13
0
// Same as above except that it quickly uses a gworld to allow the systems excellent routines to do
// the business instead.
short RGB2IndexGW(CTabHandle theTable,RGBColor *theCol)
{
	Boolean		openWorld=false;
	short		index=-1;
	
	if (gBL_TintWorld==0L)
	{
		openWorld=true;
		OpenTintWorld(theTable);
	}
	
	if (gBL_TintWorld)
	{
		CGrafPtr	origPort;
		GDHandle	origGD;
		
		GetGWorld(&origPort,&origGD);
		SetGWorld(gBL_TintWorld,0L);
		SetCPixel(0,0,theCol);
		index=GPixelColour(GetGWorldPixMap(gBL_TintWorld),0,0);
		SetGWorld(origPort,origGD);
	}
	else
		return -1;

	if (openWorld)
		CloseTintWorld();

	return index;
}
예제 #14
0
static void ROM_UnsetVideoMode(_THIS, SDL_Surface *current)
{
	/* Free the current window, if any */
	if ( SDL_Window != nil ) {
		GWorldPtr memworld;
		
		/* Handle OpenGL support */
		Mac_GL_Quit(this);

		memworld = (GWorldPtr)GetWRefCon(SDL_Window);
		if ( memworld != nil ) {
			UnlockPixels(GetGWorldPixMap(memworld));
			DisposeGWorld(memworld);
		}
		if ( (current->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
#if USE_QUICKTIME
			EndFullScreen(fullscreen_ctx, nil);
			SDL_Window = nil;
#else
			ROM_ShowMenuBar(this);
#endif
		}
	}
	current->pixels = NULL;
	current->flags &= ~(SDL_HWSURFACE|SDL_FULLSCREEN);
}
void ofVideoPlayer::createImgMemAndGWorld(){
	Rect movieRect;
	movieRect.top 			= 0;
	movieRect.left 			= 0;
	movieRect.bottom 		= height;
	movieRect.right 		= width;
	offscreenGWorldPixels 	= new unsigned char[4 * width * height + 32];
	pixels					= new unsigned char[width*height*3];

	#if defined(TARGET_OSX) && defined(__BIG_ENDIAN__)
		QTNewGWorldFromPtr (&(offscreenGWorld), k32ARGBPixelFormat, &(movieRect), NULL, NULL, 0, (offscreenGWorldPixels), 4 * width);		
	#else
		QTNewGWorldFromPtr (&(offscreenGWorld), k24RGBPixelFormat, &(movieRect), NULL, NULL, 0, (pixels), 3 * width);
	#endif

	LockPixels(GetGWorldPixMap(offscreenGWorld));
	SetGWorld (offscreenGWorld, NULL);
	SetMovieGWorld (moviePtr, offscreenGWorld, nil);
	//------------------------------------ texture stuff:
	if (bUseTexture){
		// create the texture, set the pixels to black and
		// upload them to the texture (so at least we see nothing black the callback)
		tex.allocate(width,height,GL_RGB);
		memset(pixels, 0, width*height*3);
		tex.loadData(pixels, width, height, GL_RGB);
		allocated = true;
	}
}
예제 #16
0
파일: dcmemory.cpp 프로젝트: gitrider/wxsj2
wxMemoryDC::~wxMemoryDC()
{
    if ( m_selected.Ok() )
    {
        UnlockPixels( GetGWorldPixMap(MAC_WXHBITMAP(m_selected.GetHBITMAP())) );
    }
};
예제 #17
0
    //------------------------------------------------------------------------
    unsigned pixel_map::width() const
    {
        if(m_pmap == nil) return 0;
		PixMapHandle	pm = GetGWorldPixMap (m_pmap);
		Rect			bounds;
		GetPixBounds (pm, &bounds);
		return bounds.right - bounds.left;
    }
예제 #18
0
    //------------------------------------------------------------------------
    unsigned pixel_map::height() const
    {
        if(m_pmap == nil) return 0;
		PixMapHandle	pm = GetGWorldPixMap (m_pmap);
		Rect			bounds;
		GetPixBounds (pm, &bounds);
		return bounds.bottom - bounds.top;
    }
예제 #19
0
파일: palette.c 프로젝트: osgcc/descent-mac
void gr_palette_step_up( int r, int g, int b )
{
	int i;
	ubyte *p;
	int temp;
	ColorSpec colors[256];
	GDHandle old_device;
//	PaletteHandle palette;
//	RGBColor color;
//	CTabHandle ctab;

	if (gr_palette_faded_out) return;

	if ( (r==last_r) && (g==last_g) && (b==last_b) ) return;

	last_r = r;
	last_g = g;
	last_b = b;

	p=gr_palette;
//	palette = GetPalette(GameWindow);
	for (i=0; i<256; i++ )	{
		colors[i].value = i;
//		temp = (int)(*p++) + r + gr_palette_gamma;
		temp = (int)(*p++) + r;
		if (temp<0) temp=0;
		else if (temp>63) temp=63;
		colors[i].rgb.red = gr_mac_gamma[temp];
//		temp = (int)(*p++) + g + gr_palette_gamma;
		temp = (int)(*p++) + g;
		if (temp<0) temp=0;
		else if (temp>63) temp=63;
		colors[i].rgb.green = gr_mac_gamma[temp];
//		temp = (int)(*p++) + b + gr_palette_gamma;
		temp = (int)(*p++) + b;
		if (temp<0) temp=0;
		else if (temp>63) temp=63;
		colors[i].rgb.blue = gr_mac_gamma[temp];
//		SetEntryColor(palette, i, &color);
	}
	old_device = GetGDevice();
	SetGDevice(GameMonitor);
	SetEntries(0, 255, colors);
	SetGDevice(old_device);
#if 0
	ctab = (CTabHandle)NewHandle(sizeof(ColorTable));
	Palette2CTab(palette, ctab);
	AnimatePalette(GameWindow, ctab, 0, 0, 256);
	ActivatePalette(GameWindow);
	DisposeHandle((Handle)ctab);

	if (GameGWorld != NULL) {
		ctab = (**GetGWorldPixMap(GameGWorld)).pmTable;	// get the color table for the gWorld.
		CTabChanged(ctab);
		(**ctab).ctSeed = (**(**(*(CGrafPtr)GameWindow).portPixMap).pmTable).ctSeed;
	}
#endif
}
예제 #20
0
파일: taskbar.cpp 프로젝트: gitrider/wxsj2
// Operations:
bool wxTaskBarIcon::SetIcon(const wxIcon& icon, const wxString& tooltip)
{
    wxBitmap bmp( icon ) ;
    OSStatus err = noErr ;

    CGImageRef pImage;
    
#if 0 // is always available under OSX now -- crashes on 10.2 in CFRetain() - RN
    pImage = (CGImageRef) bmp.CGImageCreate() ;
#else
    WXHBITMAP iconport ;
    WXHBITMAP maskport ;
    iconport = bmp.GetHBITMAP( &maskport ) ;

    if (!maskport)
    {
        // Make a mask with no transparent pixels
        wxBitmap   mbmp(icon.GetWidth(), icon.GetHeight());
        wxMemoryDC dc;
        dc.SelectObject(mbmp);
        dc.SetBackground(*wxBLACK_BRUSH);
        dc.Clear();
        dc.SelectObject(wxNullBitmap);
        bmp.SetMask( new wxMask(mbmp, *wxWHITE) ) ;
        iconport = bmp.GetHBITMAP( &maskport ) ;
    } 
    
    //create the icon from the bitmap and mask bitmap contained within
    err = CreateCGImageFromPixMaps(
                                            GetGWorldPixMap(MAC_WXHBITMAP(iconport)),
                                            GetGWorldPixMap(MAC_WXHBITMAP(maskport)),
                                            &pImage
                                            );    
    wxASSERT(err == 0);
#endif
    wxASSERT(pImage != NULL );
    err = SetApplicationDockTileImage(pImage);
    
    wxASSERT(err == 0);
    
    if (pImage != NULL)
        CGImageRelease(pImage);
    
    return m_iconAdded = err == noErr;
}
예제 #21
0
파일: read_qt.c 프로젝트: cabeen/mat-qt
static pascal OSErr DrawCompleteProc (Movie theMovie, long refCon) {

  long int h;
  long int w;
  int y, x;
  GWorldPtr offWorld = (GWorldPtr) refCon;
  Rect bounds;
  Ptr baseAddr;
  long rowBytes;
  uint8_t* imbuf;
  mwSize dims[3];

  GetPixBounds(GetGWorldPixMap(offWorld), &bounds);
  baseAddr = GetPixBaseAddr(GetGWorldPixMap(offWorld));
  rowBytes = GetPixRowBytes(GetGWorldPixMap(offWorld));

  h = rint(bounds.bottom - bounds.top);
  w = rint(bounds.right - bounds.left);

  dims[0] = h;
  dims[1] = w; 
  dims[2] = 3;

  framedata = mxCreateNumericArray(3, dims, mxUINT8_CLASS, mxREAL);
  imbuf = (uint8_t*) mxGetData(framedata);

  // Retrieve the pixel data, unpack the RGB values and copy 
  for (y = 0; y < h; ++y) {
    long *p;
    p = (long *) (baseAddr + rowBytes * (long) y);
    for (x = 0; x < w; ++x) {
      UInt32 color = *(long *)((long) p + 4 * (long) x);;
      long B = (color & 0xFF000000) >> 24;
      long G = (color & 0x00FF0000) >> 16;
      long R = (color & 0x0000FF00) >> 8;

      imbuf[y + x * h + 0 * (h * w)] = R;
      imbuf[y + x * h + 1 * (h * w)] = G;
      imbuf[y + x * h + 2 * (h * w)] = B;
    }
  }

  return noErr;
}
예제 #22
0
Pixmap
Tk_GetPixmap(
    Display *display,	/* Display for new pixmap (can be null). */
    Drawable d,		/* Drawable where pixmap will be used (ignored). */
    int width,		/* Dimensions of pixmap. */
    int height,
    int depth)		/* Bits per pixel for pixmap. */
{
    QDErr err;
    GWorldPtr gWorld;
    Rect bounds;
    MacDrawable *macPix;
    PixMapHandle pixels;
    
    if (display != NULL) {
	display->request++;
    }
    macPix = (MacDrawable *) ckalloc(sizeof(MacDrawable));
    macPix->winPtr = NULL;
    macPix->xOff = 0;
    macPix->yOff = 0;
    macPix->clipRgn = NULL;
    macPix->aboveClipRgn = NULL;
    macPix->referenceCount = 0;
    macPix->toplevel = NULL;
    macPix->flags = 0;

    bounds.top = bounds.left = 0;
    bounds.right = (short) width;
    bounds.bottom = (short) height;
    if (depth != 1) {
	depth = 0;
    }

    /*
     * Allocate memory for the off screen pixmap.  If we fail
     * try again from system memory.  Eventually, we may have
     * to panic.
     */
    err = NewGWorld(&gWorld, depth, &bounds, NULL, NULL, 0);
    if (err != noErr) {
	err = NewGWorld(&gWorld, depth, &bounds, NULL, NULL, useTempMem);
    }
    if (err != noErr) {
        panic("Out of memory: NewGWorld failed in Tk_GetPixmap");
    }

    /*
     * Lock down the pixels so they don't move out from under us.
     */
    pixels = GetGWorldPixMap(gWorld);
    LockPixels(pixels);
    macPix->portPtr = gWorld;

    return (Pixmap) macPix;
}
예제 #23
0
void _HYPlatformGraphicPane::_CopyToClipboard	(void)
{
	_HYGraphicPane* parent = (_HYGraphicPane*)this;
	#ifdef TARGET_API_MAC_CARBON
		ClearCurrentScrap();
	#else
		ZeroScrap();
	#endif
	Rect  bRect;
	
	bRect.left 			= bRect.top = 0;
	bRect.right 		= parent->w;
	bRect.bottom 		= parent->h;

	PicHandle	 pic 	= OpenPicture (&bRect);
	
	GrafPtr      topPort;
	GetPort		 (&topPort);
	
	LockPixels (GetGWorldPixMap(thePane));
	#ifdef OPAQUE_TOOLBOX_STRUCTS 
		CopyBits (GetPortBitMapForCopyBits(thePane),GetPortBitMapForCopyBits(topPort),
				&bRect,&bRect,srcCopy,(RgnHandle)nil);
	#else
		CopyBits ((BitMap*)*GetGWorldPixMap(thePane),
				  (BitMap*)&(topPort->portBits),&bRect,&bRect,
	    		   srcCopy,(RgnHandle)nil);
	#endif
	UnlockPixels (GetGWorldPixMap(thePane));
    			   
	ClosePicture ();
	HLock	((Handle)pic);		
						
	#ifdef TARGET_API_MAC_CARBON
		ScrapRef		 theScrapRef;
		GetCurrentScrap(&theScrapRef);
		PutScrapFlavor(theScrapRef, 'PICT', kScrapFlavorMaskNone,GetHandleSize((Handle)pic),*pic);
	#else
		PutScrap (GetHandleSize((Handle)pic),'PICT',*pic);
	#endif
	KillPicture (pic);	
}		
예제 #24
0
////////////////////////////////////////////////////////////////////////////////
// virtual
unsigned char* LLMediaImplQuickTime::getMediaData()
{
	unsigned char* ptr = NULL;

	if ( mGWorldHandle )
	{
		PixMapHandle pix_map_handle = GetGWorldPixMap( mGWorldHandle );

		ptr = ( unsigned char* )GetPixBaseAddr( pix_map_handle );
	};

	return ptr;
}
예제 #25
0
파일: vd_qtvideo.c 프로젝트: azuwis/mplayer
// decode a frame
static mp_image_t* decode(sh_video_t *sh,void* data,int len,int flags){
    OSErr result = 1;
    CodecFlags ignore;

    if(len<=0) return NULL; // skipped frame

#if defined(WIN32_LOADER) && !defined(CONFIG_QUICKTIME)
    Setup_FS_Segment();
#endif

    result = DecompressSequenceFrameS(imageSeq, data, len, 0, &ignore, NULL);
    if(result) {
        mp_msg(MSGT_DECVIDEO,MSGL_ERR,"DecompressSequenceFrameS result=0x%d\n",result);
        return NULL;
    }

if((int)sh->context==0x73797639){	// Sorenson 16-bit YUV -> std YVU9
    int i;

    PixMap dstPixMap = **GetGWorldPixMap(OutBufferGWorld);
    short *src0=(short *)((char*)dstPixMap.baseAddr+0x20);

    for(i=0;i<mpi->h;i++){
	int x;
	unsigned char* dst=mpi->planes[0]+i*mpi->stride[0];
	unsigned short* src=src0+i*((mpi->w+15)&(~15));
	for(x=0;x<mpi->w;x++) dst[x]=src[x];
    }
    src0+=((mpi->w+15)&(~15))*((mpi->h+15)&(~15));
    for(i=0;i<mpi->h/4;i++){
	int x;
	unsigned char* dst=mpi->planes[1]+i*mpi->stride[1];
	unsigned short* src=src0+i*(((mpi->w+63)&(~63))/4);
	for(x=0;x<mpi->w/4;x++) dst[x]=src[x];
	src+=((mpi->w+63)&(~63))/4;
    }
    src0+=(((mpi->w+63)&(~63))/4)*(((mpi->h+63)&(~63))/4);
    for(i=0;i<mpi->h/4;i++){
	int x;
	unsigned char* dst=mpi->planes[2]+i*mpi->stride[2];
	unsigned short* src=src0+i*(((mpi->w+63)&(~63))/4);
	for(x=0;x<mpi->w/4;x++) dst[x]=src[x];
	src+=((mpi->w+63)&(~63))/4;
    }

}


    return mpi;
}
예제 #26
0
void 
Tk_FreePixmap(
    Display *display,		/* Display. */
    Pixmap pixmap)     		/* Pixmap to destroy */
{
    MacDrawable *macPix = (MacDrawable *) pixmap;
    PixMapHandle pixels;

    display->request++;
    pixels = GetGWorldPixMap(macPix->portPtr);
    UnlockPixels(pixels);
    DisposeGWorld(macPix->portPtr);
    ckfree((char *) macPix);
}
예제 #27
0
파일: palette.c 프로젝트: osgcc/descent-mac
void gr_palette_load( ubyte *pal )	
{
	int i, j;
	GDHandle old_device;
	ColorSpec colors[256];
//	PaletteHandle palette;
//	RGBColor color;
//	CTabHandle ctable;

	for (i=0; i<768; i++ ) {
// 		gr_current_pal[i] = pal[i] + gr_palette_gamma;
		gr_current_pal[i] = pal[i];
		if (gr_current_pal[i] > 63) gr_current_pal[i] = 63;
	}
	for (i = 0, j = 0; j < 256; j++) {
		colors[j].value = j;
		colors[j].rgb.red = gr_mac_gamma[gr_current_pal[i++]];
		colors[j].rgb.green = gr_mac_gamma[gr_current_pal[i++]];
		colors[j].rgb.blue = gr_mac_gamma[gr_current_pal[i++]];
	}
	old_device = GetGDevice();
	SetGDevice(GameMonitor);
	SetEntries(0, 255, colors);
	SetGDevice(old_device);

#if 0
	palette = GetPalette(GameWindow);
	for (i = 0; i < 768; i += 3) {
		color.red = gr_current_pal[i] << 9;
		color.green = gr_current_pal[i+1] << 9;
		color.blue = gr_current_pal[i+2] << 9;
		SetEntryColor(palette, i / 3, &color);
	}
	
	ctable = (CTabHandle)NewHandle(sizeof(ColorTable));
	Palette2CTab(palette, ctable);
	AnimatePalette(GameWindow, ctable, 0, 0, 256);
	ActivatePalette(GameWindow);
	
	DisposeHandle((Handle)ctable);

	if (GameGWorld != NULL) {
		ctable = (**GetGWorldPixMap(GameGWorld)).pmTable;	// get the color table for the gWorld.
		CTabChanged(ctable);
		(**ctable).ctSeed = (**(**(*(CGrafPtr)GameWindow).portPixMap).pmTable).ctSeed;
	}
#endif
	gr_palette_faded_out = 0;
	init_computed_colors();
}
예제 #28
0
void wxMemoryDC::DoSelect( const wxBitmap& bitmap )
{
    if ( m_selected.Ok() )
    {
#if wxMAC_USE_CORE_GRAPHICS
        m_selected.EndRawAccess() ;
        delete m_graphicContext ;
        m_graphicContext = NULL ;
#else
// TODO: UnlockPixels( GetGWorldPixMap(MAC_WXHBITMAP(m_selected.GetHBITMAP())) );
#endif
    }

    m_selected = bitmap;
    if (m_selected.Ok())
    { 
#if wxMAC_USE_CORE_GRAPHICS
        if ( m_selected.GetDepth() != 1 )
            m_selected.UseAlpha() ;
        m_selected.BeginRawAccess() ;
		m_width = bitmap.GetWidth();
		m_height = bitmap.GetHeight();
        CGColorSpaceRef genericColorSpace  = wxMacGetGenericRGBColorSpace();
        CGContextRef bmCtx = (CGContextRef) m_selected.GetHBITMAP();

        if ( bmCtx )
        {
            CGContextSetFillColorSpace( bmCtx, genericColorSpace );
            CGContextSetStrokeColorSpace( bmCtx, genericColorSpace );
			SetGraphicsContext( wxGraphicsContext::CreateFromNative( bmCtx ) );
        }
        m_ok = (m_graphicContext != NULL) ;

#else
        m_macPort = m_selected.GetHBITMAP( &m_macMask ) ;
        m_ok = (m_macPort != NULL) ;
        if (m_ok)
        {
            LockPixels( GetGWorldPixMap( (CGrafPtr) m_macPort ) ) ;
            SetRectRgn( (RgnHandle) m_macBoundaryClipRgn , 0 , 0 , m_selected.GetWidth() , m_selected.GetHeight() ) ;
            CopyRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) m_macCurrentClipRgn ) ;
        }
#endif
    }
    else
    {
        m_ok = false;
    }
}
예제 #29
0
void *fontmng_create(int size, UINT type, const TCHAR *fontface) {

	void		*ret;
	_FNTMNG		fnt;
	int			fontalign;
	int			allocsize;

	ZeroMemory(&fnt, sizeof(fnt));

	if (size < 0) {
		size *= -1;
	}
	if (size < 6) {
		size = 6;
	}
	else if (size > 128) {
		size = 128;
	}
	fnt.fontsize = size;
	fnt.fonttype = type;
	fnt.fontwidth = size + 1;
	fnt.fontheight = size + 1;

	fontalign = sizeof(_FNTDAT) + (fnt.fontwidth * fnt.fontheight);

	allocsize = sizeof(fnt);
	allocsize += fontalign;

	SetRect(&fnt.rect, 0, 0, fnt.fontwidth, fnt.fontheight);
	if (NewGWorld(&fnt.gw, 32, &fnt.rect, NULL, NULL, useTempMem) != noErr) {
		return(NULL);
	}
	fnt.pm = GetGWorldPixMap(fnt.gw);
	GetFNum("\pOsaka−等幅", &fnt.fontid);
	fnt.fg.red = 0xffff;
	fnt.fg.green = 0xffff;
	fnt.fg.blue = 0xffff;
	ret = _MALLOC(allocsize, "font mng");
	if (ret) {
		CopyMemory(ret, &fnt, sizeof(fnt));
	}
	else {
		DisposeGWorld(fnt.gw);
	}
	(void)fontface;
	return(ret);
}
예제 #30
0
파일: palette.c 프로젝트: osgcc/descent-mac
void gr_palette_clear()
{
	int i;
	ColorSpec colors[256];
	GDHandle old_device;
//	PaletteHandle palette;
//	RGBColor color;
//	CTabHandle ctable;

	for (i = 0; i < 256; i++) {
		colors[i].value = i;
		colors[i].rgb.red = 0;
		colors[i].rgb.green = 0;
		colors[i].rgb.blue = 0;
	}
	old_device = GetGDevice();
	SetGDevice(GameMonitor);
	SetEntries(0, 255, colors);
	SetGDevice(old_device);

#if 0
	palette = GetPalette(GameWindow);
	for (i=0; i<256; i++) {
		color.red = 0x0;
		color.green = 0x0;
		color.blue = 0x0;
		SetEntryColor(palette, i, &color);
	}
	ctable = (CTabHandle)NewHandle(sizeof(ColorTable));
	Palette2CTab(palette, ctable);
	AnimatePalette(GameWindow, ctable, 0, 0, 256);
	ActivatePalette(GameWindow);
	
	DisposeHandle((Handle)ctable);

//  make the seeds match for the gworld clut and the window palette.  I don't know if
//  this is necessary, but it doesn't hurt.

	if (GameGWorld != NULL) {
		ctable = (**GetGWorldPixMap(GameGWorld)).pmTable;
		CTabChanged(ctable);
		(**ctable).ctSeed = (**(**(*(CGrafPtr)GameWindow).portPixMap).pmTable).ctSeed;
	}
#endif
	gr_palette_faded_out = 1;
}